#include "dummyprocessor.h"
#include "tgl.h"
#include "tgeometry.h"
#include "tpixelutils.h"
//=============================================================================
// DummyProcessor
//-----------------------------------------------------------------------------
DummyProcessor::DummyProcessor() {}
//-----------------------------------------------------------------------------
DummyProcessor::~DummyProcessor() {}
//-----------------------------------------------------------------------------
void DummyProcessor::process(TRaster32P raster) {
if (isActive()) {
int x, y, lx = raster->getLx(), ly = raster->getLy();
m_dummyData.clear();
m_dummyData.resize(ly, 0);
std::vector<int> hues(lx);
for (y = 0; y < ly; y++) {
TPixel32 *pix = raster->pixels(y);
for (x = 0; x < lx; x++) {
int hsv[3];
rgb2hsv(hsv, *pix);
hues[x] = hsv[0];
pix++;
}
std::pair<int, int> range;
for (x = 0; x + 1 < lx; x++)
if (abs(hues[x] - hues[x + 1]) > 5) break;
m_dummyData[y] = x;
}
}
}
//-----------------------------------------------------------------------------
void DummyProcessor::draw() {
if (isActive()) {
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINE_STRIP);
for (int y = 0; y < (int)m_dummyData.size(); y++)
glVertex2d(m_dummyData[y], y);
glEnd();
}
}
//-----------------------------------------------------------------------------