// SDirection.h: interface for the CSDirection class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SDIRECTION_H__C672AFF1_1A65_11D6_B99E_0040F674BE6A__INCLUDED_)
#define AFX_SDIRECTION_H__C672AFF1_1A65_11D6_B99E_0040F674BE6A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SDef.h"
#include <vector>
using namespace std;
//#define MSIZE 3
typedef struct {
char val;
UCHAR dir;
} SVD;
#define NBDIR 4
class CSDirection
{
int m_lX, m_lY;
UCHAR *m_dir;
SXYW *m_df[NBDIR];
int m_lDf;
void null();
void makeDir(UCHAR *sel);
UCHAR getDir(const int xx, const int yy, UCHAR *sel);
void makeDirFilter(const int sens);
UCHAR equalizeDir_GTE50(UCHAR *sel, const int xx, const int yy, const int d);
UCHAR equalizeDir_LT50(UCHAR *sel, const int xx, const int yy, const int d);
void equalizeDir(UCHAR *sel, const int d);
double adjustAngle(const short sum[4], const int Ima,
const int Im45, const int Ip45);
double getAngle(const short sum[4], short ma);
UCHAR blurRadius(UCHAR *sel, const int xx, const int yy, const int dBlur);
void blurRadius(const int dBlur);
void setDir01();
bool isContourBorder(const int xx, const int yy, const int border);
void setContourBorder(const int border);
public:
CSDirection();
CSDirection(const int lX, const int lY, const UCHAR *sel, const int sens);
CSDirection(const int lX, const int lY, const UCHAR *sel, const int sens, const int border);
virtual ~CSDirection();
void doDir();
void doRadius(const double rH, const double rLR,
const double rV, const double rRL, const int dBlur);
void getResult(UCHAR *sel);
};
#endif // !defined(AFX_SDIRECTION_H__C672AFF1_1A65_11D6_B99E_0040F674BE6A__INCLUDED_)