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#ifndef TCG_IMAGE_OPS_H
#define TCG_IMAGE_OPS_H

// tcg includes
#include "pixel_ops.h"

namespace tcg
{

//***********************************************************************
//    Image Traits  definition
//***********************************************************************

template <typename Img>
struct image_traits_types {
	typedef Img image_type;
	typedef typename Img::pixel_type pixel_type;
	typedef typename Img::pixel_ptr_type pixel_ptr_type;
	typedef typename Img::pixel_category pixel_category;
};

//-------------------------------------------------------------------

template <typename Img>
class image_traits : public image_traits_types<Img>
{
	typedef image_traits_types<Img> tr;

public:
	static int width(const typename tr::image_type &img);
	static int height(const typename tr::image_type &img);
	static int wrap(const typename tr::image_type &img);

	static typename tr::pixel_ptr_type pixel(const typename tr::image_type &img, int x, int y);
	static typename tr::pixel_type outsideColor(const typename tr::image_type &img);
};

namespace image_ops
{

//***********************************************************************
//    Image Functions
//***********************************************************************

template <typename ImgIn, typename ImgOut, typename Scalar>
void blurRows(const ImgIn &imgIn, ImgOut &imgOut, int radius, Scalar = 0);

template <typename ImgIn, typename ImgOut, typename SelectorFunc, typename Scalar>
void blurRows(const ImgIn &imgIn, ImgOut &imgOut, int radius, SelectorFunc func, Scalar = 0);

template <typename ImgIn, typename ImgOut, typename Scalar>
void blurCols(const ImgIn &imgIn, ImgOut &imgOut, int radius, Scalar = 0);

template <typename ImgIn, typename ImgOut, typename SelectorFunc, typename Scalar>
void blurCols(const ImgIn &imgIn, ImgOut &imgOut, int radius, SelectorFunc func, Scalar = 0);

template <typename Img, typename Scalar>
void blur(const Img &imgIn, Img &imgOut, int radius, Scalar = 0);

template <typename Img, typename SelectorFunc, typename Scalar>
void blur(const Img &imgIn, Img &imgOut, int radius, SelectorFunc func, Scalar = 0);
}
} // namespace tcg::image_ops

#endif // TCG_IMAGE_OPS_H

//===================================================================

#ifdef INCLUDE_HPP
#include "hpp/image_ops.hpp"
#endif // INCLUDE_HPP