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<h1><img src = ".\img\fx_iwa_tile.png" width = 30 height = 30 > TileFx Iwa</h1>
<h4>● Overview</h4>
This has the effect of arranging the input image into tiles.<br>
In Toonz an existing function called "TileFx" was reinforced with the following points.
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<LI>The range to be repeated, in addition to the bounding box of the material, you can now also specify the camera box.</LI>
<LI>In the flag indicator for the number of repeats, you can now specify up, down, left & right separately.</LI>
<LI>The width of the margin, can now be set in the horizontal direction, with the vertical direction separately specified.</LI>
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<h4>● Input port</h4>
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<LI><b>Source</b> : Connect the input image.</LI>
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<h4>● Parameters</h4>
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<LI><b>Input Size</b> : Specify the range to be repeated.<br>
"Bounding Box"  Repeats the area within the bounding box of the input image.<br>
"Camera Box"   Repeats the area within the camera box. In other words, the repeated images will be placed outside the camera.
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<LI><b>Left Quantity</b> : Specify the number of times that tiles will repeat on the left side.<br>
"No Tile"  It will not repeat the tiles.<br>
"1 Tile"   Only 1 tile will be repeated.<br>
"Mutiple Tiles" Infinitely repeats the tiles within the required range.
</LI>
<LI><b>Right Quantity</b> : Specify the number of times that tiles will repeat on the right side. (See Left Quantity)</LI>
<LI><b>Mirror Horizontally</b> : When ON, the tiles arranged in the horizontal direction, will be reversed right to left to each other.</LI>
<LI><b>Horizontal Margin</b> : The horizontal margin (Unit) of the tile direction. It can have a negative value.</LI>
<LI><b>Top Quantity</b> : Specify the number of times that tiles will repeat on the upper side. (See Left Quantity)</LI>
<LI><b>Bottom Quantity</b> : Specify the number of times that tiles will repeat on the lower side. (See Left Quantity)</LI>
<LI><b>Mirror Vertically</b> : When ON, the tiles arranged in the vertical direction, will be upside down to each other.</LI>
<LI><b>Vertical Margin</b> : The vertical margin (Unit) of the tile direction. You can have a negative value.</LI>
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