#include "tools/tool.h"
#include "tools/toolutils.h"
#include "tools/cursors.h"
#include "tstrokeutil.h"
#include "tmathutil.h"
#include "tgl.h"
#include "tstroke.h"
#include "toonz/tobjecthandle.h"
#include "toonz/txshlevelhandle.h"
#include "toonz/tstageobject.h"
#ifdef _DEBUG
#include "tcolorstyles.h"
#include "tsimplecolorstyles.h"
#include "tstrokeoutline.h"
#include "tpalette.h"
#endif
using namespace ToolUtils;
namespace {
const int MY_ERROR = -1;
//=============================================================================
// Iron
//-----------------------------------------------------------------------------
// index must be between 0 and controlPointCount-1
inline bool isIncluded(int index, int left, int rigth) {
if (left < rigth) {
return left <= index && index <= rigth;
} else {
return left <= index || index <= rigth;
}
}
//=============================================================================
// IronTool
//-----------------------------------------------------------------------------
class IronTool final : public TTool {
TStroke *m_strokeRef, *m_oldStroke;
TUndo *m_undo;
DoublePair m_range;
bool m_draw;
bool m_dragged;
TThickPoint m_cursor;
int m_selectedStroke;
TPointD m_beginPoint;
int m_cpIndexMin, m_cpIndexMax;
bool m_active;
int m_cursorId;
public:
IronTool()
: TTool("T_Iron")
, m_strokeRef(0)
, m_draw(false)
, m_active(false)
, m_dragged(false)
, m_undo(0)
, m_cpIndexMin(-1)
, m_cpIndexMax(-1)
, m_oldStroke(0)
, m_cursorId(ToolCursor::IronCursor) {
bind(TTool::Vectors);
}
ToolType getToolType() const override { return TTool::LevelWriteTool; }
void draw() override {
if (m_draw && (TVectorImageP)getImage(false)) {
glColor3d(1, 0, 1);
if (m_cursor.thick > 0) tglDrawCircle(m_cursor, m_cursor.thick);
tglDrawCircle(m_cursor, m_cursor.thick + 4 * getPixelSize());
}
}
void leftButtonDown(const TPointD &pos, const TMouseEvent &) override {
if (m_active) return;
assert(m_undo == 0);
m_active = false;
TVectorImageP vi = TImageP(getImage(true));
if (!vi) return;
// select nearest stroke and finds its parameter
double dist;
UINT stroke;
if (!vi->getNearestStroke(pos, m_range.first, stroke, dist)) {
m_strokeRef = 0;
m_selectedStroke = MY_ERROR;
m_draw = false;
} else {
m_draw = true;
m_active = true;
m_strokeRef = vi->getStroke(stroke);
m_selectedStroke = stroke;
m_beginPoint = m_strokeRef->getPoint(m_range.first);
m_oldStroke = new TStroke(*vi->getStroke(stroke));
m_range.second = m_range.first;
if (TTool::getApplication()->getCurrentObject()->isSpline())
m_undo = new UndoPath(
getXsheet()->getStageObject(getObjectId())->getSpline());
else {
TXshSimpleLevel *sl =
TTool::getApplication()->getCurrentLevel()->getSimpleLevel();
assert(sl);
TFrameId id = getCurrentFid();
m_undo = new UndoModifyStrokeAndPaint(sl, id, stroke);
}
}
if (m_strokeRef) m_cpIndexMin = m_strokeRef->getControlPointCount();
m_cpIndexMax = -1;
invalidate();
}
void leftButtonDrag(const TPointD &pos, const TMouseEvent &e) override {
TVectorImageP vi(getImage(true));
if (!m_active || !vi || !m_strokeRef) {
delete m_undo;
m_undo = 0;
return;
}
m_range.second = m_strokeRef->getW(pos);
m_cursor = m_strokeRef->getThickPoint(m_range.second);
double v0 = std::min(m_range.first, m_range.second);
double v1 = std::max(m_range.first, m_range.second);
const double eps = 0.005;
if (v1 - v0 < eps && !(m_strokeRef->isSelfLoop() && 1 - (v1 - v0) < eps)) {
invalidate();
return;
}
TPointD point2 = m_strokeRef->getPoint(m_range.second);
double tdist2 = tdistance2(m_beginPoint, point2);
double pixelSize = getPixelSize();
if (tdist2 < 100 * pixelSize * pixelSize) {
invalidate();
return;
}
double draggedStrokeLen = m_strokeRef->getLength(v0, v1);
double totalStrokeLen = m_strokeRef->getLength();
bool direction = !m_strokeRef->isSelfLoop() ||
draggedStrokeLen < totalStrokeLen - draggedStrokeLen;
if (!direction) {
draggedStrokeLen = totalStrokeLen - draggedStrokeLen;
tswap(v0, v1);
}
// se la lunghezza della parte di stroke tra i due punti di inizio e fine
// drag
// e' piu' del quadruplo della distanza tra i due punti, allora non si fa
// nulla perche'
// molto probabilmente si sta facendo drag tra due punti vicini di una curva
// piu' lunga
if ((draggedStrokeLen * draggedStrokeLen) > 16.0 * tdist2) {
m_beginPoint = point2;
return;
}
int i;
int maxCP = m_strokeRef->getControlPointCount() - 1;
// iCP0 is the control point index before v0 (or just on v0)
int iCP0 = (int)(maxCP * v0);
int iCP1 = m_strokeRef->getControlPointIndexAfterParameter(v1);
if (iCP0 > maxCP) {
if (!direction)
iCP0 = maxCP;
else {
invalidate();
return;
}
}
if (iCP1 > maxCP) iCP1 = maxCP;
if (direction && (iCP1 - iCP0) < 2) {
invalidate();
return;
}
if (!direction && maxCP + 1 - (iCP1 - iCP0) < 3) {
invalidate();
return;
}
//*********************************************** point of no return
//**************************
m_dragged = true;
m_beginPoint = point2;
if (!m_strokeRef->isSelfLoop()) {
if (m_cpIndexMin > iCP0) m_cpIndexMin = iCP0;
if (m_cpIndexMax < iCP1) m_cpIndexMax = iCP1;
} else {
if (m_cpIndexMin == m_strokeRef->getControlPointCount() &&
m_cpIndexMax == -1) {
m_cpIndexMin = iCP0;
m_cpIndexMax = iCP1;
} else {
if (isIncluded(iCP0, m_cpIndexMin, m_cpIndexMax)) {
if (!isIncluded(iCP1, m_cpIndexMin, m_cpIndexMax)) {
m_cpIndexMax = iCP1;
}
} else if (isIncluded(iCP1, m_cpIndexMin, m_cpIndexMax)) {
assert(!isIncluded(iCP0, m_cpIndexMin, m_cpIndexMax));
m_cpIndexMin = iCP0;
} else {
int sgn = tsign(m_range.second - m_range.first);
if (!direction) sgn = -sgn;
switch (sgn) {
case 1:
m_cpIndexMax = iCP1;
break;
case -1:
m_cpIndexMin = iCP0;
break;
case 0:
assert(0);
default:
assert(0);
}
}
}
}
m_range.first = m_range.second;
assert(m_cpIndexMin != m_cpIndexMax);
v0 = m_strokeRef->getParameterAtControlPoint(iCP0);
v1 = m_strokeRef->getParameterAtControlPoint(iCP1);
// double smoothFactor =
// getApplication()->getVectorToolsParameters().getToolSize();
// smoothFactor *= 0.01;
// smoothFactor = (smoothFactor*smoothFactor*smoothFactor)*0.7;
const double smoothFactor = 0.08;
double wDistance = (direction) ? v1 - v0 : 1 - (v0 - v1);
double smoothFP = smoothFactor / wDistance;
TPointD pf0 = m_strokeRef->getControlPoint(iCP0) * smoothFP;
TPointD pf1 = m_strokeRef->getControlPoint(iCP1) * smoothFP;
TPointD appDPoint;
TThickPoint appThickPoint;
double oppSmoothFactor = 1.0 - smoothFactor;
double vp, v1vp, vpv0;
i = (iCP0 == maxCP || (iCP0 == 0 && !direction)) ? 1 : iCP0 + 1;
for (; i != iCP1;) {
vp = m_strokeRef->getParameterAtControlPoint(i);
appThickPoint = m_strokeRef->getControlPoint(i);
appDPoint = appThickPoint;
v1vp = v1 - vp;
if (v1vp < 0) {
if (!direction)
v1vp += 1;
else
assert(0);
}
vpv0 = vp - v0;
if (vpv0 < 0) {
if (!direction)
vpv0 += 1;
else
assert(0);
}
assert(isAlmostZero(v1vp + vpv0 - wDistance));
assert(isAlmostZero((smoothFP * v1vp + smoothFP * vpv0) +
oppSmoothFactor - 1.0));
m_strokeRef->setControlPoint(
i, TThickPoint(pf0 * v1vp + pf1 * vpv0 + appDPoint * oppSmoothFactor,
appThickPoint.thick));
// this is like
//
// averageP = ( p0*(v1-vp)/(v1-v0) + p1*(vp-v0)/(v1-v0));
// newCP(i) = oldCP(i)*(1-smoothFactor) + averageP*smoothFactor
//
// but faster
i++;
if (i == maxCP + 1) {
m_strokeRef->setControlPoint(0, m_strokeRef->getControlPoint(maxCP));
i = 1;
}
}
m_strokeRef->invalidate();
invalidate();
notifyImageChanged();
}
void leftButtonUp(const TPointD &pos, const TMouseEvent &) override {
if (!m_active) return;
m_active = false;
invalidate();
TVectorImageP vi(getImage(true));
if (!vi || !m_strokeRef || !m_dragged) {
delete m_undo;
m_undo = 0;
return;
}
QMutexLocker lock(vi->getMutex());
// TStroke *oldStroke = new TStroke(*(vi->getStroke(m_selectedStroke)));
//------------------------------------------------------------------------------
UINT cpCount = m_strokeRef->getControlPointCount();
m_cpIndexMin &= ~1; // nearest even value less or equal to m_cpIndexMin
if (m_cpIndexMax & 1) // odd
m_cpIndexMax++;
int i = 0;
UINT count = 0;
if ((m_cpIndexMin == 0 && (UINT)m_cpIndexMax == cpCount - 1) ||
(m_cpIndexMin == m_cpIndexMax && m_strokeRef->isSelfLoop())) {
/*
e' meglio rilevarli i corners.
Tanto se hai appiattito abbastanza, se ne vanno da soli,
senza lasciare ingrati compiti alla reuceControlPoints
Altrimenti non si fa altro che aumentarli i punti di controllo
*/
std::vector<int> corners;
corners.push_back(0);
detectCorners(m_strokeRef, 45, corners);
corners.push_back(m_strokeRef->getChunkCount());
m_strokeRef->reduceControlPoints(2.0 * getPixelSize(), corners);
} else {
if (m_cpIndexMin < m_cpIndexMax) {
std::vector<TThickPoint> hitPoints(m_cpIndexMax - m_cpIndexMin + 1);
count = 0;
for (i = m_cpIndexMin; i <= m_cpIndexMax; i++) {
hitPoints[count++] = m_strokeRef->getControlPoint(i);
}
TStroke *newStroke = new TStroke(hitPoints);
std::vector<int> corners;
corners.push_back(0);
detectCorners(newStroke, 45, corners);
corners.push_back(newStroke->getChunkCount());
newStroke->reduceControlPoints(2.0 * getPixelSize(), corners);
hitPoints.resize(m_cpIndexMin + newStroke->getControlPointCount() +
cpCount - 1 - m_cpIndexMax);
count = 0;
for (i = 0; i < m_cpIndexMin; i++) {
hitPoints[count++] = m_strokeRef->getControlPoint(i);
}
for (i = 0; i < newStroke->getControlPointCount(); i++) {
hitPoints[count++] = newStroke->getControlPoint(i);
}
for (i = m_cpIndexMax + 1; i < (int)cpCount; i++) {
hitPoints[count++] = m_strokeRef->getControlPoint(i);
}
m_strokeRef->reshape(&hitPoints[0], hitPoints.size());
delete newStroke;
} else {
assert(m_cpIndexMin != m_cpIndexMax);
std::vector<TThickPoint> hitPoints(cpCount - m_cpIndexMin);
count = 0;
for (i = m_cpIndexMin; i < (int)cpCount; i++) {
hitPoints[count++] = m_strokeRef->getControlPoint(i);
}
TStroke *newStroke1 = new TStroke(hitPoints);
std::vector<int> corners;
corners.push_back(0);
detectCorners(newStroke1, 45, corners);
corners.push_back(newStroke1->getChunkCount());
newStroke1->reduceControlPoints(2.0 * getPixelSize(), corners);
hitPoints.resize(m_cpIndexMax + 1);
count = 0;
for (i = 0; i <= m_cpIndexMax; i++) {
hitPoints[count++] = m_strokeRef->getControlPoint(i);
}
TStroke *newStroke2 = new TStroke(hitPoints);
corners.clear();
corners.push_back(0);
detectCorners(newStroke2, 45, corners);
corners.push_back(newStroke2->getChunkCount());
newStroke2->reduceControlPoints(2.0 * getPixelSize(), corners);
hitPoints.resize(newStroke1->getControlPointCount() +
newStroke2->getControlPointCount() + m_cpIndexMin -
m_cpIndexMax - 1);
count = 0;
for (i = 0; i < newStroke2->getControlPointCount(); i++) {
hitPoints[count++] = newStroke2->getControlPoint(i);
}
for (i = m_cpIndexMax + 1; i < m_cpIndexMin; i++) {
hitPoints[count++] = m_strokeRef->getControlPoint(i);
}
for (i = 0; i < newStroke1->getControlPointCount(); i++) {
hitPoints[count++] = newStroke1->getControlPoint(i);
}
m_strokeRef->reshape(&hitPoints[0], hitPoints.size());
delete newStroke1;
delete newStroke2;
}
}
invalidate();
m_dragged = false;
assert(m_undo);
assert(m_oldStroke);
vi->notifyChangedStrokes(m_selectedStroke, m_oldStroke);
TUndoManager::manager()->add(m_undo);
m_undo = 0;
delete m_oldStroke;
}
void invalidateCursorArea() {
double r = m_cursor.thick + 6;
TPointD d(r, r);
invalidate(TRectD(m_cursor - d, m_cursor + d));
}
void mouseMove(const TPointD &pos, const TMouseEvent &e) override {
TVectorImageP vi = TImageP(getImage(true));
if (!vi) {
m_draw = false;
return;
}
// select nearest stroke and finds its parameter
double dist, pW;
UINT stroke;
if (vi->getNearestStroke(pos, pW, stroke, dist)) {
m_draw = true;
TStroke *strokeRef = vi->getStroke(stroke);
m_cursor = strokeRef->getThickPoint(pW);
} else {
m_draw = false;
}
invalidate();
}
bool moveCursor(const TPointD &pos) { return false; }
void onActivate() override {
// getApplication()->editImageOrSpline();
}
void onLeave() override { m_draw = false; }
int getCursorId() const override { return m_cursorId; }
void onEnter() override {
m_draw = true;
if ((TVectorImageP)getImage(false))
m_cursorId = ToolCursor::IronCursor;
else
m_cursorId = ToolCursor::CURSOR_NO;
}
} ironTool;
//-----------------------------------------------------------------------------
#ifdef _DEBUG
void drawPoint(const TPointD &p, double pixelSize) {
double sizeX = pixelSize;
double sizeY = pixelSize;
glBegin(GL_QUADS);
glVertex2d(p.x - sizeX, p.y - sizeY);
glVertex2d(p.x - sizeX, p.y + sizeY);
glVertex2d(p.x + sizeX, p.y + sizeY);
glVertex2d(p.x + sizeX, p.y - sizeY);
glEnd();
return;
}
//-----------------------------------------------------------------------------
void drawControlPoints(const TStroke *&stroke, double pixelSize) {
int n = stroke->getChunkCount();
int i = 0;
for (i = 0; i < n; ++i) {
const TThickQuadratic *chunk = stroke->getChunk(i);
TPointD p0 = chunk->getP0();
TPointD p1 = chunk->getP1();
glColor3d(1.0, 0.0, 0.0);
drawPoint(p0, pixelSize);
glColor3d(1.0, 1.0, 1.0);
drawPoint(p1, pixelSize);
}
const TThickQuadratic *chunk = stroke->getChunk(n - 1);
glColor3d(1.0, 0.0, 0.0);
TPointD p2 = chunk->getP2();
drawPoint(p2, pixelSize);
return;
}
// end solo per debug
#endif
} // namespace
// TTool *getIronTool() {return &ironTool;}