#pragma once
#ifndef STROKE_DEFORMATION_H
#define STROKE_DEFORMATION_H
/**
* @author Fabrizio Morciano <fabrizio.morciano@gmail.com>
*/
#include "tcommon.h"
#undef DVAPI
#undef DVVAR
#ifdef TNZEXT_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
#include "tgeometry.h"
//#include "ext/TriParam.h"
#include "ext/Types.h"
#include "ext/ContextStatus.h"
#include <vector>
// forward declarations
class TStroke;
#if defined(_MSC_VER) && (_MSC_VER <= 1200)
// to avoid annoying warning
#pragma warning(push)
#pragma warning(disable : 4251)
#endif
namespace ToonzExt {
class Designer;
class Potential;
class StrokeParametricDeformer;
class StrokeDeformationImpl;
//===========================================================================
/**
* @brief This class is the interface for manipulation
* algorithms.
*
* StrokeDeformation is a wrapper for for StrokeDeformationImpl,
* its function is to verify state and parameteres before
* to call the implementation methods of deformation.
*
* There is an internal status to verify that actions:
* @arg @c CREATED on constructor
* @arg @c ACTIVE on active
* @arg @c UPDATING on updating
* @arg @c DEACTIVE on deactive
*
* If some error of state occurs @c reset method is called.
* ContextStatus contains information about deformation parameter,
* and it occurs to reduce the number of parameters required.
*/
class DVAPI StrokeDeformation {
private:
StrokeDeformationImpl *deformationImpl_;
/**
*@brief Internal status.
*/
enum StrokeDeformationState { CREATED, ACTIVE, UPDATING, DEACTIVE, RESETTED };
StrokeDeformationState state_;
/**
*@brief Recover from an invalid state
*/
void recover();
/**
*@brief Retrieve the current deformator.
*/
StrokeDeformationImpl *retrieveDeformator(const ContextStatus *status);
public:
StrokeDeformation();
~StrokeDeformation();
/**
*@brief Init deformation and add control points.
*/
void activate(const ContextStatus *);
/**
*@brief Modify stroke.
*/
void update(const TPointD &delta);
/**
*@brief Return a stroke deformed.
*@return A stroke deformed.
*/
TStroke *deactivate();
/**
*@brief Clear inner status of Deformation.
*/
void reset();
/**
*@brief Just select correct Deformation.
*/
void check(const ContextStatus *);
/**
*@brief Apply a designer on current deformation.
*/
void draw(Designer *);
/**
*@brief Retrieve valid extremes for current manipulator/deformator.
*/
ToonzExt::Interval getExtremes() const;
/**
*@brief Return the stroke selected from user.
*/
const TStroke *getStroke() const;
/**
*@brief Return the stroke selected from user.
*/
const TStroke *getCopiedStroke() const;
/**
*@brief Return a reference to the stroke created to be manipulated.
*@note This stroke is different from stroke selected by user.
*@sa getStroke
*/
const TStroke *getTransformedStroke() const;
/**
*@brief Return the internal status of current deformation.
*@sa ContextStatus
*/
const ContextStatus *getStatus() const;
/**
*@brief Retrieve cursor associated to current deformator.
*/
int getCursorId() const;
#ifdef _DEBUG
/**
*@brief Return the potential used in implementation.
*@note This is useful just for debug, please do not use directly.
*@sa Potential
*/
const Potential *getPotential() const;
/**
*@brief Return the potential used in implementation.
*@note This is useful just for debug, please do not use directly.
*@sa Potential
*/
const StrokeDeformationImpl *getDeformationImpl() const;
#endif
};
}
#if defined(_MSC_VER) && (_MSC_VER <= 1200)
#pragma warning(pop)
#endif
#endif /* STROKE_DEFORMATION_H */
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------