#pragma once
/*------------------------------------
Iwa_PerspectiveDistortFx
奥行き方向に台形歪みを行うエフェクト
ディティールを保持するため、引き伸ばす量に応じて素材の解像度を上げる
------------------------------------*/
#ifndef IWA_PERSPECTIVE_DISTORT_H
#define IWA_PERSPECTIVE_DISTORT_H
#include "tfxparam.h"
#include "stdfx.h"
#include "tparamset.h"
struct float4 {
float x, y, z, w;
};
class Iwa_PerspectiveDistortFx final : public TStandardRasterFx {
FX_PLUGIN_DECLARATION(Iwa_PerspectiveDistortFx)
protected:
TRasterFxPort m_source; /*- 入力画像 -*/
TPointParamP m_vanishingPoint; /*- 消失点 -*/
TPointParamP m_anchorPoint; /*- 基準点 -*/
TDoubleParamP m_precision; /*- 細かさ。解像度の引き上げ度合い -*/
/*- 出力結果をChannel値に変換して格納 -*/
template <typename RASTER, typename PIXEL>
void setOutputRaster(float4 *srcMem, const RASTER dstRas, TDimensionI dim,
int drawLevel);
/*- タイルの画像を0〜1に正規化してホストメモリに読み込む -*/
template <typename RASTER, typename PIXEL>
void setSourceRaster(const RASTER srcRas, float4 *dstMem, TDimensionI dim);
public:
Iwa_PerspectiveDistortFx();
bool doGetBBox(double frame, TRectD &bBox,
const TRenderSettings &info) override;
bool canHandle(const TRenderSettings &info, double frame) override;
void doCompute(TTile &tile, double frame,
const TRenderSettings &rend_sets) override;
void doCompute_CPU(TTile &tile, const double frame,
const TRenderSettings &settings, TPointD &vanishingPoint,
TPointD &anchorPoint, float4 *source_host,
float4 *result_host, TDimensionI &sourceDim,
TDimensionI &resultDim, const double precision,
const double offs);
void getParamUIs(TParamUIConcept *&concepts, int &length) override;
};
#endif