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#pragma once
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#ifndef SCHEMATICVIEWER_H
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#define SCHEMATICVIEWER_H
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// TnzLib includes
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#include "toonz/tstageobjectid.h"
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#include "toonz/txshcolumn.h"
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// TnzBase includes
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#include "tfx.h"
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// Qt includes
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#include <qgraphicsscene></qgraphicsscene>
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#include <qgraphicsview></qgraphicsview>
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#include <qtouchdevice></qtouchdevice>
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#include <qicon></qicon>
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// STD includes
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#include <set></set>
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#undef DVAPI
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#undef DVVAR
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#ifdef TOONZQT_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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//====================================================
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//    Forward declarations
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class SchematicNode;
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class SchematicPort;
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class SchematicLink;
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class ToonzScene;
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class StageSchematicScene;
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class FxSchematicScene;
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class TXsheetHandle;
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class TObjectHandle;
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class TColumnHandle;
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class TFxHandle;
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class TSceneHandle;
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class TFrameHandle;
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class TFx;
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class TLevel;
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class TSelection;
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class TApplication;
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class QToolBar;
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class QToolButton;
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class QAction;
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class QTouchEvent;
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class QGestureEvent;
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class FxSelection;
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class StageObjectSelection;
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class SnapTargetItem;
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//====================================================
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namespace {
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enum CursorMode { Select, Zoom, Hand };
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}
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//==================================================================
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//
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// SchematicScene
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//
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//==================================================================
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class DVAPI SchematicScene : public QGraphicsScene {
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  Q_OBJECT
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  QPointF m_mousePos, m_clickedPos;
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public:
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  SchematicScene(QWidget *parent);
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  ~SchematicScene();
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  void clearAllItems();
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  virtual QGraphicsItem *getCurrentNode() { return 0; }
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  virtual void reorderScene() = 0;
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  virtual void updateScene()  = 0;
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  QPointF mousePos() { return m_mousePos; }
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  void setMousePos(QPointF pos) { m_mousePos = pos; }
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  virtual void updateSnapTarget(QGraphicsItem *item){};
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  QPointF clickedPos() { return m_clickedPos; }
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  void setClickedPos(QPointF pos) { m_clickedPos = pos; }
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  void computeSnap(SchematicNode *node, QPointF &delta, bool enable);
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protected:
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  QList<schematiclink *=""> m_highlightedLinks;</schematiclink>
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  enum GridDimension { eLarge, eSmall };
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  QList<snaptargetitem *=""> m_snapTargets;</snaptargetitem>
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  static int snapVInterval;
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  static int snapHSpacing;
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protected:
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  //! Returns \b true if no nodes intersects \b rect.
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  bool isAnEmptyZone(const QRectF &rect);
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  //! Returns a vector containing all nodes which had their bounding rects
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  //! contained in \b node bounding
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  //! rect enlarged of 10.
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  QVector<schematicnode *=""> getPlacedNode(SchematicNode *node);</schematicnode>
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  void showEvent(QShowEvent *se);
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  void hideEvent(QHideEvent *se);
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  void addSnapTarget(const QPointF &pos, const QRectF &rect,
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                     const QPointF &theOtherEndPos, const QPointF &endPos);
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  void clearSnapTargets();
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protected slots:
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  virtual void onSelectionSwitched(TSelection *, TSelection *) {}
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};
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//==================================================================
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//
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// SchematicSceneViewer
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//
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//==================================================================
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class DVAPI SchematicSceneViewer final : public QGraphicsView {
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  Q_OBJECT
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  bool m_tabletEvent, m_tabletMove;
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  enum TabletState {
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    None = 0,
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    Touched,
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    StartStroke,  // this state is to detect the first call
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    // of TabletMove just after TabletPress
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    OnStroke,
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    Released
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  } m_tabletState = None;
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  bool m_touchActive = false;
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  bool m_gestureActive                   = false;
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  QTouchDevice::DeviceType m_touchDevice = QTouchDevice::TouchScreen;
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  bool m_zooming                         = false;
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  bool m_panning                         = false;
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  double m_scaleFactor;  // used for zoom gesture
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  bool m_stylusUsed = false;
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  CursorMode m_cursorMode;
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public:
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  SchematicSceneViewer(QWidget *parent);
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  ~SchematicSceneViewer();
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  void zoomQt(bool zoomin, bool resetView);
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  void panQt(const QPointF &delta);
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  QPointF getOldScenePos() { return m_oldScenePos; }
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  void setCursorMode(CursorMode mode);
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protected:
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  void mousePressEvent(QMouseEvent *me) override;
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  void mouseMoveEvent(QMouseEvent *me) override;
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  void mouseReleaseEvent(QMouseEvent *me) override;
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  void keyPressEvent(QKeyEvent *ke) override;
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  void wheelEvent(QWheelEvent *me) override;
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  void showEvent(QShowEvent *se) override;
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  void enterEvent(QEvent *e) override;
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  void leaveEvent(QEvent *e) override;
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  void mouseDoubleClickEvent(QMouseEvent *event) override;
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  void tabletEvent(QTabletEvent *e) override;
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  void touchEvent(QTouchEvent *e, int type);
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  void gestureEvent(QGestureEvent *e);
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  bool event(QEvent *event) override;
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protected slots:
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  void centerOnCurrent();
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  void reorderScene();
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public slots:
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  void normalizeScene();
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  void fitScene();
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private:
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  Qt::MouseButton m_buttonState;
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  QPoint m_oldWinPos;
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  QPointF m_oldScenePos;
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  QPointF m_firstPanPoint, m_mousePanPoint;
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  QPoint m_zoomPoint;
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  bool m_firstShowing;
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private:
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  void changeScale(const QPoint &winPos, qreal scaleFactor);
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};
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//==================================================================
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//
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// SchematicViewer
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//
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//==================================================================
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class DVAPI SchematicViewer final : public QWidget {
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  Q_OBJECT
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  QColor m_textColor;  // text color (black)
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  Q_PROPERTY(QColor TextColor READ getTextColor WRITE setTextColor)
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  QColor m_verticalLineColor;
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  Q_PROPERTY(QColor VerticalLineColor READ getVerticalLineColor WRITE
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                 setVerticalLineColor)
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  QColor m_linkColor;  // link color
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  Q_PROPERTY(QColor LinkColor READ getLinkColor WRITE setLinkColor)
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  QColor m_selectedLinkColor;  // selected link color
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  Q_PROPERTY(QColor SelectedLinkColor READ getSelectedLinkColor WRITE
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                 setSelectedLinkColor)
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  // Selected Node Border Color
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  QColor m_selectedBorderColor;
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  Q_PROPERTY(QColor SelectedBorderColor READ getSelectedBorderColor WRITE
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                 setSelectedBorderColor)
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  // Motion Path Link Color
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  QColor m_motionPathLinkColor;
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  Q_PROPERTY(QColor MotionPathLinkColor READ getMotionPathLinkColor WRITE
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                 setMotionPathLinkColor)
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  // Motion Path Selected Link Color
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  QColor m_motionPathSelectedLinkColor;
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  Q_PROPERTY(
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      QColor MotionPathSelectedLinkColor READ getMotionPathSelectedLinkColor
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          WRITE setMotionPathSelectedLinkColor)
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  // TZP column
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  QColor m_levelColumnColor;  //(127,219,127)
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  Q_PROPERTY(QColor LevelColumnColor READ getLevelColumnColor WRITE
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                 setLevelColumnColor)
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  // PLI column
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  QColor m_vectorColumnColor;  //(212,212,133)
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  Q_PROPERTY(QColor VectorColumnColor READ getVectorColumnColor WRITE
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                 setVectorColumnColor)
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  // subXsheet column
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  QColor m_childColumnColor;  //(214,154,219)
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  Q_PROPERTY(QColor ChildColumnColor READ getChildColumnColor WRITE
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                 setChildColumnColor)
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  // Raster image column
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  QColor m_fullcolorColumnColor;  //(154,214,219)
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  Q_PROPERTY(QColor FullcolorColumnColor READ getFullcolorColumnColor WRITE
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                 setFullcolorColumnColor)
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  // Fx column
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  QColor m_fxColumnColor;  //(130,129,93)
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  Q_PROPERTY(QColor FxColumnColor READ getFxColumnColor WRITE setFxColumnColor)
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  // Palette column
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  QColor m_paletteColumnColor;  //(42,171,154)
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  Q_PROPERTY(QColor PaletteColumnColor READ getPaletteColumnColor WRITE
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                 setPaletteColumnColor)
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  // Mesh column
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  QColor m_meshColumnColor;
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  Q_PROPERTY(
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      QColor MeshColumnColor READ getMeshColumnColor WRITE setMeshColumnColor)
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  // Reference column
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  QColor m_referenceColumnColor;
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  Q_PROPERTY(QColor ReferenceColumnColor MEMBER m_referenceColumnColor)
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  // Table node
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  QColor m_tableColor;
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  Q_PROPERTY(QColor TableColor READ getTableColor WRITE setTableColor)
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  // Camera nodes
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  QColor m_activeCameraColor, m_otherCameraColor;
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  Q_PROPERTY(QColor ActiveCameraColor READ getActiveCameraColor WRITE
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                 setActiveCameraColor)
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  Q_PROPERTY(QColor OtherCameraColor READ getOtherCameraColor WRITE
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                 setOtherCameraColor)
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  // Group node
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  QColor m_groupColor;
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  Q_PROPERTY(QColor GroupColor READ getGroupColor WRITE setGroupColor)
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  // Peg node
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  QColor m_pegColor;
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  Q_PROPERTY(QColor PegColor READ getPegColor WRITE setPegColor)
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  // Path node
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  QColor m_splineColor;
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  Q_PROPERTY(QColor SplineColor READ getSplineColor WRITE setSplineColor)
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  // Output nodes
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  QColor m_activeOutputColor, m_otherOutputColor;
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  Q_PROPERTY(QColor ActiveOutputColor READ getActiveOutputColor WRITE
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                 setActiveOutputColor)
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  Q_PROPERTY(QColor OtherOutputColor READ getOtherOutputColor WRITE
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                 setOtherOutputColor)
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  // Xsheet node
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  QColor m_xsheetColor;
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  Q_PROPERTY(QColor XsheetColor READ getXsheetColor WRITE setXsheetColor)
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  // Pass Through node
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  QColor m_passThroughColor;
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  Q_PROPERTY(QColor PassThroughColor READ getPassThroughColor WRITE
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                 setPassThroughColor)
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  // Fx nodes
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  QColor m_normalFx;
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  Q_PROPERTY(QColor NormalFxColor READ getNormalFxColor WRITE setNormalFxColor)
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  QColor m_macroFx;
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  Q_PROPERTY(QColor MacroFxColor READ getMacroFxColor WRITE setMacroFxColor)
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  QColor m_imageAdjustFx;
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  Q_PROPERTY(QColor ImageAdjustFxColor READ getImageAdjustFxColor WRITE
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                 setImageAdjustFxColor)
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  QColor m_layerBlendingFx;
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  Q_PROPERTY(QColor LayerBlendingFxColor READ getLayerBlendingFxColor WRITE
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                 setLayerBlendingFxColor)
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  QColor m_matteFx;
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  Q_PROPERTY(QColor MatteFxColor READ getMatteFxColor WRITE setMatteFxColor)
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  // Schematic Preview Button
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  QColor m_schematicPreviewButtonBgOnColor;
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  QIcon m_schematicPreviewButtonOnImage;
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  QColor m_schematicPreviewButtonBgOffColor;
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  QIcon m_schematicPreviewButtonOffImage;
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  Q_PROPERTY(QColor SchematicPreviewButtonBgOnColor READ
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                 getSchematicPreviewButtonBgOnColor WRITE
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                     setSchematicPreviewButtonBgOnColor)
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  Q_PROPERTY(
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      QIcon SchematicPreviewButtonOnImage READ getSchematicPreviewButtonOnImage
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          WRITE setSchematicPreviewButtonOnImage)
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  Q_PROPERTY(QColor SchematicPreviewButtonBgOffColor READ
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                 getSchematicPreviewButtonBgOffColor WRITE
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                     setSchematicPreviewButtonBgOffColor)
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  Q_PROPERTY(QIcon SchematicPreviewButtonOffImage READ
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                 getSchematicPreviewButtonOffImage WRITE
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                     setSchematicPreviewButtonOffImage)
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  // Schematic Camstand Button
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  QColor m_schematicCamstandButtonBgOnColor;
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  QIcon m_schematicCamstandButtonOnImage;
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  QIcon m_schematicCamstandButtonTranspImage;
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  QColor m_schematicCamstandButtonBgOffColor;
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  QIcon m_schematicCamstandButtonOffImage;
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  Q_PROPERTY(QColor SchematicCamstandButtonBgOnColor READ
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                 getSchematicCamstandButtonBgOnColor WRITE
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                     setSchematicCamstandButtonBgOnColor)
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  Q_PROPERTY(QIcon SchematicCamstandButtonOnImage READ
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                 getSchematicCamstandButtonOnImage WRITE
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                     setSchematicCamstandButtonOnImage)
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  Q_PROPERTY(QIcon SchematicCamstandButtonTranspImage READ
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                 getSchematicCamstandButtonTranspImage WRITE
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                     setSchematicCamstandButtonTranspImage)
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  Q_PROPERTY(QColor SchematicCamstandButtonBgOffColor READ
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                 getSchematicCamstandButtonBgOffColor WRITE
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                     setSchematicCamstandButtonBgOffColor)
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  Q_PROPERTY(QIcon SchematicCamstandButtonOffImage READ
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                 getSchematicCamstandButtonOffImage WRITE
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                     setSchematicCamstandButtonOffImage)
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public:
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  SchematicViewer(QWidget *parent);
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  ~SchematicViewer();
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  void setSchematicScene(SchematicScene *scene);
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  void setApplication(TApplication *app);
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  bool isStageSchematicViewed();
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  void setStageSchematicViewed(bool isStageSchematic);
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  void setTextColor(const QColor &color) { m_textColor = color; }
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  QColor getTextColor() const { return m_textColor; }
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  void setVerticalLineColor(const QColor &color) {
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    m_verticalLineColor = color;
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  }
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  QColor getVerticalLineColor() const { return m_verticalLineColor; }
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  // Link Color
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  void setLinkColor(const QColor &color) { m_linkColor = color; }
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  QColor getLinkColor() const { return m_linkColor; }
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  // Selected Link Color
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  void setSelectedLinkColor(const QColor &color) {
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    m_selectedLinkColor = color;
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  }
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  QColor getSelectedLinkColor() const { return m_selectedLinkColor; }
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  // Selected Node Border Color
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  void setSelectedBorderColor(const QColor &color) {
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    m_selectedBorderColor = color;
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  }
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  QColor getSelectedBorderColor() const { return m_selectedBorderColor; }
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  // Motion Path Link Color
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  void setMotionPathLinkColor(const QColor &color) {
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    m_motionPathLinkColor = color;
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  }
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  QColor getMotionPathLinkColor() const { return m_motionPathLinkColor; }
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  // Motion Path Selected Link Color
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  void setMotionPathSelectedLinkColor(const QColor &color) {
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    m_motionPathSelectedLinkColor = color;
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  }
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  QColor getMotionPathSelectedLinkColor() const {
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    return m_motionPathSelectedLinkColor;
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  }
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  // TZP column
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  void setLevelColumnColor(const QColor &color) { m_levelColumnColor = color; }
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  QColor getLevelColumnColor() const { return m_levelColumnColor; }
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  // PLI column
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  void setVectorColumnColor(const QColor &color) {
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    m_vectorColumnColor = color;
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  }
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  QColor getVectorColumnColor() const { return m_vectorColumnColor; }
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  // subXsheet column
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  void setChildColumnColor(const QColor &color) { m_childColumnColor = color; }
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  QColor getChildColumnColor() const { return m_childColumnColor; }
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  // Raster image column
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  void setFullcolorColumnColor(const QColor &color) {
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    m_fullcolorColumnColor = color;
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  }
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  QColor getFullcolorColumnColor() const { return m_fullcolorColumnColor; }
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  // Fx column
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  void setFxColumnColor(const QColor &color) { m_fxColumnColor = color; }
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  QColor getFxColumnColor() const { return m_fxColumnColor; }
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  // Palette column
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  void setPaletteColumnColor(const QColor &color) {
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    m_paletteColumnColor = color;
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  }
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  QColor getPaletteColumnColor() const { return m_paletteColumnColor; }
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  // Mesh column
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  void setMeshColumnColor(const QColor &color) { m_meshColumnColor = color; }
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  QColor getMeshColumnColor() const { return m_meshColumnColor; }
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  // Reference column
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  QColor getReferenceColumnColor() const { return m_referenceColumnColor; }
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  // Table node
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  void setTableColor(const QColor &color) { m_tableColor = color; }
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  QColor getTableColor() const { return m_tableColor; }
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  // Camera nodes
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  void setActiveCameraColor(const QColor &color) {
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    m_activeCameraColor = color;
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  }
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  void setOtherCameraColor(const QColor &color) { m_otherCameraColor = color; }
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  QColor getActiveCameraColor() const { return m_activeCameraColor; }
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  QColor getOtherCameraColor() const { return m_otherCameraColor; }
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  // Group node
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  void setGroupColor(const QColor &color) { m_groupColor = color; }
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  QColor getGroupColor() const { return m_groupColor; }
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  // Peg node
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  void setPegColor(const QColor &color) { m_pegColor = color; }
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  QColor getPegColor() const { return m_pegColor; }
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  // Path node
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  void setSplineColor(const QColor &color) { m_splineColor = color; }
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  QColor getSplineColor() const { return m_splineColor; }
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  // Output nodes
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  void setActiveOutputColor(const QColor &color) {
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    m_activeOutputColor = color;
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  }
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  void setOtherOutputColor(const QColor &color) { m_otherOutputColor = color; }
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  QColor getActiveOutputColor() const { return m_activeOutputColor; }
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  QColor getOtherOutputColor() const { return m_otherOutputColor; }
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  // Xsheet node
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  void setXsheetColor(const QColor &color) { m_xsheetColor = color; }
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  QColor getXsheetColor() const { return m_xsheetColor; }
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  // Pass Through node
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  void setPassThroughColor(const QColor &color) { m_passThroughColor = color; }
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  QColor getPassThroughColor() const { return m_passThroughColor; }
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  // Fx nodes
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  QColor getNormalFxColor() const { return m_normalFx; }
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  void setNormalFxColor(const QColor &color) { m_normalFx = color; }
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  QColor getMacroFxColor() const { return m_macroFx; }
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  void setMacroFxColor(const QColor &color) { m_macroFx = color; }
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  QColor getImageAdjustFxColor() const { return m_imageAdjustFx; }
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  void setImageAdjustFxColor(const QColor &color) { m_imageAdjustFx = color; }
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  QColor getLayerBlendingFxColor() const { return m_layerBlendingFx; }
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  void setLayerBlendingFxColor(const QColor &color) {
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    m_layerBlendingFx = color;
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  }
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  QColor getMatteFxColor() const { return m_matteFx; }
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  void setMatteFxColor(const QColor &color) { m_matteFx = color; }
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  // Schematic Preview Button
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  void setSchematicPreviewButtonBgOnColor(const QColor &color) {
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    m_schematicPreviewButtonBgOnColor = color;
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  }
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  void setSchematicPreviewButtonOnImage(const QIcon &image) {
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    m_schematicPreviewButtonOnImage = image;
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  }
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  void setSchematicPreviewButtonBgOffColor(const QColor &color) {
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    m_schematicPreviewButtonBgOffColor = color;
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  }
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  void setSchematicPreviewButtonOffImage(const QIcon &image) {
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    m_schematicPreviewButtonOffImage = image;
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  }
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  QColor getSchematicPreviewButtonBgOnColor() const {
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    return m_schematicPreviewButtonBgOnColor;
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  }
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  QIcon getSchematicPreviewButtonOnImage() const {
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    return m_schematicPreviewButtonOnImage;
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  }
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  QColor getSchematicPreviewButtonBgOffColor() const {
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    return m_schematicPreviewButtonBgOffColor;
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  }
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  QIcon getSchematicPreviewButtonOffImage() const {
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    return m_schematicPreviewButtonOffImage;
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  }
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  // Schematic Camstand Button
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  void setSchematicCamstandButtonBgOnColor(const QColor &color) {
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    m_schematicCamstandButtonBgOnColor = color;
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  }
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  void setSchematicCamstandButtonOnImage(const QIcon &image) {
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    m_schematicCamstandButtonOnImage = image;
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  }
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  void setSchematicCamstandButtonTranspImage(const QIcon &image) {
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    m_schematicCamstandButtonTranspImage = image;
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  }
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  void setSchematicCamstandButtonBgOffColor(const QColor &color) {
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    m_schematicCamstandButtonBgOffColor = color;
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  }
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  void setSchematicCamstandButtonOffImage(const QIcon &image) {
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    m_schematicCamstandButtonOffImage = image;
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  }
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  QColor getSchematicCamstandButtonBgOnColor() const {
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    return m_schematicCamstandButtonBgOnColor;
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  }
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  QIcon getSchematicCamstandButtonOnImage() const {
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    return m_schematicCamstandButtonOnImage;
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  }
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  QIcon getSchematicCamstandButtonTranspImage() const {
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    return m_schematicCamstandButtonTranspImage;
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  }
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  QColor getSchematicCamstandButtonBgOffColor() const {
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    return m_schematicCamstandButtonBgOffColor;
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  }
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  QIcon getSchematicCamstandButtonOffImage() const {
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    return m_schematicCamstandButtonOffImage;
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  }
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  void getNodeColor(int ltype, QColor &nodeColor);
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  QColor getSelectedNodeTextColor();
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  void setCursorMode(CursorMode mode);
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Toshihiro Shimizu 890ddd
public slots:
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  void updateSchematic();
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Toshihiro Shimizu 890ddd
signals:
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  void showPreview(TFxP);
Shinya Kitaoka 120a6e
  void doCollapse(const QList<tfxp> &);</tfxp>
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  void doCollapse(QList<tstageobjectid>);</tstageobjectid>
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  void doExplodeChild(const QList<tfxp> &);</tfxp>
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  void doExplodeChild(QList<tstageobjectid>);</tstageobjectid>
Shinya Kitaoka 120a6e
  void editObject();
Toshihiro Shimizu 890ddd
shun-iwasawa 4a3868
  void doDeleteFxs(const FxSelection *);
shun-iwasawa 4a3868
  void doDeleteStageObjects(const StageObjectSelection *);
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shun-iwasawa 60079f
  void columnPasted(const QList<txshcolumnp> &);</txshcolumnp>
Toshihiro Shimizu 890ddd
protected slots:
Toshihiro Shimizu 890ddd
Shinya Kitaoka 120a6e
  void onSceneChanged();
Shinya Kitaoka 120a6e
  void onSceneSwitched();
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  void updateScenes();
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  void changeNodeSize();
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manongjohn a99cb6
  void selectModeEnabled();
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  void zoomModeEnabled();
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  void handModeEnabled();
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  void deleteFxs();
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  void deleteStageObjects();
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private:
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  SchematicSceneViewer *m_viewer;
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  StageSchematicScene *m_stageScene;
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  FxSchematicScene *m_fxScene;
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Shinya Kitaoka 120a6e
  TSceneHandle *m_sceneHandle;
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Shinya Kitaoka 120a6e
  QToolBar *m_stageToolbar, *m_commonToolbar, *m_fxToolbar, *m_swapToolbar;
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Shinya Kitaoka 120a6e
  QAction *m_fitSchematic, *m_centerOn, *m_reorder, *m_normalize, *m_nodeSize,
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      *m_changeScene, *m_selectMode, *m_zoomMode, *m_handMode;
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Shinya Kitaoka 120a6e
  bool m_fullSchematic, m_maximizedNode;
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  CursorMode m_cursorMode;
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private:
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  void createToolbars();
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  void createActions();
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Shinya Kitaoka 120a6e
  void setStageSchematic();
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  void setFxSchematic();
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};
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Shinya Kitaoka 120a6e
#endif  // SCHEMATICVIEWER_H