GL_ARB_ES2_compatibility
http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt
GL_ARB_ES2_compatibility
GL_FIXED 0x140C
GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
GL_RGB565 0x8D62
GL_LOW_FLOAT 0x8DF0
GL_MEDIUM_FLOAT 0x8DF1
GL_HIGH_FLOAT 0x8DF2
GL_LOW_INT 0x8DF3
GL_MEDIUM_INT 0x8DF4
GL_HIGH_INT 0x8DF5
GL_SHADER_BINARY_FORMATS 0x8DF8
GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
GL_SHADER_COMPILER 0x8DFA
GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
GL_MAX_VARYING_VECTORS 0x8DFC
GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
void glClearDepthf (GLclampf d)
void glDepthRangef (GLclampf n, GLclampf f)
void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision)
void glReleaseShaderCompiler (void)
void glShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length)