#include "warp.h"
#include "toonz/tdistort.h"
#include "timage_io.h" //For debug use only
//-------------------------------------------------------------------
namespace {
// Local inlines
template <typename T>
inline double convert(const T &pixel);
template <>
inline double convert<TPixel32>(const TPixel32 &pixel) {
return TPixelGR8::from(pixel).value;
}
template <>
inline double convert<TPixel64>(const TPixel64 &pixel) {
return TPixelGR16::from(pixel).value;
}
}
/*-----------------------------------------------------------------*/
template <typename T>
class Warper final : public TDistorter {
public:
TRasterPT<T> m_rin;
TRasterPT<T> m_warper;
TRasterPT<T> m_rout;
TPointD m_rinPos;
TPointD m_warperPos;
TDimension m_oriDim;
int m_shrink;
double m_warperScale;
double m_intensity;
bool m_sharpen;
Lattice m_lattice;
Warper(TPointD rinPos, TPointD warperPos, const TRasterPT<T> &rin,
const TRasterPT<T> &warper, TRasterPT<T> &rout,
const WarpParams ¶ms)
: m_rinPos(rinPos)
, m_warperPos(warperPos)
, m_rin(rin)
, m_warper(warper)
, m_rout(rout)
, m_intensity(1.5 * 1.5 * params.m_intensity / 100)
, m_shrink(params.m_shrink)
, m_warperScale(params.m_warperScale)
, m_oriDim(rin->getSize())
, m_sharpen(params.m_sharpen) {}
~Warper() {}
void createLattice();
void shepardWarp();
TPointD map(const TPointD &p) const override;
int invMap(const TPointD &p, TPointD *invs) const override;
int maxInvCount() const override { return 1; }
};
/*---------------------------------------------------------------------------*/
template <typename T>
void Warper<T>::createLattice() {
int ori_lx, ori_ly, i, j, lx, ly, incr;
double fac;
ori_lx = m_shrink * (m_warper->getLx() - 1) + 1;
ori_ly = m_shrink * (m_warper->getLy() - 1) + 1;
lx = m_lattice.m_width = ori_lx;
ly = m_lattice.m_height = ori_ly;
TRasterPT<T> aux = m_warper;
if (!m_sharpen) TRop::blur(aux, aux, 6.0, 0, 0);
m_lattice.coords = new LPoint[lx * ly];
LPoint *coord = m_lattice.coords;
for (j = 0; j < ly; ++j) {
if (j >= ly - 1) j = ori_ly - 1;
coord->s.y = (coord + lx - 1)->s.y = 0;
coord->d.y = (coord + lx - 1)->d.y = j;
(coord + lx - 1)->s.x = 0;
(coord + lx - 1)->d.x = ori_lx - 1;
coord += lx;
}
coord = m_lattice.coords;
incr = (ly - 1) * lx;
for (i = 0; i < lx; ++i) {
if (i >= (lx - 1)) i = ori_lx - 1;
coord->s.x = (coord + incr)->s.x = 0;
coord->d.x = (coord + incr)->d.x = i;
(coord + incr)->s.y = 0;
(coord + incr)->d.y = ori_ly - 1;
coord++;
}
fac = m_intensity * (TPixel32::maxChannelValue / (double)T::maxChannelValue);
aux->lock();
T *buffer = (T *)aux->getRawData();
T *pixIn;
int auxWrap = aux->getWrap();
for (j = 1; j < ly - 1; j++) {
pixIn = buffer + j * auxWrap;
coord = &(m_lattice.coords[j * lx]);
for (i = 1; i < lx - 1; i++) {
++pixIn;
++coord;
coord->d.x = i;
coord->d.y = j;
// FOR A FUTURE RELEASE: We should not make the diffs below between +1 and
// -1, BUT 0 and -1!!
coord->s.x = fac * (convert(*(pixIn + 1)) - convert(*(pixIn - 1)));
coord->s.y =
fac * (convert(*(pixIn + auxWrap)) - convert(*(pixIn - auxWrap)));
}
}
aux->unlock();
// Finally, we scale the lattice according to the m_scale parameter.
coord = m_lattice.coords;
int wh = m_lattice.m_width * m_lattice.m_height;
for (i = 0; i < wh; ++i, ++coord) {
coord->d = m_warperPos + m_warperScale * coord->d;
coord->s = m_warperScale * coord->s;
}
}
//---------------------------------------------------------------------------
template <typename T>
void Warper<T>::shepardWarp() {
assert(m_rin.getPointer() != m_rout.getPointer());
m_rin->lock();
m_rout->lock();
TRasterP rasIn(m_rin);
TRasterP rasOut(m_rout);
distort(rasOut, rasIn, *this, -convert(m_rinPos), TRop::Bilinear);
m_rout->unlock();
m_rin->unlock();
}
//---------------------------------------------------------------------------
template <typename T>
TPointD Warper<T>::map(const TPointD &p) const {
return TPointD(); // Not truly necessary
}
//---------------------------------------------------------------------------
template <typename T>
int Warper<T>::invMap(const TPointD &p, TPointD *invs) const {
// Make a Shepard interpolant of grid points
const double maxDist = 2 * m_warperScale;
TPointD pos(p + m_rinPos);
// First, bisect for the interesting maxDist-from-p region
int i, j;
double xStart = pos.x - maxDist;
double yStart = pos.y - maxDist;
double xEnd = pos.x + maxDist;
double yEnd = pos.y + maxDist;
int a = 0, b = m_lattice.m_width;
while (a + 1 < b) {
i = (a + b) / 2;
if (m_lattice.coords[i].d.x < xStart)
a = i;
else
b = i;
}
i = a;
a = 0, b = m_lattice.m_height;
while (a + 1 < b) {
j = (a + b) / 2;
if (m_lattice.coords[j * m_lattice.m_width].d.y < yStart)
a = j;
else
b = j;
}
j = a;
// Then, build the interpolation
int u, v;
double w, wsum = 0;
double xDistSq, yDistSq;
double distSq, maxDistSq = sq(maxDist);
TPointD result;
for (v = j; v < m_lattice.m_height; ++v) {
int vidx = v * m_lattice.m_width;
if (m_lattice.coords[vidx].d.y > yEnd) break;
yDistSq = sq(pos.y - m_lattice.coords[vidx].d.y);
LPoint *coord = &m_lattice.coords[vidx + i];
for (u = i; u < m_lattice.m_width; ++u, ++coord) {
xDistSq = sq(pos.x - m_lattice.coords[u].d.x);
if (m_lattice.coords[u].d.x > xEnd) break;
distSq = xDistSq + yDistSq;
if (distSq > maxDistSq) continue;
w = maxDist - sqrt(distSq);
wsum += w;
result += w * coord->s;
}
}
if (wsum)
invs[0] = p + TPointD(result.x / wsum, result.y / wsum);
else
invs[0] = p;
return 1;
}
//---------------------------------------------------------------------------
//! Calculates the geometry we need for this node computation, given
//! the known warped bbox, the requested rect, and the warp params.
void getWarpComputeRects(TRectD &outputComputeRect, TRectD &warpedComputeRect,
const TRectD &warpedBox, const TRectD &requestedRect,
const WarpParams ¶ms) {
if (requestedRect.isEmpty() || warpedBox.isEmpty()) {
warpedComputeRect.empty();
outputComputeRect.empty();
return;
}
// We are to find out the geometry that is useful for the fx computation.
// There are some rules to follow:
// 0) At this stage, we are definitely not aware of what lies in the warper
// image. Therefore, we must assume the maximum warp factor allowed by the
// warp params for each of its points - see getWarpRadius().
// 2) Pixels contributing to any output are necessarily part of warpedBox -
// and only
// those which are warpable into the requestedRect are useful to us
// (i.e. pixels contained in its enlargement by the warp radius).
double warpRadius = getWarpRadius(params) * params.m_warperScale;
TRectD enlargedOut(requestedRect.enlarge(warpRadius));
TRectD enlargedBox(warpedBox.enlarge(warpRadius));
warpedComputeRect = enlargedOut * warpedBox;
outputComputeRect = enlargedBox * requestedRect;
// Finally, make sure that the result is coherent with the requestedRect's P00
warpedComputeRect -= requestedRect.getP00();
warpedComputeRect.x0 = tfloor(warpedComputeRect.x0);
warpedComputeRect.y0 = tfloor(warpedComputeRect.y0);
warpedComputeRect.x1 = tceil(warpedComputeRect.x1);
warpedComputeRect.y1 = tceil(warpedComputeRect.y1);
warpedComputeRect += requestedRect.getP00();
outputComputeRect -= requestedRect.getP00();
outputComputeRect.x0 = tfloor(outputComputeRect.x0);
outputComputeRect.y0 = tfloor(outputComputeRect.y0);
outputComputeRect.x1 = tceil(outputComputeRect.x1);
outputComputeRect.y1 = tceil(outputComputeRect.y1);
outputComputeRect += requestedRect.getP00();
}
//---------------------------------------------------------------------------
//! Deals with raster tiles and invokes warper functions.
//!\b NOTE: \b tileRas's size should be \b warper's one multiplied by
//! params.m_scale.
void warp(TRasterP &tileRas, const TRasterP &rasIn, TRasterP &warper,
TPointD rasInPos, TPointD warperPos, const WarpParams ¶ms) {
TRaster32P rasIn32 = rasIn;
TRaster32P tileRas32 = tileRas;
TRaster32P warper32 = warper;
TRaster64P rasIn64 = rasIn;
TRaster64P tileRas64 = tileRas;
TRaster64P warper64 = warper;
if (rasIn32 && tileRas32 && warper32) {
Warper<TPixel32> warper(rasInPos, warperPos, rasIn32, warper32, tileRas32,
params);
warper.createLattice();
warper.shepardWarp();
} else if (rasIn64 && tileRas64 && warper64) {
Warper<TPixel64> warper(rasInPos, warperPos, rasIn64, warper64, tileRas64,
params);
warper.createLattice();
warper.shepardWarp();
} else
throw TRopException("warp: unsupported raster types");
}