#pragma once
#ifndef SCHEMATICNODE_H
#define SCHEMATICNODE_H
#include <QGraphicsItem>
#include "schematicviewer.h"
// forward declarations
class SchematicPort;
//========================================================
//
// StageSchematicName.
//
//========================================================
class SchematicName final : public QGraphicsTextItem {
Q_OBJECT
double m_width;
double m_height;
bool m_refocus;
QString m_defName;
QString m_curName;
QMenu *popup;
QAction *actionCut;
QAction *actionCopy;
QAction *actionPaste;
QAction *actionDelete;
QAction *actionSelectAll;
public:
SchematicName(QGraphicsItem *parent, double width, double height);
~SchematicName();
bool eventFilter(QObject *object, QEvent *event) override;
void setName(const QString &name); // Act as default name
void acceptName(const QString &name);
protected:
void focusInEvent(QFocusEvent *fe) override;
void focusOutEvent(QFocusEvent *fe) override;
void keyPressEvent(QKeyEvent *ke) override;
void contextMenuEvent(QGraphicsSceneContextMenuEvent *cme) override;
signals:
void focusOut();
protected slots:
void onContentsChanged();
void onPopupHide();
void onCut();
void onCopy();
void onPaste();
void onDelete();
void onSelectAll();
};
//========================================================
//
// SchematicThumbnailToggle
//
//========================================================
class SchematicThumbnailToggle final : public QObject, public QGraphicsItem {
Q_OBJECT
#ifndef MACOSX
Q_INTERFACES(QGraphicsItem)
#endif
bool m_isDown;
public:
SchematicThumbnailToggle(SchematicNode *parent, bool isOpened);
~SchematicThumbnailToggle();
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget = 0) override;
void setIsDown(bool value);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *me) override;
signals:
void toggled(bool isOpened);
};
//========================================================
//
// SchematicToggle
//
//========================================================
class SchematicToggle : public QObject, public QGraphicsItem {
Q_OBJECT
#ifndef MACOSX
Q_INTERFACES(QGraphicsItem)
#endif
protected:
QIcon m_imageOn, m_imageOn2, m_imageOff;
QColor m_colorOn, m_colorOff;
int m_state;
int m_flags;
int m_width, m_height;
public:
enum { eIsParentColumn = 0x01, eEnableNullState = 0x02 };
SchematicToggle(SchematicNode *parent, const QIcon &imageOn, QColor colorOn,
int flags, bool isNormalIconView = true);
SchematicToggle(SchematicNode *parent, const QIcon &imageOn, QColor colorOn,
const QIcon &imageOff, QColor colorOff, int flags,
bool isNormalIconView = true);
//! the schematic toggle can be a 3-state or a 2-state toggle!
SchematicToggle(SchematicNode *parent, const QIcon &imageOn,
const QIcon &imageOn2, QColor colorOn, int flags,
bool isNormalIconView = true);
SchematicToggle(SchematicNode *parent, const QIcon &imageOn,
const QIcon &imageOn2, QColor colorOn, const QIcon &imageOff,
QColor colorOff, int flags, bool isNormalIconView = true);
~SchematicToggle();
QRectF boundingRect() const override;
// reimplemeted in SchematicToggle_SplineOptions
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget = 0) override;
//! this is used for a 2-state toggle;
void setIsActive(bool value) { m_state = value ? 1 : 0; }
//! this is used for a 3-state toggle;
void setState(int state) { m_state = state; }
void setSize(int width, int height) {
m_width = width;
m_height = height;
update();
}
protected:
// reimplemeted in SchematicToggle_SplineOptions
void mousePressEvent(QGraphicsSceneMouseEvent *me) override;
void contextMenuEvent(QGraphicsSceneContextMenuEvent *cme) override;
signals:
//! this is triggered for a 2-state toggle;
void toggled(bool isChecked);
//! this is triggered for a 3-state toggle;
void stateChanged(int state);
};
//========================================================
class SchematicToggle_SplineOptions final : public SchematicToggle {
Q_OBJECT
public:
SchematicToggle_SplineOptions(SchematicNode *parent, const QIcon &imageIcon,
int flags)
: SchematicToggle(parent, imageIcon, QColor(0, 0, 0, 0), flags) {}
SchematicToggle_SplineOptions(SchematicNode *parent, const QIcon &imageIcon,
const QIcon &imageIcon2, int flags)
: SchematicToggle(parent, imageIcon, imageIcon2, QColor(0, 0, 0, 0),
flags) {}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget = 0) override;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *me) override;
};
//========================================================
//
// SchematicHandleSpinBox
//
//========================================================
class SchematicHandleSpinBox : public QObject, public QGraphicsItem {
Q_OBJECT
#ifndef MACOSX
Q_INTERFACES(QGraphicsItem)
#endif
protected:
Qt::MouseButton m_buttonState;
int m_delta;
QPixmap m_pixmap;
public:
SchematicHandleSpinBox(QGraphicsItem *parent);
~SchematicHandleSpinBox();
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget = 0) override;
signals:
void modifyHandle(int);
void changeStatus();
void sceneChanged();
void handleReleased();
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *me) override;
void mousePressEvent(QGraphicsSceneMouseEvent *me) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *me) override;
};
//========================================================
//
// class SchematicLink
//
//========================================================
/*!
\brief The class provides method to draw links between two SchematicPort
A link can has a cubic shape or a line shape and is drawing calling the
updatePath() method. The class also provides
methods to retrieve the start SchematicPort and the end SchematicPort of
the link and a method to remove the
link from these two SchematicPort.
\see SchematicPort, SchematicNode.
*/
class SchematicLink : public QObject, public QGraphicsItem {
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
SchematicPort *m_startPort, *m_endPort;
QPainterPath m_path, m_hitPath;
bool m_lineShaped;
bool m_highlighted;
public:
SchematicLink(QGraphicsItem *parent, QGraphicsScene *scene);
~SchematicLink();
//! Reimplements the pure virtual QGraphicsItem::boundingRect() method.
QRectF boundingRect() const override;
//! Reimplements the virtual QGraphicsItem::shape() method.
QPainterPath shape() const override;
//! Reimplements the pure virtual QGraphicsItem::paint() method.
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget = 0) override;
/*! Update the link path.\n
The link is has a cubic shape starting from \b startPos and ending to \b
endPos.
If a link path already exists, the path is updating otherwise a path is
created.*/
void updatePath(const QPointF &startPos, const QPointF &endPos);
//! Update the link path.\n
//! Call the updatePath(const QPointF &startPos, const QPointF &endPos)
//! method. The \b start pos and the \b endPos
//! are taken from the the given \b startPort and \b endPort.
void updatePath(SchematicPort *startPort, SchematicPort *endPort);
void updatePath() { updatePath(m_startPort, m_endPort); }
void updateEndPos(const QPointF &endPos);
//! Sets the start SchematicPort of the link to \b startPort.
void setStartPort(SchematicPort *startPort) { m_startPort = startPort; }
//! Sets the start SchematicPort of the link to \b startPort.
void setEndPort(SchematicPort *endPort) { m_endPort = endPort; }
//! Returns the start SchematicPort of the link.
SchematicPort *getStartPort() const { return m_startPort; }
//! Returns the end SchematicPort of the link.
SchematicPort *getEndPort() const { return m_endPort; }
/*! Returns the other SchematicPort linked to the specified \b port.\n
Returns 0 if \b port isn't neither the start SchematicPort either the end
SchematicPort of this link.*/
SchematicPort *getOtherPort(const SchematicPort *port) const;
/*! Returns the other SchematicNode linked to the specified \b node.\n
Returns 0 if \b node isn't neither the parent node of the start
SchematicPort
either the parent node of the end SchematicPort of the link.*/
SchematicNode *getOtherNode(const SchematicNode *node) const;
//! Returns true if the link is line shaped.
bool isLineShaped() { return m_lineShaped; }
void setLineShaped(bool value) { m_lineShaped = value; }
bool isHighlighted() { return m_highlighted; }
void setHighlighted(bool value) { m_highlighted = value; }
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *me) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *me) override;
};
//========================================================
//
// class SchematicPort
//
//========================================================
/*!
\brief The class provides method to draw and andle a SchematicPort.
A SchematicPort is a child af a SchematicNode and is used to link a
parent node to other nodes. It can be an input port,
or better , a port used to accept link coming from other node. A port
that isn't an input port cannot accept
links but can begin to draw links.\n
A SchematicPort has got a hook thet is a position where links starts or
ends.\n
A SchematicPort can be linked to an arbitrary number of links.
A SchematicPort handles a container of all links to retrieve all linked
node; each link is indexed using a
progressive number assigned when the link is inserted to the container.
\see SchematicNode, SchematicLink.
*/
class SchematicPort : public QObject, public QGraphicsItem {
Q_OBJECT
#ifndef MACOSX
Q_INTERFACES(QGraphicsItem)
#endif
protected:
Qt::MouseButton m_buttonState;
SchematicNode *m_node;
QPointF m_hook;
bool m_highlighted;
QList<SchematicLink *> m_ghostLinks;
SchematicPort *m_linkingTo;
QList<SchematicLink *> m_links;
int m_type;
public:
SchematicPort(QGraphicsItem *parent, SchematicNode *node, int type);
~SchematicPort();
SchematicNode *getNode() const { return m_node; }
QRectF boundingRect() const override { return QRectF(0, 0, 1, 1); };
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget = 0) override{};
//! Add the \b link to the links container.
void addLink(SchematicLink *link) { m_links.push_back(link); }
//! Returns the number of the link contained in the links container or, it is
//! the same, the number of nodes
//! linked to this SchematicPort
int getLinkCount() const { return m_links.size(); }
//! Removes the link form the links container.\n
//! It doesn't remove the link from the scene and it doesn't delete the link!
void removeLink(SchematicLink *link);
//! Removes \b link from the scene and the m_links list; delete it .
void eraseLink(SchematicLink *link);
//! Removes all links from the scene and the m_links list; delete them .
void eraseAllLinks();
//! Returns the link indexed with \b index.\n
//!\note A link is indexed with a progressive number when is inserted in the
//! container.
SchematicLink *getLink(int index) const {
return (index < m_links.size() && index >= 0) ? m_links[index] : 0;
}
//! Returns the node linked with the link \b index.
SchematicNode *getLinkedNode(int index) const {
return m_links[index] ? m_links[index]->getOtherNode(m_node) : 0;
}
//! Make a link from this port to the given port.
virtual SchematicLink *makeLink(SchematicPort *port);
//! Check and make a connection between the data Objects.
//! Returns true if it is possible to have a connection between the data
//! Object represented by this SchematicPort
//! and that represented by \b port. If check only is false no connections is
//! created!
//! \see TFxPort, TStageObject.
virtual bool linkTo(SchematicPort *port, bool checkOnly = false) = 0;
// !Return the hook poeistion of the port.
QPointF getHook() const { return m_hook; }
//! Returns true if this SchematicPort is linked to \b port. Otherwise returns
//! false.
bool isLinkedTo(SchematicPort *port) const;
void highLight(bool value) { m_highlighted = value; }
bool isHighlighted() const { return m_highlighted; }
//! Updates all links of the ports.
void updateLinksGeometry();
//! Returns the scene position of the link end
QPointF getLinkEndPoint() const;
//! Returns the type of the port. \see eFxSchematicPortType,
//! eStageSchematicPortType
int getType() const { return m_type; }
//! Set the type of the port.
void setType(int type) { m_type = type; }
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *me) override;
void mousePressEvent(QGraphicsSceneMouseEvent *me) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *me) override;
private:
virtual SchematicPort *searchPort(const QPointF &scenePos) = 0;
// linkingPort is used only for stage schematic port -
// in order to enable to connect from multiple node at the same time.
virtual void hideSnappedLinks(SchematicPort *linkingPort) = 0;
virtual void showSnappedLinks(SchematicPort *linkingPort) = 0;
signals:
void isClicked();
void isReleased(const QPointF &);
void sceneChanged();
void xsheetChanged();
};
//========================================================
//
// class SchematicNode
//
//========================================================
class SchematicNode : public QObject, public QGraphicsItem {
Q_OBJECT
#ifndef MACOSX
Q_INTERFACES(QGraphicsItem)
#endif
protected:
SchematicScene *m_scene;
qreal m_width, m_height;
Qt::MouseButton m_buttonState;
QMap<int, SchematicPort *> m_ports;
public:
SchematicNode(SchematicScene *scene);
~SchematicNode();
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget = 0) override;
SchematicPort *addPort(int portId, SchematicPort *port);
void erasePort(int portId);
SchematicPort *getPort(int portId) const;
QList<SchematicNode *> getLinkedNodes(int portId) const;
virtual void setSchematicNodePos(const QPointF &pos) const = 0;
virtual void setPosition(const QPointF &newPos) = 0;
void updateLinksGeometry();
virtual void onClicked(){};
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *me) override;
void mousePressEvent(QGraphicsSceneMouseEvent *me) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *me) override;
signals:
void sceneChanged();
void xsheetChanged();
void nodeChangedSize();
};
//========================================================
//
// class SnapTargetItem
//
//========================================================
class SnapTargetItem : public QGraphicsItem {
QRectF m_rect;
QPointF m_theOtherEndPos, m_portEndOffset;
public:
SnapTargetItem(const QPointF &pos, const QRectF &rect,
const QPointF &theOtherEndPos, const QPointF &portEndOffset);
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget = 0) override;
};
#endif // SCHEMATICNODE_H