#ifdef _DEBUG
#define _STLP_DEBUG 1
#endif
#include "ext/SmoothDeformation.h"
#include "ext/StrokeDeformation.h"
//#include "ext/SquarePotential.h"
//#include "ext/StrokeParametricDeformer.h"
#include "ext/NotSymmetricBezierPotential.h"
#include "ext/ContextStatus.h"
#include "ext/Designer.h"
//#include "ext/TriParam.h"
#include "ext/ExtUtil.h"
#include "DeformationSelector.h"
//#include <tcurves.h>
//#include <tstrokeutil.h>
#include <algorithm>
#include <iterator>
#include <vector>
#include <tstroke.h>
using namespace ToonzExt;
REGISTER(SmoothDeformation, 1);
//-----------------------------------------------------------------------------
SmoothDeformation::SmoothDeformation() {
setPotential(new NotSymmetricBezierPotential);
shortcutKey_ = ContextStatus::ALT;
}
//-----------------------------------------------------------------------------
SmoothDeformation::~SmoothDeformation() {}
//-----------------------------------------------------------------------------
void SmoothDeformation::draw(Designer *designer) {
StrokeDeformationImpl::draw(0);
designer->draw(this);
}
//-----------------------------------------------------------------------------
bool SmoothDeformation::check_(const ContextStatus *status) {
assert(status && "Not status available");
if (!isASpireCorner(status->stroke2change_, status->w_, status->cornerSize_,
&this->getSpiresList()))
return true;
return false;
}
//-----------------------------------------------------------------------------
bool SmoothDeformation::findExtremes_(const ContextStatus *status,
Interval &ret) {
return ToonzExt::findNearestSpireCorners(status->stroke2change_, status->w_,
ret, status->cornerSize_,
&this->getSpiresList());
}
//-----------------------------------------------------------------------------
double SmoothDeformation::findActionLength() {
// this means that all length needs to be used
return 2.0 * stroke2manipulate_->getLength();
}
//-----------------------------------------------------------------------------
SmoothDeformation *SmoothDeformation::instance() {
static SmoothDeformation singleton;
return &singleton;
}
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------