#include <QTimer>
#include "toonz/tscenehandle.h"
#include "toonz/toonzscene.h"
#include "toonz/tproject.h"
//=============================================================================
// TSceneHandle
//-----------------------------------------------------------------------------
TSceneHandle::TSceneHandle() : m_scene(0), m_dirtyFlag(false) {}
//-----------------------------------------------------------------------------
TSceneHandle::~TSceneHandle() {}
//-----------------------------------------------------------------------------
ToonzScene *TSceneHandle::getScene() const { return m_scene; }
//-----------------------------------------------------------------------------
void TSceneHandle::setScene(ToonzScene *scene) {
if (m_scene == scene) return;
ToonzScene *oldscene = m_scene;
m_scene = scene;
if (m_scene) emit sceneSwitched();
// Prevent memory corruption caused by delayed signals writing into the
// discarded old scene while that memory was freed.
// That made OT had a chance of crashing when project or scene changed rapidly.
// Note: This is not the best solution but "it just works"
if (oldscene) {
QTimer *delayedTimer = new QTimer(this);
delayedTimer->setSingleShot(true);
connect(delayedTimer, &QTimer::timeout, [=]() {
delete oldscene;
delayedTimer->deleteLater();
});
delayedTimer->start(3000); // 1 sec was enough, but... dunno about toasters
}
}