<MainProgram>
<Name>
SHADER_radialblurGPU
</Name>
<ProgramFile>
"programs/radialblurGPU.frag"
</ProgramFile>
</MainProgram>
<InputPorts>
<InputPort>
"Source"
</InputPort>
<PortsProgram>
<Name>
SHADER_radialblurGPU_ports
</Name>
<ProgramFile>
"programs/radialblurGPU_ports.vert"
</ProgramFile>
</PortsProgram>
</InputPorts>
<BBoxProgram>
<Name>
SHADER_radialblurGPU_bbox
</Name>
<ProgramFile>
"programs/radialblurGPU_bbox.vert"
</ProgramFile>
</BBoxProgram>
<HandledWorldTransforms>
isotropic
</HandledWorldTransforms>
<Parameters>
<Parameter>
vec2 center
<Concept>
point_ui
<Name>
Center
</Name>
</Concept>
</Parameter>
<Parameter>
float radius
<Concept>
length
</Concept>
<Default>
3
</Default>
<Range>
0 10000
</Range>
</Parameter>
<Parameter>
float blur
<Concept>
percent
</Concept>
<Default>
0.3
</Default>
<Range>
0 10000
</Range>
</Parameter>
</Parameters>
<Concept>
radius_ui
<Name>
Radius
</Name>
<Parameter>
radius
</Parameter>
<Parameter>
center
</Parameter>
</Concept>
<Concept>
compass_ui
<Name>
Center
</Name>
<Parameter>
center
</Parameter>
</Concept>