#ifndef TFLASH_INCLUDED
#define TFLASH_INCLUDED
//#include "tpixel.h"
//#include "tgeometry.h"
#include "timage.h"
#include "tsound.h"
#include "traster.h"
#include "tproperty.h"
#undef DVAPI
#undef DVVAR
#ifdef TVRENDER_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//=========================================================
class TQuadratic;
class TSegment;
class TVectorImage;
class TStroke;
class TRegion;
class TColorFunction;
//=========================================================
namespace Tiio
{
class SwfWriterProperties : public TPropertyGroup
{
public:
TEnumProperty m_lineQuality;
TBoolProperty m_isCompressed;
TBoolProperty m_autoplay;
TBoolProperty m_looping;
TBoolProperty m_preloader;
TIntProperty m_jpgQuality;
TStringProperty m_url;
SwfWriterProperties();
};
}
class DVAPI TFlash
{
public:
static const wstring ConstantLines;
static const wstring MixedLines;
static const wstring VariableLines;
TFlash(int lx, int ly, int frameCount, int frameRate, TPropertyGroup *properties, bool keepImages = true) {}
~TFlash() {}
void enableAlphaChannelForRaster(bool doSaveIt) {}
void setSoundRate(int soundrate) {}
void setBackgroundColor(const TPixel &bgColor) {}
void setThickness(double thickness) {}
void setFillColor(const TPixel32 &color) {}
void setLineColor(const TPixel32 &color) {}
void setTexture(const TRaster32P &texture) {}
void setFillStyleMatrix(const TAffine &aff) {}
void setGradientFill(bool isLinear, const TPixel &color1, const TPixel &color2, double smooth) {}
void drawLine(const TPointD &a, const TPointD &b) {}
void drawPolygon(vector<vector<TQuadratic *>> &quads, int clippedShapes = 0) {}
int drawRaster(TRaster32P r) { return 0; }
void drawRegion(const TRegion &r, int clippedShapes = 0) {}
void drawCenterline(const TStroke *s, bool drawAll) {}
bool drawOutline(TStroke *s) { return false; }
void drawSegments(const vector<TSegment> segmentArray, bool isGradientColor);
void drawquads(const vector<TQuadratic> quadsArray);
USHORT buildImage(const TImageP img, bool isMask) { return 0; }
void draw(const TImageP vi, const TColorFunction *cf) {}
void beginFrame(int frameIndex) {}
int endFrame(bool isLast, int frameCountLoader, bool lastScene) { return 0; }
int drawRectangle(const TRectD &rect) { return 0; }
int drawPolyline(vector<TPointD> &poly) { return 0; }
int drawEllipse(const TPointD ¢er, double radiusX, double radiusY) { return 0; }
void drawDot(const TPointD ¢er, double radius) {}
void pushMatrix() {}
void popMatrix() {}
void multMatrix(const TAffine &aff) {}
void putSound(TSoundTrackP st, int offset) {}
void writeMovie(FILE *fp) {}
void drawPolygon(const list<TQuadratic *> &poly, bool isOutline) {}
wstring getLineQuality() { return nullptr; }
void cleanCachedImages() {}
void enableMask() {}
void disableMask() {}
void beginMask() {}
void endMask() {}
void drawHangedObjects() {}
void setGlobalScale(const TAffine &aff) {}
};
#endif