#pragma once
#ifndef TCG_FACE_H
#define TCG_FACE_H
// STD includes
#include "assert.h"
namespace tcg
{
template <typename F>
struct face_traits {
typedef typename F::edges_const_iterator edges_const_iterator;
typedef typename F::edges_iterator edges_iterator;
};
//-------------------------------------------------------------------------------
class Face
{
protected:
int m_index;
tcg::list<int> m_edges;
public:
typedef tcg::list<int>::const_iterator edges_const_iterator;
typedef tcg::list<int>::iterator edges_iterator;
public:
Face() : m_index(-1) {}
~Face() {}
void setIndex(int idx) { m_index = idx; }
int getIndex() const { return m_index; }
int edge(int e) const { return m_edges[e]; }
int &edge(int e) { return m_edges[e]; }
int edgesCount() const { return (int)m_edges.size(); }
void addEdge(int idx) { m_edges.push_back(idx); }
edges_iterator eraseEdge(const edges_iterator &it) { return m_edges.erase(it); }
edges_const_iterator edgesBegin() const { return m_edges.begin(); }
edges_const_iterator edgesEnd() const { return m_edges.end(); }
edges_iterator edgesBegin() { return m_edges.begin(); }
edges_iterator edgesEnd() { return m_edges.end(); }
};
//-------------------------------------------------------------------------------
template <int N>
class FaceN
{
public:
typedef const int *edges_const_iterator;
typedef int *edges_iterator;
protected:
int m_e[N], m_count;
int m_index;
public:
FaceN() : m_index(-1), m_count(0)
{
std::fill(m_e, m_e + N, -1);
}
FaceN(int(&edges)[N]) : m_index(-1), m_count(0)
{
std::copy(edges, edges + N, m_e), m_count = N;
}
~FaceN() {}
void setIndex(int idx) { m_index = idx; }
int getIndex() const { return m_index; }
int edge(int e) const
{
assert(e < m_count);
return m_e[e];
}
int &edge(int e)
{
assert(e < m_count);
return m_e[e];
}
int edgesCount() const { return m_count; }
void addEdge(int idx)
{
assert(m_count < N);
m_e[m_count++] = idx;
}
void setEdge(int e, int idx)
{
assert(e < m_count);
m_e[e] = idx;
}
edges_iterator eraseEdge(const edges_iterator &it)
{
std::copy(it + 1, edgesEnd(), it);
m_e[--m_count] = -1;
return it;
}
edges_const_iterator edgesBegin() const { return m_e; }
edges_const_iterator edgesEnd() const { return m_e + m_count; }
edges_iterator edgesBegin() { return m_e; }
edges_iterator edgesEnd() { return m_e + m_count; }
};
} // namespace tcg
#endif // TCG_FACE_H