// Tnz6 includes
#include "mainwindow.h"
#include "flipbook.h"
#include "tapp.h"
#include "iocommand.h"
#include "previewfxmanager.h"
#include "cleanupsettingspopup.h"
#include "filebrowsermodel.h"
#ifdef LINETEST
#include "licensegui.h"
#include "licensecontroller.h"
#endif
// TnzTools includes
#include "tools/tool.h"
#include "tools/toolcommandids.h"
// TnzQt includes
#include "toonzqt/dvdialog.h"
#include "toonzqt/menubarcommand.h"
#include "toonzqt/tmessageviewer.h"
#include "toonzqt/icongenerator.h"
#include "toonzqt/gutil.h"
#include "toonzqt/pluginloader.h"
//iwsw commented out temporarily
//#include "toonzqt/ghibli_3dlut_util.h"
// TnzStdfx includes
#include "stdfx/shaderfx.h"
// TnzLib includes
#include "toonz/preferences.h"
#include "toonz/toonzfolders.h"
#include "toonz/tproject.h"
#include "toonz/studiopalette.h"
#include "toonz/stylemanager.h"
#include "toonz/tscenehandle.h"
#include "toonz/txshsimplelevel.h"
// TnzSound includes
#include "tnzsound.h"
// TnzImage includes
#include "tnzimage.h"
// TnzBase includes
#include "permissionsmanager.h"
#include "tenv.h"
#include "tcli.h"
// TnzCore includes
#include "tsystem.h"
#include "tthread.h"
#include "tthreadmessage.h"
#include "tundo.h"
#include "tconvert.h"
#include "tiio_std.h"
#include "timagecache.h"
#include "tofflinegl.h"
#include "tpluginmanager.h"
#include "tsimplecolorstyles.h"
#include "toonz/imagestyles.h"
#include "tvectorbrushstyle.h"
#ifdef MACOSX
#include "tipc.h"
#endif
// Qt includes
#include <QApplication>
#include <QSplashScreen>
#include <QGLPixelBuffer>
#include <QTranslator>
#include <QFileInfo>
#include <QSettings>
using namespace DVGui;
#if defined LINETEST
const char *applicationName = "Toonz LineTest";
const char *applicationVersion = "6.4";
const char *dllRelativePath = "./linetest.app/Contents/Frameworks";
TEnv::StringVar EnvSoftwareCurrentFont("SoftwareCurrentFont", "MS Sans Serif");
TEnv::IntVar EnvSoftwareCurrentFontSize("SoftwareCurrentFontSize", 12);
const char *applicationFullName = "LineTest 6.4 Beta";
const char *rootVarName = "LINETESTROOT";
const char *systemVarPrefix = "LINETEST";
#elif defined BRAVODEMO
const char *applicationName = "Toonz Bravo";
const char *applicationVersion = "6.5";
const char *dllRelativePath = "./bravo6.app/Contents/Frameworks";
TEnv::StringVar EnvSoftwareCurrentFont("SoftwareCurrentFont", "MS Sans Serif");
TEnv::IntVar EnvSoftwareCurrentFontSize("SoftwareCurrentFontSize", 12);
const char *applicationFullName = "Bravo 6.5 (Demo) Aperta";
const char *rootVarName = "BRAVOROOT";
const char *systemVarPrefix = "BRAVO";
#elif defined BRAVO
#ifdef BRAVOEXPRESS
const char *applicationName = "Toonz Bravo Express";
const char *applicationVersion = "7.1";
const char *dllRelativePath = "./bravo6.app/Contents/Frameworks";
TEnv::StringVar EnvSoftwareCurrentFont("SoftwareCurrentFont", "MS Sans Serif");
TEnv::IntVar EnvSoftwareCurrentFontSize("SoftwareCurrentFontSize", 12);
const char *applicationFullName = "Bravo Express 7.1";
const char *rootVarName = "BRAVOEXPRESSROOT";
const char *systemVarPrefix = "BRAVOEXPRESS";
#else
const char *applicationName = "Toonz Bravo";
const char *applicationVersion = "7.1";
const char *dllRelativePath = "./bravo6.app/Contents/Frameworks";
TEnv::StringVar EnvSoftwareCurrentFont("SoftwareCurrentFont", "MS Sans Serif");
TEnv::IntVar EnvSoftwareCurrentFontSize("SoftwareCurrentFontSize", 12);
const char *applicationFullName = "Bravo 7.1";
const char *rootVarName = "BRAVOROOT";
const char *systemVarPrefix = "BRAVO";
#endif
#elif defined XPRESS
const char *applicationName = "Toonz Xpress";
const char *applicationVersion = "6.5";
const char *dllRelativePath = "./xpress.app/Contents/Frameworks";
TEnv::StringVar EnvSoftwareCurrentFont("SoftwareCurrentFont", "MS Sans Serif");
TEnv::IntVar EnvSoftwareCurrentFontSize("SoftwareCurrentFontSize", 12);
const char *applicationFullName = "Express 6.5 Aperta";
const char *rootVarName = "XPRESSROOT";
const char *systemVarPrefix = "XPRESS";
#else
const char *applicationName = "OpenToonz";
const char *applicationVersion = "1.0";
const char *dllRelativePath = "./toonz6.app/Contents/Frameworks";
#ifdef _WIN32
TEnv::StringVar EnvSoftwareCurrentFont("SoftwareCurrentFont", "Arial");
#else
TEnv::StringVar EnvSoftwareCurrentFont("SoftwareCurrentFont", "Hervetica");
#endif
TEnv::IntVar EnvSoftwareCurrentFontSize("SoftwareCurrentFontSize", 12);
TEnv::StringVar EnvSoftwareCurrentFontWeight("SoftwareCurrentFontWeightIsBold", "Yes");
const char *applicationFullName = "OpenToonz 1.0";
const char *rootVarName = "TOONZROOT";
const char *systemVarPrefix = "TOONZ";
#endif
TCli::StringQualifier selectedFeature("-license", "");
#ifdef MACOSX
#include "tthread.h"
void postThreadMsg(TThread::Message *)
{
}
void qt_mac_set_menubar_merge(bool enable);
#endif
//Modifica per toonz (non servono questo tipo di licenze)
#define NO_LICENSE
//-----------------------------------------------------------------------------
void fatalError(QString msg)
{
DVGui::MsgBoxInPopup(CRITICAL, msg + "\n" + QObject::tr("Installing %1 again could fix the problem.").arg(applicationFullName));
exit(0);
}
//-----------------------------------------------------------------------------
void lastWarningError(QString msg)
{
DVGui::error(msg);
//exit(0);
}
//-----------------------------------------------------------------------------
class LicenseMsg : public TThread::Message
{
QString m_msg;
public:
LicenseMsg(char *msg) : m_msg(msg) {}
void onDeliver()
{
lastWarningError(m_msg);
}
TThread::Message *clone() const
{
return new LicenseMsg(*this);
}
};
extern "C" void licenseObserverCB(char *msg)
{
std::cout << __FUNCTION__ << " Begin message>" << std::endl;
std::cout << msg << std::endl
<< "<End Message" << std::endl;
LicenseMsg(msg).send();
}
//-----------------------------------------------------------------------------
void toonzRunOutOfContMemHandler(unsigned long size)
{
#ifdef _WIN32
static bool firstTime = true;
if (firstTime) {
MessageBox(NULL, (LPCWSTR)L"Run out of contiguous physical memory: please save all and restart Toonz!",
(LPCWSTR)L"Warning", MB_OK | MB_SYSTEMMODAL);
firstTime = false;
}
#endif
}
//-----------------------------------------------------------------------------
// todo.. da mettere in qualche .h
#ifndef LINETEST
DV_IMPORT_API void initStdFx();
#endif
DV_IMPORT_API void initColorFx();
//-----------------------------------------------------------------------------
//! Inizializzaza l'Environment di Toonz
/*! In particolare imposta la projectRoot e
la stuffDir, controlla se la directory di outputs esiste (e provvede a
crearla in caso contrario) verifica inoltre che stuffDir esista.
*/
void initToonzEnv()
{
StudioPalette::enable(true);
#ifdef MACOSX
// Stuff dir deve essere assoluta (la rendo tale)
#if defined BRAVODEMO
QFileInfo infoStuff(QString("Toonz 7.1 Bravo stuff"));
#elif defined BRAVO
#ifdef BRAVOEXPRESS
QFileInfo infoStuff(QString("Toonz 7.1 Bravo Express stuff"));
#else
QFileInfo infoStuff(QString("Toonz 7.1 Bravo stuff"));
#endif
#elif defined XPRESS
QFileInfo infoStuff(QString("Toonz 7.1 Xpress stuff"));
#elif defined LINETEST
QFileInfo infoStuff(QString("Toonz 6.4 LineTest stuff"));
#else
QFileInfo infoStuff(QString("Toonz 7.1 stuff"));
#endif
#endif
TEnv::setApplication(applicationName, applicationVersion);
TEnv::setRootVarName(rootVarName);
TEnv::setSystemVarPrefix(systemVarPrefix);
TEnv::setDllRelativeDir(TFilePath(dllRelativePath));
QCoreApplication::setOrganizationName("OpenToonz");
QCoreApplication::setOrganizationDomain("");
QString fullApplicationNameQStr = QString(applicationName) + " " + applicationVersion;
QCoreApplication::setApplicationName(fullApplicationNameQStr);
/*-- TOONZROOTのPathの確認 --*/
// controllo se la xxxroot e' definita e corrisponde ad un folder esistente
TFilePath stuffDir = TEnv::getStuffDir();
if (stuffDir == TFilePath() || !TFileStatus(stuffDir).isDirectory()) {
if (stuffDir == TFilePath())
fatalError("Undefined or empty: \"" + toQString(TEnv::getRootVarPath()) + "\"");
else
fatalError("Folder \"" + toQString(stuffDir) + "\" not found or not readable");
}
// TProjectManager::instance()->enableSimpleProject(true);
//! Inizializzazione Librerie di Toonz.
/*! Inizializza le plugins di toonz, imposta la rootDir per
ImagePatternStrokeStyle e per ImageCache, setta i folder del progetto,
imposta lo Stencil Buffer Context (QT), e l'offlineGL da utilizzare
*/
Tiio::defineStd();
initImageIo();
initSoundIo();
#ifndef LINETEST
initStdFx();
#endif
initColorFx();
// TPluginManager::instance()->loadStandardPlugins();
TFilePath library = ToonzFolder::getLibraryFolder();
TRasterImagePatternStrokeStyle::setRootDir(library);
TVectorImagePatternStrokeStyle::setRootDir(library);
TVectorBrushStyle::setRootDir(library);
CustomStyleManager::setRootPath(library);
// sembra indispensabile nella lettura dei .tab 2.2:
TPalette::setRootDir(library);
TImageStyle::setLibraryDir(library);
//TProjectManager::instance()->enableTabMode(true);
TProjectManager *projectManager = TProjectManager::instance();
/*-- TOONZPROJECTSのパスセットを取得する。(TOONZPROJECTSはセミコロンで区切って複数設定可能) --*/
TFilePathSet projectsRoots = ToonzFolder::getProjectsFolders();
TFilePathSet::iterator it;
for (it = projectsRoots.begin(); it != projectsRoots.end(); ++it)
projectManager->addProjectsRoot(*it);
/*-- もしまだ無ければ、TOONZROOT/sandboxにsandboxプロジェクトを作る --*/
projectManager->createSandboxIfNeeded();
/*
TProjectP project = projectManager->getCurrentProject();
Non dovrebbe servire per Tab:
project->setFolder(TProject::Drawings, TFilePath("$scenepath"));
project->setFolder(TProject::Extras, TFilePath("$scenepath"));
project->setUseScenePath(TProject::Drawings, false);
project->setUseScenePath(TProject::Extras, false);
*/
// Imposto la rootDir per ImageCache
/*-- TOONZCACHEROOTの設定 --*/
TFilePath cacheDir = ToonzFolder::getCacheRootFolder();
if (cacheDir.isEmpty())
cacheDir = TEnv::getStuffDir() + "cache";
TImageCache::instance()->setRootDir(cacheDir);
DV_IMPORT_API void initializeImageRasterizer();
initializeImageRasterizer();
}
//-----------------------------------------------------------------------------
int main(int argc, char *argv[])
{
#ifdef Q_OS_WIN
// Enable standard input/output on Windows Platform for debug
BOOL consoleAttached = ::AttachConsole(ATTACH_PARENT_PROCESS);
if (consoleAttached) {
freopen("CON", "r", stdin);
freopen("CON", "w", stdout);
freopen("CON", "w", stderr);
}
#endif
/*-- "-layout [レイアウト設定ファイル名]" で、必要なモジュールのPageだけのレイアウトで起動することを可能にする --*/
QString argumentLayoutFileName = "";
TFilePath loadScenePath;
if (argc > 1) {
for (int a = 1; a < argc; a++) {
if (QString(argv[a]) == "-layout") {
argumentLayoutFileName = QString(argv[a + 1]);
a++;
} else
loadScenePath = TFilePath(argv[a]);
}
}
QApplication a(argc, argv);
#ifdef Q_OS_WIN
// Since currently OpenToonz does not work with OpenGL of software or angle,
// force Qt to use desktop OpenGL
a.setAttribute(Qt::AA_UseDesktopOpenGL, true);
#endif
// Some Qt objects are destroyed badly withouth a living qApp. So, we must enforce a way to either
// postpone the application destruction until the very end, OR ensure that sensible objects are
// destroyed before.
// Using a static QApplication only worked on Windows, and in any case C++ respects the statics destruction
// order ONLY within the same library. On MAC, it made the app crash on exit o_o. So, nope.
std::auto_ptr<QObject> mainScope(new QObject(&a)); // A QObject destroyed before the qApp is therefore explicitly
mainScope->setObjectName("mainScope"); // provided. It can be accessed by looking in the qApp's children.
#ifdef _WIN32
#ifndef x64
//Store the floating point control word. It will be re-set before Toonz initialization
//has ended.
unsigned int fpWord = 0;
_controlfp_s(&fpWord, 0, 0);
#endif
#endif
#ifdef _WIN32
//At least on windows, Qt's 4.5.2 native windows feature tend to create
//weird flickering effects when dragging panel separators.
a.setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
#endif
//Set the app's locale for numeric stuff to standard C. This is important for atof() and similar
//calls that are locale-dependant.
setlocale(LC_NUMERIC, "C");
// Set current directory to the bundle/application path - this is needed to have correct relative paths
#ifdef MACOSX
{
QDir appDir(QApplication::applicationDirPath());
appDir.cdUp(), appDir.cdUp(), appDir.cdUp();
bool ret = QDir::setCurrent(appDir.absolutePath());
assert(ret);
}
#endif
// splash screen
QPixmap splashPixmap(":Resources/splash.png");
#ifdef _WIN32
a.setFont(QFont("Arial", 10));
#else
a.setFont(QFont("Helvetica", 10));
#endif
QString offsetStr("\n\n\n\n\n\n\n\n");
TSystem::hasMainLoop(true);
TMessageRepository::instance();
QSplashScreen splash(splashPixmap);
splash.show();
a.processEvents();
splash.showMessage(offsetStr + "Initializing QGLFormat...", Qt::AlignCenter, Qt::white);
a.processEvents();
// OpenGL
QGLFormat fmt;
fmt.setAlpha(true);
fmt.setStencil(true);
QGLFormat::setDefaultFormat(fmt);
splash.showMessage(offsetStr + "Initializing Toonz environment ...", Qt::AlignCenter, Qt::white);
a.processEvents();
//Install run out of contiguous memory callback
TBigMemoryManager::instance()->setRunOutOfContiguousMemoryHandler(&toonzRunOutOfContMemHandler);
// Toonz environment
initToonzEnv();
// Initialize thread components
TThread::init();
std::string feature = selectedFeature.getValue();
TProjectManager *projectManager = TProjectManager::instance();
if (Preferences::instance()->isSVNEnabled()) {
// Read Version Control repositories and add it to project manager as "special" svn project root
VersionControl::instance()->init();
QList<SVNRepository> repositories = VersionControl::instance()->getRepositories();
int count = repositories.size();
for (int i = 0; i < count; i++) {
SVNRepository r = repositories.at(i);
TFilePath localPath(r.m_localPath.toStdWString());
if (!TFileStatus(localPath).doesExist()) {
try {
TSystem::mkDir(localPath);
} catch (TException &e) {
fatalError(QString::fromStdWString(e.getMessage()));
}
}
projectManager->addSVNProjectsRoot(localPath);
}
}
#if defined(MACOSX) && defined(__LP64__)
//Load the shared memory settings
int shmmax = Preferences::instance()->getShmMax();
int shmseg = Preferences::instance()->getShmSeg();
int shmall = Preferences::instance()->getShmAll();
int shmmni = Preferences::instance()->getShmMni();
if (shmall < 0) //Make sure that at least 100 MB of shared memory are available
shmall = (tipc::shm_maxSharedPages() < (100 << 8)) ? (100 << 8) : -1;
tipc::shm_set(shmmax, shmseg, shmall, shmmni);
#endif
// DVDirModel must be instantiated after Version Control initialization...
FolderListenerManager::instance()->addListener(DvDirModel::instance());
splash.showMessage(offsetStr + "Loading Translator ...", Qt::AlignCenter, Qt::white);
a.processEvents();
// Carico la traduzione contenuta in toonz.qm (se � presente)
QString languagePathString = QString::fromStdString(toString(TEnv::getConfigDir() + "loc"));
#ifdef MACOSX
//the merge of menu on osx can cause problems with different languages with the Preferences menu
//qt_mac_set_menubar_merge(false);
languagePathString += "/" + Preferences::instance()->getCurrentLanguage();
#else
languagePathString += "\\" + Preferences::instance()->getCurrentLanguage();
#endif
QTranslator translator;
#ifdef LINETEST
translator.load("linetest", languagePathString);
#else
translator.load("toonz", languagePathString);
#endif
// La installo
a.installTranslator(&translator);
// Carico la traduzione contenuta in toonzqt.qm (se e' presente)
QTranslator translator2;
translator2.load("toonzqt", languagePathString);
a.installTranslator(&translator2);
// Carico la traduzione contenuta in tnzcore.qm (se e' presente)
QTranslator tnzcoreTranslator;
tnzcoreTranslator.load("tnzcore", languagePathString);
qApp->installTranslator(&tnzcoreTranslator);
// Carico la traduzione contenuta in toonzlib.qm (se e' presente)
QTranslator toonzlibTranslator;
toonzlibTranslator.load("toonzlib", languagePathString);
qApp->installTranslator(&toonzlibTranslator);
// Carico la traduzione contenuta in colorfx.qm (se e' presente)
QTranslator colorfxTranslator;
colorfxTranslator.load("colorfx", languagePathString);
qApp->installTranslator(&colorfxTranslator);
// Carico la traduzione contenuta in tools.qm
QTranslator toolTranslator;
toolTranslator.load("tnztools", languagePathString);
qApp->installTranslator(&toolTranslator);
// Aggiorno la traduzione delle properties di tutti i tools
TTool::updateToolsPropertiesTranslation();
splash.showMessage(offsetStr + "Loading styles ...", Qt::AlignCenter, Qt::white);
a.processEvents();
// stile
QApplication::setStyle("windows");
IconGenerator::setFilmstripIconSize(Preferences::instance()->getIconSize());
splash.showMessage(offsetStr + "Loading shaders ...", Qt::AlignCenter, Qt::white);
a.processEvents();
loadShaderInterfaces(ToonzFolder::getLibraryFolder() + TFilePath("shaders"));
splash.showMessage(offsetStr + "Initializing Toonz application ...", Qt::AlignCenter, Qt::white);
a.processEvents();
TTool::setApplication(TApp::instance());
TApp::instance()->init();
//iwsw commented out temporarily
#if 0
QStringList monitorNames;
/*-- 接続モニタがPVM-2541の場合のみLUTを読み込む --*/
if (Preferences::instance()->isDoColorCorrectionByUsing3DLutEnabled())
{
/*-- 接続モニタがPVM-2541の場合のみLUTを読み込む --*/
monitorNames = Ghibli3DLutUtil::getMonitorName();
if (monitorNames.contains(QString::fromStdWString(L"PVM-2541")))
/*-- 3DLUTファイルを読み込む --*/
Ghibli3DLutUtil::loadLutFile(Preferences::instance()->get3DLutPath());
}
/*-- 接続モニタをスプラッシュ画面にも表示 --*/
if (!monitorNames.isEmpty())
{
lastUpdateStr += QString("Monitor Name : ");
for (int mn = 0; mn < monitorNames.size(); mn++)
{
if (mn != 0)
lastUpdateStr += QString(", ");
lastUpdateStr += monitorNames.at(mn);
}
lastUpdateStr += QString("\n");
}
#endif
splash.showMessage(offsetStr + "Loading Plugins...", Qt::AlignCenter, Qt::white);
a.processEvents();
/* poll the thread ends:
絶対に必要なわけではないが PluginLoader は中で setup ハンドラが常に固有のスレッドで呼ばれるよう main thread queue の blocking をしているので
processEvents を行う必要がある
*/
while (!PluginLoader::load_entries("")) {
a.processEvents();
}
splash.showMessage(offsetStr + "Creating main window ...", Qt::AlignCenter, Qt::white);
a.processEvents();
/*-- Layoutファイル名をMainWindowのctorに渡す --*/
MainWindow w(argumentLayoutFileName);
splash.showMessage(offsetStr + "Loading style sheet ...", Qt::AlignCenter, Qt::white);
a.processEvents();
// Carico lo styleSheet
QString currentStyle = Preferences::instance()->getCurrentStyleSheet();
a.setStyleSheet(currentStyle);
TApp::instance()->setMainWindow(&w);
w.setWindowTitle(applicationFullName);
splash.showMessage(offsetStr + "Starting main window ...", Qt::AlignCenter, Qt::white);
a.processEvents();
TFilePath fp = ToonzFolder::getModuleFile("mainwindow.ini");
QSettings settings(toQString(fp), QSettings::IniFormat);
w.restoreGeometry(settings.value("MainWindowGeometry").toByteArray());
#ifndef MACOSX
//Workaround for the maximized window case: Qt delivers two resize events, one in the normal geometry, before
//maximizing (why!?), the second afterwards - all inside the following show() call. This makes troublesome for
//the docking system to correctly restore the saved geometry. Fortunately, MainWindow::showEvent(..) gets called
//just between the two, so we can disable the currentRoom layout right before showing and re-enable it after
//the normal resize has happened.
if (w.isMaximized())
w.getCurrentRoom()->layout()->setEnabled(false);
#endif
QRect splashGeometry = splash.geometry();
splash.finish(&w);
a.setQuitOnLastWindowClosed(false);
// a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()));
/*
int *check;
check = License::checkLicense();
*check = 3;*/
#ifdef LINETEST
std::string license = License::getInstalledLicense();
License::writeMacAddress();
//Controllo che la data della prima installazione contenuta nella sentinella sia minore della data corrente.
if (License::isTemporaryLicense(license) && !License::isValidSentinel(license)) {
DVGui::error(QObject::tr("System date tampered."));
return -1;
}
if (License::checkLicense(license) == License::INVALID_LICENSE ||
(License::isTemporaryLicense(license) && License::getDaysLeft(license) < 31)) {
LicenseWizard licenseWizard(0);
licenseWizard.setGeometry(splashGeometry);
//UpgradeLicense upgradeLicense(&w);
//int upgraded = upgradeLicense.exec();
int ret = licenseWizard.exec();
if (ret == QDialog::Rejected)
return -1;
}
w.checkForLicense();
#endif
w.checkForUpdates();
w.show();
//Show floating panels only after the main window has been shown
w.startupFloatingPanels();
CommandManager::instance()->execute(T_Hand);
if (!loadScenePath.isEmpty()) {
splash.showMessage(QString("Loading file '") + loadScenePath.getQString() + "'...", Qt::AlignCenter, Qt::white);
loadScenePath = loadScenePath.withType("tnz");
if (TFileStatus(loadScenePath).doesExist())
IoCmd::loadScene(loadScenePath);
}
QFont *myFont;
std::string family = EnvSoftwareCurrentFont;
myFont = new QFont(QString(family.c_str()));
myFont->setPixelSize(EnvSoftwareCurrentFontSize);
/*-- フォントのBoldの指定 --*/
std::string weight = EnvSoftwareCurrentFontWeight;
if (strcmp(weight.c_str(), "Yes") == 0)
myFont->setBold(true);
else
myFont->setBold(false);
a.setFont(*myFont);
QAction *action = CommandManager::instance()->getAction("MI_OpenTMessage");
if (action)
QObject::connect(TMessageRepository::instance(), SIGNAL(openMessageCenter()), action, SLOT(trigger()));
QObject::connect(
TUndoManager::manager(), SIGNAL(somethingChanged()),
TApp::instance()->getCurrentScene(), SLOT(setDirtyFlag()));
#ifdef _WIN32
#ifndef x64
//On 32-bit architecture, there could be cases in which initialization could alter the
//FPU floating point control word. I've seen this happen when loading some AVI coded (VFAPI),
//where 80-bit internal precision was used instead of the standard 64-bit (much faster and
//sufficient - especially considering that x86 truncates to 64-bit representation anyway).
//IN ANY CASE, revert to the original control word.
//In the x64 case these precision changes simply should not take place up to _controlfp_s
//documentation.
_controlfp_s(0, fpWord, -1);
#endif
#endif
a.installEventFilter(TApp::instance());
int ret = a.exec();
TUndoManager::manager()->reset();
PreviewFxManager::instance()->reset();
#ifdef _WIN32
if (consoleAttached) {
::FreeConsole();
}
#endif
return ret;
}