#pragma once
#ifndef ONIONSKINMASKGUI
#define ONIONSKINMASKGUI
#include <QObject>
class OnionSkinMask;
class QMenu;
//=============================================================================
namespace OnioniSkinMaskGUI {
//-----------------------------------------------------------------------------
// Da fare per la filmstrip!!
void addOnionSkinCommand(QMenu *, bool isFilmStrip = false);
void resetShiftTraceFrameOffset();
//=============================================================================
// OnionSkinSwitcher
//-----------------------------------------------------------------------------
class OnionSkinSwitcher final : public QObject {
Q_OBJECT
public:
OnionSkinSwitcher() {}
OnionSkinMask getMask() const;
void setMask(const OnionSkinMask &mask);
bool isActive() const;
bool isWholeScene() const;
public slots:
void activate();
void deactivate();
void setWholeScene();
void setSingleLevel();
void clearFOS();
void clearMOS();
void clearOS();
};
//-----------------------------------------------------------------------------
} // namespace OnioniSkinMaskGUI
//-----------------------------------------------------------------------------
#endif // ONIONSKINMASKGUI