#pragma once
#ifndef MENUBAR_COMMAND_H
#define MENUBAR_COMMAND_H
#include <vector>
#include <map>
#include <string>
#include "tcommon.h"
#include <QAction>
#include <QMenu>
#undef DVAPI
#undef DVVAR
#ifdef TOONZQT_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//
// forward declaration
//
class QAction;
//
// base class
//
class DVAPI CommandHandlerInterface {
public:
virtual ~CommandHandlerInterface() {}
virtual void execute() = 0;
};
//-----------------------------------------------------------------------------
//
// command identifier (e.g. "copy"). They are NOT command names (e.g. "&Copy")
//
typedef const char *CommandId;
enum CommandType {
UndefinedCommandType = 0,
RightClickMenuCommandType,
MenuFileCommandType,
MenuEditCommandType,
MenuScanCleanupCommandType,
MenuLevelCommandType,
MenuXsheetCommandType,
MenuCellsCommandType,
MenuPlayCommandType,
MenuRenderCommandType,
MenuViewCommandType,
MenuWindowsCommandType,
MenuHelpCommandType,
PlaybackCommandType,
RGBACommandType,
FillCommandType,
ToolCommandType,
ToolModifierCommandType,
ZoomCommandType,
MiscCommandType,
MenuCommandType,
VisualizationButtonCommandType,
StopMotionCommandType
};
//-----------------------------------------------------------------------------
class AuxActionsCreator {
public:
AuxActionsCreator();
virtual ~AuxActionsCreator(){};
virtual void createActions(QObject *parent) = 0;
};
//-----------------------------------------------------------------------------
class AuxActionsCreatorManager {
bool m_auxActionsCreated;
std::vector<AuxActionsCreator *> m_auxActionsCreators;
AuxActionsCreatorManager();
public:
static AuxActionsCreatorManager *instance();
void addAuxActionsCreator(AuxActionsCreator *auxActionsCreator);
void createAuxActions(QObject *parent);
};
//-----------------------------------------------------------------------------
//
// command manager:
// setExecutor(id, executor)
// setAction(id, qaction)
// execute(qaction)/
//
class DVAPI CommandManager { // singleton
class Node {
public:
std::string m_id;
CommandType m_type;
QAction *m_qaction;
CommandHandlerInterface *m_handler;
bool m_enabled;
QString m_onText,
m_offText; // for toggle commands. e.g. show/hide something
Node(CommandId id)
: m_id(id)
, m_type(UndefinedCommandType)
, m_qaction(0)
, m_handler(0)
, m_enabled(true) {}
~Node() {
if (m_handler) delete m_handler;
}
};
std::map<std::string, Node *> m_idTable;
std::map<QAction *, Node *> m_qactionTable;
std::map<std::string, Node *> m_shortcutTable;
CommandManager();
Node *getNode(CommandId id, bool createIfNeeded = true);
void setShortcut(CommandId id, QAction *action, std::string shortcutString);
void createAuxActions();
public:
static CommandManager *instance();
~CommandManager();
void setHandler(CommandId id, CommandHandlerInterface *handler);
void define(CommandId id, CommandType type, std::string defaultShortcutString,
QAction *action);
QAction *createAction(const char *id, const char *name,
const char *defaultShortcut);
void getActions(CommandType type, std::vector<QAction *> &actions);
QAction *getActionFromShortcut(std::string shortcutString);
std::string getShortcutFromAction(QAction *action);
std::string getShortcutFromId(CommandId id);
int getKeyFromShortcut(const std::string &shortcut);
int getKeyFromId(CommandId id);
void setShortcut(QAction *action, std::string shortcutString,
bool keepDefault = true);
QAction *getAction(CommandId id, bool createIfNeeded = false);
// createAction creates a new indepenent QAction with text and shortcut
// if the action is a toggle action (e.g. show/hide something) the text is
// controlled by state
// you can use createAction() for context menu
QAction *createAction(CommandId id, QObject *parent = 0, bool state = true);
void execute(QAction *action);
/*! If action is defined in m_qactionTable recall \b execute(action),
* otherwise recall execute(menuAction).*/
void execute(QAction *action, QAction *menuAction);
void execute(CommandId id);
void enable(CommandId id, bool enabled);
// if id is a toggle (e.g. a checkable menu item) then set its status;
// note: this will trigger any associated handler
void setChecked(CommandId id, bool checked);
// use setToggleTexts for toggle commands that have two names according to the
// current status. e.g. show/hide something
void setToggleTexts(CommandId id, const QString &onText,
const QString &offText);
std::string getIdFromAction(QAction *action);
// load user defined shortcuts
void loadShortcuts();
};
//-----------------------------------------------------------------------------
//
// CommandHandlerHelper = target + method
//
template <class T>
class CommandHandlerHelper final : public CommandHandlerInterface {
T *m_target;
void (T::*m_method)();
public:
CommandHandlerHelper(T *target, void (T::*method)())
: m_target(target), m_method(method) {}
void execute() override { (m_target->*m_method)(); }
};
template <class T, typename R>
class CommandHandlerHelper2 final : public CommandHandlerInterface {
T *m_target;
void (T::*m_method)(R value);
R m_value;
public:
CommandHandlerHelper2(T *target, void (T::*method)(R), R value)
: m_target(target), m_method(method), m_value(value) {}
void execute() override { (m_target->*m_method)(m_value); }
};
//-----------------------------------------------------------------------------
template <class T>
inline void setCommandHandler(CommandId id, T *target, void (T::*method)()) {
CommandManager::instance()->setHandler(
id, new CommandHandlerHelper<T>(target, method));
}
//-----------------------------------------------------------------------------
class DVAPI MenuItemHandler : public QObject {
Q_OBJECT
public:
MenuItemHandler(CommandId cmdId);
virtual ~MenuItemHandler(){};
virtual void execute() = 0;
};
template <class T>
class OpenPopupCommandHandler final : public MenuItemHandler {
T *m_popup;
CommandId m_id;
public:
OpenPopupCommandHandler(CommandId cmdId)
: MenuItemHandler(cmdId), m_popup(0) {}
void execute() override {
if (!m_popup) m_popup = new T();
m_popup->show();
m_popup->raise();
m_popup->activateWindow();
}
};
//-----------------------------------------------------------------------------
class DVAPI DVAction final : public QAction {
Q_OBJECT
public:
DVAction(const QString &text, QObject *parent);
DVAction(const QIcon &icon, const QString &text, QObject *parent);
public slots:
void onTriggered();
};
//-----------------------------------------------------------------------------
class DVAPI DVMenuAction final : public QMenu {
Q_OBJECT
int m_triggeredActionIndex;
public:
DVMenuAction(const QString &text, QWidget *parent, QList<QString> actions);
void setActions(QList<QString> actions);
int getTriggeredActionIndex() { return m_triggeredActionIndex; }
public slots:
void onTriggered(QAction *action);
};
//-----------------------------------------------------------------------------
#endif // MENUBAR_COMMAND_H