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// TnzCore includes
#include "tstream.h"

// tcg includes
#include "tcg/tcg_misc.h"
#include "tcg/tcg_iterator_ops.h"

#define INCLUDE_HPP
#include "tmeshimage.h"
#undef INCLUDE_HPP

//******************************************************************************
//    Explicit instantiations
//******************************************************************************

template class DV_EXPORT_API tcg::Vertex<TPointD>;
template class DV_EXPORT_API tcg::Mesh<TTextureVertex, tcg::Edge, tcg::FaceN<3>>;
template class DV_EXPORT_API tcg::TriMesh<TTextureVertex, tcg::Edge, tcg::FaceN<3>>;

typedef tcg::TriMesh<TTextureVertex, tcg::Edge, tcg::FaceN<3>> TriMesh_base;

//******************************************************************************
//    TTextureMesh  implementation
//******************************************************************************

DEFINE_CLASS_CODE(TTextureMesh, 120)
PERSIST_IDENTIFIER(TTextureMesh, "mesh")

static TTextureMeshP cloneMesh_(const TTextureMeshP &other)
{
	return TTextureMeshP(new TTextureMesh(*other));
}

void static_check()
{
	/* input iterator */
	static_assert(std::is_same<std::iterator_traits<std::vector<TTextureMesh>::iterator>::iterator_category, std::random_access_iterator_tag>::value == true, "random");

	static_assert(std::is_base_of<std::input_iterator_tag, std::iterator_traits<std::vector<TTextureMesh>::iterator>::iterator_category>::value == true, "input");

	static_assert(std::is_base_of<std::forward_iterator_tag, std::iterator_traits<std::vector<TTextureMesh>::iterator>::iterator_category>::value == true, "forward");

	static_assert(std::is_constructible<TTextureMeshP,
										std::iterator_traits<std::vector<TTextureMeshP>::iterator>::reference>::value == true,
				  "akan");

	/* converted iterator */
	std::vector<TTextureMeshP> vec;
	auto it = vec.end();
	auto c = tcg::make_cast_it(it, cloneMesh_);

	static_assert(std::is_same<std::iterator_traits<decltype(c)>::iterator_category, std::random_access_iterator_tag>::value == true, "random");

	static_assert(std::is_base_of<std::input_iterator_tag, std::iterator_traits<decltype(c)>::iterator_category>::value == true, "input");

	static_assert(std::is_base_of<std::forward_iterator_tag, std::iterator_traits<decltype(c)>::iterator_category>::value == true, "forward");

	//TTextureMeshP p(std::iterator_traits< decltype(c) >::reference);
	static_assert(std::is_constructible<TTextureMeshP,
										std::iterator_traits<decltype(c)>::reference>::value == true,
				  "akan");
}

//-----------------------------------------------------------------------

TTextureMesh::TTextureMesh()
	: TSmartObject(m_classCode)
{
}

//-----------------------------------------------------------------------

TTextureMesh::TTextureMesh(const TTextureMesh &other)
	: TriMesh_base(other), TSmartObject(m_classCode)
{
}

//-----------------------------------------------------------------------

TTextureMesh &TTextureMesh::operator=(const TTextureMesh &other)
{
	TriMesh_base::operator=(other);
	return *this;
}

//-----------------------------------------------------------------------

bool TTextureMesh::faceContains(int f, const TPointD &p) const
{
	int v0, v1, v2;
	this->faceVertices(f, v0, v1, v2);

	const TPointD &p0 = vertex(v0).P();
	const TPointD &p1 = vertex(v1).P();
	const TPointD &p2 = vertex(v2).P();

	bool clockwise = (tcg::point_ops::cross(p2 - p0, p1 - p0) >= 0);
	return ((tcg::point_ops::cross(p - p0, p1 - p0) >= 0) == clockwise) &&
		   ((tcg::point_ops::cross(p - p1, p2 - p1) >= 0) == clockwise) &&
		   ((tcg::point_ops::cross(p - p2, p0 - p2) >= 0) == clockwise);
}

//-----------------------------------------------------------------------

int TTextureMesh::faceContaining(const TPointD &p) const
{
	int f, fCount = facesCount();
	for (f = 0; f < fCount; ++f)
		if (faceContains(f, p))
			return f;
	return -1;
}

//-----------------------------------------------------------------------

TRectD TTextureMesh::getBBox() const
{
	// TODO: Should be cached...

	const double max = (std::numeric_limits<double>::max)();
	TRectD result(max, max, -max, -max);

	// Iterate all meshes
	assert(m_vertices.size() == m_vertices.nodesCount());

	int v, vCount = int(m_vertices.size());
	for (v = 0; v != vCount; ++v) {
		const TTextureVertex &vx = m_vertices[v];

		result.x0 = std::min(result.x0, vx.P().x);
		result.y0 = std::min(result.y0, vx.P().y);
		result.x1 = std::max(result.x1, vx.P().x);
		result.y1 = std::max(result.y1, vx.P().y);
	}

	return result;
}

//-----------------------------------------------------------------------

void TTextureMesh::saveData(TOStream &os)
{
	struct locals {
		static inline bool hasNon1Rigidity(const TTextureMesh &mesh)
		{
			int v, vCount = int(mesh.verticesCount());
			for (v = 0; v != vCount; ++v)
				if (mesh.vertex(v).P().rigidity != 1.0)
					return true;
			return false;
		}
	};

	// NOTE: Primitives saved by INDEX iteration is NOT COINCIDENTAL - since
	// the lists' internal linking could have been altered to mismatch the
	// natural indexing referred to by primitives' data.

	if (m_vertices.size() != m_vertices.nodesCount() ||
		m_edges.size() != m_edges.nodesCount() ||
		m_faces.size() != m_faces.nodesCount()) {
		// Ensure the mesh is already squeezed - save a squeezed
		// copy if necessary
		TTextureMesh mesh(*this);

		mesh.squeeze();
		mesh.saveData(os);

		return;
	}

	assert(m_vertices.size() == m_vertices.nodesCount());
	assert(m_edges.size() == m_edges.nodesCount());
	assert(m_faces.size() == m_faces.nodesCount());

	// Store Vertices
	os.openChild("V");
	{
		int vCount = int(m_vertices.size());
		os << vCount;

		for (int v = 0; v != vCount; ++v) {
			TTextureMesh::vertex_type &vx = m_vertices[v];
			os << vx.P().x << vx.P().y;
		}
	}
	os.closeChild();

	// Store Edges
	os.openChild("E");
	{
		int eCount = int(m_edges.size());
		os << eCount;

		for (int e = 0; e != eCount; ++e) {
			TTextureMesh::edge_type &ed = m_edges[e];
			os << ed.vertex(0) << ed.vertex(1);
		}
	}
	os.closeChild();

	// Store Faces
	os.openChild("F");
	{
		int fCount = int(m_faces.size());
		os << fCount;

		for (int f = 0; f != fCount; ++f) {
			TTextureMesh::face_type &fc = m_faces[f];

			int e, eCount = fc.edgesCount();
			for (e = 0; e < eCount; ++e)
				os << fc.edge(e);
		}
	}
	os.closeChild();

	// Store rigidities
	if (locals::hasNon1Rigidity(*this)) {
		os.openChild("rigidities");
		{
			int vCount = int(m_vertices.size());
			os << vCount;

			for (int v = 0; v != vCount; ++v)
				os << m_vertices[v].P().rigidity;
		}
		os.closeChild();
	}
}

//-----------------------------------------------------------------------

void TTextureMesh::loadData(TIStream &is)
{
	typedef tcg::Mesh<vertex_type, edge_type, face_type> mesh_type;

	std::string str;
	int i, size;

	while (is.openChild(str)) {
		if (str == "V") {
			is >> size;

			m_vertices.reserve(size);
			TTextureMesh::vertex_type v;

			for (i = 0; i < size; ++i) {
				is >> v.P().x >> v.P().y;
				mesh_type::addVertex(v);
			}

			is.closeChild();
		} else if (str == "E") {
			is >> size;

			m_edges.reserve(size);
			int v0, v1;

			for (i = 0; i < size; ++i) {
				is >> v0 >> v1;
				mesh_type::addEdge(TTextureMesh::edge_type(v0, v1));
			}

			is.closeChild();
		} else if (str == "F") {
			is >> size;

			m_faces.reserve(size);

			int e[3];

			for (i = 0; i < size; ++i) {
				is >> e[0] >> e[1] >> e[2];
				mesh_type::addFace(TTextureMesh::face_type(e));
			}

			is.closeChild();
		} else if (str == "rigidities") {
			is >> size;
			size = std::min(size, this->verticesCount());

			for (i = 0; i < size; ++i)
				is >> m_vertices[i].P().rigidity;

			is.closeChild();
		} else {
			assert(false);
			is.skipCurrentTag();
		}
	}
}

//******************************************************************************
//    TMeshImage::Imp  definition
//******************************************************************************

class TMeshImage::Imp
{
public:
	std::vector<TTextureMeshP> m_meshes; //!< Mesh data
	double m_dpiX, m_dpiY;				 //!< Meshes dpi

	Imp() : m_dpiX(), m_dpiY() {}

	Imp(const Imp &other)
		: m_meshes(tcg::make_cast_it(other.m_meshes.begin(), cloneMesh),
				   tcg::make_cast_it(other.m_meshes.end(), cloneMesh)),
		  m_dpiX(other.m_dpiX), m_dpiY(other.m_dpiY) {}

private:
	static TTextureMeshP cloneMesh(const TTextureMeshP &other)
	{
		return TTextureMeshP(new TTextureMesh(*other));
	}

	// Not assignable
	Imp &operator=(const Imp &other);
};

//******************************************************************************
//    TMeshImage  implementation
//******************************************************************************

TMeshImage::TMeshImage()
	: m_imp(new Imp)
{
}

//-----------------------------------------------------------------------

TMeshImage::TMeshImage(std::shared_ptr<Imp> imp)
	: m_imp(std::move(imp))
{
}

//-----------------------------------------------------------------------

TMeshImage::~TMeshImage()
{
}

//-----------------------------------------------------------------------

TMeshImage::TMeshImage(const TMeshImage &other)
	: m_imp(new Imp(*other.m_imp))
{
}

//-----------------------------------------------------------------------

TMeshImage &TMeshImage::operator=(TMeshImage other)
{
	swap(*this, other);
	return *this;
}

//-----------------------------------------------------------------------

TRectD TMeshImage::getBBox() const
{
	const double max = (std::numeric_limits<double>::max)();
	TRectD result(max, max, -max, -max);

	// Iterate all meshes
	int m, mCount = int(m_imp->m_meshes.size());
	for (m = 0; m < mCount; ++m)
		result += m_imp->m_meshes[m]->getBBox();

	return result;
}

//-----------------------------------------------------------------------

TImage *TMeshImage::cloneImage() const
{
	return new TMeshImage(*this);
}

//-----------------------------------------------------------------------

void TMeshImage::getDpi(double &dpix, double &dpiy) const
{
	dpix = m_imp->m_dpiX, dpiy = m_imp->m_dpiY;
}

//-----------------------------------------------------------------------

void TMeshImage::setDpi(double dpix, double dpiy)
{
	m_imp->m_dpiX = dpix, m_imp->m_dpiY = dpiy;
}

//-----------------------------------------------------------------------

const std::vector<TTextureMeshP> &TMeshImage::meshes() const
{
	return m_imp->m_meshes;
}

//-----------------------------------------------------------------------

std::vector<TTextureMeshP> &TMeshImage::meshes()
{
	return m_imp->m_meshes;
}