#pragma once
#ifndef TCG_FUNCTIONAL_H
#define TCG_FUNCTIONAL_H
#include "traits.h"
// std includes
#include <functional>
//**********************************************************************************
// Logical functor combinators
//**********************************************************************************
namespace tcg
{
template <typename Fn1, typename Fn2>
class unary_and : public std::unary_function<typename function_traits<Fn1>::arg_type, bool>
{
Fn1 m_fn1;
Fn2 m_fn2;
public:
unary_and(const Fn1 &fn1, const Fn2 &fn2)
: m_fn1(fn1), m_fn2(fn2) {}
bool operator()(const typename function_traits<Fn1>::arg_type &t) const
{
return m_fn1(t) && m_fn2(t);
}
};
template <typename Fn1, typename Fn2>
unary_and<Fn1, Fn2> and1(const Fn1 &fn1, const Fn2 &fn2)
{
return unary_and<Fn1, Fn2>(fn1, fn2);
}
//----------------------------------------------------------------------------------
template <typename Fn1, typename Fn2>
class unary_or : public std::unary_function<typename function_traits<Fn1>::arg_type, bool>
{
Fn1 m_fn1;
Fn2 m_fn2;
public:
unary_or(const Fn1 &fn1, const Fn2 &fn2)
: m_fn1(fn1), m_fn2(fn2) {}
bool operator()(const typename function_traits<Fn1>::arg_type &t) const
{
return m_fn1(t) || m_fn2(t);
}
};
template <typename Fn1, typename Fn2>
unary_or<Fn1, Fn2> or1(const Fn1 &fn1, const Fn2 &fn2)
{
return unary_or<Fn1, Fn2>(fn1, fn2);
}
} // namespace tcg
#endif // TCG_FUNCTIONAL_H