#ifndef HOOK_SELECTION
#define HOOK_SELECTION
#include "toonzqt/selection.h"
#include "toonzqt/dvmimedata.h"
#include "toonz/txshlevel.h"
#include "toonz/hook.h"
#include "tundo.h"
#include <set>
//=============================================================================
// HookUndo
//-----------------------------------------------------------------------------
class HookUndo : public TUndo
{
HookSet m_oldHooks, m_newHooks;
TXshLevelP m_level;
public:
HookUndo(const TXshLevelP &level);
~HookUndo();
void onAdd();
void assignHookSet(const HookSet &src) const;
void undo() const;
void redo() const;
int getSize() const;
};
//=============================================================================
// HooksData
//-----------------------------------------------------------------------------
class HooksData : public DvMimeData
{
struct HookPosition {
int m_id;
TPointD m_aPos, m_bPos;
HookPosition(int id, const TPointD &aPos, const TPointD &bPos)
: m_id(id), m_aPos(aPos), m_bPos(bPos) {}
};
vector<HookPosition> m_hookPositions;
TXshLevelP m_level;
public:
HooksData(const TXshLevelP &level);
~HooksData();
HooksData *clone() const;
void storeHookPositions(const vector<int> &ids);
void restoreHookPositions() const;
};
//=============================================================================
// HookSelection
//
// Derived from TSelection. Control which hooks are currently selected
// Note that a hook is made of two different parts (used e.g. to "pass the hook"
// between the feet in a walking cycle) that can be independently selected (1=A,2=B)
//-----------------------------------------------------------------------------
class HookSelection : public TSelection
{
TXshLevelP m_level;
std::set<std::pair<int, int>> m_hooks; // hookId, side : 1=A 2=B
public:
HookSelection();
~HookSelection();
TSelection *clone() const;
void setLevel(const TXshLevelP &level) { m_level = level; }
void select(int id, int side);
void unselect(int id, int side);
bool isSelected(int id, int side) const;
void invertSelection(int id, int side);
bool isEmpty() const;
void selectNone() { m_hooks.clear(); }
HookSet *getHookSet() const;
bool select(const TSelection *s);
void enableCommands();
//commands
void deleteSelectedHooks();
void copySelectedHooks();
void cutSelectedHooks();
void pasteSelectedHooks();
};
#endif //HOOK_SELECTION