/*********************************************************************/
/* Copyright 2009, 2010 The University of Texas at Austin. */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or */
/* without modification, are permitted provided that the following */
/* conditions are met: */
/* */
/* 1. Redistributions of source code must retain the above */
/* copyright notice, this list of conditions and the following */
/* disclaimer. */
/* */
/* 2. Redistributions in binary form must reproduce the above */
/* copyright notice, this list of conditions and the following */
/* disclaimer in the documentation and/or other materials */
/* provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY OF TEXAS AT */
/* AUSTIN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, */
/* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF */
/* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
/* DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OF TEXAS AT */
/* AUSTIN OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
/* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE */
/* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR */
/* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF */
/* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT */
/* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
/* POSSIBILITY OF SUCH DAMAGE. */
/* */
/* The views and conclusions contained in the software and */
/* documentation are those of the authors and should not be */
/* interpreted as representing official policies, either expressed */
/* or implied, of The University of Texas at Austin. */
/*********************************************************************/
#include <stdio.h>
#include "common.h"
int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){
BLASLONG i, js;
BLASLONG X;
FLOAT data1, data2, data3, data4, data5, data6, data7, data8;
FLOAT *ao1, *ao2;
lda += lda;
js = (n >> 1);
if (js > 0){
do {
X = posX;
if (posX <= posY) {
ao1 = a + posY * 2 + (posX + 0) * lda;
ao2 = a + posY * 2 + (posX + 1) * lda;
} else {
ao1 = a + posX * 2 + (posY + 0) * lda;
ao2 = a + posX * 2 + (posY + 1) * lda;
}
i = (m >> 1);
if (i > 0) {
do {
if (X > posY) {
ao1 += 4;
ao2 += 4;
b += 8;
} else
if (X < posY) {
data1 = *(ao1 + 0);
data2 = *(ao1 + 1);
data3 = *(ao1 + 2);
data4 = *(ao1 + 3);
data5 = *(ao2 + 0);
data6 = *(ao2 + 1);
data7 = *(ao2 + 2);
data8 = *(ao2 + 3);
b[ 0] = data1;
b[ 1] = data2;
b[ 2] = data3;
b[ 3] = data4;
b[ 4] = data5;
b[ 5] = data6;
b[ 6] = data7;
b[ 7] = data8;
ao1 += 2 * lda;
ao2 += 2 * lda;
b += 8;
} else {
#ifdef UNIT
data3 = *(ao1 + 2);
data4 = *(ao1 + 3);
b[ 0] = ONE;
b[ 1] = ZERO;
b[ 2] = data3;
b[ 3] = data4;
b[ 4] = ZERO;
b[ 5] = ZERO;
b[ 6] = ONE;
b[ 7] = ZERO;
#else
data1 = *(ao1 + 0);
data2 = *(ao1 + 1);
data3 = *(ao1 + 2);
data4 = *(ao1 + 3);
data7 = *(ao2 + 2);
data8 = *(ao2 + 3);
b[ 0] = data1;
b[ 1] = data2;
b[ 2] = data3;
b[ 3] = data4;
b[ 4] = ZERO;
b[ 5] = ZERO;
b[ 6] = data7;
b[ 7] = data8;
#endif
ao1 += 4;
ao2 += 4;
b += 8;
}
X += 2;
i --;
} while (i > 0);
}
if (m & 1) {
if (X > posY) {
ao1 += 2;
ao2 += 2;
b += 4;
} else
if (X < posY) {
data1 = *(ao1 + 0);
data2 = *(ao1 + 1);
data3 = *(ao1 + 2);
data4 = *(ao1 + 3);
b[ 0] = data1;
b[ 1] = data2;
b[ 2] = data3;
b[ 3] = data4;
ao1 += lda;
b += 4;
} else {
#ifdef UNIT
data3 = *(ao1 + 2);
data4 = *(ao1 + 3);
b[ 0] = ONE;
b[ 1] = ZERO;
b[ 2] = data3;
b[ 3] = data4;
#else
data1 = *(ao1 + 0);
data2 = *(ao1 + 1);
data3 = *(ao1 + 2);
data4 = *(ao1 + 3);
b[ 0] = data1;
b[ 1] = data2;
b[ 2] = data3;
b[ 3] = data4;
#endif
b += 4;
}
}
posY += 2;
js --;
} while (js > 0);
} /* End of main loop */
if (n & 1){
X = posX;
if (posX <= posY) {
ao1 = a + posY * 2 + (posX + 0) * lda;
} else {
ao1 = a + posX * 2 + (posY + 0) * lda;
}
i = m;
if (i > 0) {
do {
if (X > posY) {
b += 2;
ao1 += 2;
} else
if (X < posY) {
data1 = *(ao1 + 0);
data2 = *(ao1 + 1);
b[ 0] = data1;
b[ 1] = data2;
b += 2;
ao1 += lda;
} else {
#ifdef UNIT
b[ 0] = ONE;
b[ 1] = ZERO;
#else
data1 = *(ao1 + 0);
data2 = *(ao1 + 1);
b[ 0] = data1;
b[ 1] = data2;
#endif
b += 2;
ao1 += 2;
}
X ++;
i --;
} while (i > 0);
}
posY += 1;
}
return 0;
}