Blob Blame Raw


#include "ttessellator.h"

//#include "tvectorrenderdata.h"
#include "tregionoutline.h"
#include "drawutil.h"
#include "tcolorfunctions.h"
#include "tthread.h"
#include "tcg/tcg_numeric_ops.h"
#include "trop.h"

//#include "tlevel_io.h"

#ifndef _WIN32
#define CALLBACK
#endif
// To avoid linking problems with HP ZX2000
#ifdef LINUX
#ifdef GLU_VERSION_1_2
#undef GLU_VERSION_1_2
#endif
#ifndef GLU_VERSION_1_1
#define GLU_VERSION_1_1
#endif
#endif
//==================================================================

#ifndef checkErrorsByGL
#define checkErrorsByGL                      \
	{                                        \
		GLenum err = glGetError();           \
		assert(err != GL_INVALID_ENUM);      \
		assert(err != GL_INVALID_VALUE);     \
		assert(err != GL_INVALID_OPERATION); \
		assert(err != GL_STACK_OVERFLOW);    \
		assert(err != GL_STACK_UNDERFLOW);   \
		assert(err != GL_OUT_OF_MEMORY);     \
		assert(err == GL_NO_ERROR);          \
	}
#endif

TglTessellator::GLTess::GLTess()
{
	m_tess = gluNewTess();
	assert(m_tess);
}

//------------------------------------------------------------------

TglTessellator::GLTess::~GLTess()
{
	gluDeleteTess(m_tess);
}

//==================================================================

namespace
{

extern "C" void CALLBACK tessellateTexture(const GLdouble *tex)
{
	double u = tex[0] * 0.01;
	double v = tex[1] * 0.01;
	glTexCoord2d(u, v);
	glVertex2dv(tex);
}

//-------------------------------------------------------------------

TThread::Mutex CombineDataGuard;

std::list<GLdouble *> Combine_data;

extern "C" void CALLBACK myCombine(GLdouble coords[3], GLdouble *d[4],
								   GLfloat w[4], GLdouble **dataOut)
{
	GLdouble *newCoords = new GLdouble[3];

	newCoords[0] = coords[0];
	newCoords[1] = coords[1];
	newCoords[2] = coords[2];
	Combine_data.push_back(newCoords);
	*dataOut = newCoords;
}

//===================================================================

//typedef std::vector<T3DPointD>::iterator Vect3D_iter;

//-------------------------------------------------------------------
}

//-------------------------------------------------------------------

#ifdef _WIN32
typedef GLvoid(CALLBACK *GluCallback)(void);
#endif

#if defined(MACOSX) || defined(LINUX)

typedef GLvoid (*GluCallback)();

#endif

void TglTessellator::doTessellate(GLTess &glTess, const TColorFunction *cf, const bool antiAliasing, TRegionOutline outline, const TAffine &aff)
{
	QMutexLocker sl(&CombineDataGuard);

	Combine_data.clear();
	assert(glTess.m_tess);

	gluTessCallback(glTess.m_tess, GLU_TESS_BEGIN, (GluCallback)glBegin);
	gluTessCallback(glTess.m_tess, GLU_TESS_END, (GluCallback)glEnd);

	gluTessCallback(glTess.m_tess, GLU_TESS_COMBINE, (GluCallback)myCombine);

#ifdef GLU_VERSION_1_2
	gluTessBeginPolygon(glTess.m_tess, NULL);
	gluTessProperty(glTess.m_tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE);
#else
#ifdef GLU_VERSION_1_1
	gluBeginPolygon(glTess.m_tess);
#else
	assert(false);
#endif
#endif

	for (TRegionOutline::Boundary::iterator poly_it = outline.m_exterior.begin(); poly_it != outline.m_exterior.end(); ++poly_it) {
#ifdef GLU_VERSION_1_2
		gluTessBeginContour(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
		gluNextContour(glTess.m_tess, GLU_EXTERIOR);
#else
		assert(false);
#endif
#endif

		for (TRegionOutline::PointVector::iterator it = poly_it->begin(); it != poly_it->end(); ++it) {
			//T3DPointD p = *it;
			it->x = aff.a11 * it->x + aff.a12 * it->y;
			it->y = aff.a21 * it->x + aff.a22 * it->y;

			gluTessVertex(glTess.m_tess, &(it->x), &(it->x));
		}
#ifdef GLU_VERSION_1_2
		gluTessEndContour(glTess.m_tess);
#endif
	}

	int subRegionNumber = outline.m_interior.size();
	if (subRegionNumber > 0) {

		for (TRegionOutline::Boundary::iterator poly_it = outline.m_interior.begin(); poly_it != outline.m_interior.end(); ++poly_it) {
#ifdef GLU_VERSION_1_2
			gluTessBeginContour(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
			gluNextContour(glTess.m_tess, GLU_INTERIOR);
#else
			assert(false);
#endif
#endif

			for (TRegionOutline::PointVector::reverse_iterator rit = poly_it->rbegin(); rit != poly_it->rend(); ++rit) {
				//T3DPointD p = *rit;
				rit->x = aff.a11 * rit->x + aff.a12 * rit->y;
				rit->y = aff.a21 * rit->x + aff.a22 * rit->y;
				gluTessVertex(glTess.m_tess, &(rit->x), &(rit->x));
			}

#ifdef GLU_VERSION_1_2
			gluTessEndContour(glTess.m_tess);
#endif
		}
	}

#ifdef GLU_VERSION_1_2
	gluTessEndPolygon(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
	gluEndPolygon(glTess.m_tess);
#else
	assert(false);
#endif
#endif

	std::list<GLdouble *>::iterator beginIt, endIt;
	endIt = Combine_data.end();
	beginIt = Combine_data.begin();
	for (; beginIt != endIt; ++beginIt)
		delete[](*beginIt);
}

void TglTessellator::doTessellate(GLTess &glTess, const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline)
{
	QMutexLocker sl(&CombineDataGuard);

	Combine_data.clear();
	assert(glTess.m_tess);

	gluTessCallback(glTess.m_tess, GLU_TESS_BEGIN, (GluCallback)glBegin);
	gluTessCallback(glTess.m_tess, GLU_TESS_END, (GluCallback)glEnd);

	gluTessCallback(glTess.m_tess, GLU_TESS_COMBINE, (GluCallback)myCombine);

#ifdef GLU_VERSION_1_2
	gluTessBeginPolygon(glTess.m_tess, NULL);
	gluTessProperty(glTess.m_tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE);
#else
#ifdef GLU_VERSION_1_1
	gluBeginPolygon(glTess.m_tess);
#else
	assert(false);
#endif
#endif

	for (TRegionOutline::Boundary::iterator poly_it = outline.m_exterior.begin(); poly_it != outline.m_exterior.end(); ++poly_it) {

#ifdef GLU_VERSION_1_2
		gluTessBeginContour(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
		gluNextContour(glTess.m_tess, GLU_EXTERIOR);
#else
		assert(false);
#endif
#endif

		for (TRegionOutline::PointVector::iterator it = poly_it->begin(); it != poly_it->end(); ++it)
			gluTessVertex(glTess.m_tess, &(it->x), &(it->x));

#ifdef GLU_VERSION_1_2
		gluTessEndContour(glTess.m_tess);
#endif
	}

	int subRegionNumber = outline.m_interior.size();
	if (subRegionNumber > 0) {

		for (TRegionOutline::Boundary::iterator poly_it = outline.m_interior.begin(); poly_it != outline.m_interior.end(); ++poly_it) {

#ifdef GLU_VERSION_1_2
			gluTessBeginContour(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
			gluNextContour(glTess.m_tess, GLU_INTERIOR);
#else
			assert(false);
#endif
#endif

			for (TRegionOutline::PointVector::reverse_iterator rit = poly_it->rbegin(); rit != poly_it->rend(); ++rit)
				gluTessVertex(glTess.m_tess, &(rit->x), &(rit->x));

#ifdef GLU_VERSION_1_2
			gluTessEndContour(glTess.m_tess);
#endif
		}
	}

#ifdef GLU_VERSION_1_2
	gluTessEndPolygon(glTess.m_tess);
#else
#ifdef GLU_VERSION_1_1
	gluEndPolygon(glTess.m_tess);
#else
	assert(false);
#endif
#endif

	std::list<GLdouble *>::iterator beginIt, endIt;
	endIt = Combine_data.end();
	beginIt = Combine_data.begin();
	for (; beginIt != endIt; ++beginIt)
		delete[](*beginIt);
}

//------------------------------------------------------------------

void TglTessellator::tessellate(const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline, TPixel32 color)
{
	if (cf)
		color = (*(cf))(color);

	if (color.m == 0)
		return;

	bool transparencyFlag = color.m < 255;

	tglColor(color);

	if (transparencyFlag) {
		tglEnableLineSmooth();
	}

	TglTessellator::GLTess glTess;
	gluTessCallback(glTess.m_tess, GLU_TESS_VERTEX, (GluCallback)glVertex3dv);

	//------------------------//
	doTessellate(glTess, cf, antiAliasing, outline);
	//------------------------//

	if (antiAliasing && outline.m_doAntialiasing) {

		tglEnableLineSmooth();

		for (TRegionOutline::Boundary::iterator poly_it = outline.m_exterior.begin(); poly_it != outline.m_exterior.end(); ++poly_it) {
			vector<GLdouble> v;
			if (poly_it->size() == 0)
				continue;
			v.resize(poly_it->size() * 2);
			int i = 0;
			for (TRegionOutline::PointVector::iterator it = poly_it->begin(); it != poly_it->end(); ++it) {
				v[i++] = it->x;
				v[i++] = it->y;
			}

			glEnableClientState(GL_VERTEX_ARRAY);

			glVertexPointer(2, GL_DOUBLE, sizeof(GLdouble) * 2, &v[0]);
			glDrawArrays(GL_LINE_LOOP, 0, v.size() / 2);

			glDisableClientState(GL_VERTEX_ARRAY);
		}

		for (TRegionOutline::Boundary::iterator poly_it = outline.m_interior.begin(); poly_it != outline.m_interior.end(); ++poly_it) {
			vector<GLdouble> v;
			v.resize(poly_it->size() * 2);
			int i = 0;
			for (TRegionOutline::PointVector::iterator it = poly_it->begin(); it != poly_it->end(); ++it) {
				v[i++] = it->x;
				v[i++] = it->y;
			}
			if (v.empty())
				continue;
			glEnableClientState(GL_VERTEX_ARRAY);

			glVertexPointer(2, GL_DOUBLE, sizeof(GLdouble) * 2, &v[0]);
			glDrawArrays(GL_LINE_LOOP, 0, v.size() / 2);

			glDisableClientState(GL_VERTEX_ARRAY);
		}
	}
}

//------------------------------------------------------------------

void TglTessellator::tessellate(const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline, TRaster32P texture)
{
	//QMutexLocker sl(m_mutex);
	checkErrorsByGL;
	glEnable(GL_TEXTURE_2D);
	glColor4d(1, 1, 1, 1);
	checkErrorsByGL;
	TextureInfoForGL texInfo;

	int pow2Lx = tcg::numeric_ops::GE_2Power((unsigned int)texture->getLx());
	int pow2Ly = tcg::numeric_ops::GE_2Power((unsigned int)texture->getLy());

	TAffine aff;
	if (texture->getLx() != pow2Lx || texture->getLy() != pow2Ly) {
		TRaster32P r(pow2Lx, pow2Ly);
		aff = TScale((double)pow2Lx / texture->getLx(), (double)pow2Ly / texture->getLy());
		TRop::resample(r, texture, aff.place(texture->getCenterD(), r->getCenterD()));
		texture = r;
		glPushMatrix();
		tglMultMatrix(aff.inv());
	}

	// If GL_BRGA isn't present make a proper texture to use (... obsolete?)
	texture->lock();
	TRasterP texImage = prepareTexture(texture, texInfo);
	checkErrorsByGL;
	if (texImage != texture)
		texImage->lock();

	assert(texImage->getLx() == texImage->getWrap());

	GLuint texId;
	glGenTextures(1, &texId); // Generate a texture name
	checkErrorsByGL;
	glBindTexture(GL_TEXTURE_2D, texId); // Bind it 'active'
	checkErrorsByGL;
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);	 // These must be invoked
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);	 // on a bound texture
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //
	checkErrorsByGL;
	glTexEnvf(GL_TEXTURE_ENV,	  // This too ?
			  GL_TEXTURE_ENV_MODE, // Better here anyway
			  GL_MODULATE);		   //
	checkErrorsByGL;
	glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
	checkErrorsByGL;
	glTexImage2D(GL_TEXTURE_2D,
				 0,						 // one level only
				 texInfo.internalformat, // pixel channels count
				 texInfo.width,			 // width
				 texInfo.height,		 // height
				 0,						 // border size
				 texInfo.type,			 // pixel format           // crappy names
				 texInfo.format,		 // pixel data type        // oh, SO much
				 texImage->getRawData());
	checkErrorsByGL;
	texture->unlock();
	if (texImage != texture)
		texImage->unlock();

	TglTessellator::GLTess glTess;
	gluTessCallback(glTess.m_tess, GLU_TESS_VERTEX, (GluCallback)tessellateTexture);
	checkErrorsByGL;

	//------------------------//
	if (aff != TAffine())
		doTessellate(glTess, cf, antiAliasing, outline, aff); // Tessellate & render
	else
		doTessellate(glTess, cf, antiAliasing, outline); // Tessellate & render
	checkErrorsByGL;
	//------------------------//
	if (aff != TAffine())
		glPopMatrix();
	glDeleteTextures(1, &texId); // Delete & unbind texture
	checkErrorsByGL;
	glDisable(GL_TEXTURE_2D);
	checkErrorsByGL;
}

//------------------------------------------------------------------

//TglTessellator::GLTess TglTessellator::m_glTess;

//=============================================================================