#include "tools/levelselection.h"
// TnzTools includes
#include "tools/tool.h"
#include "tools/toolhandle.h"
// TnzCore includes
#include "tfilepath.h"
#include "tvectorimage.h"
#include "tstroke.h"
#include "tregion.h"
// Boost includes
#include <boost/algorithm/cxx11/copy_if.hpp>
#include <boost/iterator/counting_iterator.hpp>
#include <boost/bind.hpp>
namespace boost_a = boost::algorithm;
//*******************************************************************************
// Local namespace stuff
//*******************************************************************************
namespace {
TTool *tool() { return TTool::getApplication()->getCurrentTool()->getTool(); }
//========================================================================
struct StrokeData {
UCHAR m_hasColor, m_hasRegion;
};
void getBoundaries(TVectorImage &vi, std::vector<int> &strokes) {
enum { FORWARD = 0x1, BACKWARD = 0x2, INTERNAL = FORWARD | BACKWARD };
struct locals {
static inline bool isBoundary(const std::vector<StrokeData> &sData,
UINT s) {
return (sData[s].m_hasColor != INTERNAL);
}
static void markEdges(const TRegion ®ion, std::vector<StrokeData> &sData,
bool parentRegionHasColor) {
bool regionHasColor = (region.getStyle() != 0);
// Traverse region edges, marking associated strokes accordingly
UINT e, eCount = region.getEdgeCount();
for (e = 0; e != eCount; ++e) {
const TEdge &ed = *region.getEdge(e);
assert(ed.m_s);
int strokeIdx = ed.m_index;
if (strokeIdx >= 0) // Could be <0 in case the corresponding
{ // stroke is a region 'closure' (autoclose)
assert(0 <= strokeIdx && strokeIdx < sData.size());
StrokeData &sd = sData[strokeIdx];
UCHAR side = (ed.m_w1 > ed.m_w0) ? FORWARD : BACKWARD;
sd.m_hasRegion |= side;
if (regionHasColor) sd.m_hasColor |= side;
}
}
if (parentRegionHasColor) {
// Mark non-region edge sides with color
for (e = 0; e != eCount; ++e) {
const TEdge &ed = *region.getEdge(e);
assert(ed.m_s);
int strokeIdx = ed.m_index;
if (strokeIdx >= 0) {
StrokeData &sd = sData[strokeIdx];
sd.m_hasColor |= (INTERNAL & ~sd.m_hasRegion);
}
}
}
// Mark recursively on sub-regions
UINT sr, srCount = region.getSubregionCount();
for (sr = 0; sr != srCount; ++sr)
markEdges(*region.getSubregion(sr), sData, regionHasColor);
}
}; // locals
std::vector<StrokeData> sData(vi.getStrokeCount());
// Traverse regions, mark each stroke edge with the side a COLORED region is
// on
UINT r, rCount = vi.getRegionCount();
for (r = 0; r != rCount; ++r)
locals::markEdges(*vi.getRegion(r), sData, false);
// Strokes not appearing as region edges must be checked for region inclusion
// separately
UINT s, sCount = vi.getStrokeCount();
for (s = 0; s != sCount; ++s) {
if (!sData[s].m_hasRegion) {
TRegion *parentRegion = vi.getRegion(vi.getStroke(s)->getPoint(0.5));
if (parentRegion && parentRegion->getStyle())
sData[s].m_hasColor = INTERNAL;
}
}
// Output all not internal regions
boost_a::copy_if(boost::make_counting_iterator(0u),
boost::make_counting_iterator(vi.getStrokeCount()),
std::back_inserter(strokes),
boost::bind(locals::isBoundary, sData, _1));
}
} // namespace
//*******************************************************************************
// VectorLevelSelection implementation
//*******************************************************************************
LevelSelection::LevelSelection() : m_framesMode(FRAMES_NONE), m_filter(EMPTY) {}
//---------------------------------------------------------------------
bool LevelSelection::isEmpty() const {
return (m_framesMode == FRAMES_NONE || m_filter == EMPTY);
}
//---------------------------------------------------------------------
void LevelSelection::selectNone() {
m_framesMode = FRAMES_NONE;
m_filter = EMPTY;
m_styles.clear();
}
//*******************************************************************************
// Related standalone functions
//*******************************************************************************
std::vector<int> getBoundaryStrokes(TVectorImage &vi) {
std::vector<int> result;
getBoundaries(vi, result);
return result;
}
//------------------------------------------------------------------------
std::vector<int> getSelectedStrokes(TVectorImage &vi,
const LevelSelection &levelSelection) {
struct locals {
static void selectStyles(const TVectorImage &vi,
const std::set<int> &styles,
std::vector<int> &strokes) {
UINT s, sCount = vi.getStrokeCount();
for (s = 0; s != sCount; ++s) {
if (styles.count(vi.getStroke(s)->getStyle())) strokes.push_back(s);
}
}
}; // locals
std::vector<int> strokes;
switch (levelSelection.filter()) {
case LevelSelection::EMPTY:
break;
case LevelSelection::WHOLE:
strokes.assign(boost::make_counting_iterator(0u),
boost::make_counting_iterator(vi.getStrokeCount()));
break;
case LevelSelection::SELECTED_STYLES:
locals::selectStyles(vi, levelSelection.styles(), strokes);
break;
case LevelSelection::BOUNDARY_STROKES:
getBoundaries(vi, strokes);
break;
}
return strokes;
}