//------------------------------------------------------------------
// Iwa_ParticlesManager for Marnie
// based on ParticlesManager by Digital Video
//------------------------------------------------------------------
#include "trenderer.h"
#include <QMutexLocker>
#include "iwa_particlesmanager.h"
/*
EXPLANATION:
ParticlesManager improves the old particles system as follows - the particles
manager stores the
last particles configuration which had some particle rendered by a thread.
Under normal cicumstances, this means that every thread has the particles
configuration that rendered
last. In case a trail was set, such frame is that beyond the trail.
This managemer works well on the assumption that each thread builds particle in
an incremental timeline.
*/
//--------------------------------------------------------------------------------------------------
DEFINE_CLASS_CODE(Iwa_ParticlesManager::FxData,
170) /*- 注:ParticlesManager::FxDataは110 -*/
//--------------------------------------------------------------------------------------------------
typedef std::map<double, Iwa_ParticlesManager::FrameData> FramesMap;
//************************************************************************************************
// Preliminaries
//************************************************************************************************
class Iwa_ParticlesManagerGenerator final
: public TRenderResourceManagerGenerator {
public:
Iwa_ParticlesManagerGenerator() : TRenderResourceManagerGenerator(true) {}
TRenderResourceManager *operator()(void) override {
return new Iwa_ParticlesManager;
}
};
MANAGER_FILESCOPE_DECLARATION(Iwa_ParticlesManager,
Iwa_ParticlesManagerGenerator);
//************************************************************************************************
// FrameData implementation
//************************************************************************************************
Iwa_ParticlesManager::FrameData::FrameData(FxData *fxData)
: m_fxData(fxData)
, m_frame((std::numeric_limits<int>::min)())
, m_calculated(false)
, m_maxTrail(-1)
, m_totalParticles(0) {
m_fxData->addRef();
}
//-------------------------------------------------------------------------
Iwa_ParticlesManager::FrameData::~FrameData() { m_fxData->release(); }
//-------------------------------------------------------------------------
void Iwa_ParticlesManager::FrameData::buildMaxTrail() {
// Store the maximum trail of each particle
std::list<Iwa_Particle>::iterator it;
for (it = m_particles.begin(); it != m_particles.end(); ++it)
m_maxTrail = std::max(m_maxTrail, it->trail);
}
//-------------------------------------------------------------------------
void Iwa_ParticlesManager::FrameData::clear() {
m_frame = (std::numeric_limits<int>::min)();
m_particles.clear();
m_random = TRandom();
m_calculated = false;
m_maxTrail = -1;
m_totalParticles = 0;
}
//************************************************************************************************
// FxData implementation
//************************************************************************************************
Iwa_ParticlesManager::FxData::FxData() : TSmartObject(m_classCode) {}
//************************************************************************************************
// ParticlesContainer implementation
//************************************************************************************************
Iwa_ParticlesManager *Iwa_ParticlesManager::instance() {
return static_cast<Iwa_ParticlesManager *>(
Iwa_ParticlesManager::gen()->getManager(TRenderer::renderId()));
}
//-------------------------------------------------------------------------
Iwa_ParticlesManager::Iwa_ParticlesManager() : m_renderStatus(-1) {}
//-------------------------------------------------------------------------
Iwa_ParticlesManager::~Iwa_ParticlesManager() {
// Release all fxDatas
std::map<unsigned long, FxData *>::iterator it, end = m_fxs.end();
for (it = m_fxs.begin(); it != end; ++it) it->second->release();
}
//-------------------------------------------------------------------------
void Iwa_ParticlesManager::onRenderStatusStart(int renderStatus) {
m_renderStatus = renderStatus;
}
//-------------------------------------------------------------------------
Iwa_ParticlesManager::FrameData *Iwa_ParticlesManager::data(
unsigned long fxId) {
QMutexLocker locker(&m_mutex);
std::map<unsigned long, FxData *>::iterator it = m_fxs.find(fxId);
if (it == m_fxs.end()) {
it = m_fxs.insert(std::make_pair(fxId, new FxData)).first;
it->second->addRef();
}
FxData *fxData = it->second;
FrameData *d = fxData->m_frames.localData();
if (!d) {
d = new FrameData(fxData);
fxData->m_frames.setLocalData(d);
}
return d;
}
bool Iwa_ParticlesManager::isCached(unsigned long fxId) {
std::map<unsigned long, FxData *>::iterator it = m_fxs.find(fxId);
return (it != m_fxs.end());
}