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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1">
<context>
    <name>CenterlineVectorizer</name>
    <message>
        <source>Can&apos;t vectorize a %1 level</source>
        <translation type="vanished">Impossible de vectoriser un niveau %1 </translation>
    </message>
    <message>
        <source>Can&apos;t vectorize a level with no frames</source>
        <translation type="vanished">Impossible de vectoriser un niveau sans trames</translation>
    </message>
    <message>
        <source>Can&apos;t vectorize a %1 image</source>
        <translation type="vanished">Impossible de vectoriser une  image %1</translation>
    </message>
    <message>
        <source>Bad argument (%1): should be an Image or a Level</source>
        <translation type="vanished">Bad argument (%1): doit être une image ou un niveau</translation>
    </message>
</context>
<context>
    <name>FilePath</name>
    <message>
        <source>&quot;%1&quot;</source>
        <translation type="vanished">&quot;%1&quot;</translation>
    </message>
    <message>
        <source>can&apos;t concatenate an absolute path : %1</source>
        <translation type="vanished">Impossible de concaténer un chemin absolu: %1</translation>
    </message>
    <message>
        <source>%1 is not a directory</source>
        <translation type="vanished">%1 n&apos;est pas un répertoire</translation>
    </message>
    <message>
        <source>can&apos;t read directory %1</source>
        <translation type="vanished">Impossible de lire le répertoire %1</translation>
    </message>
</context>
<context>
    <name>Image</name>
    <message>
        <source>File %1 doesn&apos;t exist</source>
        <translation type="vanished">Le fichier %1 n&apos;existe pas</translation>
    </message>
    <message>
        <source>Loaded first frame of %1</source>
        <translation type="vanished">Chargé première image de %1</translation>
    </message>
    <message>
        <source>Unexpected error while reading image</source>
        <translation type="vanished">Erreur inattendue lors de la lecture d&apos;image</translation>
    </message>
    <message>
        <source>Unrecognized file type :</source>
        <translation type="vanished">Type de fichier non reconnu:</translation>
    </message>
    <message>
        <source>Can&apos;t save a %1 image to this file type : %2</source>
        <translation type="vanished">Vous ne pouvez pas enregistrer une%1 image  pour ce type de fichier: %2</translation>
    </message>
    <message>
        <source>Unexpected error while writing image</source>
        <translation type="vanished">Erreur inattendue lors de l&apos;écriture d&apos;image</translation>
    </message>
</context>
<context>
    <name>ImageBuilder</name>
    <message>
        <source>Bad argument (%1): should be &apos;Raster&apos; or ToonzRaster&apos;</source>
        <translation type="vanished">Bad argument (%1): doit être &apos;Raster&apos; ou &apos;ToonzRaster &apos;</translation>
    </message>
    <message>
        <source>ImageBuilder(%1 image)</source>
        <translation type="vanished">ImageBuilder (%1 image)</translation>
    </message>
    <message>
        <source>%1 : %2</source>
        <translation type="vanished">%1 : %2</translation>
    </message>
    <message>
        <source>Bad argument (%1): should be a Transformation</source>
        <translation type="vanished">Bad argument (%1): il doit être une Transformation</translation>
    </message>
</context>
<context>
    <name>Level</name>
    <message>
        <source>second argument (%1) is not an image</source>
        <translation type="vanished">deuxième argument (%1) n&apos;est pas une image</translation>
    </message>
    <message>
        <source>can not insert a %1 image to a %2 level</source>
        <translation type="vanished">Impossible insérer une %1 image dans un niveau %2</translation>
    </message>
    <message>
        <source>frame index (%1) must be a number</source>
        <translation type="vanished">indice de cadre (%1) doit être un nombre</translation>
    </message>
    <message>
        <source>frame index (%1) is out of range (0-%2)</source>
        <translation type="vanished">indice de cadre (%1) est hors limites (0 - %2)</translation>
    </message>
    <message>
        <source>%1 frames</source>
        <translation type="vanished">%1 cadres</translation>
    </message>
    <message>
        <source>Bad argument (%1). It should be FilePath or string</source>
        <translation type="vanished">Bad argument (%1). Il devrait être FilePath ou string</translation>
    </message>
    <message>
        <source>Exception loading level (%1)</source>
        <translation type="vanished">Exception pendant le chargement du niveau (%1)</translation>
    </message>
    <message>
        <source>File %1 doesn&apos;t exist</source>
        <translation type="vanished">Le fichier %1 n&apos;existe pas</translation>
    </message>
    <message>
        <source>File %1 is unsupported</source>
        <translation type="vanished">Le fichier %1 n&apos;est pas supporté</translation>
    </message>
    <message>
        <source>Exception reading %1</source>
        <translation type="vanished">Exception pendant la lecture du niveau (%1)</translation>
    </message>
    <message>
        <source>Can&apos;t save an empty level</source>
        <translation type="vanished">Impossible d&apos;enregistrer un niveau vide</translation>
    </message>
    <message>
        <source>Unrecognized file type :</source>
        <translation type="vanished">Type de fichier non reconnu:</translation>
    </message>
    <message>
        <source>Can&apos;t save a %1 level to this file type : %2</source>
        <translation type="vanished">Impossible d&apos;enregistrer un %1  niveau à ce type de fichier: %2</translation>
    </message>
    <message>
        <source>Exception writing %1</source>
        <translation type="vanished">Exception lors de l&apos;écriture de %1</translation>
    </message>
    <message>
        <source>can not insert a %1 image into a level</source>
        <translation type="vanished">Impossible insérer une image %1 dans un niveau</translation>
    </message>
</context>
<context>
    <name>OutlineVectorizer</name>
    <message>
        <source>Can&apos;t vectorize a %1 level</source>
        <translation type="vanished">Impossible vectoriser un %1  niveau</translation>
    </message>
    <message>
        <source>Can&apos;t vectorize a level with no frames</source>
        <translation type="vanished">Impossible vectoriser un niveau sans cadres</translation>
    </message>
    <message>
        <source>Can&apos;t vectorize a %1 image</source>
        <translation type="vanished">Impossible vectoriser une %1  image</translation>
    </message>
    <message>
        <source>Bad argument (%1): should be an Image or a Level</source>
        <translation type="vanished">Bad argument (%1): il doit être une image ou un niveau</translation>
    </message>
    <message>
        <source>Invalid color : </source>
        <translation type="vanished">Couleur non valide :</translation>
    </message>
</context>
<context>
    <name>Preferences</name>
    <message>
        <source>Retas Level Format</source>
        <translation>Format de Niveau Retas</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <source>No restrictions for uncompressed avi video</source>
        <translation>Aucune restriction pour les vidéos AVI non compressées</translation>
    </message>
    <message>
        <source>video width must be a multiple of %1</source>
        <translation>la largeur de la vidéo doit être un multiple de 1%</translation>
    </message>
    <message>
        <source>video length must be a multiple of %1</source>
        <translation>la hauteur de la vidéo doit être un multiple de 1%</translation>
    </message>
    <message>
        <source>No restrictions for this codec</source>
        <translation>No restictions pour ce codec</translation>
    </message>
    <message>
        <source>Resolution restrictions:</source>
        <translation>Restrictions de résolution:</translation>
    </message>
    <message>
        <source>It is not possible to communicate with the codec.
 Probably the codec cannot work correctly.</source>
        <translation>Il n&apos;est pas possible de communiquer avec le codec. 
Probablement le codec peut ne pas fonctionner correctement.</translation>
    </message>
    <message>
        <source>Argument &apos;%1&apos; does not look like a FrameId</source>
        <translation>L&apos;argument  &apos;%1&apos; ne ressemble pas à un FrameId</translation>
    </message>
    <message>
        <source>Vectorization failed</source>
        <translation>Vectorization manqué</translation>
    </message>
    <message>
        <source>%1-%2</source>
        <translation>%1-%2</translation>
    </message>
    <message>
        <source>%1</source>
        <translation>%1</translation>
    </message>
    <message>
        <source>Expected %1 argument(s) in %2, got %3</source>
        <translation>Attendu %1 argument(s) en %2, obtenu 3%</translation>
    </message>
    <message>
        <source>%1 is not a valid color (valid color names are &apos;red&apos;, &apos;transparent&apos;, &apos;#FF8800&apos;, ecc.)</source>
        <translation>%1 n&apos;est pas une couleur valide (noms de couleurs valides sont &apos;rouge&apos;, &apos;«transparent&apos;, &apos;# FF8800&apos;, ecc.)</translation>
    </message>
    <message>
        <source>Argument doesn&apos;t look like a file path : %1</source>
        <translation>Argument ne ressemble pas à un chemin de fichier: %1</translation>
    </message>
    <message>
        <source>Bad argument (%1): should be an Image (not empty)</source>
        <translation>Bad argument (%1): il doit être une image (non vide)</translation>
    </message>
    <message>
        <source>First argument must be a scene : %1</source>
        <translation>Le premier argument doit être une scène: %1</translation>
    </message>
    <message>
        <source>Can&apos;t render empty scene</source>
        <translation>Impossible de rendre scène vide</translation>
    </message>
    <message>
        <source>The autocentering failed on the current drawing.</source>
        <translation></translation>
    </message>
    <message>
        <source>New Camera  %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>New Pegbar  %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Set Active Camera  %1 &gt; %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Remove Spline  %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>New Motion Path  %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Link Motion Path  %1 &gt; %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Remove Object  %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Remove Column  </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Load into Current Palette  &gt; %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Replace with Current Palette  &gt; %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Delete Studio Palette  : %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Create Studio Palette  : %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Delete Studio Palette Folder  : %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Create Studio Palette Folder  : %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Move Studio Palette Folder  : %1 : %2 &gt; %3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Arrange Styles  in Palette %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Create Style#%1  in Palette %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Add Style  to Palette %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Add Page %1 to Palette %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Delete Page %1 from Palette %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Load Color Model %1  to Palette %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Move Page</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Rename Page  %1 &gt; %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Rename Style#%1 in Palette%2  : %3 &gt; %4</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Add Fx  : </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Insert Fx  : </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Create Linked Fx  : %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Replace Fx  : </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Unlink Fx  : %1 - - %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Make Macro Fx  : %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Explode Macro Fx  : %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Create Output Fx</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Connect to Xsheet  : </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Disconnect from Xsheet  : </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Delete Link</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Delete Fx Node : %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Paste Fx  :  </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Disconnect Fx</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Connect Fx : %1 - %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Rename Fx : %1 &gt; %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Group Fx</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Ungroup Fx</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Rename Group  : %1 &gt; %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Set Keyframe</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Remove Keyframe</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Cycle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Move</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Edit Rotation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Move E/W</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Move N/S</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Move Z</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Edit Stack Order</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Edit Scale W</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Edit Scale H</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Edit Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Edit PosPath</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Edit Shear X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Edit Shear Y</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>%1  %2  Frame : %3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Set Keyframe   %1 at frame %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Remove Keyframe   %1 at frame %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Move Center   %1  Frame %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>color model</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Set Picked Position of Style#%1 in Palette%2 : %3,%4</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Update Colors by Using Picked Positions in Palette %1</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Rasterizer</name>
    <message>
        <source>Expected a vector image: %1</source>
        <translation type="vanished">Attendu une image vectorielle: %1</translation>
    </message>
    <message>
        <source>Expected a vector level: %1</source>
        <translation type="vanished">Attendu un niveau vectorielle: %1</translation>
    </message>
    <message>
        <source>Argument must be a vector level or image : </source>
        <translation type="vanished">L&apos;argument doit être un niveau ou un image vectorielle :</translation>
    </message>
    <message>
        <source>%1 has no palette</source>
        <translation type="vanished">%1  n&apos;a pas de palette</translation>
    </message>
</context>
<context>
    <name>Scene</name>
    <message>
        <source>File %1 doesn&apos;t exist</source>
        <translation type="vanished">Le fichier %1 n&apos;existe pas</translation>
    </message>
    <message>
        <source>Exception reading %1</source>
        <translation type="vanished">Exception pendant la lecture du niveau (%1)</translation>
    </message>
    <message>
        <source>Exception writing %1</source>
        <translation type="vanished">Exception lors de l&apos;écriture de %1</translation>
    </message>
    <message>
        <source>Bad level type (%1): must be Vector,Raster or ToonzRaster</source>
        <translation type="vanished">Bad level type (%1): doit être Vecteur, Raster ou ToonzRaster</translation>
    </message>
    <message>
        <source>Can&apos;t add the level: name(%1) is already used</source>
        <translation type="vanished">Impossible ajouter le niveau: nom(%1) est déjà utilisé</translation>
    </message>
    <message>
        <source>Can&apos;t load this kind of file as a level : %1</source>
        <translation type="vanished">Impossible charger ce type de fichier comme un niveau: %1</translation>
    </message>
    <message>
        <source>Could not load level %1</source>
        <translation type="vanished">Impossible de charger niveau %1</translation>
    </message>
    <message>
        <source>Level is not included in the scene : %1</source>
        <translation type="vanished">Le niveau n&apos;est pas inclus dans la scène: %1</translation>
    </message>
    <message>
        <source>%1 : Expected a Level instance or a level name</source>
        <translation type="vanished">%1 : Attendu une instance de niveau ou un nom de niveau</translation>
    </message>
    <message>
        <source>Level &apos;%1&apos; is not included in the scene</source>
        <translation type="vanished">Niveau &apos;%1&apos; n&apos;est pas inclus dans la scène</translation>
    </message>
</context>
<context>
    <name>TScriptBinding::CenterlineVectorizer</name>
    <message>
        <source>Can&apos;t vectorize a %1 level</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Can&apos;t vectorize a level with no frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Can&apos;t vectorize a %1 image</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Bad argument (%1): should be an Image or a Level</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>TScriptBinding::FilePath</name>
    <message>
        <source>&quot;%1&quot;</source>
        <translation type="unfinished">&quot;%1&quot;</translation>
    </message>
    <message>
        <source>can&apos;t concatenate an absolute path : %1</source>
        <translation type="unfinished">Impossible de concaténer un chemin absolu: %1</translation>
    </message>
    <message>
        <source>%1 is not a directory</source>
        <translation type="unfinished">%1 n&apos;est pas un répertoire</translation>
    </message>
    <message>
        <source>can&apos;t read directory %1</source>
        <translation type="unfinished">Impossible de lire le répertoire %1</translation>
    </message>
</context>
<context>
    <name>TScriptBinding::Image</name>
    <message>
        <source>File %1 doesn&apos;t exist</source>
        <translation type="unfinished">Le fichier %1 n&apos;existe pas</translation>
    </message>
    <message>
        <source>Loaded first frame of %1</source>
        <translation type="unfinished">Chargé première image de %1</translation>
    </message>
    <message>
        <source>Unexpected error while reading image</source>
        <translation type="unfinished">Erreur inattendue lors de la lecture d&apos;image</translation>
    </message>
    <message>
        <source>Unrecognized file type :</source>
        <translation type="unfinished">Type de fichier non reconnu:</translation>
    </message>
    <message>
        <source>Can&apos;t save a %1 image to this file type : %2</source>
        <translation type="unfinished">Vous ne pouvez pas enregistrer une%1 image  pour ce type de fichier: %2</translation>
    </message>
    <message>
        <source>Unexpected error while writing image</source>
        <translation type="unfinished">Erreur inattendue lors de l&apos;écriture d&apos;image</translation>
    </message>
</context>
<context>
    <name>TScriptBinding::ImageBuilder</name>
    <message>
        <source>Bad argument (%1): should be &apos;Raster&apos; or ToonzRaster&apos;</source>
        <translation type="unfinished">Bad argument (%1): doit être &apos;Raster&apos; ou &apos;ToonzRaster &apos;</translation>
    </message>
    <message>
        <source>ImageBuilder(%1 image)</source>
        <translation type="unfinished">ImageBuilder (%1 image)</translation>
    </message>
    <message>
        <source>%1 : %2</source>
        <translation type="unfinished">%1 : %2</translation>
    </message>
    <message>
        <source>Bad argument (%1): should be a Transformation</source>
        <translation type="unfinished">Bad argument (%1): il doit être une Transformation</translation>
    </message>
</context>
<context>
    <name>TScriptBinding::Level</name>
    <message>
        <source>%1 frames</source>
        <translation type="unfinished">%1 cadres</translation>
    </message>
    <message>
        <source>Bad argument (%1). It should be FilePath or string</source>
        <translation type="unfinished">Bad argument (%1). Il devrait être FilePath ou string</translation>
    </message>
    <message>
        <source>Exception loading level (%1)</source>
        <translation type="unfinished">Exception pendant le chargement du niveau (%1)</translation>
    </message>
    <message>
        <source>File %1 doesn&apos;t exist</source>
        <translation type="unfinished">Le fichier %1 n&apos;existe pas</translation>
    </message>
    <message>
        <source>File %1 is unsupported</source>
        <translation type="unfinished">Le fichier %1 n&apos;est pas supporté</translation>
    </message>
    <message>
        <source>Exception reading %1</source>
        <translation type="unfinished">Exception pendant la lecture du niveau (%1)</translation>
    </message>
    <message>
        <source>Can&apos;t save an empty level</source>
        <translation type="unfinished">Impossible d&apos;enregistrer un niveau vide</translation>
    </message>
    <message>
        <source>Unrecognized file type :</source>
        <translation type="unfinished">Type de fichier non reconnu:</translation>
    </message>
    <message>
        <source>Can&apos;t save a %1 level to this file type : %2</source>
        <translation type="unfinished">Impossible d&apos;enregistrer un %1  niveau à ce type de fichier: %2</translation>
    </message>
    <message>
        <source>Exception writing %1</source>
        <translation type="unfinished">Exception lors de l&apos;écriture de %1</translation>
    </message>
    <message>
        <source>frame index (%1) must be a number</source>
        <translation type="unfinished">indice de cadre (%1) doit être un nombre</translation>
    </message>
    <message>
        <source>frame index (%1) is out of range (0-%2)</source>
        <translation type="unfinished">indice de cadre (%1) est hors limites (0 - %2)</translation>
    </message>
    <message>
        <source>second argument (%1) is not an image</source>
        <translation type="unfinished">deuxième argument (%1) n&apos;est pas une image</translation>
    </message>
    <message>
        <source>can not insert a %1 image into a level</source>
        <translation type="unfinished">Impossible insérer une image %1 dans un niveau</translation>
    </message>
    <message>
        <source>can not insert a %1 image to a %2 level</source>
        <translation type="unfinished">Impossible insérer une %1 image dans un niveau %2</translation>
    </message>
</context>
<context>
    <name>TScriptBinding::OutlineVectorizer</name>
    <message>
        <source>Can&apos;t vectorize a %1 level</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Can&apos;t vectorize a level with no frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Can&apos;t vectorize a %1 image</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Bad argument (%1): should be an Image or a Level</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Invalid color : </source>
        <translation type="unfinished">Couleur non valide :</translation>
    </message>
</context>
<context>
    <name>TScriptBinding::Rasterizer</name>
    <message>
        <source>Expected a vector image: %1</source>
        <translation type="unfinished">Attendu une image vectorielle: %1</translation>
    </message>
    <message>
        <source>Expected a vector level: %1</source>
        <translation type="unfinished">Attendu un niveau vectorielle: %1</translation>
    </message>
    <message>
        <source>Argument must be a vector level or image : </source>
        <translation type="unfinished">L&apos;argument doit être un niveau ou un image vectorielle :</translation>
    </message>
    <message>
        <source>%1 has no palette</source>
        <translation type="unfinished">%1  n&apos;a pas de palette</translation>
    </message>
</context>
<context>
    <name>TScriptBinding::Scene</name>
    <message>
        <source>File %1 doesn&apos;t exist</source>
        <translation type="unfinished">Le fichier %1 n&apos;existe pas</translation>
    </message>
    <message>
        <source>Exception reading %1</source>
        <translation type="unfinished">Exception pendant la lecture du niveau (%1)</translation>
    </message>
    <message>
        <source>Exception writing %1</source>
        <translation type="unfinished">Exception lors de l&apos;écriture de %1</translation>
    </message>
    <message>
        <source>Bad level type (%1): must be Vector,Raster or ToonzRaster</source>
        <translation type="unfinished">Bad level type (%1): doit être Vecteur, Raster ou ToonzRaster</translation>
    </message>
    <message>
        <source>Can&apos;t add the level: name(%1) is already used</source>
        <translation type="unfinished">Impossible ajouter le niveau: nom(%1) est déjà utilisé</translation>
    </message>
    <message>
        <source>Can&apos;t load this kind of file as a level : %1</source>
        <translation type="unfinished">Impossible charger ce type de fichier comme un niveau: %1</translation>
    </message>
    <message>
        <source>Could not load level %1</source>
        <translation type="unfinished">Impossible de charger niveau %1</translation>
    </message>
    <message>
        <source>Level is not included in the scene : %1</source>
        <translation type="unfinished">Le niveau n&apos;est pas inclus dans la scène: %1</translation>
    </message>
    <message>
        <source>%1 : Expected a Level instance or a level name</source>
        <translation type="unfinished">%1 : Attendu une instance de niveau ou un nom de niveau</translation>
    </message>
    <message>
        <source>Level &apos;%1&apos; is not included in the scene</source>
        <translation type="unfinished">Niveau &apos;%1&apos; n&apos;est pas inclus dans la scène</translation>
    </message>
</context>
<context>
    <name>TScriptBinding::ToonzRasterConverter</name>
    <message>
        <source>Can&apos;t convert a %1 level</source>
        <translation type="unfinished">Impossible convertir un %1 niveau</translation>
    </message>
    <message>
        <source>Can&apos;t convert a level with no frames</source>
        <translation type="unfinished">Impossible convertir un niveau sans cadres</translation>
    </message>
    <message>
        <source>Can&apos;t convert a %1 image</source>
        <translation type="unfinished">Impossible convertir une %1  image</translation>
    </message>
    <message>
        <source>Bad argument (%1): should be a raster Level or a raster Image</source>
        <translation type="unfinished">Bad argument (%1): il doit être un niveau Raster ou une  image Raster</translation>
    </message>
</context>
<context>
    <name>TScriptBinding::Transform</name>
    <message>
        <source>Identity</source>
        <translation type="unfinished">Identité</translation>
    </message>
    <message>
        <source>Translation(%1,%2)</source>
        <translation type="unfinished">Translation(%1,%2)</translation>
    </message>
    <message>
        <source>Rotation(%1)</source>
        <translation type="unfinished">Rotation(%1)</translation>
    </message>
    <message>
        <source>Scale(%1%)</source>
        <translation type="unfinished">Echelle(%1%)</translation>
    </message>
    <message>
        <source>Scale(%1%, %2%)</source>
        <translation type="unfinished">Echelle(%1%, %2%)</translation>
    </message>
    <message>
        <source>Transform(%1, %2, %3;  %4, %5, %6)</source>
        <translation type="unfinished">Transformer(%1, %2, %3;  %4, %5, %6)</translation>
    </message>
</context>
<context>
    <name>ToonzRasterConverter</name>
    <message>
        <source>Can&apos;t convert a %1 level</source>
        <translation type="vanished">Impossible convertir un %1 niveau</translation>
    </message>
    <message>
        <source>Can&apos;t convert a level with no frames</source>
        <translation type="vanished">Impossible convertir un niveau sans cadres</translation>
    </message>
    <message>
        <source>Can&apos;t convert a %1 image</source>
        <translation type="vanished">Impossible convertir une %1  image</translation>
    </message>
    <message>
        <source>Bad argument (%1): should be a raster Level or a raster Image</source>
        <translation type="vanished">Bad argument (%1): il doit être un niveau Raster ou une  image Raster</translation>
    </message>
</context>
<context>
    <name>Transform</name>
    <message>
        <source>Identity</source>
        <translation type="vanished">Identité</translation>
    </message>
    <message>
        <source>Translation(%1,%2)</source>
        <translation type="vanished">Translation(%1,%2)</translation>
    </message>
    <message>
        <source>Rotation(%1)</source>
        <translation type="vanished">Rotation(%1)</translation>
    </message>
    <message>
        <source>Scale(%1%)</source>
        <translation type="vanished">Echelle(%1%)</translation>
    </message>
    <message>
        <source>Scale(%1%, %2%)</source>
        <translation type="vanished">Echelle(%1%, %2%)</translation>
    </message>
    <message>
        <source>Transform(%1, %2, %3;  %4, %5, %6)</source>
        <translation type="vanished">Transformer(%1, %2, %3;  %4, %5, %6)</translation>
    </message>
</context>
</TS>