#include "ext/StrokeDeformationAdapter.h"
ToonzExt::StrokeDeformationAdapter::StrokeDeformationAdapter()
: ref_(0)
{
}
ToonzExt::StrokeDeformationAdapter::~StrokeDeformationAdapter()
{
}
void ToonzExt::StrokeDeformationAdapter::changeDeformation(StrokeDeformation *new_deformation)
{
ref_ = new_deformation;
}
void ToonzExt::StrokeDeformationAdapter::setStrokeDeformation(StrokeDeformation *sd)
{
ref_ = sd;
}
ToonzExt::StrokeDeformation *
ToonzExt::StrokeDeformationAdapter::getStrokeDeformation()
{
return ref_;
}