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#ifndef SKELETON_TOOL_INCLUDED
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#define SKELETON_TOOL_INCLUDED
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#include "tools/tool.h"
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#include "tgeometry.h"
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#include "tproperty.h"
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#include "toonz/hook.h"
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#include "toonz/skeleton.h"
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#include <qcoreapplication></qcoreapplication>
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namespace SkeletonSubtools
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{
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class DragTool;
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class CommandHandler;
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class HookData
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{
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public:
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	int m_columnIndex;
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	int m_hookId; // 0=center (e.g. B,C,...), 1,2... = hook
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	TPointD m_pos;
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	std::string m_name; // name visualized in the balloons
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	bool m_isPivot;		// true if this is the level "pivot", i.e. the current handle
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	HookData(TXsheet *xsh, int columnIndex, int hookId, const TPointD &pos);
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	std::string getHandle() const { return m_hookId > 0 ? "H" + m_name : m_name; }
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};
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class MagicLink
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{
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public:
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	HookData m_h0, m_h1;
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	double m_dist2;
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	MagicLink(const HookData &h0, const HookData &h1, double dist2) : m_h0(h0), m_h1(h1), m_dist2(dist2) {}
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	bool operator<(const MagicLink &link) const { return m_dist2 < link.m_dist2; }
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};
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}
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class SkeletonTool : public TTool
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{
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	Q_DECLARE_TR_FUNCTIONS(SkeletonTool)
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	SkeletonSubtools::DragTool *m_dragTool;
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	TPointD m_lastPos;
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	TPointD m_curPos;
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	TPointD m_firstPos;
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	TPointD m_curCenter;
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	TPointD m_parentProbe;
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	bool m_parentProbeEnabled;
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	bool m_active;
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	bool m_firstTime;
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	int m_device;
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	TEnumProperty m_mode;
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	TBoolProperty m_showOnlyActiveSkeleton;
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	TBoolProperty m_globalKeyframes;
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	TPropertyGroup m_prop;
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	std::vector<skeletonsubtools::magiclink> m_magicLinks;</skeletonsubtools::magiclink>
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	std::set<int> m_temporaryPinnedColumns;</int>
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	int m_currentFrame;
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	SkeletonSubtools::CommandHandler *m_commandHandler;
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	// column currently selected, during a click&drag operation
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	int m_otherColumn;
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	TRectD m_otherColumnBBox;
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	TAffine m_otherColumnBBoxAff;
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	TPointD m_labelPos;
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	std::string m_label;
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public:
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	SkeletonTool();
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	~SkeletonTool();
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	ToolType getToolType() const { return TTool::ColumnTool; }
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	void updateTranslation(); // QString localization stuff
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	bool doesApply() const; // ritorna vero se posso deformare l'oggetto corrente
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	void onEnter() {}
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	void leftButtonDown(const TPointD &pos, const TMouseEvent &);
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	void leftButtonDrag(const TPointD &pos, const TMouseEvent &);
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	void leftButtonUp(const TPointD &pos, const TMouseEvent &);
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	void mouseMove(const TPointD &, const TMouseEvent &e);
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	void onImageChanged() { invalidate(); }
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	void reset()
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	{
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		m_temporaryPinnedColumns.clear();
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	}
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	bool onPropertyChanged(string propertyName);
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	void draw();
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	void drawSkeleton(const Skeleton &skeleton, int row);
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	void drawLevelBoundingBox(int frame, int columnIndex);
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	void getImageBoundingBox(TRectD &bbox, TAffine &aff, int frame, int columnIndex);
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	void drawIKJoint(const Skeleton::Bone *bone);
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	void drawJoint(const TPointD &p, bool current);
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	void drawBone(const TPointD &a, const TPointD &b, bool selected);
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	void drawIKBone(const TPointD &a, const TPointD &b);
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	void drawMainGadget(const TPointD ¢er);
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	void drawDrawingBrowser(const TXshCell &cell, const TPointD ¢er);
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	void setParentProbe(const TPointD &parentProbe)
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	{
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		m_parentProbe = parentProbe;
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		m_parentProbeEnabled = true;
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	}
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	void resetParentProbe()
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	{
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		m_parentProbeEnabled = false;
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	}
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	void drawHooks();
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	void computeMagicLinks();
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	bool keyDown(int key, TUINT32 flags, const TPoint &pos);
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	void onActivate();
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	void onDeactivate();
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	int getMagicLinkCount() const { return (int)m_magicLinks.size(); }
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	SkeletonSubtools::MagicLink getMagicLink(int index) const;
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	void magicLink(int index);
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	int getCursorId() const;
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	//TRaster32P getToolIcon() const {return Pixmaps::arrow;}
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	TPropertyGroup *getProperties(int targetType) { return &m_prop; }
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	void updateMatrix()
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	{
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		setMatrix(getCurrentObjectParentMatrix());
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	}
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	void addContextMenuItems(QMenu *menu);
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	bool select(const TSelection *) { return false; }
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	void togglePinnedStatus(int columnIndex, int frame, bool shiftPressed);
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	void buildSkeleton(Skeleton &skeleton, int columnIndex);
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	void setTemporaryPinnedColumns(const std::set<int> &tmp)</int>
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	{
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		m_temporaryPinnedColumns = tmp;
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	}
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	bool isGlobalKeyframesEnabled() const;
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};
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#endif