#ifndef SKELETON_TOOL_INCLUDED
#define SKELETON_TOOL_INCLUDED
#include "tools/tool.h"
#include "tgeometry.h"
#include "tproperty.h"
#include "toonz/hook.h"
#include "toonz/skeleton.h"
#include <QCoreApplication>
namespace SkeletonSubtools
{
class DragTool;
class CommandHandler;
class HookData
{
public:
int m_columnIndex;
int m_hookId; // 0=center (e.g. B,C,...), 1,2... = hook
TPointD m_pos;
std::string m_name; // name visualized in the balloons
bool m_isPivot; // true if this is the level "pivot", i.e. the current handle
HookData(TXsheet *xsh, int columnIndex, int hookId, const TPointD &pos);
std::string getHandle() const { return m_hookId > 0 ? "H" + m_name : m_name; }
};
class MagicLink
{
public:
HookData m_h0, m_h1;
double m_dist2;
MagicLink(const HookData &h0, const HookData &h1, double dist2) : m_h0(h0), m_h1(h1), m_dist2(dist2) {}
bool operator<(const MagicLink &link) const { return m_dist2 < link.m_dist2; }
};
}
class SkeletonTool : public TTool
{
Q_DECLARE_TR_FUNCTIONS(SkeletonTool)
SkeletonSubtools::DragTool *m_dragTool;
TPointD m_lastPos;
TPointD m_curPos;
TPointD m_firstPos;
TPointD m_curCenter;
TPointD m_parentProbe;
bool m_parentProbeEnabled;
bool m_active;
bool m_firstTime;
int m_device;
TEnumProperty m_mode;
TBoolProperty m_showOnlyActiveSkeleton;
TBoolProperty m_globalKeyframes;
TPropertyGroup m_prop;
std::vector<SkeletonSubtools::MagicLink> m_magicLinks;
std::set<int> m_temporaryPinnedColumns;
int m_currentFrame;
SkeletonSubtools::CommandHandler *m_commandHandler;
// column currently selected, during a click&drag operation
int m_otherColumn;
TRectD m_otherColumnBBox;
TAffine m_otherColumnBBoxAff;
TPointD m_labelPos;
std::string m_label;
public:
SkeletonTool();
~SkeletonTool();
ToolType getToolType() const { return TTool::ColumnTool; }
void updateTranslation(); // QString localization stuff
bool doesApply() const; // ritorna vero se posso deformare l'oggetto corrente
void onEnter() {}
void leftButtonDown(const TPointD &pos, const TMouseEvent &);
void leftButtonDrag(const TPointD &pos, const TMouseEvent &);
void leftButtonUp(const TPointD &pos, const TMouseEvent &);
void mouseMove(const TPointD &, const TMouseEvent &e);
void onImageChanged() { invalidate(); }
void reset()
{
m_temporaryPinnedColumns.clear();
}
bool onPropertyChanged(string propertyName);
void draw();
void drawSkeleton(const Skeleton &skeleton, int row);
void drawLevelBoundingBox(int frame, int columnIndex);
void getImageBoundingBox(TRectD &bbox, TAffine &aff, int frame, int columnIndex);
void drawIKJoint(const Skeleton::Bone *bone);
void drawJoint(const TPointD &p, bool current);
void drawBone(const TPointD &a, const TPointD &b, bool selected);
void drawIKBone(const TPointD &a, const TPointD &b);
void drawMainGadget(const TPointD ¢er);
void drawDrawingBrowser(const TXshCell &cell, const TPointD ¢er);
void setParentProbe(const TPointD &parentProbe)
{
m_parentProbe = parentProbe;
m_parentProbeEnabled = true;
}
void resetParentProbe()
{
m_parentProbeEnabled = false;
}
void drawHooks();
void computeMagicLinks();
bool keyDown(int key, TUINT32 flags, const TPoint &pos);
void onActivate();
void onDeactivate();
int getMagicLinkCount() const { return (int)m_magicLinks.size(); }
SkeletonSubtools::MagicLink getMagicLink(int index) const;
void magicLink(int index);
int getCursorId() const;
//TRaster32P getToolIcon() const {return Pixmaps::arrow;}
TPropertyGroup *getProperties(int targetType) { return &m_prop; }
void updateMatrix()
{
setMatrix(getCurrentObjectParentMatrix());
}
void addContextMenuItems(QMenu *menu);
bool select(const TSelection *) { return false; }
void togglePinnedStatus(int columnIndex, int frame, bool shiftPressed);
void buildSkeleton(Skeleton &skeleton, int columnIndex);
void setTemporaryPinnedColumns(const std::set<int> &tmp)
{
m_temporaryPinnedColumns = tmp;
}
bool isGlobalKeyframesEnabled() const;
};
#endif