// StrokeDeformation.cpp: implementation of the StrokeDeformation class.
//
//-----------------------------------------------------------------------------
#ifdef _DEBUG
#define _STLP_DEBUG 1
#endif
#include "ext/StrokeDeformation.h"
#include "ext/SquarePotential.h"
#include "ext/StrokeParametricDeformer.h"
#include "ext/NotSymmetricBezierPotential.h"
#include "ext/SmoothDeformation.h"
#include "ext/ContextStatus.h"
#include "ext/Designer.h"
//#include "ext/TriParam.h"
#include "ext/StraightCornerDeformation.h"
#include "ext/CornerDeformation.h"
#include "ext/StrokeDeformationImpl.h"
#include "DeformationSelector.h"
#include <tcurves.h>
#include <tstrokeutil.h>
#include <tmathutil.h>
#include <algorithm>
#include <iterator>
#include <vector>
#include "tthreadmessage.h"
using namespace ToonzExt;
using namespace std;
/**
* @brief Manage a mutable context.
*/
static TThread::Mutex s_mutex;
//-----------------------------------------------------------------------------
StrokeDeformation::StrokeDeformation() {
state_ = CREATED;
deformationImpl_ = SmoothDeformation::instance();
}
//-----------------------------------------------------------------------------
StrokeDeformation::~StrokeDeformation() {}
//-----------------------------------------------------------------------------
void StrokeDeformation::activate(const ContextStatus *status) {
QMutexLocker sl(&s_mutex);
assert(status && "Status is null!!!");
if (!status) return;
if (state_ == RESETTED) delete this->deactivate();
if (state_ == CREATED || state_ == DEACTIVE) {
deformationImpl_ = this->retrieveDeformator(status);
} else {
// if it is a not valid entry state_ recover
assert(deformationImpl_ && "Can not find a valid deformator!!!");
if (!deformationImpl_) return;
deformationImpl_->reset();
deformationImpl_ = DeformationSelector::instance()->getDeformation(status);
}
assert(deformationImpl_ && "Deformation is null!!!");
if (!deformationImpl_) return;
if (!deformationImpl_->activate_impl(status)) {
deformationImpl_->reset();
state_ = DEACTIVE;
return;
}
state_ = ACTIVE;
}
//-----------------------------------------------------------------------------
void StrokeDeformation::update(const TPointD &delta) {
QMutexLocker sl(&s_mutex);
assert(deformationImpl_ && "Deformation is null!!!");
if (!deformationImpl_) {
state_ = DEACTIVE;
return;
}
if (state_ != ACTIVE && state_ != UPDATING) {
deformationImpl_->reset();
state_ = ACTIVE;
return;
}
deformationImpl_->update_impl(delta);
state_ = UPDATING;
}
//-----------------------------------------------------------------------------
TStroke *StrokeDeformation::deactivate() {
QMutexLocker sl(&s_mutex);
if (!deformationImpl_) {
state_ = DEACTIVE;
return 0;
}
if (state_ != ACTIVE && state_ != UPDATING) {
state_ = DEACTIVE;
deformationImpl_->reset();
return 0;
}
state_ = DEACTIVE;
TStroke *out = deformationImpl_->deactivate_impl();
deformationImpl_ = 0;
return out;
}
//-----------------------------------------------------------------------------
void StrokeDeformation::reset() {
QMutexLocker sl(&s_mutex);
state_ = RESETTED;
}
//-----------------------------------------------------------------------------
void StrokeDeformation::draw(Designer *designer) {
QMutexLocker sl(&s_mutex);
assert(designer && "Designer is null!!!");
if (!deformationImpl_ || !designer) return;
// this is to draw the icon
deformationImpl_->draw(designer);
// this is to draw stroke when change something
designer->draw(this);
}
//-----------------------------------------------------------------------------
void StrokeDeformation::check(const ContextStatus *status) {
QMutexLocker sl(&s_mutex);
if (state_ != UPDATING) deformationImpl_ = this->retrieveDeformator(status);
}
//-----------------------------------------------------------------------------
const TStroke *StrokeDeformation::getCopiedStroke() const {
QMutexLocker sl(&s_mutex);
if (deformationImpl_) return deformationImpl_->getCopiedStroke();
return 0;
}
//-----------------------------------------------------------------------------
const TStroke *StrokeDeformation::getStroke() const {
QMutexLocker sl(&s_mutex);
if (deformationImpl_) return deformationImpl_->getStrokeSelected();
return 0;
}
//-----------------------------------------------------------------------------
const TStroke *StrokeDeformation::getTransformedStroke() const {
QMutexLocker sl(&s_mutex);
if (deformationImpl_) return deformationImpl_->getTransformedStroke();
return 0;
}
//-----------------------------------------------------------------------------
void StrokeDeformation::recover() {
QMutexLocker sl(&s_mutex);
assert(deformationImpl_ && "Deformation is null!!!");
if (!deformationImpl_) return;
deformationImpl_->reset();
// this->clearStatus();
// deformationImpl_ = DeformationSelector::instance()->getDeformation(status);
// assert(deformationImpl_ && "Deformation is null!!!" );
// if( !deformationImpl_ )
// return;
// deformationImpl_->activate_impl(status);
}
//-----------------------------------------------------------------------------
const ContextStatus *StrokeDeformation::getStatus() const {
QMutexLocker sl(&s_mutex);
if (deformationImpl_) return deformationImpl_->getImplStatus();
return 0;
}
//-----------------------------------------------------------------------------
ToonzExt::Interval StrokeDeformation::getExtremes() const {
QMutexLocker sl(&s_mutex);
if (!deformationImpl_) return Interval(-1, -1);
return deformationImpl_->getExtremes();
}
//-----------------------------------------------------------------------------
StrokeDeformationImpl *StrokeDeformation::retrieveDeformator(
const ContextStatus *status) {
QMutexLocker sl(&s_mutex);
return DeformationSelector::instance()->getDeformation(status);
}
//-----------------------------------------------------------------------------
int StrokeDeformation::getCursorId() const {
QMutexLocker sl(&s_mutex);
if (!deformationImpl_) return -1;
return deformationImpl_->getCursorId();
}
//-----------------------------------------------------------------------------
#ifdef _DEBUG
const Potential *StrokeDeformation::getPotential() const {
assert(deformationImpl_ && "Deformation is null!!!");
if (!deformationImpl_) return 0;
return deformationImpl_->getPotential();
}
//-----------------------------------------------------------------------------
const StrokeDeformationImpl *StrokeDeformation::getDeformationImpl() const {
return deformationImpl_;
}
#endif
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------