#include "tdebugmessage.h"
#include <iostream>
using namespace std;
namespace {
TDebugMessage::Manager *debugManagerInstance = 0;
}
void TDebugMessage::setManager(Manager *manager) {
debugManagerInstance = manager;
}
ostream &TDebugMessage::getStream() {
if (debugManagerInstance)
return debugManagerInstance->getStream();
else
return cout;
}
void TDebugMessage::flush(int code) {
if (debugManagerInstance)
debugManagerInstance->flush(code);
else
cout << endl;
}