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#include "stdfx.h"
#include "tfxparam.h"
#include "ttzpimagefx.h"
#include "trop.h"
#include "texturefxP.h"

//===================================================================

class TextureFx : public TStandardRasterFx
{
	FX_PLUGIN_DECLARATION(TextureFx)

	TRasterFxPort m_input;
	TRasterFxPort m_texture;
	TStringParamP m_string;
	TIntEnumParamP m_keep;
	//TIntEnumParamP m_type;
	TIntEnumParamP m_mode;
	TDoubleParamP m_value;

public:
	TextureFx()
		: m_string(L"1,2,3"), m_keep(new TIntEnumParam(0, "Delete"))
		  //, m_type(new TIntEnumParam(0, "Lines & Areas"))
		  ,
		  m_mode(new TIntEnumParam(SUBSTITUTE, "Texture")), m_value(100)
	{
		addInputPort("Source", m_input);
		addInputPort("Texture", m_texture);
		bindParam(this, "indexes", m_string);
		bindParam(this, "keep", m_keep);
		bindParam(this, "mode", m_mode);
		//bindParam(this,"type",  m_type);
		bindParam(this, "value", m_value);
		m_value->setValueRange(0, 100);
		m_keep->addItem(1, "Keep");
		//m_type->addItem(1, "Lines");
		//m_type->addItem(2, "Areas");
		m_mode->addItem(PATTERNTYPE, "Pattern");
		m_mode->addItem(ADD, "Add");
		m_mode->addItem(SUBTRACT, "Subtract");
		m_mode->addItem(MULTIPLY, "Multiply");
		m_mode->addItem(LIGHTEN, "Lighten");
		m_mode->addItem(DARKEN, "Darken");
	}

	~TextureFx(){};

	bool doGetBBox(double frame, TRectD &bBox, const TRenderSettings &info)
	{
		if (m_input.isConnected()) {
			bool ret = m_input->doGetBBox(frame, bBox, info);
			return ret;
		} else {
			bBox = TRectD();
			return false;
		}
	}

	void doCompute(TTile &tile, double frame, const TRenderSettings &ri);
	void doDryCompute(TRectD &rect, double frame, const TRenderSettings &info);

	bool allowUserCacheOnPort(int port) { return port != 0; }

	int getMemoryRequirement(const TRectD &rect, double frame, const TRenderSettings &info);
	bool canHandle(const TRenderSettings &info, double frame) { return true; }
};

//-------------------------------------------------------------------

void TextureFx::doDryCompute(TRectD &rect, double frame, const TRenderSettings &info)
{
	if (!m_input.isConnected())
		return;

	vector<string> items;
	string indexes = toString(m_string->getValue());
	parseIndexes(indexes, items);
	TRenderSettings ri2(info);
	PaletteFilterFxRenderData *PaletteFilterData = new PaletteFilterFxRenderData;
	insertIndexes(items, PaletteFilterData);
	PaletteFilterData->m_keep = (bool)(m_keep->getValue() == 1);
	/*switch (m_type->getValue())
  {
    case 0:
      PaletteFilterData.m_type = PaletteFilterFxRenderData::eApplyToAll;
    CASE 1:
      PaletteFilterData.m_type = PaletteFilterFxRenderData::eApplyToInks;
    CASE 2:
      PaletteFilterData.m_type = PaletteFilterFxRenderData::eApplyToPaints;
    DEFAULT : assert(false);
  }*/

	ri2.m_data.push_back(PaletteFilterData);
	ri2.m_userCachable = false;

	//First child compute: part of output that IS NOT texturized
	m_input->dryCompute(rect, frame, ri2);

	if (!m_texture.isConnected())
		return;

	bool isSwatch = ri2.m_isSwatch;
	if (isSwatch)
		ri2.m_isSwatch = false;
	PaletteFilterData->m_keep = !(m_keep->getValue());

	//Second child compute: part of output that IS to be texturized
	m_input->dryCompute(rect, frame, ri2);

	//Third child compute: texture
	m_texture->dryCompute(rect, frame, info);
}

//-------------------------------------------------------------------

void TextureFx::doCompute(TTile &tile, double frame, const TRenderSettings &ri)
{
	if (!m_input.isConnected())
		return;

	TTile invertMaskTile;

	//carico il vettore items con gli indici dei colori
	vector<string> items;
	string indexes = toString(m_string->getValue());
	parseIndexes(indexes, items);

	//genero il tile il cui raster contiene l'immagine in input a cui sono stati tolti i pixel
	//colorati con gli indici contenuti nel vettore items
	TRenderSettings ri2(ri);
	PaletteFilterFxRenderData *PaletteFilterData = new PaletteFilterFxRenderData;
	PaletteFilterData->m_keep = !!(m_keep->getValue());
	insertIndexes(items, PaletteFilterData);
	/*switch (m_type->getValue())
  {
    case 0:
      PaletteFilterData.m_type = PaletteFilterFxRenderData::eApplyToAll;
    CASE 1:
      PaletteFilterData.m_type = PaletteFilterFxRenderData::eApplyToInks;
    CASE 2:
      PaletteFilterData.m_type = PaletteFilterFxRenderData::eApplyToPaints;
    DEFAULT : assert(false);
  }*/

	ri2.m_data.push_back(PaletteFilterData);
	ri2.m_userCachable = false;

	m_input->allocateAndCompute(invertMaskTile, tile.m_pos, tile.getRaster()->getSize(),
								tile.getRaster(), frame, ri2);

	if (!m_texture.isConnected()) {
		tile.getRaster()->copy(invertMaskTile.getRaster());
		return;
	}

	//genero il tile il cui raster contiene l'immagine in input a cui sono stati tolti i pixel
	//colorati con indici diversi da quelli contenuti nel vettore items
	bool isSwatch = ri2.m_isSwatch;
	if (isSwatch)
		ri2.m_isSwatch = false;
	PaletteFilterData->m_keep = !(m_keep->getValue());
	m_input->compute(tile, frame, ri2);
	if (isSwatch)
		ri2.m_isSwatch = true;

	//controllo se ho ottenuto quaclosa su cui si possa lavorare.
	TRect box;
	TRop::computeBBox(tile.getRaster(), box);
	if (box.isEmpty()) {
		m_input->compute(tile, frame, ri); //Could the invertMask be copied??
		return;
	}

	//Then, generate the texture tile
	TTile textureTile;
	TDimension size = tile.getRaster()->getSize();
	TPointD pos = tile.m_pos;
	m_texture->allocateAndCompute(textureTile, pos, size, tile.getRaster(), frame, ri);

	//And copy the part corresponding to mask tile
	/*TDimension dim = tile.getRaster()->getSize();
  TRasterP appRas = tile.getRaster()->create(dim.lx,dim.ly);
	appRas->clear();
	appRas->copy(textureTile.getRaster(),convert(textureTile.m_pos-tile.m_pos));
	textureTile.setRaster(appRas);*/

	double v = m_value->getValue(frame);
	if (ri.m_bpp == 32) {
		TRaster32P witheCard;

		myOver32(tile.getRaster(), invertMaskTile.getRaster(), &makeOpaque<TPixel32>, v);

		switch (m_mode->getValue()) {
		case SUBSTITUTE:
			myOver32(tile.getRaster(), textureTile.getRaster(), &substitute<TPixel32>, v);

			CASE PATTERNTYPE : witheCard = TRaster32P(textureTile.getRaster()->getSize());
			witheCard->fill(TPixel32::White);
			TRop::over(textureTile.getRaster(), witheCard, textureTile.getRaster());
			myOver32(tile.getRaster(), textureTile.getRaster(), &pattern32, v);

			CASE ADD : myOver32(tile.getRaster(), textureTile.getRaster(), &textureAdd<TPixel32>, v / 100.0);

			CASE SUBTRACT : myOver32(tile.getRaster(), textureTile.getRaster(), &textureSub<TPixel32>, v / 100.0);

			CASE MULTIPLY : myOver32(tile.getRaster(), textureTile.getRaster(), &textureMult<TPixel32>, v);

			CASE DARKEN : myOver32(tile.getRaster(), textureTile.getRaster(), &textureDarken<TPixel32>, v);

			CASE LIGHTEN : myOver32(tile.getRaster(), textureTile.getRaster(), &textureLighten<TPixel32>, v);

		DEFAULT:
			assert(0);
		}
	} else {
		TRaster64P witheCard;

		myOver64(tile.getRaster(), invertMaskTile.getRaster(), &makeOpaque<TPixel64>, v);

		switch (m_mode->getValue()) {
		case SUBSTITUTE:
			myOver64(tile.getRaster(), textureTile.getRaster(), &substitute<TPixel64>, v);

			CASE PATTERNTYPE : witheCard = TRaster64P(textureTile.getRaster()->getSize());
			witheCard->fill(TPixel64::White);
			TRop::over(textureTile.getRaster(), witheCard, textureTile.getRaster());
			myOver64(tile.getRaster(), textureTile.getRaster(), &pattern64, v);

			CASE ADD : myOver64(tile.getRaster(), textureTile.getRaster(), &textureAdd<TPixel64>, v / 100.0);

			CASE SUBTRACT : myOver64(tile.getRaster(), textureTile.getRaster(), &textureSub<TPixel64>, v / 100.0);

			CASE MULTIPLY : myOver64(tile.getRaster(), textureTile.getRaster(), &textureMult<TPixel64>, v);

			CASE DARKEN : myOver64(tile.getRaster(), textureTile.getRaster(), &textureDarken<TPixel64>, v);

			CASE LIGHTEN : myOver64(tile.getRaster(), textureTile.getRaster(), &textureLighten<TPixel64>, v);

		DEFAULT:
			assert(0);
		}
	}

	TRop::over(tile.getRaster(), invertMaskTile.getRaster());
}

//------------------------------------------------------------------

int TextureFx::getMemoryRequirement(const TRectD &rect, double frame, const TRenderSettings &info)
{
	return TRasterFx::memorySize(rect, info.m_bpp);
}

//------------------------------------------------------------------

FX_PLUGIN_IDENTIFIER(TextureFx, "textureFx");