#ifndef RASTER_EDGE_ITERATOR_HPP
#define RASTER_EDGE_ITERATOR_HPP
#include "raster_edge_iterator.h"
namespace TRop
{
namespace borders
{
template <typename PixelSelector>
RasterEdgeIterator<PixelSelector>::RasterEdgeIterator(
const raster_typeP &rin, const selector_type &selector,
const TPoint &pos, const TPoint &dir, int adherence)
: m_ras(rin), m_lx_1(rin->getLx() - 1), m_ly_1(rin->getLy() - 1), m_wrap(rin->getWrap()), m_selector(selector), m_pos(pos), m_dir(dir), m_elbowColor(selector.transparent()), m_rightSide(adherence == RIGHT), m_turn(UNKNOWN)
{
pixels(m_leftPix, m_rightPix);
colors(m_leftColor, m_rightColor);
}
//---------------------------------------------------------------------------------------------
template <typename PixelSelector>
void RasterEdgeIterator<PixelSelector>::setEdge(const TPoint &pos, const TPoint &dir)
{
m_pos = pos, m_dir = dir;
pixels(m_leftPix, m_rightPix);
colors(m_leftColor, m_rightColor);
}
//---------------------------------------------------------------------------------------------
template <typename PixelSelector>
inline void RasterEdgeIterator<PixelSelector>::pixels(
pixel_type *&pixLeft, pixel_type *&pixRight)
{
pixel_type *pix = m_ras->pixels(0) + m_pos.y * m_wrap + m_pos.x;
if (m_dir.y)
if (m_dir.y > 0)
pixLeft = pix - 1, pixRight = pix;
else
pixLeft = pix - m_wrap, pixRight = pixLeft - 1;
else if (m_dir.x > 0)
pixLeft = pix, pixRight = pix - m_wrap;
else
pixRight = pix - 1, pixLeft = pixRight - m_wrap;
}
//---------------------------------------------------------------------------------------------
template <typename PixelSelector>
inline void RasterEdgeIterator<PixelSelector>::colors(
value_type &leftColor, value_type &rightColor)
{
if (m_dir.y)
if (m_dir.y > 0) {
if (m_pos.y > m_ly_1)
leftColor = rightColor = m_selector.transparent();
else {
leftColor = (m_pos.x > 0) ? m_selector.value(*m_leftPix) : m_selector.transparent();
rightColor = (m_pos.x <= m_lx_1) ? m_selector.value(*m_rightPix) : m_selector.transparent();
}
} else {
if (m_pos.y < 1)
leftColor = rightColor = m_selector.transparent();
else {
leftColor = (m_pos.x <= m_lx_1) ? m_selector.value(*m_leftPix) : m_selector.transparent();
rightColor = (m_pos.x > 0) ? m_selector.value(*m_rightPix) : m_selector.transparent();
}
}
else if (m_dir.x > 0) {
if (m_pos.x > m_lx_1)
leftColor = rightColor = m_selector.transparent();
else {
leftColor = (m_pos.y <= m_ly_1) ? m_selector.value(*m_leftPix) : m_selector.transparent();
rightColor = (m_pos.y > 0) ? m_selector.value(*m_rightPix) : m_selector.transparent();
}
} else {
if (m_pos.x < 1)
leftColor = rightColor = m_selector.transparent();
else {
leftColor = (m_pos.y > 0) ? m_selector.value(*m_leftPix) : m_selector.transparent();
rightColor = (m_pos.y <= m_ly_1) ? m_selector.value(*m_rightPix) : m_selector.transparent();
}
}
}
//---------------------------------------------------------------------------------------------
template <typename PixelSelector>
inline void RasterEdgeIterator<PixelSelector>::turn(const value_type &newLeftColor, const value_type &newRightColor)
{
if (m_rightSide) {
if (newLeftColor == m_rightColor) {
if (newRightColor == m_leftColor)
turnAmbiguous(newLeftColor, newRightColor);
else
turnLeft();
} else {
if (newRightColor != m_rightColor)
turnRight();
else
m_turn = STRAIGHT;
}
m_elbowColor = newLeftColor;
} else {
if (newRightColor == m_leftColor) {
if (newLeftColor == m_rightColor)
turnAmbiguous(newLeftColor, newRightColor);
else
turnRight();
} else {
if (newLeftColor != m_leftColor)
turnLeft();
else
m_turn = STRAIGHT;
}
m_elbowColor = newRightColor;
}
pixels(m_leftPix, m_rightPix);
}
//---------------------------------------------------------------------------------------------
template <typename PixelSelector>
inline void RasterEdgeIterator<PixelSelector>::turnAmbiguous(
const value_type &newLeftColor, const value_type &newRightColor)
{
pixel_type *pix = m_ras->pixels(0) + m_pos.y * m_wrap + m_pos.x;
UCHAR count1 = 0, count2 = 0;
value_type val;
// Check the 4x4 neighbourhood and connect the minority color
if (m_pos.x > 2) {
val = m_selector.value(*(pix - 2));
if (val == m_leftColor)
++count1;
else if (val == m_rightColor)
++count2;
val = m_selector.value(*(pix - 2 - m_wrap));
if (val == m_leftColor)
++count1;
else if (val == m_rightColor)
++count2;
}
if (m_pos.x < m_lx_1) {
val = m_selector.value(*(pix + 1));
if (val == m_leftColor)
++count1;
else if (val == m_rightColor)
++count2;
val = m_selector.value(*(pix + 1 - m_wrap));
if (val == m_leftColor)
++count1;
else if (val == m_rightColor)
++count2;
}
if (m_pos.y > 2) {
int wrap2 = m_wrap << 1;
val = m_selector.value(*(pix - wrap2));
if (val == m_leftColor)
++count1;
else if (val == m_rightColor)
++count2;
val = m_selector.value(*(pix - wrap2 - 1));
if (val == m_leftColor)
++count1;
else if (val == m_rightColor)
++count2;
}
if (m_pos.y < m_ly_1) {
val = m_selector.value(*(pix + m_wrap));
if (val == m_leftColor)
++count1;
else if (val == m_rightColor)
++count2;
val = m_selector.value(*(pix + m_wrap - 1));
if (val == m_leftColor)
++count1;
else if (val == m_rightColor)
++count2;
}
// Minority connection - join the one with less count
if (count1 < count2)
turnRight(); // Join m_leftColor == newRightColor
else if (count1 > count2)
turnLeft(); // Join m_rightColor == newLeftColor
else if (m_rightColor < m_leftColor)
turnLeft();
else
turnRight();
m_turn |= AMBIGUOUS;
}
//---------------------------------------------------------------------------------------------
template <typename PixelSelector>
RasterEdgeIterator<PixelSelector> &RasterEdgeIterator<PixelSelector>::operator++()
{
value_type newLeftColor = m_leftColor, newRightColor = m_rightColor;
int pixAdd = m_dir.y * m_wrap + m_dir.x;
if (m_rightSide) {
do {
m_pos.x += m_dir.x, m_pos.y += m_dir.y;
m_leftPix += pixAdd, m_rightPix += pixAdd;
m_leftColor = newLeftColor;
colors(newLeftColor, newRightColor);
} while ((newRightColor == m_rightColor) && (newLeftColor != newRightColor) &&
m_selector.skip(m_leftColor, newLeftColor));
} else {
do {
m_pos.x += m_dir.x, m_pos.y += m_dir.y;
m_leftPix += pixAdd, m_rightPix += pixAdd;
m_rightColor = newRightColor;
colors(newLeftColor, newRightColor);
} while ((newLeftColor == m_leftColor) && (newLeftColor != newRightColor) &&
m_selector.skip(m_rightColor, newRightColor));
}
turn(newLeftColor, newRightColor);
colors(m_leftColor, m_rightColor);
return *this;
}
}
} // namespace TRop::borders
#endif // RASTER_EDGE_ITERATOR_HPP