#pragma once
#ifndef SKELETON_SUBTOOLS_INCLUDED
#define SKELETON_SUBTOOLS_INCLUDED
#include "tools/tool.h"
#include "toonz/txsheet.h"
#include "toonz/skeleton.h"
#include "toonz/stageobjectutil.h"
#include "toonz/ikengine.h"
#include <QObject>
class SkeletonTool;
namespace SkeletonSubtools
{
//---------------------------------------------------------
class DragTool
{
SkeletonTool *m_tool;
public:
DragTool(SkeletonTool *tool) : m_tool(tool) {}
virtual ~DragTool() {}
virtual void draw() {}
virtual void leftButtonDown(const TPointD &pos, const TMouseEvent &) = 0;
virtual void leftButtonDrag(const TPointD &pos, const TMouseEvent &) = 0;
virtual void leftButtonUp(const TPointD &pos, const TMouseEvent &) = 0;
SkeletonTool *getTool() const { return m_tool; }
};
//---------------------------------------------------------
class DragCenterTool : public DragTool
{
TStageObjectId m_objId;
int m_frame;
TPointD m_firstPos;
TPointD m_oldCenter;
TPointD m_center;
TAffine m_affine;
public:
DragCenterTool(SkeletonTool *tool);
void leftButtonDown(const TPointD &pos, const TMouseEvent &);
void leftButtonDrag(const TPointD &pos, const TMouseEvent &);
void leftButtonUp(const TPointD &pos, const TMouseEvent &);
};
//---------------------------------------------------------
class DragChannelTool : public DragTool
{
protected:
TStageObjectValues m_before, m_after;
bool m_dragged;
public:
DragChannelTool(SkeletonTool *tool, TStageObject::Channel a0);
DragChannelTool(SkeletonTool *tool, TStageObject::Channel a0, TStageObject::Channel a1);
void start();
TPointD getCenter();
double getOldValue(int index) const { return m_before.getValue(index); }
double getValue(int index) const { return m_after.getValue(index); }
void setValue(double v)
{
m_after.setValue(v);
m_after.applyValues();
}
void setValues(double v0, double v1)
{
m_after.setValues(v0, v1);
m_after.applyValues();
}
void leftButtonUp(const TPointD &pos, const TMouseEvent &);
};
//---------------------------------------------------------
class DragPositionTool : public DragChannelTool
{
TPointD m_firstPos;
public:
DragPositionTool(SkeletonTool *tool);
void leftButtonDown(const TPointD &pos, const TMouseEvent &);
void leftButtonDrag(const TPointD &pos, const TMouseEvent &e);
};
//---------------------------------------------------------
class DragRotationTool : public DragChannelTool
{
TPointD m_lastPos;
TPointD m_center;
bool m_snapped;
public:
DragRotationTool(SkeletonTool *tool, bool snapped);
void leftButtonDown(const TPointD &pos, const TMouseEvent &);
void leftButtonDrag(const TPointD &pos, const TMouseEvent &);
};
//---------------------------------------------------------
class ParentChangeTool : public DragTool
{
TTool::Viewer *m_viewer;
TPoint m_firstWinPos;
TPointD m_lastPos, m_lastPos2;
TPointD m_center;
int m_index;
int m_handle;
bool m_snapped;
int m_mode;
TAffine m_affine;
TStageObjectId m_objId;
TPointD m_oldCenter, m_oldOffset;
struct Peer {
TPointD m_pos;
int m_columnIndex;
int m_handle; // 0=centerB,-1,-2,....=H1,H2...
int m_name; // per glPushName()
};
struct Element {
int m_columnIndex;
TRectD m_bbox;
TAffine m_aff;
std::vector<Peer> m_peers;
};
std::map<int, Element> m_elements;
double m_pixelSize;
public:
ParentChangeTool(SkeletonTool *tool, TTool::Viewer *viewer);
void leftButtonDown(const TPointD &pos, const TMouseEvent &e);
void leftButtonDrag(const TPointD &pos, const TMouseEvent &e);
void leftButtonUp(const TPointD &pos, const TMouseEvent &e);
void draw();
};
//---------------------------------------------------------
class IKToolUndo;
class IKTool : public DragTool
{
TTool::Viewer *m_viewer;
TPointD m_pos;
Skeleton *m_skeleton;
int m_columnIndex;
IKEngine m_engine;
bool m_valid;
TAffine m_footPlacement, m_firstFootPlacement;
TStageObject *m_foot, *m_firstFoot;
bool m_IHateIK;
IKToolUndo *m_undo;
struct Joint {
Skeleton::Bone *m_bone, *m_prevBone;
int m_prevColumnIndex;
double m_angleOffset;
double m_sign;
bool m_active;
TStageObjectValues m_oldValues;
Joint()
: m_bone(0), m_prevBone(0), m_angleOffset(0), m_sign(1), m_active(true) {}
Joint(Skeleton::Bone *bone, Skeleton::Bone *prevBone, double sign)
: m_bone(bone), m_prevBone(prevBone), m_angleOffset(0), m_sign(sign), m_active(true) {}
};
std::vector<Joint> m_joints;
bool isParentOf(int columnIndex, int childColumnIndex) const;
public:
IKTool(SkeletonTool *tool, TTool::Viewer *viewer, Skeleton *skeleton, int columnIndex);
~IKTool();
void initEngine(const TPointD &pos);
void storeOldValues();
void computeIHateIK();
void setAngleOffsets();
void apply();
void leftButtonDown(const TPointD &, const TMouseEvent &e);
void leftButtonDrag(const TPointD &, const TMouseEvent &e);
void leftButtonUp(const TPointD &, const TMouseEvent &e);
void draw();
};
//---------------------------------------------------------
class ChangeDrawingTool : public DragTool
{
int m_oldY;
int m_dir;
TUndo *m_undo;
public:
ChangeDrawingTool(SkeletonTool *tool, int d);
void leftButtonDown(const TPointD &, const TMouseEvent &e);
void leftButtonDrag(const TPointD &, const TMouseEvent &e);
void leftButtonUp(const TPointD &, const TMouseEvent &e);
bool changeDrawing(int delta);
};
//---------------------------------------------------------
class CommandHandler : public QObject
{
Q_OBJECT
Skeleton *m_skeleton;
std::set<int> *m_tempPinnedSet;
public:
CommandHandler();
~CommandHandler();
void setTempPinnedSet(std::set<int> *tempPinnedSet) { m_tempPinnedSet = tempPinnedSet; }
void setSkeleton(Skeleton *skeleton);
public slots:
void clearPinnedRanges();
};
} // namespace SkeletonSubtools
#endif