#pragma once
#ifndef SMOOTH_DEFORMATION_H
#define SMOOTH_DEFORMATION_H
/**
* @author Fabrizio Morciano <fabrizio.morciano@gmail.com>
*/
#include "tcommon.h"
//#include "tgeometry.h"
//#include "ext/TriParam.h"
#include <vector>
#undef DVAPI
#undef DVVAR
#ifdef TNZEXT_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
#include "StrokeDeformationImpl.h"
namespace ToonzExt {
class DVAPI SmoothDeformation final : public StrokeDeformationImpl {
SmoothDeformation();
public:
virtual ~SmoothDeformation();
bool check_(const ContextStatus *status) override;
bool findExtremes_(const ContextStatus *, Interval &) override;
double findActionLength() override;
void draw(Designer *) override;
static SmoothDeformation *instance();
};
}
#endif /* SMOOTH_DEFORMATION_H */
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------