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#ifndef _TVECTORIMAGEP_H_
#define _TVECTORIMAGEP_H_

#include "tstroke.h"
#include "tvectorimage.h"
#include "tregion.h"
#include "tcurves.h"
using namespace std;

//-----------------------------------------------------------------------------

class IntersectedStroke;
class VIStroke;

//=============================================================================

class VIStroke;

class TGroupId
{

public:
	vector<int> m_id; //m_id[i-1] e' parent di m_id[i]
	TGroupId()
		: m_id() {}

	//ghost group sono i gruppi impliciti: tutti gli stroke che non fanno parte di nessun gruppo ma
	//che stanno tra due gruppi fanno parte di un gruppo implicito. per convenzione un ghostGroup ha id<0

	TGroupId(TVectorImage *vi, bool isGhost);

	TGroupId(const TGroupId &strokeGroup) : m_id(strokeGroup.m_id){};

	//costruisce un gruppo partendo da un parent e da un id esistente.
	TGroupId(const TGroupId &parent, const TGroupId &id);

	bool operator==(const TGroupId &id) const;
	bool operator!=(const TGroupId &id) const { return !(*this == id); }

	//TGroupId makeGroup(vector<VIStroke*> strokes, bool recomputeRegions=false);
	//void unmakeGroup(vector<VIStroke*> strokes);

	//ritrona la depth del gruppo. (0->not grouped)
	int isGrouped(bool implicit = false) const;

	//toglie il parent;  se nera gruppo semplice, gli assegna il parametro id.
	void ungroup(const TGroupId &id);
	//bool sameParent(const TGroupId& id) const;

	bool operator!() const { return m_id.empty() || m_id[0] == 0; };
	bool operator<(const TGroupId &id) const;

	int getDepth() const { return m_id.size(); }
	int getCommonParentDepth(const TGroupId &id) const;
	TGroupId getParent() const;

	int isParentOf(const TGroupId &id) const { return getCommonParentDepth(id) == getDepth(); }
};

class VIStroke
{
public:
	TStroke *m_s;
	bool m_isPoint;
	bool m_isNewForFill;
	list<TEdge *> m_edgeList;
	TGroupId m_groupId;

	VIStroke(TStroke *s, const TGroupId &StrokeId)
		: m_s(s), m_isPoint(false), m_isNewForFill(true), m_groupId(StrokeId){};

	VIStroke(const VIStroke &s, bool sameId = true);

	~VIStroke()
	{
		delete m_s;

		list<TEdge *>::iterator it, it_b = m_edgeList.begin(), it_e = m_edgeList.end();
		for (it = it_b; it != it_e; ++it)
			if ((*it)->m_toBeDeleted)
				delete *it;
	}

	void inline addEdge(TEdge *e) { m_edgeList.push_back(e); }

	bool inline removeEdge(TEdge *e)
	{
		list<TEdge *>::iterator it = m_edgeList.begin();
		while (it != m_edgeList.end() && *it != e)
			it++;
		if (*it == e) {
			m_edgeList.erase(it);
			return true;
		}
		return false;
	}
};

//-----------------------------------------------------------------------------
class IntersectionData;
class Intersection;
//class IntersectStroke;

#ifdef LEVO

class TAutocloseEdge : public TGeneralEdge
{
public:
	TSegment m_segment;
	int m_nextStrokeIndex;
	double m_nextStrokeW;

	TAutocloseEdge(const TSegment &segment, int nextStrokeIndex, double nextStrokeW)
		: TGeneralEdge(eAutoclose), m_segment(segment), m_nextStrokeIndex(nextStrokeIndex), m_nextStrokeW(nextStrokeW)
	{
	}
};

#endif

//---------------------------------------------------------------------------------------------------
class TRegionFinder;

class TVectorImage::Imp
{
	TVectorImage *m_vi;

public:
	int m_maxGroupId;
	int m_maxGhostGroupId;

	bool m_areValidRegions;
	bool m_computedAlmostOnce;
	bool m_justLoaded;
	bool m_minimizeEdges;
	bool m_notIntersectingStrokes, m_computeRegions;
	TGroupId m_insideGroup;

	vector<VIStroke *> m_strokes;
	double m_autocloseTolerance;
	IntersectionData *m_intersectionData;
	vector<TRegion *> m_regions;
	TThread::Mutex *m_mutex;
	Imp(TVectorImage *vi);
	~Imp();

	void initRegionsData();
	void deleteRegionsData();

	TRegion *getRegion(const TPointD &p);

	int fill(const TPointD &p, int styleId);
	bool selectFill(const TRectD &selectArea, TStroke *s, int styleId, bool onlyUnfilled, bool fillAreas, bool fillLines);

	void addStrokeRegionRef(UINT strokeIndex, TRegion *region);

	int computeRegions();
	void reindexEdges(UINT strokeIndex);
	void reindexEdges(const vector<int> &indexes, bool areAdded);

	void checkRegionDbConsistency();
	void cloneRegions(TVectorImage::Imp &out, bool doComputeRegions = true);

	void eraseIntersection(int index);
	UINT getFillData(TVectorImage::IntersectionBranch *&v);
	void setFillData(TVectorImage::IntersectionBranch *v, UINT branchCount, bool doComputeRegions = true);
	void notifyChangedStrokes(const vector<int> &strokeIndexArray, const vector<TStroke *> &oldVectorStrokeArray, bool areFlipped);
	void insertStrokeAt(VIStroke *stroke, int strokeIndex, bool recomputeRegions = true);
	void moveStroke(int fromIndex, int toIndex);
	void autoFill(int styleId, bool oddLevel);

	TRegion *getRegion(TRegionId regId, int index) const;
	TRegion *getRegionFromLoopStroke(int strokeIndex) const;
	VIStroke *joinStroke(int index1, int index2, int cpIndex1, int cpIndex2);
	VIStroke *joinStrokeSmoothly(int index1, int index2, int cpIndex1, int cpIndex2);
	VIStroke *extendStroke(int index, const TThickPoint &p, int cpIndex);
	VIStroke *extendStrokeSmoothly(int index, const TThickPoint &p, int cpIndex);
	void removeStrokes(const vector<int> &toBeRemoved, bool deleteThem, bool recomputeRegions);
	TStroke *removeStroke(int index, bool doComputeRegions);
	void splitStroke(int strokeIndex, const vector<DoublePair> &sortedWRanges);
	void moveStrokes(int fromIndex, int count, int moveBefore, bool regroup);

	TStroke *removeEndpoints(int strokeIndex);
	void restoreEndpoints(int index, TStroke *oldStroke);

	int areDifferentGroup(UINT index1, bool isRegion1, UINT index2, bool isRegion2) const;
	void rearrangeMultiGroup();
	void reindexGroups(Imp &img);
	void addRegion(TRegion *region);
	void regroupGhosts(vector<int> &changedStrokes);
	bool inCurrentGroup(int strokeIndex) const;
	bool canMoveStrokes(int strokeIndex, int count, int moveBefore) const;
#ifdef _DEBUG
	void checkIntersections();
	void checkRegions(const vector<TRegion *> &regions);
	void printStrokes(ofstream &os);
	void checkGroups();

#endif

#ifdef NEW_REGION_FILL
	TRegionFinder *m_regionFinder;
	void resetRegionFinder();
#endif

private:
	void findRegions(const TRectD &rect);
	int computeIntersections();
	void findIntersections();

	int computeEndpointsIntersections();
	//Imp(const TVectorImage::Imp &);
	//Imp &  operator=(const TVectorImage::Imp &);
	void eraseDeadIntersections();
	IntersectedStroke *eraseBranch(Intersection *in, IntersectedStroke *is);
	void doEraseIntersection(int index, vector<int> *toBeDeleted = 0);
	void eraseEdgeFromStroke(IntersectedStroke *is);
	bool areWholeGroups(const vector<int> &indexes) const;
	//accorpa tutti i gruppi ghost adiacenti in uno solo, e rinomina gruppi ghost separati con lo stesso id; si usa questa funzione dopo ula creazione di un gruppo o il move di strokes

	//--------------------NUOVO CALCOLO REGIONI------------------------------------------------

public:
#ifdef LEVO
	vector<TRegion *> existingRegions;
	TRegion *findRegionFromStroke(const IntersectStroke &stroke, const TPointD &p);
	bool findNextStrokes(const TEdge &currEdge, multimap<double, TGeneralEdge *> &nextEdges);
	bool addNextEdge(TEdge &edge, TRegion &region, TRegion *&existingRegion, bool isStartingEdge = false);
	bool addNextEdge(TAutocloseEdge &edge, TRegion &region, TRegion *&existingRegion);
	bool storeRegion(TRegion *region, const TPointD &p);

	bool exploreAndAddNextEdge(TEdge &edge, TEdge &nextEdge, TRegion &region, TRegion *&existingRegion);
	bool addNextAutocloseEdge(TEdge &edge, TAutocloseEdge &nextEdge, TRegion &region, TRegion *&existingRegion);
	bool addNextAutocloseEdge(TAutocloseEdge &edge, TEdge &nextEdge, TRegion &region, TRegion *&existingRegion);
	void computeAutocloseSegments(const TEdge &currEdge, int strokeIndex, multimap<double, TAutocloseEdge> &segments);
	void computeAutocloseSegmentsSameStroke(const TEdge &currEdge, multimap<double, TAutocloseEdge> &segments);
#endif

	//--------------------------------------------------------------------------------------

private:
	// not implemented
	Imp(const Imp &);
	Imp &operator=(const Imp &);
};

void addRegion(vector<TRegion *> &regionArray, TRegion *region);
//=============================================================================

#endif