#include "tgl.h"
#include "tconvert.h"
#include "tofflinegl.h"
#include "trop.h"
#include "timage_io.h"
#include "tcurves.h"
#ifndef __sgi
#ifdef WIN32
#include <GL/glut.h>
#elif defined(LINUX)
#include <GL/glut.h>
#else
#include <GLUT/glut.h>
#endif
#endif
#if defined(MACOSX) || defined(LINUX)
#include <QGLContext>
#endif
//#include "tthread.h"
#undef SCALE_BY_GLU
//#undef NEW_DRAW_TEXT
//-----------------------------------------------------------------------------
namespace
{
// GLUquadric* localDisk=0;
/*
Find the number of slices in function of radius size.
\par radius of circle
\par size of pixel
\ret number of division to obtain a circle
*/
int computeSlices(double radius, double pixelSize = 1.0)
{
if (radius < 0)
return 2;
double thetaStep;
double temp = pixelSize * 0.5 / radius;
if (fabs(1.0 - temp) <= 1)
thetaStep = acos(1.0 - temp);
else
thetaStep = TConsts::pi_2 * 0.5;
assert(thetaStep != 0.0);
int numberOfSlices = (int)(2.0 * TConsts::pi / thetaStep);
return numberOfSlices != 0 ? numberOfSlices : 2;
}
} // end of unnamed namespace
//-----------------------------------------------------------------------------
double tglGetPixelSize2()
{
double mat[16];
glMatrixMode(GL_MODELVIEW);
glGetDoublev(GL_MODELVIEW_MATRIX, mat);
double det = fabs(mat[0] * mat[5] - mat[1] * mat[4]);
if (det < TConsts::epsilon)
det = TConsts::epsilon;
return 1.0 / det;
}
//-----------------------------------------------------------------------------
double tglGetTextWidth(const string &s, void *font)
{
double factor = 0.07;
double w = 0;
for (int i = 0; i < (int)s.length(); i++)
w += glutStrokeWidth(font, s[i]);
return w * factor;
}
//-----------------------------------------------------------------------------
void tglDrawText(const TPointD &p, const string &s, void *character)
{
#ifndef __sgi
glPushMatrix();
glTranslated(p.x, p.y, 0);
double factor = 0.07;
glScaled(factor, factor, factor);
for (int i = 0; i < (int)s.size(); i++)
glutStrokeCharacter(character, s[i]);
glPopMatrix();
#else
assert("Not Yet Implemented" && 0);
std::cout << s << std::endl;
#endif
}
//-----------------------------------------------------------------------------
void tglDrawText(const TPointD &p, const wstring &s, void *character)
{
#ifndef __sgi
glPushMatrix();
glTranslated(p.x, p.y, 0);
double factor = 0.07;
glScaled(factor, factor, factor);
for (int i = 0; i < (int)s.size(); i++)
glutStrokeCharacter(character, s[i]);
glPopMatrix();
#else
assert("Not Yet Implemented" && 0);
std::cout << s << std::endl;
#endif
}
//-----------------------------------------------------------------------------
void tglDrawSegment(const TPointD &p1, const TPointD &p2)
{
glBegin(GL_LINES);
tglVertex(p1);
tglVertex(p2);
glEnd();
}
//-----------------------------------------------------------------------------
void tglDrawCircle(const TPointD ¢er, double radius)
{
if (radius <= 0)
return;
double pixelSize = 1;
int slices = 60;
if (slices <= 0)
slices = computeSlices(radius, pixelSize) >> 1;
double step = TConsts::pi / slices;
double step2 = 2.0 * step;
double
cos_t,
sin_t,
cos_ts, sin_ts, t;
glPushMatrix();
glTranslated(center.x, center.y, 0.0);
glBegin(GL_LINES);
cos_t = radius /* *1.0*/;
sin_t = 0.0;
for (t = 0; t + step < TConsts::pi_2; t += step2) {
cos_ts = radius * cos(t + step);
sin_ts = radius * sin(t + step);
glVertex2f(cos_t, sin_t);
glVertex2f(cos_ts, sin_ts);
glVertex2f(-cos_t, sin_t);
glVertex2f(-cos_ts, sin_ts);
glVertex2f(-cos_t, -sin_t);
glVertex2f(-cos_ts, -sin_ts);
glVertex2f(cos_t, -sin_t);
glVertex2f(cos_ts, -sin_ts);
cos_t = cos_ts;
sin_t = sin_ts;
}
cos_ts = 0.0;
sin_ts = radius /* *1.0*/;
glVertex2f(cos_t, sin_t);
glVertex2f(cos_ts, sin_ts);
glVertex2f(-cos_t, sin_t);
glVertex2f(-cos_ts, sin_ts);
glVertex2f(-cos_t, -sin_t);
glVertex2f(-cos_ts, -sin_ts);
glVertex2f(cos_t, -sin_t);
glVertex2f(cos_ts, -sin_ts);
glEnd();
glPopMatrix();
}
//-----------------------------------------------------------------------------
void tglDrawDisk(const TPointD &c, double r)
{
if (r <= 0)
return;
double pixelSize = 1;
int slices = 60;
if (slices <= 0)
slices = computeSlices(r, pixelSize) >> 1;
glPushMatrix();
glTranslated(c.x, c.y, 0.0);
GLUquadric *quadric = gluNewQuadric();
gluDisk(quadric, 0, r, slices, 1);
gluDeleteQuadric(quadric);
glPopMatrix();
}
//-----------------------------------------------------------------------------
void tglDrawRect(const TRectD &rect)
{
glBegin(GL_LINE_LOOP);
tglVertex(rect.getP00());
tglVertex(rect.getP10());
tglVertex(rect.getP11());
tglVertex(rect.getP01());
glEnd();
}
//-----------------------------------------------------------------------------
void tglFillRect(const TRectD &rect)
{
glBegin(GL_POLYGON);
tglVertex(rect.getP00());
tglVertex(rect.getP10());
tglVertex(rect.getP11());
tglVertex(rect.getP01());
glEnd();
}
//-----------------------------------------------------------------------------
void tglRgbOnlyColorMask()
{
tglMultColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
tglEnableBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
//-----------------------------------------------------------------------------
void tglAlphaOnlyColorMask()
{
tglMultColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
tglEnableBlending(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
//-----------------------------------------------------------------------------
void tglEnableBlending(GLenum src, GLenum dst)
{
glEnable(GL_BLEND);
glBlendFunc(src, dst);
}
//-----------------------------------------------------------------------------
void tglEnableLineSmooth(bool enable, double lineSize)
{
if (enable) {
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glEnable(GL_LINE_SMOOTH);
glLineWidth(lineSize);
} else
glDisable(GL_LINE_SMOOTH);
}
//-----------------------------------------------------------------------------
void tglEnablePointSmooth(double pointSize)
{
glEnable(GL_BLEND);
glPointSize(pointSize);
}
//-----------------------------------------------------------------------------
void tglGetColorMask(GLboolean &red, GLboolean &green, GLboolean &blue, GLboolean &alpha)
{
GLboolean channels[4];
glGetBooleanv(GL_COLOR_WRITEMASK, &channels[0]);
red = channels[0], green = channels[1], blue = channels[2], alpha = channels[3];
}
//-----------------------------------------------------------------------------
void tglMultColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
GLboolean channels[4];
glGetBooleanv(GL_COLOR_WRITEMASK, &channels[0]);
glColorMask(red && channels[0],
green && channels[1],
blue && channels[2],
alpha && channels[3]);
}
//============================================================================
namespace
{
//============================================================================
class GlFontManager
{
GlFontManager();
public:
~GlFontManager();
static GlFontManager *instance();
bool setFont(void *font = GLUT_BITMAP_TIMES_ROMAN_10);
void drawText(/*const TRectD bBox,*/
wstring wtext /*,
TDimensionD scale = TDimensionD(1.0, 1.0)*/);
private:
static GlFontManager *m_instance;
// font font_height
// | |
std::map<void *, double> m_fonts;
std::vector<TRectD> m_charsBBox;
void *m_currentFont;
TRaster32P m_fontTexture;
GLuint m_base;
};
//----------------------------------------------------------------------------
GlFontManager *GlFontManager::m_instance = 0L;
//----------------------------------------------------------------------------
GlFontManager::GlFontManager()
: m_currentFont(0L), m_base(0)
{
m_fonts.insert(std::make_pair(GLUT_BITMAP_8_BY_13, 13.0));
m_fonts.insert(std::make_pair(GLUT_BITMAP_9_BY_15, 15.0));
m_fonts.insert(std::make_pair(GLUT_BITMAP_TIMES_ROMAN_10, 10.0));
m_fonts.insert(std::make_pair(GLUT_BITMAP_TIMES_ROMAN_24, 24.0));
m_fonts.insert(std::make_pair(GLUT_BITMAP_HELVETICA_10, 10.0));
m_fonts.insert(std::make_pair(GLUT_BITMAP_HELVETICA_12, 12.0));
m_fonts.insert(std::make_pair(GLUT_BITMAP_HELVETICA_18, 18.0));
bool ok = setFont();
assert(ok);
}
//----------------------------------------------------------------------------
GlFontManager::~GlFontManager()
{
m_instance = 0L;
}
//----------------------------------------------------------------------------
GlFontManager *GlFontManager::instance()
{
if (!m_instance)
m_instance = new GlFontManager();
return m_instance;
}
//----------------------------------------------------------------------------
bool GlFontManager::setFont(void *font)
{
// cerca il font scelto nella mappa dei fonts conosciuti
std::map<void *, double>::iterator it =
m_fonts.find(font);
// se e' stato trovato
if (it != m_fonts.end()) {
m_currentFont = font;
glPushAttrib(GL_ALL_ATTRIB_BITS);
glPushMatrix();
m_base = glGenLists(256);
glListBase(m_base);
int i = 0;
for (; i < 256; ++i) {
glNewList(m_base + i, GL_COMPILE);
glutStrokeCharacter(GLUT_STROKE_ROMAN, i);
//glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, i);
glEndList();
}
glPopAttrib();
glPopMatrix();
return true;
}
return false;
}
//----------------------------------------------------------------------------
void GlFontManager::drawText(/*const TRectD bBox,*/
wstring wtext /*,
TDimensionD scale*/)
{
if (!m_currentFont)
return;
string text = toString(wtext);
const char *textString = text.c_str();
glListBase(m_base);
/*
glPushMatrix();
glTranslated(bBox.x0, bBox.y0, 0.0);
glScaled(scale.lx*0.07, scale.ly*0.07, 1.0);
*/
glCallLists((GLuint)strlen(textString), GL_BYTE, textString);
/*glPopMatrix();*/
}
//============================================================================
} // anonymous namespace
//============================================================================
void tglDraw(const TCubic &cubic, int precision, GLenum pointOrLine)
{
CHECK_ERRORS_BY_GL;
assert(pointOrLine == GL_POINT || pointOrLine == GL_LINE);
float(*ctrlPts)[3];
ctrlPts = new float[4][3];
ctrlPts[0][0] = cubic.getP0().x;
ctrlPts[0][1] = cubic.getP0().y;
ctrlPts[0][2] = 0.0;
ctrlPts[1][0] = cubic.getP1().x;
ctrlPts[1][1] = cubic.getP1().y;
ctrlPts[1][2] = 0.0;
ctrlPts[2][0] = cubic.getP2().x;
ctrlPts[2][1] = cubic.getP2().y;
ctrlPts[2][2] = 0.0;
ctrlPts[3][0] = cubic.getP3().x;
ctrlPts[3][1] = cubic.getP3().y;
ctrlPts[3][2] = 0.0;
CHECK_ERRORS_BY_GL;
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlPts[0][0]);
CHECK_ERRORS_BY_GL;
glEnable(GL_MAP1_VERTEX_3);
CHECK_ERRORS_BY_GL;
glMapGrid1f(precision, 0.0, 1.0);
CHECK_ERRORS_BY_GL;
glEvalMesh1(pointOrLine, 0, precision);
CHECK_ERRORS_BY_GL;
delete[] ctrlPts;
}
//-----------------------------------------------------------------------------
void tglDraw(const TRectD &rect,
const std::vector<TRaster32P> &textures,
bool blending)
{
double pixelSize2 = tglGetPixelSize2();
// level e' la minore potenza di 2 maggiore di sqrt(pixelSize2)
unsigned int level = 1;
while (pixelSize2 * level * level <= 1.0)
level <<= 1;
unsigned int texturesCount = (int)textures.size();
if (level > texturesCount)
level = texturesCount;
level = texturesCount - level;
tglDraw(rect, textures[level], blending);
}
//-------------------------------------------------------------------
void tglDraw(const TRectD &rect, const TRaster32P &tex, bool blending)
{
CHECK_ERRORS_BY_GL;
glPushAttrib(GL_ALL_ATTRIB_BITS);
if (blending) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
unsigned int texWidth = 1;
unsigned int texHeight = 1;
while (texWidth < (unsigned int)tex->getLx())
texWidth = texWidth << 1;
while (texHeight < (unsigned int)tex->getLy())
texHeight = texHeight << 1;
double lwTex = 1.0;
double lhTex = 1.0;
TRaster32P texture;
unsigned int texLx = (unsigned int)tex->getLx();
unsigned int texLy = (unsigned int)tex->getLy();
if (texWidth != texLx ||
texHeight != texLy) {
texture = TRaster32P(texWidth, texHeight);
texture->fill(TPixel32(0, 0, 0, 0));
texture->copy(tex);
lwTex = (texLx) / (double)(texWidth);
lhTex = (texLy) / (double)(texHeight);
if (lwTex > 1.0)
lwTex = 1.0;
if (lhTex > 1.0)
lhTex = 1.0;
} else
texture = tex;
GLenum fmt =
#ifdef TNZ_MACHINE_CHANNEL_ORDER_BGRM
GL_BGRA_EXT;
#elif TNZ_MACHINE_CHANNEL_ORDER_MBGR
GL_ABGR_EXT;
#elif TNZ_MACHINE_CHANNEL_ORDER_RGBM
GL_RGBA;
#elif TNZ_MACHINE_CHANNEL_ORDER_MRGB
GL_BGRA;
#else
@unknow channel order
// Error PLATFORM NOT SUPPORTED
#endif
// Generate a texture id and bind it.
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(GL_TEXTURE_2D, texId);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->getWrap());
texture->lock();
glTexImage2D(GL_TEXTURE_2D,
0,
4,
texWidth,
texHeight,
0,
fmt,
#ifdef TNZ_MACHINE_CHANNEL_ORDER_MRGB
GL_UNSIGNED_INT_8_8_8_8_REV,
#else
GL_UNSIGNED_BYTE,
#endif
texture->getRawData());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
double rectLx = rect.getLx();
double rectLy = rect.getLy();
tglColor(TPixel32(0, 0, 0, 0));
glPushMatrix();
glTranslated(rect.x0, rect.y0, 0.0);
glBegin(GL_POLYGON);
glTexCoord2d(0, 0);
tglVertex(TPointD(0.0, 0.0));
glTexCoord2d(lwTex, 0);
tglVertex(TPointD(rectLx, 0.0));
glTexCoord2d(lwTex, lhTex);
tglVertex(TPointD(rectLx, rectLy));
glTexCoord2d(0, lhTex);
tglVertex(TPointD(0.0, rectLy));
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
glPopAttrib();
// Delete texture
glDeleteTextures(1, &texId);
texture->unlock();
}
//-----------------------------------------------------------------------------
void tglBuildMipmaps(std::vector<TRaster32P> &rasters,
const TFilePath &filepath)
{
assert(rasters.size() > 0);
TRop::ResampleFilterType resampleFilter = TRop::ClosestPixel;
TRasterP ras;
TImageReader::load(filepath, ras);
int rasLx = ras->getLx();
int rasLy = ras->getLy();
int lx = 1;
while (lx < rasLx)
lx <<= 1;
int ly = 1;
while (ly < rasLy)
ly <<= 1;
TRaster32P ras2(lx, ly);
double sx = (double)lx / (double)ras->getLx();
double sy = (double)ly / (double)ras->getLy();
#ifndef SCALE_BY_GLU
TRop::resample(ras2, ras, TScale(sx, sy), resampleFilter);
#else
ras->lock();
gluScaleImage(GL_RGBA, ras->getLx(), ras->getLy(), GL_UNSIGNED_BYTE, ras->getRawData(),
lx, ly, GL_UNSIGNED_BYTE, ras2->getRawData());
ras->unlock();
#endif
rasters[0] = ras2;
int ras2Lx = ras2->getLx();
int ras2Ly = ras2->getLy();
for (int i = 1; i < (int)rasters.size(); ++i) {
lx >>= 1;
ly >>= 1;
if (lx < 1)
lx = 1;
if (ly < 1)
ly = 1;
rasters[i] = TRaster32P(lx, ly);
sx = (double)lx / (double)ras2Lx;
sy = (double)ly / (double)ras2Ly;
rasters[i] = TRaster32P(lx, ly);
#ifndef SCALE_BY_GLU
TRop::resample(rasters[i], ras2, TScale(sx, sy), resampleFilter);
#else
ras2->lock();
gluScaleImage(GL_RGBA, ras->getLx(), ras->getLy(), GL_UNSIGNED_BYTE, ras2->getRawData(),
lx, ly, GL_UNSIGNED_BYTE, rasters[i]->getRawData());
ras2->unlock();
#endif
}
}
//-----------------------------------------------------------------------------
//Forse si potrebbe togliere l'ifdef ed usare QT
#if defined(WIN32)
TGlContext tglGetCurrentContext()
{
return std::make_pair(wglGetCurrentDC(), wglGetCurrentContext());
}
void tglMakeCurrent(TGlContext context)
{
wglMakeCurrent(context.first, context.second);
}
void tglDoneCurrent(TGlContext)
{
wglMakeCurrent(NULL, NULL);
}
#elif defined(LINUX) || defined(__sgi) || defined(MACOSX)
TGlContext tglGetCurrentContext()
{
return reinterpret_cast<TGlContext>(
const_cast<QGLContext *>(QGLContext::currentContext()));
// (Daniele) I'm not sure why QGLContext::currentContext() returns
// const. I think it shouldn't, and guess (hope) this is safe...
}
void tglMakeCurrent(TGlContext context)
{
if (context)
reinterpret_cast<QGLContext *>(context)->makeCurrent();
else
tglDoneCurrent(tglGetCurrentContext());
}
void tglDoneCurrent(TGlContext context)
{
if (context)
reinterpret_cast<QGLContext *>(context)->doneCurrent();
}
#elif @unknow platform !
#endif
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------