GL_ARB_shader_objects
http://www.opengl.org/registry/specs/ARB/shader_objects.txt
GL_ARB_shader_objects
GL_PROGRAM_OBJECT_ARB 0x8B40
GL_SHADER_OBJECT_ARB 0x8B48
GL_OBJECT_TYPE_ARB 0x8B4E
GL_OBJECT_SUBTYPE_ARB 0x8B4F
GL_FLOAT_VEC2_ARB 0x8B50
GL_FLOAT_VEC3_ARB 0x8B51
GL_FLOAT_VEC4_ARB 0x8B52
GL_INT_VEC2_ARB 0x8B53
GL_INT_VEC3_ARB 0x8B54
GL_INT_VEC4_ARB 0x8B55
GL_BOOL_ARB 0x8B56
GL_BOOL_VEC2_ARB 0x8B57
GL_BOOL_VEC3_ARB 0x8B58
GL_BOOL_VEC4_ARB 0x8B59
GL_FLOAT_MAT2_ARB 0x8B5A
GL_FLOAT_MAT3_ARB 0x8B5B
GL_FLOAT_MAT4_ARB 0x8B5C
GL_SAMPLER_1D_ARB 0x8B5D
GL_SAMPLER_2D_ARB 0x8B5E
GL_SAMPLER_3D_ARB 0x8B5F
GL_SAMPLER_CUBE_ARB 0x8B60
GL_SAMPLER_1D_SHADOW_ARB 0x8B61
GL_SAMPLER_2D_SHADOW_ARB 0x8B62
GL_SAMPLER_2D_RECT_ARB 0x8B63
GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
GL_OBJECT_DELETE_STATUS_ARB 0x8B80
GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
GL_OBJECT_LINK_STATUS_ARB 0x8B82
GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
void glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
void glCompileShaderARB (GLhandleARB shaderObj)
GLhandleARB glCreateProgramObjectARB (void)
GLhandleARB glCreateShaderObjectARB (GLenum shaderType)
void glDeleteObjectARB (GLhandleARB obj)
void glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
void glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name)
void glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj)
GLhandleARB glGetHandleARB (GLenum pname)
void glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog)
void glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat* params)
void glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint* params)
void glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source)
GLint glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB* name)
void glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat* params)
void glGetUniformivARB (GLhandleARB programObj, GLint location, GLint* params)
void glLinkProgramARB (GLhandleARB programObj)
void glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length)
void glUniform1fARB (GLint location, GLfloat v0)
void glUniform1fvARB (GLint location, GLsizei count, const GLfloat* value)
void glUniform1iARB (GLint location, GLint v0)
void glUniform1ivARB (GLint location, GLsizei count, const GLint* value)
void glUniform2fARB (GLint location, GLfloat v0, GLfloat v1)
void glUniform2fvARB (GLint location, GLsizei count, const GLfloat* value)
void glUniform2iARB (GLint location, GLint v0, GLint v1)
void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
void glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void glUniform3fvARB (GLint location, GLsizei count, const GLfloat* value)
void glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
void glUniform3ivARB (GLint location, GLsizei count, const GLint* value)
void glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void glUniform4fvARB (GLint location, GLsizei count, const GLfloat* value)
void glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void glUniform4ivARB (GLint location, GLsizei count, const GLint* value)
void glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
void glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
void glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
void glUseProgramObjectARB (GLhandleARB programObj)
void glValidateProgramARB (GLhandleARB programObj)
typedef char GLcharARB
typedef unsigned int GLhandleARB