// TnzCore includes
#include "tstream.h"
// tcg includes
#include "tcg/tcg_misc.h"
#define INCLUDE_HPP
#include "tmeshimage.h"
#undef INCLUDE_HPP
//******************************************************************************
// Explicit instantiations
//******************************************************************************
typedef tcg::TriMesh<TTextureVertex, tcg::Edge, tcg::FaceN<3>> TriMesh_base;
//******************************************************************************
// TTextureMesh implementation
//******************************************************************************
DEFINE_CLASS_CODE(TTextureMesh, 120)
PERSIST_IDENTIFIER(TTextureMesh, "mesh")
static void static_check() {
/* input iterator */
static_assert(
std::is_same<std::iterator_traits<
std::vector<TTextureMesh>::iterator>::iterator_category,
std::random_access_iterator_tag>::value == true,
"random");
static_assert(
std::is_base_of<std::input_iterator_tag,
std::iterator_traits<std::vector<
TTextureMesh>::iterator>::iterator_category>::value ==
true,
"input");
static_assert(
std::is_base_of<std::forward_iterator_tag,
std::iterator_traits<std::vector<
TTextureMesh>::iterator>::iterator_category>::value ==
true,
"forward");
static_assert(
std::is_constructible<TTextureMeshP,
std::iterator_traits<std::vector<
TTextureMeshP>::iterator>::reference>::value ==
true,
"akan");
}
//-----------------------------------------------------------------------
TTextureMesh::TTextureMesh() : TSmartObject(m_classCode) {}
//-----------------------------------------------------------------------
TTextureMesh::TTextureMesh(const TTextureMesh &other)
: TriMesh_base(other), TSmartObject(m_classCode) {}
//-----------------------------------------------------------------------
TTextureMesh &TTextureMesh::operator=(const TTextureMesh &other) {
TriMesh_base::operator=(other);
return *this;
}
//-----------------------------------------------------------------------
bool TTextureMesh::faceContains(int f, const TPointD &p) const {
int v0, v1, v2;
this->faceVertices(f, v0, v1, v2);
const TPointD &p0 = vertex(v0).P();
const TPointD &p1 = vertex(v1).P();
const TPointD &p2 = vertex(v2).P();
bool clockwise = (tcg::point_ops::cross(p2 - p0, p1 - p0) >= 0);
return ((tcg::point_ops::cross(p - p0, p1 - p0) >= 0) == clockwise) &&
((tcg::point_ops::cross(p - p1, p2 - p1) >= 0) == clockwise) &&
((tcg::point_ops::cross(p - p2, p0 - p2) >= 0) == clockwise);
}
//-----------------------------------------------------------------------
int TTextureMesh::faceContaining(const TPointD &p) const {
int f, fCount = facesCount();
for (f = 0; f < fCount; ++f)
if (faceContains(f, p)) return f;
return -1;
}
//-----------------------------------------------------------------------
TRectD TTextureMesh::getBBox() const {
// TODO: Should be cached...
const double max = (std::numeric_limits<double>::max)();
TRectD result(max, max, -max, -max);
// Iterate all meshes
assert(m_vertices.size() == m_vertices.nodesCount());
int v, vCount = int(m_vertices.size());
for (v = 0; v != vCount; ++v) {
const TTextureVertex &vx = m_vertices[v];
result.x0 = std::min(result.x0, vx.P().x);
result.y0 = std::min(result.y0, vx.P().y);
result.x1 = std::max(result.x1, vx.P().x);
result.y1 = std::max(result.y1, vx.P().y);
}
return result;
}
//-----------------------------------------------------------------------
void TTextureMesh::saveData(TOStream &os) {
struct locals {
static inline bool hasNon1Rigidity(const TTextureMesh &mesh) {
int v, vCount = int(mesh.verticesCount());
for (v = 0; v != vCount; ++v)
if (mesh.vertex(v).P().rigidity != 1.0) return true;
return false;
}
};
// NOTE: Primitives saved by INDEX iteration is NOT COINCIDENTAL - since
// the lists' internal linking could have been altered to mismatch the
// natural indexing referred to by primitives' data.
if (m_vertices.size() != m_vertices.nodesCount() ||
m_edges.size() != m_edges.nodesCount() ||
m_faces.size() != m_faces.nodesCount()) {
// Ensure the mesh is already squeezed - save a squeezed
// copy if necessary
TTextureMesh mesh(*this);
mesh.squeeze();
mesh.saveData(os);
return;
}
assert(m_vertices.size() == m_vertices.nodesCount());
assert(m_edges.size() == m_edges.nodesCount());
assert(m_faces.size() == m_faces.nodesCount());
// Store Vertices
os.openChild("V");
{
int vCount = int(m_vertices.size());
os << vCount;
for (int v = 0; v != vCount; ++v) {
TTextureMesh::vertex_type &vx = m_vertices[v];
os << vx.P().x << vx.P().y;
}
}
os.closeChild();
// Store Edges
os.openChild("E");
{
int eCount = int(m_edges.size());
os << eCount;
for (int e = 0; e != eCount; ++e) {
TTextureMesh::edge_type &ed = m_edges[e];
os << ed.vertex(0) << ed.vertex(1);
}
}
os.closeChild();
// Store Faces
os.openChild("F");
{
int fCount = int(m_faces.size());
os << fCount;
for (int f = 0; f != fCount; ++f) {
TTextureMesh::face_type &fc = m_faces[f];
int e, eCount = fc.edgesCount();
for (e = 0; e < eCount; ++e) os << fc.edge(e);
}
}
os.closeChild();
// Store rigidities
if (locals::hasNon1Rigidity(*this)) {
os.openChild("rigidities");
{
int vCount = int(m_vertices.size());
os << vCount;
for (int v = 0; v != vCount; ++v) os << m_vertices[v].P().rigidity;
}
os.closeChild();
}
}
//-----------------------------------------------------------------------
void TTextureMesh::loadData(TIStream &is) {
typedef tcg::Mesh<vertex_type, edge_type, face_type> mesh_type;
std::string str;
int i, size;
while (is.openChild(str)) {
if (str == "V") {
is >> size;
m_vertices.reserve(size);
TTextureMesh::vertex_type v;
for (i = 0; i < size; ++i) {
is >> v.P().x >> v.P().y;
mesh_type::addVertex(v);
}
is.closeChild();
} else if (str == "E") {
is >> size;
m_edges.reserve(size);
int v0, v1;
for (i = 0; i < size; ++i) {
is >> v0 >> v1;
mesh_type::addEdge(TTextureMesh::edge_type(v0, v1));
}
is.closeChild();
} else if (str == "F") {
is >> size;
m_faces.reserve(size);
int e[3];
for (i = 0; i < size; ++i) {
is >> e[0] >> e[1] >> e[2];
mesh_type::addFace(TTextureMesh::face_type(e));
}
is.closeChild();
} else if (str == "rigidities") {
is >> size;
size = std::min(size, this->verticesCount());
for (i = 0; i < size; ++i) is >> m_vertices[i].P().rigidity;
is.closeChild();
} else {
assert(false);
is.skipCurrentTag();
}
}
}
//******************************************************************************
// TMeshImage::Imp definition
//******************************************************************************
class TMeshImage::Imp {
public:
std::vector<TTextureMeshP> m_meshes; //!< Mesh data
double m_dpiX, m_dpiY; //!< Meshes dpi
Imp() : m_dpiX(), m_dpiY() {}
Imp(const Imp &other) : m_dpiX(other.m_dpiX), m_dpiY(other.m_dpiY) {
for (auto const &e : other.m_meshes) {
m_meshes.push_back(cloneMesh(e));
}
}
private:
static TTextureMeshP cloneMesh(const TTextureMeshP &other) {
return TTextureMeshP(new TTextureMesh(*other));
}
// Not assignable
Imp &operator=(const Imp &other);
};
//******************************************************************************
// TMeshImage implementation
//******************************************************************************
TMeshImage::TMeshImage() : m_imp(new Imp) {}
//-----------------------------------------------------------------------
TMeshImage::TMeshImage(std::shared_ptr<Imp> imp) : m_imp(std::move(imp)) {}
//-----------------------------------------------------------------------
TMeshImage::~TMeshImage() {}
//-----------------------------------------------------------------------
TMeshImage::TMeshImage(const TMeshImage &other)
: m_imp(new Imp(*other.m_imp)) {}
//-----------------------------------------------------------------------
TMeshImage &TMeshImage::operator=(TMeshImage other) {
swap(*this, other);
return *this;
}
//-----------------------------------------------------------------------
TRectD TMeshImage::getBBox() const {
const double max = (std::numeric_limits<double>::max)();
TRectD result(max, max, -max, -max);
// Iterate all meshes
int m, mCount = int(m_imp->m_meshes.size());
for (m = 0; m < mCount; ++m) result += m_imp->m_meshes[m]->getBBox();
return result;
}
//-----------------------------------------------------------------------
TImage *TMeshImage::cloneImage() const { return new TMeshImage(*this); }
//-----------------------------------------------------------------------
void TMeshImage::getDpi(double &dpix, double &dpiy) const {
dpix = m_imp->m_dpiX, dpiy = m_imp->m_dpiY;
}
//-----------------------------------------------------------------------
void TMeshImage::setDpi(double dpix, double dpiy) {
m_imp->m_dpiX = dpix, m_imp->m_dpiY = dpiy;
}
//-----------------------------------------------------------------------
const std::vector<TTextureMeshP> &TMeshImage::meshes() const {
return m_imp->m_meshes;
}
//-----------------------------------------------------------------------
std::vector<TTextureMeshP> &TMeshImage::meshes() { return m_imp->m_meshes; }