Blob Blame Raw


#ifndef FLICONSOLE_H
#define FLICONSOLE_H

#include <QWidget>
#include <QAction>
#include <QMap>
#include <QList>
#include <QTime>
#include <QStyleOption>
#include <QStyleOptionFrameV3>
#include <QColor>
#include <QImage>

#include "tcommon.h"
#include "tpixel.h"
#include "toonzqt/intfield.h"
#include "toonz/imagepainter.h"
#include "tstopwatch.h"
#include <QThread>

#undef DVAPI
#undef DVVAR
#ifdef TOONZQT_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif

class QToolBar;
class QLabel;
class QSlider;
class QTimerEvent;
class QVBoxLayout;
class QActionGroup;
class QAbstractButton;
class QPushButton;
class QScrollBar;
class DoubleButton;
class FlipSlider;
class FlipConsole;
class ToolBarContainer;
class FlipConsoleOwner;
class TFrameHandle;
//-----------------------------------------------------------------------------

class PlaybackExecutor : public QThread
{
	Q_OBJECT

	int m_fps;
	bool m_abort;

public:
	PlaybackExecutor();

	void resetFps(int fps);

	void run();
	void abort() { m_abort = true; }

	void emitNextFrame(int fps) { emit nextFrame(fps); }

signals:
	void nextFrame(int fps); // Must be connect with Qt::BlockingQueuedConnection connection type.
};

//-----------------------------------------------------------------------------

//Implements a flipbook slider with a progress bar in background.
class FlipSlider : public QAbstractSlider
{
	Q_OBJECT

	Q_PROPERTY(int PBHeight READ getPBHeight WRITE setPBHeight)

	Q_PROPERTY(QImage PBOverlay READ getPBOverlay WRITE setPBOverlay)
	Q_PROPERTY(QImage PBMarker READ getPBMarker WRITE setPBMarker)

	Q_PROPERTY(int PBColorMarginLeft READ getPBColorMarginLeft WRITE setPBColorMarginLeft)
	Q_PROPERTY(int PBColorMarginTop READ getPBColorMarginTop WRITE setPBColorMarginTop)
	Q_PROPERTY(int PBColorMarginRight READ getPBColorMarginRight WRITE setPBColorMarginRight)
	Q_PROPERTY(int PBColorMarginBottom READ getPBColorMarginBottom WRITE setPBColorMarginBottom)

	Q_PROPERTY(int PBMarkerMarginLeft READ getPBMarkerMarginLeft WRITE setPBMarkerMarginLeft)
	Q_PROPERTY(int PBMarkerMarginRight READ getPBMarkerMarginRight WRITE setPBMarkerMarginRight)

	Q_PROPERTY(QColor baseColor READ getBaseColor WRITE setBaseColor)
	Q_PROPERTY(QColor notStartedColor READ getNotStartedColor WRITE setNotStartedColor)
	Q_PROPERTY(QColor startedColor READ getStartedColor WRITE setStartedColor)
	Q_PROPERTY(QColor finishedColor READ getFinishedColor WRITE setFinishedColor)

	bool m_enabled;
	const std::vector<UCHAR> *m_progressBarStatus;

public:
	enum { PBFrameNotStarted,
		   PBFrameStarted,
		   PBFrameFinished };

	FlipSlider(QWidget *parent);
	~FlipSlider() {}

	void setProgressBarEnabled(bool enabled)
	{
		m_enabled = enabled;
	}

	void setProgressBarStatus(const std::vector<UCHAR> *pbStatus)
	{
		m_progressBarStatus = pbStatus;
	}

	const std::vector<UCHAR> *getProgressBarStatus() const
	{
		return m_progressBarStatus;
	}

public:
	//Properties setters-getters

	int getPBHeight() const;
	void setPBHeight(int height);

	QImage getPBOverlay() const;
	void setPBOverlay(const QImage &img);

	QImage getPBMarker() const;
	void setPBMarker(const QImage &img);

	int getPBColorMarginLeft() const;
	void setPBColorMarginLeft(int margin);

	int getPBColorMarginTop() const;
	void setPBColorMarginTop(int margin);

	int getPBColorMarginRight() const;
	void setPBColorMarginRight(int margin);

	int getPBColorMarginBottom() const;
	void setPBColorMarginBottom(int margin);

	int getPBMarkerMarginLeft() const;
	void setPBMarkerMarginLeft(int margin);

	int getPBMarkerMarginRight() const;
	void setPBMarkerMarginRight(int margin);

	QColor getBaseColor() const;
	void setBaseColor(const QColor &color);

	QColor getNotStartedColor() const;
	void setNotStartedColor(const QColor &color);

	QColor getStartedColor() const;
	void setStartedColor(const QColor &color);

	QColor getFinishedColor() const;
	void setFinishedColor(const QColor &color);

protected:
	void paintEvent(QPaintEvent *ev);

	void mousePressEvent(QMouseEvent *me);
	void mouseMoveEvent(QMouseEvent *me);
	void mouseReleaseEvent(QMouseEvent *me);

private:
	int sliderPositionFromValue(int min, int max, int pos, int span);
	int sliderValueFromPosition(int min, int max, int step, int pos, int span);
	int pageStepVal(int val);

signals:
	void flipSliderReleased();
	void flipSliderPressed();
};

//-----------------------------------------------------------------------------

class DVAPI FlipConsole : public QWidget
{
	Q_OBJECT

public:
	enum EGadget {
		eBegin = 0,
		ePlay = 0x1,
		eLoop = 0x2,
		ePause = 0x4,
		ePrev = 0x8,
		eNext = 0x10,
		eFirst = 0x20,
		eLast = 0x40,
		eRed = 0x80,
		eGreen = 0x100,
		eBlue = 0x200,
		eGRed = 0x400,
		eGGreen = 0x800,
		eGBlue = 0x1000,
		eMatte = 0x2000,
		eFrames = 0x4000,
		eRate = 0x8000,
		eSound = 0x10000,
		eHisto = 0x20000,
		eBlackBg = 0x40000,
		eWhiteBg = 0x80000,
		eCheckBg = 0x100000,
		eSaveImg = 0x200000,
		eCompare = 0x400000,
		eCustomize = 0x800000,
		eSave = 0x1000000,
		eDefineSubCamera = 0x2000000,
		eFilledRaster = 0x4000000, //Used only in LineTest
		eDefineLoadBox = 0x8000000,
		eUseLoadBox = 0x10000000,
		eEnd = 0x20000000
	};

	static const UINT cFullConsole = eEnd - 1;
	static const UINT cFilterRgb = eRed | eGreen | eBlue;
	static const UINT cFilterGRgb = eGRed | eGGreen | eGBlue;
	static const UINT eFilterRgbm = cFilterRgb | eMatte;

	static FlipConsole *m_currentConsole;
	static QList<FlipConsole *> m_visibleConsoles;
	static bool m_isLinkedPlaying;
	static bool m_areLinked;

	//blanksEnabled==true->at begin of each loop a number of blank frames are drawn (according to rpeferences settings)
	FlipConsole(QVBoxLayout *layout,
				UINT gadgetsMask,
				bool isLinkable,
				QWidget *customWidget,
				const QString &customizeId,
				FlipConsoleOwner *consoleOwner, //call consoleOwner->onDrawFrame() intead of emitting drawFrame signal
				bool enableBlanks = false);
	void enableBlanks(bool state);

	void setFrameRange(int from, int to, int step, int current = -1); //if current==-1, current position will be ==from
	void getFrameRange(int &from, int &to, int &step) const { from = m_from, to = m_to, step = m_step; }
	void setFrameRate(int rate);
	//if doShowHide==true, applies set visible, otherwise applies setEnabled
	void enableButton(UINT button, bool enable, bool doShowHide = true);
	void showCurrentFrame();
	int getCurrentFrame() const { return m_currentFrame; }
	void setChecked(UINT button, bool state);
	bool isChecked(UINT button) const;
	void setCurrentFrame(int frame, bool forceResetting = false);
	void setMarkers(int fromIndex, int toIndex)
	{
		m_markerFrom = fromIndex + 1;
		m_markerTo = toIndex + 1;
	}
	void pressButton(UINT button)
	{
		doButtonPressed(button);
		setChecked(button, !isChecked(button));
	}

	// the main (currently the only) use for current flipconsole and setActive is to
	// support shortcuts handling
	// setActive() should be called every time the visibility state of the console changes
	// a list of visible console is maintained. calling setActive(false) for the current
	// console makes automatically current the next one in the list
	static FlipConsole *getCurrent() { return m_currentConsole; };

	static void toggleLinked();

	void makeCurrent();
	void setActive(bool active);

	void pressButton(EGadget buttonId);

	void showHideAllParts(bool);

	void enableProgressBar(bool enable);
	void setProgressBarStatus(const std::vector<UCHAR> *status);
	const std::vector<UCHAR> *getProgressBarStatus() const;

	void setFrameHandle(TFrameHandle *frameHandle) { m_frameHandle = frameHandle; }

	bool isLinkable() const { return m_isLinkable; }
	void playNextFrame();
	void updateCurrentFPS(int val);

signals:

	void buttonPressed(FlipConsole::EGadget button);

	void playStateChanged(bool isPlaying);
	void sliderReleased();

private:
	UINT m_customizeMask;
	QString m_customizeId;
	QAction *m_customAction;
	PlaybackExecutor m_playbackExecutor;

	QAction
		*m_customSep,
		*m_rateSep, *m_histoSep, *m_bgSep, *m_vcrSep, *m_compareSep, *m_saveSep,
		*m_colorFilterSep, *m_soundSep, *m_subcamSep, *m_filledRasterSep;

	QToolBar *m_playToolBar;
	QActionGroup *m_colorFilterGroup;
	ToolBarContainer *m_playToolBarContainer;
	QFrame *m_frameSliderFrame;

	QLabel *m_fpsLabel;
	QScrollBar *m_fpsSlider;
	DVGui::IntLineEdit *m_fpsField;
	QAction *m_fpsFieldAction;
	QAction *m_fpsLabelAction;
	QAction *m_fpsSliderAction;
	QFrame *createFpsSlider();
	QAction *m_doubleRedAction, *m_doubleGreenAction, *m_doubleBlueAction;
	DoubleButton *m_doubleRed, *m_doubleGreen, *m_doubleBlue;
	UINT m_gadgetsMask;
	int m_from, m_to, m_step;
	int m_currentFrame, m_framesCount;
	ImagePainter::VisualSettings m_settings;

	bool m_isPlay;
	int m_fps;
	bool m_reverse;
	int m_markerFrom, m_markerTo;
	bool m_drawBlanksEnabled;
	int m_blanksCount;
	TPixel m_blankColor;
	int m_blanksToDraw;
	bool m_isLinkable;

	QMap<EGadget, QAbstractButton *> m_buttons;
	QMap<EGadget, QAction *> m_actions;

	void createCustomizeMenu(bool withCustomWidget);
	void addMenuItem(UINT id, const QString &text, QMenu *menu);
	void createButton(UINT buttonMask, const char *iconStr, const QString &tip, bool checkable, QActionGroup *groupIt = 0);
	QAction *createCheckedButtonWithBorderImage(UINT buttonMask, const char *iconStr, const QString &tip, bool checkable, QActionGroup *groupIt = 0, const char *cmdId = 0);
	void createOnOffButton(UINT buttonMask, const char *iconStr, const QString &tip, QActionGroup *group);
	QAction *createDoubleButton(UINT buttonMask1, UINT buttonMask2, const char *iconStr1, const char *iconStr2,
								const QString &tip1, const QString &tip2, QActionGroup *group, DoubleButton *&w);

	QFrame *createFrameSlider();
	void createPlayToolBar(bool withCustomWidget);
	DVGui::IntLineEdit *m_editCurrFrame;
	FlipSlider *m_currFrameSlider;

	void doButtonPressed(UINT button);
	static void pressLinkedConsoleButton(UINT button, FlipConsole *skipIt);
	void applyCustomizeMask();
	void onLoadBox(bool isDefine);

	QPushButton *m_enableBlankFrameButton;

	FlipConsoleOwner *m_consoleOwner;
	TFrameHandle *m_frameHandle;

protected slots:

	void OnSetCurrentFrame();
	void OnFrameSliderRelease();
	void OnFrameSliderPress();
	void OnSetCurrentFrame(int);
	void setCurrentFPS(int);
	void setCurrentFPS(bool dragging);
	inline void onButtonPressed(QAction *action) { onButtonPressed(action->data().toUInt()); }
	void onButtonPressed(int button);
	void incrementCurrentFrame(int delta);
	void onNextFrame(int fps);
	void onCustomizeButtonPressed(QAction *);
	bool drawBlanks(int from, int to);
	void onSliderRelease();

	void onFPSEdited();

public slots:
	void onPreferenceChanged();

private:
	friend class PlaybackExecutor;
	PlaybackExecutor &playbackExecutor() { return m_playbackExecutor; }
};

#endif