#pragma once
#ifndef PLASTICHANDLE_H
#define PLASTICHANDLE_H
// TnzCore includes
#include "tgeometry.h"
//============================================================
// Forward declarations
class TTextureMesh;
//============================================================
//**********************************************************************************************
// Plastic Handle definition
//**********************************************************************************************
//! The PlasticHandle class models the geometrical information of the
//! neighbourhood of a point
//! that can be deformed with a PlasticDeformer instance.
/*!
The PlasticDeformer class allows users to deform interactively a mesh object.
A Plastic Handle
models a point of the mesh that can be \a manually displaced by the user to
deform the mesh object.
\n\n
It contains the initial position of the point to be displaced; eventually,
further implementation
may include a '<I>direction<\I>' that can be rotated by the user to force the
neighborhood into
a specific rotational component.
*/
struct PlasticHandle {
TPointD m_pos; //!< Handle position
// TPointD m_dir; //!< Handle 'direction',
// used to specify the
//!< local rotational component
bool m_interpolate; //!< Whether the handle should be interpolated
// Interpolable data (unused by PlasticDeformer)
double m_so; //!< Local faces stacking order
public:
PlasticHandle() : m_interpolate(true), m_so(0.0) {}
explicit PlasticHandle(const TPointD &pos)
: m_pos(pos), m_interpolate(true), m_so(0.0) {}
~PlasticHandle() {}
};
//**********************************************************************************************
// Plastic Handle utility functions
//**********************************************************************************************
/*!
Fills the distances array with the distances of mesh vertices from the
specified pos.
Returns false in case the specified position is not inside the mesh; in this
case, the
distances array remains untouched.
*/
bool buildDistances(float *distances, const TTextureMesh &mesh,
const TPointD &pos, int *faceHint = 0);
//---------------------------------------------------------------------------------
/*!
Interpolates the handles' stacking order (SO) values along the specified mesh.
The SO interpolant base function is exponential to ensure that values'
influence decreases
by orders of magnitude with the distance (therefore making only the closest
interpolants
relevant). The interpolant value falls at 1e-8 at a distance of the mesh's
bbox.
*/
void buildSO(double *so, const TTextureMesh &mesh,
const std::vector<PlasticHandle> &handles, int *faceHints = 0);
#endif // PLASTICHANDLE_H