// TnzBase includes
#include "tfxattributes.h"
#include "tfxutil.h"
#include "tmacrofx.h"
#include "toutputproperties.h"
#include "tparamcontainer.h"
// TnzLib includes
#include "toonz/txsheet.h"
#include "toonz/tstageobjecttree.h"
#include "toonz/tcolumnfx.h"
#include "toonz/tcolumnfxset.h"
#include "toonz/fxdag.h"
#include "toonz/txshchildlevel.h"
#include "toonz/txshcell.h"
#include "toonz/txshleveltypes.h"
#include "toonz/txshlevelcolumn.h"
#include "toonz/txshpalettecolumn.h"
#include "toonz/txshzeraryfxcolumn.h"
#include "toonz/txshsimplelevel.h"
#include "toonz/dpiscale.h"
#include "toonz/tcamera.h"
#include "toonz/toonzscene.h"
#include "toonz/sceneproperties.h"
#include "toonz/plasticdeformerfx.h"
#include "toonz/stage.h"
#include "toonz/preferences.h"
#include "ttzpimagefx.h"
#include "../stdfx/motionawarebasefx.h"
#include "toonz/scenefx.h"
/*
TODO: Some parts of the following render-tree building procedure should be
revised. In particular,
there is scarce support for frame-shifting fxs, whenever the frame-shift
can be resolved
only during rendering (as is the case for ParticlesFx).
*/
//***************************************************************************************************
// TimeShuffleFx definition
//***************************************************************************************************
//! TimeShuffleFx is the rendering-tree equivalent of a sub-xsheet column.
/*!
TimeShuffleFx is a special-purpose fx which is used in render-tree building
procedures
to simulate the effect of a sub-xsheet.
\n\n
A rendering tree is a fully expanded tree that mixes implicit xsheet nesting
with
the explicit fxs dag <I> for a specific frame <\I>. Since the frame the tree
is developed from
is fixed, a sub-xsheet can be seen as a <I> frame setter <\I> fx.
*/
class TimeShuffleFx : public TRasterFx {
FX_DECLARATION(TimeShuffleFx)
private:
int m_frame; //!< Frame this fx redirects to
TFxTimeRegion m_timeRegion; //!< Input (outer) valid column frame range
TRasterFxPort m_port; //!< Input port
public:
TimeShuffleFx() : TRasterFx(), m_frame(0), m_timeRegion() {
addInputPort("source", m_port);
}
~TimeShuffleFx() {}
TFx *clone(bool recursive = true) const {
TimeShuffleFx *fx = dynamic_cast<TimeShuffleFx *>(TFx::clone(recursive));
assert(fx);
fx->setFrame(m_frame);
fx->setTimeRegion(getTimeRegion());
return fx;
}
int getFrame() const { return m_frame; }
void setFrame(int frame) { m_frame = frame; }
void setTimeRegion(const TFxTimeRegion &timeRegion) {
m_timeRegion = timeRegion;
}
TFxTimeRegion getTimeRegion() const { return m_timeRegion; }
bool canHandle(const TRenderSettings &info, double frame) { return true; }
std::string getPluginId() const { return std::string(); }
void compute(TFlash &flash, int frame) {
if (!m_port.isConnected()) return;
TRasterFxP(m_port.getFx())->compute(flash, m_frame);
}
void doCompute(TTile &tile, double frame, const TRenderSettings &ri) {
if (!m_port.isConnected()) {
tile.getRaster()->clear();
return;
}
// Exchange frame with the stored one
TRasterFxP(m_port.getFx())->compute(tile, m_frame, ri);
}
bool doGetBBox(double frame, TRectD &bbox, const TRenderSettings &info) {
if (!m_port.isConnected()) return false;
return TRasterFxP(m_port.getFx())->doGetBBox(m_frame, bbox, info);
}
std::string getAlias(double frame, const TRenderSettings &info) const {
return TRasterFx::getAlias(m_frame, info);
}
void doDryCompute(TRectD &rect, double frame, const TRenderSettings &info) {
if (m_port.isConnected())
TRasterFxP(m_port.getFx())->dryCompute(rect, m_frame, info);
}
private:
// not implemented
TimeShuffleFx(const TimeShuffleFx &);
TimeShuffleFx &operator=(const TimeShuffleFx &);
};
FX_IDENTIFIER_IS_HIDDEN(TimeShuffleFx, "timeShuffleFx")
//***************************************************************************************************
// AffineFx definition
//***************************************************************************************************
//! AffineFx is a specialization of TGeometryFx which implements animated or
//! stage-controlled affines
/*!
This specific implementation of TGeometryFx is needed to deal with those
affines which are best
\b not resolved during the rendering-tree expansion procedure.
*/
class AffineFx : public TGeometryFx {
FX_DECLARATION(AffineFx)
private:
TXsheet *m_xsheet; //!< Xsheet owning m_stageObject
TStageObject *m_stageObject; //!< The stage object this AffineFx refers to
TRasterFxPort m_input; //!< The input port
public:
AffineFx() : m_xsheet(0), m_stageObject(0) {
addInputPort("source", m_input);
setName(L"AffineFx");
}
AffineFx(TXsheet *xsh, TStageObject *pegbar)
: m_xsheet(xsh), m_stageObject(pegbar) {
addInputPort("source", m_input);
setName(L"AffineFx");
}
~AffineFx() {}
TFx *clone(bool recursive = true) const {
AffineFx *fx = dynamic_cast<AffineFx *>(TFx::clone(recursive));
assert(fx);
fx->m_stageObject = m_stageObject;
fx->m_xsheet = m_xsheet;
return fx;
}
bool canHandle(const TRenderSettings &info, double frame) { return true; }
TAffine getPlacement(double frame) {
TAffine objAff = m_stageObject->getPlacement(frame);
double objZ = m_stageObject->getZ(frame);
double objNoScaleZ = m_stageObject->getGlobalNoScaleZ();
TStageObjectId cameraId =
m_xsheet->getStageObjectTree()->getCurrentCameraId();
TStageObject *camera = m_xsheet->getStageObject(cameraId);
TAffine cameraAff = camera->getPlacement(frame);
double cameraZ = camera->getZ(frame);
TAffine aff;
bool isVisible = TStageObject::perspective(aff, cameraAff, cameraZ, objAff,
objZ, objNoScaleZ);
if (!isVisible)
return TAffine(); // uh oh
else
return aff;
}
TAffine getParentPlacement(double frame) {
return m_stageObject->getPlacement(frame);
}
std::string getPluginId() const { return std::string(); }
private:
// not implemented
AffineFx(const AffineFx &);
AffineFx &operator=(const AffineFx &);
};
FX_IDENTIFIER_IS_HIDDEN(AffineFx, "affineFx")
//***************************************************************************************************
// PlacedFx definition
//***************************************************************************************************
//! PlacedFx is the enriched form of a TRasterFx during render-tree building.
class PlacedFx {
public:
double m_z; //!< Z value for this fx's column
double m_so; //!< Same as above, for stacking order
int m_columnIndex; //!< This fx's column index
TFxP m_fx; //!< The referenced fx
TAffine m_aff; //!<
TFxPort *m_leftXsheetPort;
public:
PlacedFx()
: m_z(0)
, m_so(0)
, m_columnIndex(-1)
, m_fx(0)
, m_aff()
, m_leftXsheetPort(0) {}
explicit PlacedFx(const TFxP &fx)
: m_z(0)
, m_so(0)
, m_columnIndex(-1)
, m_fx(fx)
, m_aff()
, m_leftXsheetPort(0) {}
bool operator<(const PlacedFx &pf) const {
return (m_z < pf.m_z)
? true
: (m_z > pf.m_z)
? false
: (m_so < pf.m_so)
? true
: (m_so > pf.m_so)
? false
: (m_columnIndex < pf.m_columnIndex);
}
TFxP makeFx() {
return (!m_fx)
? TFxP()
: (m_aff == TAffine()) ? m_fx : TFxUtil::makeAffine(m_fx, m_aff);
}
};
//***************************************************************************************************
// Local namespace
//***************************************************************************************************
namespace {
TFxP timeShuffle(TFxP fx, int frame, TFxTimeRegion timeRegion) {
TimeShuffleFx *timeShuffle = new TimeShuffleFx();
timeShuffle->setFrame(frame);
timeShuffle->setTimeRegion(timeRegion);
if (!timeShuffle->connect("source", fx.getPointer()))
assert(!"Could not connect ports!");
return timeShuffle;
};
} // namespace
//***************************************************************************************************
// Column-related functions
//***************************************************************************************************
bool getColumnPlacement(TAffine &aff, TXsheet *xsh, double row, int col,
bool isPreview) {
if (col < 0) return false;
TStageObject *pegbar = xsh->getStageObject(TStageObjectId::ColumnId(col));
TAffine objAff = pegbar->getPlacement(row);
double objZ = pegbar->getZ(row);
double noScaleZ = pegbar->getGlobalNoScaleZ();
TStageObjectId cameraId;
if (isPreview)
cameraId = xsh->getStageObjectTree()->getCurrentPreviewCameraId();
else
cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *camera = xsh->getStageObject(cameraId);
TAffine cameraAff = camera->getPlacement(row);
double cameraZ = camera->getZ(row);
bool isVisible = TStageObject::perspective(aff, cameraAff, cameraZ, objAff,
objZ, noScaleZ);
return isVisible;
}
//-------------------------------------------------------------------
bool getColumnPlacement(PlacedFx &pf, TXsheet *xsh, double row, int col,
bool isPreview) {
if (col < 0) return false;
TStageObject *pegbar = xsh->getStageObject(TStageObjectId::ColumnId(col));
TAffine objAff = pegbar->getPlacement(row);
pf.m_z = pegbar->getZ(row);
pf.m_so = pegbar->getSO(row);
TStageObjectId cameraId;
if (isPreview)
cameraId = xsh->getStageObjectTree()->getCurrentPreviewCameraId();
else
cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *camera = xsh->getStageObject(cameraId);
TAffine cameraAff = camera->getPlacement(row);
double cameraZ = camera->getZ(row);
bool isVisible =
TStageObject::perspective(pf.m_aff, cameraAff, cameraZ, objAff, pf.m_z,
pegbar->getGlobalNoScaleZ());
return isVisible;
}
//-------------------------------------------------------------------
/*-- Objectの位置を得る --*/
bool getStageObjectPlacement(TAffine &aff, TXsheet *xsh, double row,
TStageObjectId &id, bool isPreview) {
TStageObject *pegbar = xsh->getStageObjectTree()->getStageObject(id, false);
if (!pegbar) return false;
TAffine objAff = pegbar->getPlacement(row);
double objZ = pegbar->getZ(row);
double noScaleZ = pegbar->getGlobalNoScaleZ();
TStageObjectId cameraId;
if (isPreview)
cameraId = xsh->getStageObjectTree()->getCurrentPreviewCameraId();
else
cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *camera = xsh->getStageObject(cameraId);
TAffine cameraAff = camera->getPlacement(row);
double cameraZ = camera->getZ(row);
bool isVisible = TStageObject::perspective(aff, cameraAff, cameraZ, objAff,
objZ, noScaleZ);
return isVisible;
}
/*-- typeとindexからStageObjectIdを得る --*/
namespace {
TStageObjectId getMotionObjectId(MotionObjectType type, int index) {
switch (type) {
case OBJTYPE_OWN:
return TStageObjectId::NoneId;
break;
case OBJTYPE_COLUMN:
if (index == 0) return TStageObjectId::NoneId;
return TStageObjectId::ColumnId(index - 1);
break;
case OBJTYPE_PEGBAR:
if (index == 0) return TStageObjectId::NoneId;
return TStageObjectId::PegbarId(index - 1);
break;
case OBJTYPE_TABLE:
return TStageObjectId::TableId;
break;
case OBJTYPE_CAMERA:
if (index == 0) return TStageObjectId::NoneId;
return TStageObjectId::CameraId(index - 1);
break;
}
return TStageObjectId::NoneId;
}
}; // namespace
//-------------------------------------------------------------------
TPointD getColumnSpeed(TXsheet *xsh, double row, int col, bool isPreview) {
TAffine aff;
TPointD a, b;
const double h = 0.001;
getColumnPlacement(aff, xsh, row + h, col, isPreview);
/*-- カラムと、カメラの動きに反応 --*/
TStageObjectId cameraId;
if (isPreview)
cameraId = xsh->getStageObjectTree()->getCurrentPreviewCameraId();
else
cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *camera = xsh->getStageObject(cameraId);
TAffine cameraAff = camera->getPlacement(row + h);
a = aff * TPointD(-cameraAff.a13, -cameraAff.a23);
aff = TAffine();
getColumnPlacement(aff, xsh, row - h, col, isPreview);
cameraAff = camera->getPlacement(row - h);
b = aff * TPointD(-cameraAff.a13, -cameraAff.a23);
return (b - a) * (0.5 / h);
}
//-------------------------------------------------------------------
/*-- オブジェクトの軌跡を、基準点との差分で得る
objectId: 移動の参考にするオブジェクト。自分自身の場合はNoneId
--*/
QList<TPointD> getColumnMotionPoints(TXsheet *xsh, double row, int col,
TStageObjectId &objectId, bool isPreview,
double shutterStart, double shutterEnd,
int traceResolution) {
/*-- 前後フレームが共に0なら空のリストを返す --*/
if (shutterStart == 0.0 && shutterEnd == 0.0) return QList<TPointD>();
/*-- 現在のカメラを得る --*/
TStageObjectId cameraId;
if (isPreview)
cameraId = xsh->getStageObjectTree()->getCurrentPreviewCameraId();
else
cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *camera = xsh->getStageObject(cameraId);
TAffine dpiAff = getDpiAffine(camera->getCamera());
/*-- 基準点の位置を得る --*/
TAffine aff;
/*-- objectIdが有効なものかどうかチェック --*/
bool useOwnMotion = false;
if (objectId == TStageObjectId::NoneId ||
!xsh->getStageObjectTree()->getStageObject(objectId, false)) {
getColumnPlacement(aff, xsh, row, col, isPreview);
useOwnMotion = true;
} else {
getStageObjectPlacement(aff, xsh, row, objectId, isPreview);
}
TAffine cameraAff = camera->getPlacement(row);
TPointD basePos =
dpiAff.inv() * aff * TPointD(-cameraAff.a13, -cameraAff.a23);
/*-- 結果を収めるリスト --*/
QList<TPointD> points;
/*-- 軌跡点間のフレーム間隔 --*/
double dFrame = (shutterStart + shutterEnd) / (double)traceResolution;
/*-- 各点の位置を、基準点との差分で格納していく --*/
for (int i = 0; i <= traceResolution; i++) {
/*-- 基準位置とのフレーム差 --*/
double frameOffset = -shutterStart + dFrame * (double)i;
/*-- 基準位置とのフレーム差が無ければ、基準点に一致するので差分は0を入れる
* --*/
if (frameOffset == 0.0) {
points.append(TPointD(0.0, 0.0));
continue;
}
/*-- 自分自身の動きを使うか、別オブジェクトの動きを使うか --*/
if (useOwnMotion)
getColumnPlacement(aff, xsh, row + frameOffset, col, isPreview);
else
getStageObjectPlacement(aff, xsh, row + frameOffset, objectId, isPreview);
TAffine cameraAff = camera->getPlacement(row + frameOffset);
TPointD tmpPos =
dpiAff.inv() * aff * TPointD(-cameraAff.a13, -cameraAff.a23);
/*-- 基準位置との差を記録 --*/
points.append(tmpPos - basePos);
}
return points;
}
//***************************************************************************************************
// FxBuilder definition
//***************************************************************************************************
class FxBuilder {
public:
ToonzScene *m_scene;
TXsheet *m_xsh;
TAffine m_cameraAff;
double m_cameraZ;
double m_frame;
int m_whichLevels;
bool m_isPreview;
bool m_expandXSheet;
// in the makePF() methods m_particleDescendentCount>0 iff the TFx* is an
// ancestor
// (at least) of a particle Fx
int m_particleDescendentCount;
public:
FxBuilder(ToonzScene *scene, TXsheet *xsh, double frame, int whichLevels,
bool isPreview = false, bool expandXSheet = true);
TFxP buildFx();
TFxP buildFx(const TFxP &root, BSFX_Transforms_Enum transforms);
PlacedFx makePF(TLevelColumnFx *fx);
PlacedFx makePF(TPaletteColumnFx *fx);
PlacedFx makePF(TZeraryColumnFx *fx);
PlacedFx makePF(TXsheetFx *fx);
PlacedFx makePFfromUnaryFx(TFx *fx);
PlacedFx makePFfromGenericFx(TFx *fx);
PlacedFx makePF(TFx *fx);
TFxP getFxWithColumnMovements(const PlacedFx &pf);
bool addPlasticDeformerFx(PlacedFx &pf);
};
//===================================================================
FxBuilder::FxBuilder(ToonzScene *scene, TXsheet *xsh, double frame,
int whichLevels, bool isPreview, bool expandXSheet)
: m_scene(scene)
, m_xsh(xsh)
, m_frame(frame)
, m_whichLevels(whichLevels)
, m_isPreview(isPreview)
, m_expandXSheet(expandXSheet)
, m_particleDescendentCount(0) {
TStageObjectId cameraId;
if (m_isPreview)
cameraId = m_xsh->getStageObjectTree()->getCurrentPreviewCameraId();
else
cameraId = m_xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *camera = m_xsh->getStageObject(cameraId);
m_cameraAff = camera->getPlacement(m_frame);
m_cameraZ = camera->getZ(m_frame);
}
//-------------------------------------------------------------------
TFxP FxBuilder::buildFx() {
TFx *outputFx = m_xsh->getFxDag()->getOutputFx(0);
if (!outputFx || outputFx->getInputPortCount() != 1 ||
outputFx->getInputPort(0)->getFx() == 0)
return TFxP();
outputFx->setName(L"OutputFx");
assert(m_particleDescendentCount == 0);
PlacedFx pf = makePF(outputFx->getInputPort(0)->getFx());
assert(m_particleDescendentCount == 0);
TAffine cameraFullAff = m_cameraAff * TScale((1000 + m_cameraZ) / 1000);
return TFxUtil::makeAffine(pf.makeFx(), cameraFullAff.inv());
}
//-------------------------------------------------------------------
TFxP FxBuilder::buildFx(const TFxP &root, BSFX_Transforms_Enum transforms) {
assert(m_particleDescendentCount == 0);
PlacedFx pf = makePF(root.getPointer());
assert(m_particleDescendentCount == 0);
TFxP fx = (transforms & BSFX_COLUMN_TR) ? pf.makeFx() : pf.m_fx;
if (transforms & BSFX_CAMERA_TR) {
TAffine cameraFullAff = m_cameraAff * TScale((1000 + m_cameraZ) / 1000);
fx = TFxUtil::makeAffine(fx, cameraFullAff.inv());
}
return fx;
}
//-------------------------------------------------------------------
TFxP FxBuilder::getFxWithColumnMovements(const PlacedFx &pf) {
TFxP fx = pf.m_fx;
if (!fx) return fx;
if (pf.m_columnIndex == -1) return pf.m_fx;
TStageObjectId id = TStageObjectId::ColumnId(pf.m_columnIndex);
TStageObject *pegbar = m_xsh->getStageObject(id);
AffineFx *affFx = new AffineFx(m_xsh, pegbar);
affFx->getInputPort(0)->setFx(fx.getPointer());
return affFx;
}
//-------------------------------------------------------------------
bool FxBuilder::addPlasticDeformerFx(PlacedFx &pf) {
TStageObject *obj =
m_xsh->getStageObject(TStageObjectId::ColumnId(pf.m_columnIndex));
TStageObjectId parentId(obj->getParent());
if (parentId.isColumn() && obj->getParentHandle()[0] != 'H') {
const SkDP &sd =
m_xsh->getStageObject(parentId)->getPlasticSkeletonDeformation();
const TXshCell &parentCell = m_xsh->getCell(m_frame, parentId.getIndex());
TXshSimpleLevel *parentSl = parentCell.getSimpleLevel();
if (sd && parentSl && (parentSl->getType() == MESH_XSHLEVEL)) {
// Plastic Deformer case - add the corresponding fx,
// absorb the dpi and local column placement affines
PlasticDeformerFx *plasticFx = new PlasticDeformerFx;
plasticFx->m_xsh = m_xsh;
plasticFx->m_col = parentId.getIndex();
plasticFx->m_texPlacement = obj->getLocalPlacement(m_frame);
if (!plasticFx->connect("source", pf.m_fx.getPointer()))
assert(!"Could not connect ports!");
pf.m_fx = plasticFx;
pf.m_aff = pf.m_aff * plasticFx->m_texPlacement.inv();
return true;
}
}
return false;
}
//-------------------------------------------------------------------
PlacedFx FxBuilder::makePF(TFx *fx) {
if (!fx) return PlacedFx();
if (TLevelColumnFx *lcfx = dynamic_cast<TLevelColumnFx *>(fx))
return makePF(lcfx);
else if (TPaletteColumnFx *pcfx = dynamic_cast<TPaletteColumnFx *>(fx))
return makePF(pcfx);
else if (TZeraryColumnFx *zcfx = dynamic_cast<TZeraryColumnFx *>(fx))
return makePF(zcfx);
else if (TXsheetFx *xsfx = dynamic_cast<TXsheetFx *>(fx))
return makePF(xsfx);
else if (fx->getInputPortCount() == 1)
return makePFfromUnaryFx(fx);
else
return makePFfromGenericFx(fx);
}
//-------------------------------------------------------------------
PlacedFx FxBuilder::makePF(TXsheetFx *fx) {
if (!m_expandXSheet) // Xsheet expansion is typically blocked for render-tree
// building of
return PlacedFx(fx); // post-xsheet fxs only.
// Expand the render-tree from terminal fxs
TFxSet *fxs = m_xsh->getFxDag()->getTerminalFxs();
int m = fxs->getFxCount();
if (m == 0) return PlacedFx();
std::vector<PlacedFx> pfs(m);
int i;
for (i = 0; i < m; i++) {
// Expand each terminal fx
TFx *fx = fxs->getFx(i);
assert(fx);
pfs[i] = makePF(fx); // Builds the sub-render-trees here
}
/*--
* Xsheetに複数ノードが繋がっていた場合、PlacedFxの条件に従ってOverノードの付く順番を決める
* --*/
std::sort(pfs.begin(),
pfs.end()); // Sort each terminal depending on Z/SO/Column index
// Compose them in a cascade of overs (or affines 'leftXsheetPort' cases)
TFxP currentFx =
pfs[0].makeFx(); // Adds an NaAffineFx if pf.m_aff is not the identity
for (i = 1; i < m; i++) {
TFxP fx = pfs[i].makeFx(); // See above
if (pfs[i].m_leftXsheetPort) {
// LeftXsheetPort cases happen for those fxs like Add, Multiply, etc that
// declare an xsheet-like input port.
// That is, all terminal fxs below ours are attached COMPOSED to enter the
// fx's leftXsheet input port.
TFxP inputFx = currentFx;
inputFx = TFxUtil::makeAffine(inputFx, pfs[i].m_aff.inv());
pfs[i].m_leftXsheetPort->setFx(inputFx.getPointer());
currentFx = fx;
} else {
if (Preferences::instance()
->isShowRasterImagesDarkenBlendedInViewerEnabled())
currentFx = TFxUtil::makeDarken(currentFx, fx);
else
currentFx = TFxUtil::makeOver(currentFx, fx); // Common over case
}
}
return PlacedFx(currentFx);
}
//-------------------------------------------------------------------
//! Creates and returns a PlacedFx for a TLevelColumnFx.
/*
Fxs under a ParticlesFx node seem to have special treatment - that is,
empty column cells are still attached to a not-empty PlacedFx.
This must be a remnant of old Toonz code, that should no longer remain here -
in fact, well, you can only extract an empty render from an empty column!
So why bother?
*/
PlacedFx FxBuilder::makePF(TLevelColumnFx *lcfx) {
assert(m_scene);
assert(lcfx);
assert(lcfx->getColumn());
if (!lcfx || !lcfx->getColumn()) return PlacedFx();
if (!lcfx->getColumn()->isPreviewVisible()) // This is the 'eye' icon
// property in the column header
// interface
return PlacedFx(); // that disables rendering of this particular column
// Retrieve the corresponding xsheet cell to build up
/*-- 現在のフレームのセルを取得 --*/
TXshCell cell = lcfx->getColumn()->getCell(tfloor(m_frame));
int levelFrame = cell.m_frameId.getNumber() - 1;
/*-- ParticlesFxに繋がっておらず、空セルの場合は 中身無しを返す --*/
if (m_particleDescendentCount == 0 && cell.isEmpty()) return PlacedFx();
if (m_whichLevels == TOutputProperties::AnimatedOnly) {
// In case only 'animated levels' are selected to be rendered, exclude all
// 'backgrounds' - that is,
// fullcolor levels...
// Still, I wonder if this is still used in Toonz. I don't remember seeing
// it anywhere :\ ?
TXshLevel *xl = cell.m_level.getPointer();
/*-- ParticleFxのTextureポートに繋がっていない場合 --*/
if (m_particleDescendentCount == 0) {
if (!xl ||
xl->getType() != PLI_XSHLEVEL && xl->getType() != TZP_XSHLEVEL &&
xl->getType() != CHILD_XSHLEVEL)
return PlacedFx();
}
/*-- ParticleFxのTextureポートに繋がっている場合 --*/
else {
if (xl && xl->getType() != PLI_XSHLEVEL &&
xl->getType() != TZP_XSHLEVEL && xl->getType() != CHILD_XSHLEVEL)
return PlacedFx();
}
}
// Build a PlacedFx for the column - start with the standard version for
// common (image) levels
PlacedFx pf;
pf.m_columnIndex = lcfx->getColumn()->getIndex();
pf.m_fx = lcfx;
// Build column placement
bool columnVisible =
getColumnPlacement(pf, m_xsh, m_frame, pf.m_columnIndex, m_isPreview);
/*-- subXsheetのとき、その中身もBuildFxを実行 --*/
if (!cell.isEmpty() && cell.m_level->getChildLevel()) {
// Treat the sub-xsheet case - build the sub-render-tree and reassign stuff
// to pf
TXsheet *xsh = cell.m_level->getChildLevel()->getXsheet();
// Build the sub-render-tree
FxBuilder builder(m_scene, xsh, levelFrame, m_whichLevels, m_isPreview);
// Then, add the TimeShuffleFx
pf.m_fx = timeShuffle(builder.buildFx(), levelFrame, lcfx->getTimeRegion());
pf.m_fx->setIdentifier(lcfx->getIdentifier());
pf.m_fx->getAttributes()->passiveCacheDataIdx() =
lcfx->getAttributes()->passiveCacheDataIdx();
// If the level should sustain a Plastic deformation, add the corresponding
// fx
addPlasticDeformerFx(pf);
}
if (columnVisible) {
// Column is visible, alright
TXshSimpleLevel *sl = cell.isEmpty() ? 0 : cell.m_level->getSimpleLevel();
if (sl) {
// If the level should sustain a Plastic deformation, add the
// corresponding fx
if (!addPlasticDeformerFx(pf)) {
// Common (image) level case - add an NaAffineFx to compensate for the
// image's dpi
TAffine dpiAff = ::getDpiAffine(
sl, cell.m_frameId, true); // true stands for 'force full-sampling'
pf.m_fx = TFxUtil::makeAffine(pf.m_fx, dpiAff);
if (pf.m_fx) pf.m_fx->setName(L"LevelColumn AffineFx");
}
} else {
// Okay, weird code ensues. This is what happens on non-common image
// cases, which should be:
// 1. Sub-Xsheet cases - and it really shouldn't
// 2. Empty cell cases - with m_particles_blabla > 0; and again I don't
// get why on earth this should happen...
// Please, note that (1) is a bug, although it happens when inserting a
// common level and a sub-xsh
// level in the same column...
// when a cell not exists, there is no way to keep the dpi of the image!
// in this case it is kept the dpi of the first cell not empty in the
// column!
/*--
* 空セルのとき、Dpiアフィン変換には、その素材が入っている一番上のセルのものを使う
* --*/
TXshLevelColumn *column = lcfx->getColumn();
int i;
for (i = 0; i < column->getRowCount(); i++) {
TXshCell dpiCell = lcfx->getColumn()->getCell(i);
if (dpiCell.isEmpty()) continue;
sl = dpiCell.m_level->getSimpleLevel();
if (!sl) break;
TAffine dpiAff = ::getDpiAffine(sl, dpiCell.m_frameId, true);
pf.m_fx = TFxUtil::makeAffine(pf.m_fx, dpiAff);
break;
}
}
return pf;
} else
return PlacedFx();
}
//-------------------------------------------------------------------
PlacedFx FxBuilder::makePF(TPaletteColumnFx *pcfx) {
assert(pcfx);
assert(pcfx->getColumn());
if (!pcfx->getColumn()->isPreviewVisible()) return PlacedFx();
TXshCell cell = pcfx->getColumn()->getCell(tfloor(m_frame));
if (cell.isEmpty()) return PlacedFx();
PlacedFx pf;
pf.m_columnIndex = pcfx->getColumn()->getIndex();
pf.m_fx = pcfx;
return pf;
}
//-------------------------------------------------------------------
PlacedFx FxBuilder::makePF(TZeraryColumnFx *zcfx) {
assert(zcfx);
assert(zcfx->getColumn());
if (!zcfx->getColumn()->isPreviewVisible()) // ...
return PlacedFx();
if (!zcfx->getAttributes()->isEnabled()) // ...
return PlacedFx();
TFx *fx = zcfx->getZeraryFx();
if (!fx || !fx->getAttributes()->isEnabled()) // ... Perhaps these shouldn't
// be tested altogether? Only 1
// truly works !
return PlacedFx();
TXshCell cell = zcfx->getColumn()->getCell(tfloor(m_frame));
if (cell.isEmpty()) return PlacedFx();
// Build
PlacedFx pf;
pf.m_columnIndex = zcfx->getColumn()->getIndex();
pf.m_fx = fx->clone(
false); // Detach the fx with a clone. Why? It's typically done to
// build fx connections in the render-tree freely. Here, it's
// used just for particles, I guess...
// Deal with input sub-trees
for (int i = 0; i < fx->getInputPortCount(); ++i) {
// Note that only particles should end up here, currently
if (TFxP inputFx = fx->getInputPort(i)->getFx()) {
PlacedFx inputPF;
// if the effect is a particle fx, it is necessary to consider also empty
// cells
// this causes a connection with the effect and a level also with empty
// cells.
if (fx->getFxType() == "STD_particlesFx" ||
fx->getFxType() == "STD_iwa_TiledParticlesFx" ||
fx->getFxType() == "STD_tiledParticlesFx") {
m_particleDescendentCount++;
inputPF = makePF(inputFx.getPointer());
m_particleDescendentCount--;
} else
inputPF = makePF(inputFx.getPointer());
inputFx = getFxWithColumnMovements(inputPF);
if (!inputFx) continue;
inputFx = TFxUtil::makeAffine(inputFx, pf.m_aff.inv());
if (!pf.m_fx->connect(pf.m_fx->getInputPortName(i), inputFx.getPointer()))
assert(!"Could not connect ports!");
}
}
// Add the column placement NaAffineFx
if (getColumnPlacement(pf, m_xsh, m_frame, pf.m_columnIndex, m_isPreview))
return pf;
else
return PlacedFx();
}
//-------------------------------------------------------------------
PlacedFx FxBuilder::makePFfromUnaryFx(TFx *fx) {
assert(!dynamic_cast<TLevelColumnFx *>(fx));
assert(!dynamic_cast<TZeraryColumnFx *>(fx));
assert(fx->getInputPortCount() == 1);
TFx *inputFx = fx->getInputPort(0)->getFx();
if (!inputFx) return PlacedFx();
PlacedFx pf = makePF(inputFx); // Build sub-render-tree
if (!pf.m_fx) return PlacedFx();
if (fx->getAttributes()->isEnabled()) {
// Fx is enabled, so insert it in the render-tree
// Clone this fx necessary
if (pf.m_fx.getPointer() != inputFx || // As in an earlier makePF, clone
// whenever input connections have
// changed
fx->getAttributes()->isSpeedAware() || // In the 'speedAware' case,
// we'll alter the fx's
// attributes (see below)
dynamic_cast<TMacroFx *>(fx)) // As for macros... I'm not sure. Not
// even who wrote this *understood*
// why - it just solved a bug X( . Investigate!
{
fx = fx->clone(false);
if (!fx->connect(fx->getInputPortName(0), pf.m_fx.getPointer()))
assert(!"Could not connect ports!");
}
pf.m_fx = fx;
if (fx->getAttributes()->isSpeedAware()) {
/*-- スピードでなく、軌跡を取得する場合 --*/
MotionAwareBaseFx *mabfx = dynamic_cast<MotionAwareBaseFx *>(fx);
if (mabfx) {
double shutterStart = mabfx->getShutterStart()->getValue(m_frame);
double shutterEnd = mabfx->getShutterEnd()->getValue(m_frame);
int traceResolution = mabfx->getTraceResolution()->getValue();
/*-- 移動の参考にするオブジェクトの取得。自分自身の場合はNoneId --*/
MotionObjectType type = mabfx->getMotionObjectType();
int index = mabfx->getMotionObjectIndex()->getValue();
TStageObjectId objectId = getMotionObjectId(type, index);
fx->getAttributes()->setMotionPoints(getColumnMotionPoints(
m_xsh, m_frame, pf.m_columnIndex, objectId, m_isPreview,
shutterStart, shutterEnd, traceResolution));
} else {
TPointD speed =
getColumnSpeed(m_xsh, m_frame, pf.m_columnIndex, m_isPreview);
fx->getAttributes()->setSpeed(speed);
}
}
}
return pf;
}
//-------------------------------------------------------------------
PlacedFx FxBuilder::makePFfromGenericFx(TFx *fx) {
assert(!dynamic_cast<TLevelColumnFx *>(fx));
assert(!dynamic_cast<TZeraryColumnFx *>(fx));
PlacedFx pf;
if (!fx->getAttributes()->isEnabled()) {
if (fx->getInputPortCount() == 0) return PlacedFx();
TFxP inputFx = fx->getInputPort(fx->getPreferredInputPort())->getFx();
if (inputFx) return makePF(inputFx.getPointer());
return pf;
}
// Multi-input fxs are always cloned - since at least one of its input ports
// will have an NaAffineFx
// injected just before its actual input fx.
pf.m_fx = fx->clone(false);
bool firstInput = true;
int m = fx->getInputPortCount();
for (int i = 0; i < m; ++i) {
if (TFxP inputFx = fx->getInputPort(i)->getFx()) {
PlacedFx inputPF = makePF(inputFx.getPointer());
inputFx = inputPF.m_fx;
if (!inputFx) continue;
if (firstInput) {
firstInput = false;
// The first found input PlacedFx carries its placement infos up
pf.m_aff = inputPF.m_aff;
pf.m_columnIndex = inputPF.m_columnIndex;
pf.m_z = inputPF.m_z;
pf.m_so = inputPF.m_so;
/*-- 軌跡を取得するBinaryFxの場合 --*/
if (pf.m_fx->getAttributes()->isSpeedAware()) {
MotionAwareBaseFx *mabfx = dynamic_cast<MotionAwareBaseFx *>(fx);
if (mabfx) {
double shutterStart = mabfx->getShutterStart()->getValue(m_frame);
double shutterEnd = mabfx->getShutterEnd()->getValue(m_frame);
int traceResolution = mabfx->getTraceResolution()->getValue();
/*-- 移動の参考にするオブジェクトの取得。自分自身の場合はNoneId --*/
MotionObjectType type = mabfx->getMotionObjectType();
int index = mabfx->getMotionObjectIndex()->getValue();
TStageObjectId objectId = getMotionObjectId(type, index);
fx->getAttributes()->setMotionPoints(getColumnMotionPoints(
m_xsh, m_frame, pf.m_columnIndex, objectId, m_isPreview,
shutterStart, shutterEnd, traceResolution));
}
}
} else {
// The follow-ups traduce their PlacedFx::m_aff into an NaAffineFx,
// instead
inputFx = getFxWithColumnMovements(inputPF);
inputFx = TFxUtil::makeAffine(inputFx, pf.m_aff.inv());
}
if (!pf.m_fx->connect(pf.m_fx->getInputPortName(i), inputFx.getPointer()))
assert(!"Could not connect ports!");
}
}
// The xsheet-like input port is activated and brought upwards whenever it is
// both
// specified by the fx, and there is no input fx attached to it.
if (pf.m_fx->getXsheetPort() && pf.m_fx->getXsheetPort()->getFx() == 0)
pf.m_leftXsheetPort = pf.m_fx->getXsheetPort();
return pf;
}
//***************************************************************************************************
// Exported Render-Tree building functions
//***************************************************************************************************
TFxP buildSceneFx(ToonzScene *scene, TXsheet *xsh, double row, int whichLevels,
int shrink, bool isPreview) {
FxBuilder builder(scene, xsh, row, whichLevels, isPreview);
TFxP fx = builder.buildFx();
TStageObjectId cameraId;
if (isPreview)
cameraId = xsh->getStageObjectTree()->getCurrentPreviewCameraId();
else
cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *cameraPegbar = xsh->getStageObject(cameraId);
assert(cameraPegbar);
TCamera *camera = cameraPegbar->getCamera();
assert(camera);
TAffine aff = getDpiAffine(camera).inv();
if (shrink > 1) {
double fac = 0.5 * (1.0 / shrink - 1.0);
aff = TTranslation(fac * camera->getRes().lx, fac * camera->getRes().ly) *
TScale(1.0 / shrink) * aff;
}
fx = TFxUtil::makeAffine(fx, aff);
if (fx) fx->setName(L"CameraDPI and Shrink NAffineFx");
fx = TFxUtil::makeOver(
TFxUtil::makeColorCard(scene->getProperties()->getBgColor()), fx);
return fx;
}
//===================================================================
TFxP buildSceneFx(ToonzScene *scene, TXsheet *xsh, double row, int shrink,
bool isPreview) {
int whichLevels =
scene->getProperties()->getOutputProperties()->getWhichLevels();
return buildSceneFx(scene, xsh, row, whichLevels, shrink, isPreview);
}
//===================================================================
TFxP buildSceneFx(ToonzScene *scene, double row, int shrink, bool isPreview) {
return buildSceneFx(scene, scene->getXsheet(), row, shrink, isPreview);
}
//===================================================================
TFxP buildSceneFx(ToonzScene *scene, TXsheet *xsh, double row, const TFxP &root,
bool isPreview) {
int whichLevels =
scene->getProperties()->getOutputProperties()->getWhichLevels();
FxBuilder builder(scene, xsh, row, whichLevels, isPreview);
return builder.buildFx(root, BSFX_NO_TR);
}
//===================================================================
TFxP buildSceneFx(ToonzScene *scene, double row, const TFxP &root,
bool isPreview) {
return buildSceneFx(scene, scene->getXsheet(), row, root, isPreview);
}
//===================================================================
//! Similar to buildSceneFx(ToonzScene *scene, double row, const TFxP &root,
//! bool isPreview) method, build the sceneFx
//! adding also camera transformations. Used for Preview Fx function.
DVAPI TFxP buildPartialSceneFx(ToonzScene *scene, double row, const TFxP &root,
int shrink, bool isPreview) {
int whichLevels =
scene->getProperties()->getOutputProperties()->getWhichLevels();
FxBuilder builder(scene, scene->getXsheet(), row, whichLevels, isPreview);
TFxP fx = builder.buildFx(
root, BSFX_Transforms_Enum(BSFX_CAMERA_TR | BSFX_COLUMN_TR));
TXsheet *xsh = scene->getXsheet();
TStageObjectId cameraId;
if (isPreview)
cameraId = xsh->getStageObjectTree()->getCurrentPreviewCameraId();
else
cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *cameraPegbar = xsh->getStageObject(cameraId);
assert(cameraPegbar);
TCamera *camera = cameraPegbar->getCamera();
assert(camera);
TAffine aff = getDpiAffine(camera).inv();
if (shrink > 1) {
double fac = 0.5 * (1.0 / shrink - 1.0);
aff = TTranslation(fac * camera->getRes().lx, fac * camera->getRes().ly) *
TScale(1.0 / shrink) * aff;
}
fx = TFxUtil::makeAffine(fx, aff);
return fx;
}
//===================================================================
DVAPI TFxP buildPartialSceneFx(ToonzScene *scene, TXsheet *xsheet, double row,
const TFxP &root, int shrink, bool isPreview) {
int whichLevels =
scene->getProperties()->getOutputProperties()->getWhichLevels();
FxBuilder builder(scene, xsheet, row, whichLevels, isPreview);
TFxP fx = builder.buildFx(
root, BSFX_Transforms_Enum(BSFX_CAMERA_TR | BSFX_COLUMN_TR));
TStageObjectId cameraId;
if (isPreview)
cameraId = xsheet->getStageObjectTree()->getCurrentPreviewCameraId();
else
cameraId = xsheet->getStageObjectTree()->getCurrentCameraId();
TStageObject *cameraPegbar = xsheet->getStageObject(cameraId);
assert(cameraPegbar);
TCamera *camera = cameraPegbar->getCamera();
assert(camera);
TAffine aff = getDpiAffine(camera).inv();
if (shrink > 1) {
double fac = 0.5 * (1.0 / shrink - 1.0);
aff = TTranslation(fac * camera->getRes().lx, fac * camera->getRes().ly) *
TScale(1.0 / shrink) * aff;
}
fx = TFxUtil::makeAffine(fx, aff);
return fx;
}
//===================================================================
/*!
Builds the post-rendering fxs tree - that is, all fxs between the xsheet node
and
current output node.
This function can be used to isolate global post-processing fxs that typically
do not
contribute to scene compositing. When encountered, the xsheet node is \a not
xpanded - it must be replaced manually.
*/
DVAPI TFxP buildPostSceneFx(ToonzScene *scene, double frame, int shrink,
bool isPreview) {
// NOTE: Should whichLevels access output AND PREVIEW settings?
int whichLevels =
scene->getProperties()->getOutputProperties()->getWhichLevels();
TXsheet *xsh = scene->getXsheet();
if (!xsh) xsh = scene->getXsheet();
// Do not expand the xsheet node
FxBuilder builder(scene, xsh, frame, whichLevels, isPreview, false);
TFxP fx = builder.buildFx();
TStageObjectId cameraId;
if (isPreview)
cameraId = xsh->getStageObjectTree()->getCurrentPreviewCameraId();
else
cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *cameraPegbar = xsh->getStageObject(cameraId);
assert(cameraPegbar);
TCamera *camera = cameraPegbar->getCamera();
assert(camera);
TAffine aff = getDpiAffine(camera).inv();
if (shrink > 1) {
double fac = 0.5 * (1.0 / shrink - 1.0);
aff = TTranslation(fac * camera->getRes().lx, fac * camera->getRes().ly) *
TScale(1.0 / shrink) * aff;
}
if (!aff.isIdentity()) fx = TFxUtil::makeAffine(fx, aff);
return fx;
}
//===================================================================
DVAPI TFxP buildSceneFx(ToonzScene *scene, double frame, TXsheet *xsh,
const TFxP &root, BSFX_Transforms_Enum transforms,
bool isPreview, int whichLevels, int shrink) {
// NOTE: Should whichLevels access output AND PREVIEW settings?
if (whichLevels == -1)
whichLevels =
scene->getProperties()->getOutputProperties()->getWhichLevels();
if (!xsh) xsh = scene->getXsheet();
FxBuilder builder(scene, xsh, frame, whichLevels, isPreview);
TFxP fx = root ? builder.buildFx(root, transforms) : builder.buildFx();
TStageObjectId cameraId =
isPreview ? xsh->getStageObjectTree()->getCurrentPreviewCameraId()
: xsh->getStageObjectTree()->getCurrentCameraId();
TStageObject *cameraPegbar = xsh->getStageObject(cameraId);
assert(cameraPegbar);
TCamera *camera = cameraPegbar->getCamera();
assert(camera);
TAffine aff;
if (transforms & BSFX_CAMERA_DPI_TR) aff = getDpiAffine(camera).inv();
if (shrink > 1) {
double fac = 0.5 * (1.0 / shrink - 1.0);
aff = TTranslation(fac * camera->getRes().lx, fac * camera->getRes().ly) *
TScale(1.0 / shrink) * aff;
}
if (!aff.isIdentity()) fx = TFxUtil::makeAffine(fx, aff);
return fx;
}