#include "tthread.h"
#define _WIN32_WINNT 0x0400
#include <windows.h>
class TThreadGroupImp;
//---------------------------------------------------------------------------
// TMutex & TMutexImp
//---------------------------------------------------------------------------
class TMutexImp {
HANDLE id;
public:
TMutexImp();
~TMutexImp();
void lock();
void unlock();
};
//---------------------------------------------------------------------------
class TThreadGroupImp {
std::list<TThread *> threads;
public:
TThreadGroupImp();
~TThreadGroupImp();
void add(TThread *);
void remove(TThread *);
void wait();
};
//---------------------------------------------------------------------------
TMutexImp::TMutexImp() { id = CreateMutex(NULL, FALSE, NULL); }
//---------------------------------------------------------------------------
TMutexImp::~TMutexImp() { BOOL rc = CloseHandle(id); }
//---------------------------------------------------------------------------
void TMutexImp::lock() { DWORD rc = WaitForSingleObject(id, INFINITE); }
//---------------------------------------------------------------------------
void TMutexImp::unlock() { BOOL rc = ReleaseMutex(id); }
//---------------------------------------------------------------------------
TMutex::TMutex() : m_imp(new TMutexImp()) {}
//---------------------------------------------------------------------------
TMutex::~TMutex() { delete m_imp; }
//---------------------------------------------------------------------------
void TMutex::lock() { m_imp->lock(); }
//---------------------------------------------------------------------------
void TMutex::unlock() { m_imp->unlock(); }
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// TThread & TThreadImp
//---------------------------------------------------------------------------
class TThreadImp {
public:
friend class TThreadGroupImp;
HANDLE threadId;
HANDLE mainThread;
int m_refCount;
TMutex secureLock;
bool isRunning;
TThreadGroupImp *owner;
TThread *thread;
// some static stuff
static TUINT32 nThreads;
static TMutex mutex;
TThreadImp();
~TThreadImp();
void start();
bool setThreadPriority(TThread::TThreadPriority p);
bool setPreferredProcessor(int processorId);
static void incNThreads() {
mutex.lock();
nThreads++;
mutex.unlock();
}
static void decNThreads() {
mutex.lock();
nThreads--;
mutex.unlock();
}
void setOwner(TThreadGroupImp *_owner) { owner = _owner; }
};
TUINT32 TThreadImp::nThreads = 0;
TMutex TThreadImp::mutex = TMutex();
//---------------------------------------------------------------------------
TThreadImp::TThreadImp()
: isRunning(false)
, threadId(0)
, owner(0)
, mainThread(0)
, thread(0)
, secureLock()
, m_refCount(0) {}
//---------------------------------------------------------------------------
TThreadImp::~TThreadImp() {
if (threadId) CloseHandle(threadId);
}
//---------------------------------------------------------------------------
static TUINT32 __stdcall fun(void *data) {
TThreadImp *t = (TThreadImp *)data;
t->secureLock.lock();
if (t->isRunning) {
t->secureLock.unlock();
assert(!"thread is already running");
return 0;
}
t->isRunning = true;
t->secureLock.unlock();
t->thread->run();
t->decNThreads();
if (t->owner) t->owner->remove(t->thread);
t->thread->release();
return 0;
}
//---------------------------------------------------------------------------
void TThreadImp::start() {
TThreadImp::incNThreads();
threadId = CreateThread(0, 0, fun, this, 0, 0);
}
//---------------------------------------------------------------------------
bool TThreadImp::setThreadPriority(TThread::TThreadPriority p) {
int priority;
switch (p) {
case TThread::TIME_CRITICAL:
priority = THREAD_PRIORITY_TIME_CRITICAL;
break;
case TThread::HIGHEST:
priority = THREAD_PRIORITY_HIGHEST;
break;
case TThread::ABOVE_NORMAL:
priority = THREAD_PRIORITY_ABOVE_NORMAL;
break;
case TThread::NORMAL:
priority = THREAD_PRIORITY_NORMAL;
break;
case TThread::BELOW_NORMAL:
priority = THREAD_PRIORITY_BELOW_NORMAL;
break;
case TThread::LOWEST:
priority = THREAD_PRIORITY_LOWEST;
break;
case TThread::IDLE:
priority = THREAD_PRIORITY_IDLE;
break;
default:
priority = THREAD_PRIORITY_NORMAL;
break;
}
return !!SetThreadPriority(threadId, priority);
}
//---------------------------------------------------------------------------
bool TThreadImp::setPreferredProcessor(int processorId) {
DWORD rc = SetThreadIdealProcessor(threadId, processorId);
return (rc != -1);
}
//---------------------------------------------------------------------------
TThread::TThread() : m_imp(new TThreadImp()) { m_imp->thread = this; }
//---------------------------------------------------------------------------
TThread::~TThread() { delete m_imp; }
//---------------------------------------------------------------------------
void TThread::start() {
addRef();
m_imp->start();
}
//---------------------------------------------------------------------------
void TThread::addRef() {
m_imp->mutex.lock();
m_imp->m_refCount++;
m_imp->mutex.unlock();
}
//---------------------------------------------------------------------------
void TThread::release() {
bool kill = false;
m_imp->mutex.lock();
m_imp->m_refCount--;
if (m_imp->m_refCount <= 0) kill = true;
m_imp->mutex.unlock();
if (kill) delete this;
}
//---------------------------------------------------------------------------
int TThread::getRefCount() { return m_imp->m_refCount; }
//---------------------------------------------------------------------------
bool TThread::setPreferredProcessor(int processorId) {
return m_imp->setPreferredProcessor(processorId);
}
//---------------------------------------------------------------------------
bool TThread::setThreadPriority(TThread::TThreadPriority p) {
return m_imp->setThreadPriority(p);
}
//=======================
// TThreadGroupImp
//---------------------------------------------------------------------------
TThreadGroupImp::TThreadGroupImp() {}
//---------------------------------------------------------------------------
TThreadGroupImp::~TThreadGroupImp() {}
//---------------------------------------------------------------------------
void TThreadGroupImp::add(TThread *t) {
threads.push_back(t);
t->m_imp->setOwner(this);
}
//---------------------------------------------------------------------------
void TThreadGroupImp::remove(TThread *t) {
threads.remove(t);
t->m_imp->setOwner(0);
}
//---------------------------------------------------------------------------
void TThreadGroupImp::wait() {
DWORD count = threads.size();
if (count == 0) return;
HANDLE *hThreads = new HANDLE[count];
int id = 0;
for (std::list<TThread *>::iterator it = threads.begin(); it != threads.end();
it++, id++) {
TThread *t = *it;
if (t->m_imp->threadId == 0) t->start();
hThreads[id] = t->m_imp->threadId;
}
DWORD rc = WaitForMultipleObjects(count, hThreads, FALSE, INFINITE);
if (rc >= WAIT_OBJECT_0 && rc <= (WAIT_OBJECT_0 + count - 1)) {
// cout << "obj #" << rc << endl;
}
if (rc >= WAIT_ABANDONED_0 && rc <= (WAIT_ABANDONED_0 + count - 1)) {
// cout << "obj #" << rc << " abandoned" << endl;
}
if (rc == WAIT_TIMEOUT) {
// cout << "timeout" << endl;
}
if (rc == WAIT_FAILED) {
// cout << "failed" << endl;
}
delete[] hThreads;
wait();
}
//---------------------------------------------------------------------------
TThreadGroup::TThreadGroup()
: m_imp(new TThreadGroupImp())
{}
//---------------------------------------------------------------------------
TThreadGroup::~TThreadGroup() { delete m_imp; }
//---------------------------------------------------------------------------
void TThreadGroup::add(TThread *t) { m_imp->add(t); }
//---------------------------------------------------------------------------
void TThreadGroup::wait() { m_imp->wait(); }