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| <h1><img src = ".\img\fx_iwa_tile.png" width = 30 height = 30 > TileFx Iwa</h1> |
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| <h4>● Overview</h4> |
| This effect arranges the Source image in tiles.<br> |
| The existing "Tile" effect of OpenToonz has been enhanced in the following ways: |
| <UL> |
| <LI>Now it is possible to specify the repeat range with respect to the Camera Box, in addition to the<br> |
| object Bounding Box.</LI> |
| <LI>Now it is possible to specify the number of repetitions and the number of sheets, separately for top,<br> |
| bottom, left and right.</LI> |
| <LI>Now it is possible to specify the separate margin widths for horizontal and vertical directions.</LI> |
| </UL> |
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| <h4>● Input port</h4> |
| <UL> |
| <LI><b>Source</b> : Connect the Source image.</LI> |
| </UL> |
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| <h4>● Parameters</h4> |
| <UL> |
| <LI><b>Input Size</b> : Specify the range to be repeated.<br> |
| "Bounding Box"  Repeats the area within the bounding box of the Source image.<br> |
| "Camera Box"   Repeat the area within the "Camera Box". In other words, the repeated images will<br> |
| be placed outside the camera. |
| </LI><br> |
| <LI><b>Left Quantity</b> : Specify the number of repetitions to the left.<br> |
| "No Tile"  It will not repeat the tiles.<br> |
| "1 Tile"   It will repeat the image only 1 time.<br> |
| "Mutiple Tiles" It will repeat the image indefinitely within the specified range. |
| </LI> |
| <LI><b>Right Quantity</b> : Specify the number of repetitions to the right. (See Left Quantity).</LI> |
| <LI><b>Mirror Horizontally</b> : When active, tiles arranged in the horizontal direction will be flipped<br> |
| horizontally every other time.</LI> |
| <LI><b>Horizontal Margin</b> : The horizontal margin of the tile (unit). It can have a negative value.</LI> |
| <LI><b>Top Quantity</b> : Specify the number of times to repeat upwards. (See Left Quantity).</LI> |
| <LI><b>Bottom Quantity</b> : Specify the number of times to repeat downwards. (See Left Quantity).</LI> |
| <LI><b>Mirror Vertically</b> : When active, tiles arranged in the vertical direction will be flipped upside<br> |
| down every other time.</LI> |
| <LI><b>Vertical Margin</b> : The vertical margin of the tile (unit). It can have a negative value.</LI> |
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