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#include "ext/SelfLoopDeformation.h"
#include "DeformationSelector.h"
#include <tstroke.h>

using namespace ToonzExt;

// REGISTER(SelfLoopDeformation);

SelfLoopDeformation::SelfLoopDeformation()
{
}

//--------------------------------------------------------------------

SelfLoopDeformation::~SelfLoopDeformation()
{
}

//--------------------------------------------------------------------

void SelfLoopDeformation::activate_impl(Context *,
										DraggerStatus *)
{
	assert(!"SelfLoopDeformation::activate not yet implemented!");
}

//--------------------------------------------------------------------

bool SelfLoopDeformation::check(Context *dragger,
								DraggerStatus *status)
{
	assert(status && dragger && "Not dragger or status available");
	assert(!"SelfLoopDeformation::check not yet implemented!");
	//  lengthOfAction_ = status->lengthOfAction_;
	//  deformerSensibility_ = status->deformerSensibility_;
	//  stroke2move_ = status->stroke2change_;
	TStroke *s = stroke2move_;
	//  double &w = status->w_;

	if (s->isSelfLoop()) {
		//    dragger->changeDeformation(SelfLoopDeformation::instance());
		//    SelfLoopDeformation::instance()->activate(dragger,
		//                                              status);
		return true;
	}
	return false;
}

//--------------------------------------------------------------------

void SelfLoopDeformation::update_impl(Context *,
									  const TPointD &delta)
{
}

//--------------------------------------------------------------------

void SelfLoopDeformation::deactivate_impl(Context *)
{
}

//--------------------------------------------------------------------

void SelfLoopDeformation::draw(Designer *dr)
{
}

//--------------------------------------------------------------------

SelfLoopDeformation *
SelfLoopDeformation::instance()
{
	static SelfLoopDeformation singleton;
	return &singleton;
}