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#ifndef T_GEOMETRY_INCLUDED
#define T_GEOMETRY_INCLUDED

#include "tutil.h"
#include <math.h>

#undef DVAPI
#undef DVVAR
#ifdef TGEOMETRY_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif

//=============================================================================
/* 
* This is an example of how to use the TPointT, the TRectT and the TAffine classes.
*/
/*!  The template class TPointT defines the x- and y-coordinates of a point.
*/
template <class T>
class TPointT
{
public:
	T x, y;

	TPointT() : x(0), y(0){};
	TPointT(T _x, T _y) : x(_x), y(_y){};
	TPointT(const TPointT &point) : x(point.x), y(point.y){};
	inline TPointT &operator=(const TPointT &a)
	{
		x = a.x;
		y = a.y;
		return *this;
	};

	inline TPointT &operator+=(const TPointT &a)
	{
		x += a.x;
		y += a.y;
		return *this;
	};
	inline TPointT &operator-=(const TPointT &a)
	{
		x -= a.x;
		y -= a.y;
		return *this;
	};
	inline TPointT operator+(const TPointT &a) const { return TPointT(x + a.x, y + a.y); };
	inline TPointT operator-(const TPointT &a) const { return TPointT(x - a.x, y - a.y); };
	inline TPointT operator-() const { return TPointT(-x, -y); };

	bool operator!=(const TPointT &p) const
	{
		return x != p.x || y != p.y;
	}
};

/*! \relates TPointT  
* Rotate a point 90 degrees (counterclockwise).
\param p a point. 
\return the rotated point
\sa rotate270
*/
template <class T>
inline TPointT<T> rotate90(const TPointT<T> &p) // counterclockwise
{
	return TPointT<T>(-p.y, p.x);
}
/*! \relates TPointT  
* Rotate a point 270 degrees (clockwise).
\param p a point. 
\return the rotated point
\sa rotate90
*/
template <class T>
inline TPointT<T> rotate270(const TPointT<T> &p) // clockwise
{
	return TPointT<T>(p.y, -p.x);
}

/*!
\relates TPointT   
*/
template <class T> // prodotto scalare
inline T operator*(const TPointT<T> &a, const TPointT<T> &b)
{
	return a.x * b.x + a.y * b.y;
}

//-----------------------------------------------------------------------------

template <class T>
inline ostream &operator<<(ostream &out, const TPointT<T> &p)
{
	return out << "(" << p.x << ", " << p.y << ")";
}

//-----------------------------------------------------------------------------

typedef TPointT<int> TPoint, TPointI;
typedef TPointT<double> TPointD;

#ifdef WIN32
template class DVAPI TPointT<int>;
template class DVAPI TPointT<double>;
#endif

template <class T>
inline bool operator==(const TPointT<T> &p0, const TPointT<T> &p1)
{
	return p0.x == p1.x && p0.y == p1.y;
}

//-----------------------------------------------------------------------------

//!\relates TPointT
inline TPoint operator*(int a, const TPoint &p)
{
	return TPoint(a * p.x, a * p.y);
}

//!\relates TPointT
inline TPoint operator*(const TPoint &p, int a)
{
	return TPoint(a * p.x, a * p.y);
}

//!\relates TPointT
inline TPointD operator*(double a, const TPointD &p)
{
	return TPointD(a * p.x, a * p.y);
}

//!\relates TPointT
inline TPointD operator*(const TPointD &p, double a)
{
	return TPointD(a * p.x, a * p.y);
}

//-----------------------------------------------------------------------------
/*!
\relates TPointT   
This helper function returns the square of the absolute value of the specified point (a TPointI)
*/
inline int norm2(const TPointI &p)
{
	return p.x * p.x + p.y * p.y;
}

//-----------------------------------------------------------------------------
/*!
\relates TPointT   
This helper function returns the square of the absolute value of the specified point (a TPointD)
*/
inline double norm2(const TPointD &p)
{
	return p.x * p.x + p.y * p.y;
}

/*!
\relates TPointT  
This helper function returns the absolute value of the specified point 
*/
inline double norm(const TPointD &p)
{
	return sqrt(norm2(p));
}

/*!
\relates TPointT  
This helper function returns the normalized version of the specified point 
*/
inline TPointD normalize(const TPointD &p)
{
	double n = norm(p);
	assert(n != 0.0);
	return (1.0 / n) * p;
}

/*!
\relates TPointT 
This helper function converts a TPoint (TPointT<int>) into a TPointD
*/
inline TPointD convert(const TPoint &p)
{
	return TPointD(p.x, p.y);
}

/*!
\relates TPointT 
This helper function converts a TPointD (TPointT<double>) into a TPoint
*/
inline TPoint convert(const TPointD &p)
{
	return TPoint(tround(p.x), tround(p.y));
}

/*!
\relates TPointT  
This helper function returns the square of the distance between two points  
*/
inline double tdistance2(const TPointD &p1, const TPointD &p2)
{
	return norm2(p2 - p1);
}

inline bool operator==(const TPointD &p0, const TPointD &p1)
{
	return tdistance2(p0, p1) < TConsts::epsilon * TConsts::epsilon;
}

/*!
\relates TPointT  
This helper function returns the distance between two points  
*/
inline double tdistance(const TPointD &p1, const TPointD &p2)
{
	return norm(p2 - p1);
}

/*!
the cross product
\relates TPointT
*/
inline double cross(const TPointD &a, const TPointD &b)
{
	return a.x * b.y - a.y * b.x;
}

/*!
the cross product
\relates TPoint
*/
inline int cross(const TPoint &a, const TPoint &b)
{
	return a.x * b.y - a.y * b.x;
}

/*!
returns the angle of the point p in polar coordinates
n.b atan(-y) = -pi/2, atan(x) = 0, atan(y) = pi/2, atan(-x) = pi
*/
inline double atan(const TPointD &p)
{
	return atan2(p.y, p.x);
}

//=============================================================================

template <class T>
class DVAPI T3DPointT
{
public:
	T x, y, z;

	T3DPointT()
		: x(0), y(0), z(0) {}

	T3DPointT(T _x, T _y, T _z)
		: x(_x), y(_y), z(_z) {}
	T3DPointT(const TPointT<T> &_p, T _z)
		: x(_p.x), y(_p.y), z(_z) {}

	T3DPointT(const T3DPointT &_p)
		: x(_p.x), y(_p.y), z(_p.z) {}

	inline T3DPointT &operator=(const T3DPointT &a)
	{
		x = a.x;
		y = a.y;
		z = a.z;
		return *this;
	}

	inline T3DPointT &operator+=(const T3DPointT &a)
	{
		x += a.x;
		y += a.y;
		z += a.z;
		return *this;
	}

	inline T3DPointT &operator-=(const T3DPointT &a)
	{
		x -= a.x;
		y -= a.y;
		z -= a.z;
		return *this;
	}

	inline T3DPointT operator+(const T3DPointT &a) const
	{
		return T3DPointT(x + a.x, y + a.y, z + a.z);
	}

	inline T3DPointT operator-(const T3DPointT &a) const
	{
		return T3DPointT(x - a.x, y - a.y, z - a.z);
	}

	inline T3DPointT operator-() const
	{
		return T3DPointT(-x, -y, -z);
	}

	bool operator==(const T3DPointT &p) const
	{
		return x == p.x && y == p.y && z == p.z;
	}

	bool operator!=(const T3DPointT &p) const
	{
		return x != p.x || y != p.y || z != p.z;
	}
};

//=============================================================================

template <class T>
inline ostream &operator<<(ostream &out, const T3DPointT<T> &p)
{
	return out << "(" << p.x << ", " << p.y << ", " << p.z << ")";
}

typedef T3DPointT<int> T3DPoint, T3DPointI;
typedef T3DPointT<double> T3DPointD;

#ifdef WIN32
template class DVAPI T3DPointT<int>;
template class DVAPI T3DPointT<double>;
#endif

//-----------------------------------------------------------------------------

//!\relates T3DPointT
template <class T>
inline T3DPointT<T> operator*(T a, const T3DPointT<T> &p)
{
	return T3DPointT<T>(a * p.x, a * p.y, a * p.z);
}

//!\relates TPointT
template <class T>
inline T3DPointT<T> operator*(const T3DPointT<T> &p, T a)
{
	return T3DPointT<T>(a * p.x, a * p.y, a * p.z);
}

//-----------------------------------------------------------------------------
/*!
\relates TPointT   
This helper function returns the square of the absolute value of the specified point (a TPointI)
*/
template <class T>
inline T norm2(const T3DPointT<T> &p)
{
	return p.x * p.x + p.y * p.y + p.z * p.z;
}

/*!
*/
template <class T>
inline T norm(const T3DPointT<T> &p)
{
	return sqrt(norm2(p));
}

/*!
*/
inline T3DPointD normalize(const T3DPointD &p)
{
	double n = norm(p);
	assert(n != 0.0);
	return (1.0 / n) * p;
}

/*!
*/
inline T3DPointD convert(const T3DPoint &p)
{
	return T3DPointD(p.x, p.y, p.z);
}

/*!
*/
inline T3DPoint convert(const T3DPointD &p)
{
	return T3DPoint(tround(p.x), tround(p.y), tround(p.z));
}

//!
template <class T>
inline T tdistance(const T3DPointT<T> &p1, const T3DPointT<T> &p2)
{
	return norm<T>(p2 - p1);
}

//!
template <class T>
inline T tdistance2(const T3DPointT<T> &p1, const T3DPointT<T> &p2)
{
	return norm2<T>(p2 - p1);
}

//!
template <class T>
inline T3DPointT<T> cross(const T3DPointT<T> &a, const T3DPointT<T> &b)
{
	return T3DPointT<T>(a.y * b.z - b.y * a.z,
						a.z * b.x - b.z * a.x,
						a.x * b.y - b.x * a.y);
}
//=============================================================================
/*!
TThickPoint describe a thick point.
\relates TThickQuadratic, TThickCubic
*/
class DVAPI TThickPoint : public TPointD
{
public:
	double thick;

	TThickPoint()
		: TPointD(), thick(0) {}

	TThickPoint(double _x, double _y, double _thick = 0)
		: TPointD(_x, _y), thick(_thick) {}

	TThickPoint(const TPointD &_p, double _thick = 0)
		: TPointD(_p.x, _p.y), thick(_thick) {}

	TThickPoint(const T3DPointD &_p)
		: TPointD(_p.x, _p.y), thick(_p.z) {}

	TThickPoint(const TThickPoint &_p)
		: TPointD(_p.x, _p.y), thick(_p.thick) {}

	inline TThickPoint &operator=(const TThickPoint &a)
	{
		x = a.x;
		y = a.y;
		thick = a.thick;
		return *this;
	}

	inline TThickPoint &operator+=(const TThickPoint &a)
	{
		x += a.x;
		y += a.y;
		thick += a.thick;
		return *this;
	}

	inline TThickPoint &operator-=(const TThickPoint &a)
	{
		x -= a.x;
		y -= a.y;
		thick -= a.thick;
		return *this;
	}

	inline TThickPoint operator+(const TThickPoint &a) const
	{
		return TThickPoint(x + a.x, y + a.y, thick + a.thick);
	}

	inline TThickPoint operator-(const TThickPoint &a) const
	{
		return TThickPoint(x - a.x, y - a.y, thick - a.thick);
	}

	inline TThickPoint operator-() const
	{
		return TThickPoint(-x, -y, -thick);
	}

	bool operator==(const TThickPoint &p) const
	{
		return x == p.x && y == p.y && thick == p.thick;
	}

	bool operator!=(const TThickPoint &p) const
	{
		return x != p.x || y != p.y || thick != p.thick;
	}
};

inline double operator*(const TThickPoint &a, const TThickPoint &b)
{
	return a.x * b.x + a.y * b.y + a.thick * b.thick;
}

inline TThickPoint operator*(double a, const TThickPoint &p)
{
	return TThickPoint(a * p.x, a * p.y, a * p.thick);
}

inline TThickPoint operator*(const TThickPoint &p, double a)
{
	return TThickPoint(a * p.x, a * p.y, a * p.thick);
}

/*!
\relates TPointD 
This helper function converts a TThickPoint into a TPointD
*/
inline TPointD convert(const TThickPoint &p)
{
	return TPointD(p.x, p.y);
}

/*!
\relates TThickPoint  
This helper function returns the square of the distance between two thick points  
(only x and y are used)
*/
inline double tdistance2(const TThickPoint &p1, const TThickPoint &p2)
{
	return norm2(convert(p2 - p1));
}
/*!
\relates TThickPoint  
This helper function returns the distance between two thick  points  
(only x and y are used)
*/
inline double tdistance(const TThickPoint &p1, const TThickPoint &p2)
{
	return norm(convert(p2 - p1));
}

inline ostream &operator<<(ostream &out, const TThickPoint &p)
{
	return out << "(" << p.x << ", " << p.y << ", " << p.thick << ")";
}

//=============================================================================
//!	This is a template class representing a generic vector in a plane, i.e. a point.
/*!	
		It is a data structure with two objects in it representing coordinate of the point and 
		the basic operations on it.
	*/
template <class T>
class DVAPI TDimensionT
{
public:
	T lx, ly;
	/*!
		Constructs a vector of two elements, i.e. a point in a plane.
	*/
	TDimensionT() : lx(), ly() {}
	TDimensionT(T _lx, T _ly) : lx(_lx), ly(_ly) {}
	/*!
		Copy constructor.
	*/
	TDimensionT(const TDimensionT &d) : lx(d.lx), ly(d.ly) {}
	/*!
		Vector addition.
	*/
	TDimensionT &operator+=(TDimensionT a)
	{
		lx += a.lx;
		ly += a.ly;
		return *this;
	}
	/*!
		Difference of two vectors.
	*/
	TDimensionT &operator-=(TDimensionT a)
	{
		lx -= a.lx;
		ly -= a.ly;
		return *this;
	}
	/*!
		Addition of two vectors.
	*/
	TDimensionT operator+(TDimensionT a) const
	{
		TDimensionT ris(*this);
		return ris += a;
	}
	/*!
		Vector difference.
	*/
	TDimensionT operator-(TDimensionT a) const
	{
		TDimensionT ris(*this);
		return ris -= a;
	}
	/*!
		Compare vectors and returns \e true if are equals element by element.
	*/
	bool operator==(const TDimensionT &d) const
	{
		return lx == d.lx && ly == d.ly;
	}
	/*!
		Compare vectors and returns \e true if are not equals element by element.
	*/
	bool operator!=(const TDimensionT &d) const { return !operator==(d); }
};

//=============================================================================

typedef TDimensionT<int> TDimension, TDimensionI;
typedef TDimensionT<double> TDimensionD;

//=============================================================================

template <class T>
inline ostream &operator<<(ostream &out, const TDimensionT<T> &p)
{
	return out << "(" << p.lx << ", " << p.ly << ")";
}

#ifdef WIN32
template class DVAPI TDimensionT<int>;
template class DVAPI TDimensionT<double>;
#endif

//=============================================================================

//! Specifies the corners of a rectangle.
/*!\arg \a x0 specifies the x-coordinate of the bottom-left corner of a rectangle.
\arg \a y0 specifies the y-coordinate of the bottom-left corner of a rectangle.
\arg \a x1 specifies the x-coordinate of the upper-right corner of a rectangle.
\arg \a y1 specifies the y-coordinate of the upper-right corner of a rectangle.
*/
template <class T>
class DVAPI TRectT
{
public:
	/*! if x0>x1 || y0>y1 then rect is empty
    if x0==y1 && y0==y1 and rect is a  TRectD then rect is empty */

	T x0, y0;
	T x1, y1;

	/*! makes an empty rect */
	TRectT();

	TRectT(T _x0, T _y0, T _x1, T _y1)
		: x0(_x0), y0(_y0), x1(_x1), y1(_y1){};
	TRectT(const TRectT &rect)
		: x0(rect.x0), y0(rect.y0), x1(rect.x1), y1(rect.y1){};
	TRectT(const TPointT<T> &p0, const TPointT<T> &p1) // non importa l'ordine
		: x0(tmin((T)p0.x, (T)p1.x)),
		  y0(tmin((T)p0.y, (T)p1.y)),
		  x1(tmax((T)p0.x, (T)p1.x)),
		  y1(tmax((T)p0.y, (T)p1.y)){};
	TRectT(const TPointT<T> &bottomLeft, const TDimensionT<T> &d);
	TRectT(const TDimensionT<T> &d);

	void empty();

	/*! TRectD is empty if and only if (x0>x1 || y0>y1) || (x0==y1 && y0==y1); 
    TRectI  is empty if x0>x1 || y0>y1 */
	bool isEmpty() const;

	T getLx() const;
	T getLy() const;

	TDimensionT<T> getSize() const
	{
		return TDimensionT<T>(getLx(), getLy());
	};

	TPointT<T> getP00() const { return TPointT<T>(x0, y0); };
	TPointT<T> getP10() const { return TPointT<T>(x1, y0); };
	TPointT<T> getP01() const { return TPointT<T>(x0, y1); };
	TPointT<T> getP11() const { return TPointT<T>(x1, y1); };

	//!Returns the union of two source rectangles.
	/*!The union is the smallest rectangle that contains both source rectangles. 
    */
	TRectT<T> operator+(const TRectT<T> &rect) const
	{ // unione
		if (isEmpty())
			return rect;
		else if (rect.isEmpty())
			return *this;
		else
			return TRectT<T>(
				tmin((T)x0, (T)rect.x0), tmin((T)y0, (T)rect.y0),
				tmax((T)x1, (T)rect.x1), tmax((T)y1, (T)rect.y1));
	};
	TRectT<T> &operator+=(const TRectT<T> &rect)
	{ // unione
		return *this = *this + rect;
	};
	TRectT<T> &operator*=(const TRectT<T> &rect)
	{ // intersezione
		return *this = *this * rect;
	};

	/*!Returns the intersection of two existing rectangles. 
    
      The intersection is the largest rectangle contained in both existing rectangles.
    */
	TRectT<T> operator*(const TRectT<T> &rect) const
	{ // intersezione
		if (isEmpty() || rect.isEmpty())
			return TRectT<T>();
		else if (rect.x1 < x0 || x1 < rect.x0 || rect.y1 < y0 || y1 < rect.y0)
			return TRectT<T>();
		else
			return TRectT<T>(
				tmax((T)x0, (T)rect.x0), tmax((T)y0, (T)rect.y0),
				tmin((T)x1, (T)rect.x1), tmin((T)y1, (T)rect.y1));
	};

	TRectT<T> &operator+=(const TPointT<T> &p)
	{ // spostamento
		x0 += p.x;
		y0 += p.y;
		x1 += p.x;
		y1 += p.y;
		return *this;
	};
	TRectT<T> &operator-=(const TPointT<T> &p)
	{
		x0 -= p.x;
		y0 -= p.y;
		x1 -= p.x;
		y1 -= p.y;
		return *this;
	};
	TRectT<T> operator+(const TPointT<T> &p) const
	{
		TRectT<T> ris(*this);
		return ris += p;
	};
	TRectT<T> operator-(const TPointT<T> &p) const
	{
		TRectT<T> ris(*this);
		return ris -= p;
	};

	bool operator==(const TRectT<T> &r) const
	{
		return x0 == r.x0 && y0 == r.y0 && x1 == r.x1 && y1 == r.y1;
	};

	bool operator!=(const TRectT<T> &r) const
	{
		return x0 != r.x0 || y0 != r.y0 || x1 != r.x1 || y1 != r.y1;
	};

	bool contains(const TPointT<T> &p) const
	{
		return x0 <= p.x && p.x <= x1 && y0 <= p.y && p.y <= y1;
	};

	bool contains(const TRectT<T> &b) const
	{
		return x0 <= b.x0 && x1 >= b.x1 && y0 <= b.y0 && y1 >= b.y1;
	};

	bool overlaps(const TRectT<T> &b) const
	{
		return x0 <= b.x1 && x1 >= b.x0 &&
			   y0 <= b.y1 && y1 >= b.y0;
	};

	TRectT<T> enlarge(T dx, T dy) const
	{
		if (isEmpty())
			return *this;
		return TRectT<T>(x0 - dx, y0 - dy, x1 + dx, y1 + dy);
	};

	TRectT<T> enlarge(T d) const { return enlarge(d, d); };
	TRectT<T> enlarge(TDimensionT<T> d) const
	{
		return enlarge(d.lx, d.ly);
	};
};

//-----------------------------------------------------------------------------

typedef TRectT<int> TRect, TRectI;
typedef TRectT<double> TRectD;

#ifdef WIN32
template class DVAPI TRectT<int>;
template class DVAPI TRectT<double>;
#endif

//=============================================================================

// check this, not final version
/*! 
\relates TRectT
Convert a TRectD into a TRect
*/
inline TRect convert(const TRectD &r)
{
	return TRect(
		(int)(r.x0 + 0.5), (int)(r.y0 + 0.5),
		(int)(r.x1 + 0.5), (int)(r.y1 + 0.5));
}
/*! 
\relates TRectT  
Convert a TRect into a TRectD
*/
inline TRectD convert(const TRect &r)
{
	return TRectD(r.x0, r.y0, r.x1, r.y1);
}

// template?
/*! 
\relates TRectT 
\relates TPointT  
*/
inline TRectD boundingBox(const TPointD &p0, const TPointD &p1)
{
	return TRectD(tmin(p0.x, p1.x), tmin(p0.y, p1.y),
				  tmax(p0.x, p1.x), tmax(p0.y, p1.y));
}
/*!
\relates TRectT 
\relates TPointT  
*/
inline TRectD boundingBox(
	const TPointD &p0,
	const TPointD &p1,
	const TPointD &p2)
{
	return TRectD(tmin(p0.x, p1.x, p2.x), tmin(p0.y, p1.y, p2.y),
				  tmax(p0.x, p1.x, p2.x), tmax(p0.y, p1.y, p2.y));
}

/*!
\relates TRectT 
\relates TPointT  
*/
inline TRectD boundingBox(
	const TPointD &p0,
	const TPointD &p1,
	const TPointD &p2,
	const TPointD &p3)
{
	return TRectD(
		tmin(p0.x, p1.x, p2.x, p3.x),
		tmin(p0.y, p1.y, p2.y, p3.y),
		tmax(p0.x, p1.x, p2.x, p3.x),
		tmax(p0.y, p1.y, p2.y, p3.y));
}

//-----------------------------------------------------------------------------

template <>
inline TRectT<int>::TRectT() : x0(0), y0(0), x1(-1), y1(-1) {}
template <>
inline TRectT<int>::TRectT(const TPointT<int> &bottomLeft, const TDimensionT<int> &d)
	: x0(bottomLeft.x), y0(bottomLeft.y), x1(bottomLeft.x + d.lx - 1), y1(bottomLeft.y + d.ly - 1){};
template <>
inline TRectT<int>::TRectT(const TDimensionT<int> &d)
	: x0(0), y0(0), x1(d.lx - 1), y1(d.ly - 1){};
template <>
inline bool TRectT<int>::isEmpty() const { return x0 > x1 || y0 > y1; }
template <>
inline void TRectT<int>::empty()
{
	x0 = y0 = 0;
	x1 = y1 = -1;
}
template <>
inline int TRectT<int>::getLx() const { return x1 >= x0 ? x1 - x0 + 1 : 0; }
template <>
inline int TRectT<int>::getLy() const { return y1 >= y0 ? y1 - y0 + 1 : 0; }

template <>
inline TRectT<double>::TRectT() : x0(0), y0(0), x1(0), y1(0) {}
template <>
inline TRectT<double>::TRectT(const TPointT<double> &bottomLeft, const TDimensionT<double> &d)
	: x0(bottomLeft.x), y0(bottomLeft.y), x1(bottomLeft.x + d.lx), y1(bottomLeft.y + d.ly){};
template <>
inline TRectT<double>::TRectT(const TDimensionT<double> &d)
	: x0(0.0), y0(0.0), x1(d.lx), y1(d.ly){};
template <>
inline bool TRectT<double>::isEmpty() const { return (x0 == x1 && y0 == y1) || x0 > x1 || y0 > y1; }
template <>
inline void TRectT<double>::empty() { x0 = y0 = x1 = y1 = 0; }
template <>
inline double TRectT<double>::getLx() const { return x1 >= x0 ? x1 - x0 : 0; }
template <>
inline double TRectT<double>::getLy() const { return y1 >= y0 ? y1 - y0 : 0; }

//-----------------------------------------------------------------------------

inline TRectD &operator*=(TRectD &rect, double factor)
{
	rect.x0 *= factor;
	rect.y0 *= factor;
	rect.x1 *= factor;
	rect.y1 *= factor;
	return rect;
}

//-----------------------------------------------------------------------------

inline TRectD operator*(const TRectD &rect, double factor)
{
	TRectD result(rect);
	return result *= factor;
}

//-----------------------------------------------------------------------------

inline TRectD &operator/=(TRectD &rect, double factor)
{
	assert(factor != 0.0);
	return rect *= (1.0 / factor);
}

//-----------------------------------------------------------------------------

inline TRectD operator/(const TRectD &rect, double factor)
{
	assert(factor != 0.0);
	TRectD result(rect);
	return result *= 1.0 / factor;
}

//-----------------------------------------------------------------------------

template <class T>
inline ostream &operator<<(ostream &out, const TRectT<T> &r)
{
	return out << "(" << r.x0 << "," << r.y0
			   << ";" << r.x1 << "," << r.y1 << ")";
}

//=============================================================================

namespace TConsts
{

extern DVVAR const TPointD napd;
extern DVVAR const TPoint nap;
extern DVVAR const T3DPointD nap3d;
extern DVVAR const TThickPoint natp;
extern DVVAR const TRectD infiniteRectD;
extern DVVAR const TRectI infiniteRectI;
}

//=============================================================================
//!This is the base class for the affine transformations.
/*!
		This class performs basic manipulations of affine transformations.
		An affine transformation is a linear transformation followed by a translation.
		<p>
		\f$ 	x \mapsto \bf{A} x + b	\f$
		</p>
		<p>
		\f$ \bf{A} \f$ is a \f$ 2X2 \f$ matrix.
		In a matrix notation:
		<p> \f$ \left(\begin{array}{c} \vec{y} \\ 1 \end{array}\right) = 
		\left( \begin{array}{cc} \bf{A} & \vec{b} \\ \vec{0} & 1  \end{array}\right)
		\left(\begin{array}{c}\vec{x} \\ 1 \end{array} \right) \f$ </p>
	*/
class DVAPI TAffine
{
public:
	double a11, a12, a13;
	double a21, a22, a23;
	/*!
		By default the object is initialized with a null matrix and a null translation vector. 
	*/
	TAffine() : a11(1.0), a12(0.0), a13(0.0),
				a21(0.0), a22(1.0), a23(0.0){};
	/*!
		Initializes the internal matrix and vector of translation with the user values.		
	*/
	TAffine(
		double p11, double p12, double p13,
		double p21, double p22, double p23) : a11(p11), a12(p12), a13(p13),
											  a21(p21), a22(p22), a23(p23){};
	/*!
		Copy constructor.
	*/
	TAffine(const TAffine &a) : a11(a.a11), a12(a.a12), a13(a.a13),
								a21(a.a21), a22(a.a22), a23(a.a23){};
	/*!
		Assignment operator.
  */
	TAffine &operator=(const TAffine &a);
	/*Sposto in tgeometry.cpp
  {
    a11 = a.a11; a12 = a.a12; a13 = a.a13;
    a21 = a.a21; a22 = a.a22; a23 = a.a23;
    return *this;
  };
  */
	/*!
		Matrix multiplication.
		<p>\f$\left(\begin{array}{cc}\bf{A}&\vec{a}\\\vec{0}&1\end{array}\right)
		\left(\begin{array}{cc}\bf{B}&\vec{b}\\\vec{0}&1\end{array}\right)\f$</p>
			
  */
	TAffine operator*(const TAffine &b) const;
	/*Sposto in tgeometry.cpp
  {
    return TAffine (
      a11 * b.a11 + a12 * b.a21,
      a11 * b.a12 + a12 * b.a22,
      a11 * b.a13 + a12 * b.a23 + a13,
      
      a21 * b.a11 + a22 * b.a21,
      a21 * b.a12 + a22 * b.a22,
      a21 * b.a13 + a22 * b.a23 + a23);
  };
  */

	TAffine operator*=(const TAffine &b);
	/*Sposto in tgeometry.cpp
  {
    return *this = *this * b;
  };
  */
	/*!
		Retruns the inverse tansformation as:
		<p>\f$\left(\begin{array}{ccc}\bf{A}^{-1}&-\bf{A}^{-1}&\vec{b}\\\vec{0}&\vec{0}&1\end{array}\right)\f$</p>
	*/

	TAffine inv() const;
	/*Sposto in tgeometry.cpp
  {
    if(a12 == 0.0 && a21 == 0.0)
    {
      assert(a11 != 0.0);
      assert(a22 != 0.0);
      double inv_a11 = 1.0/a11;
      double inv_a22 = 1.0/a22;
      return TAffine(inv_a11,0, -a13 * inv_a11, 
        0,inv_a22, -a23 * inv_a22);
    }
    else if(a11 == 0.0 && a22 == 0.0)
    {
      assert(a12 != 0.0);
      assert(a21 != 0.0);
      double inv_a21 = 1.0/a21;
      double inv_a12 = 1.0/a12;
      return TAffine(0, inv_a21, -a23 * inv_a21, 
        inv_a12, 0, -a13 * inv_a12);
    }
    else
    {
      double d = 1./det();  
      return TAffine(a22*d,-a12*d, (a12*a23-a22*a13)*d, 
        -a21*d, a11*d, (a21*a13-a11*a23)*d);
    }
  };
  */

	double det() const;
	/*Sposto in tgeometry.cpp{
    return a11*a22-a12*a21;
  };
  */

	/*!
		Returns \e true if all elements are equals.	
	*/
	bool operator==(const TAffine &a) const;
	/*Sposto in tgeometry.cpp
  {
    return a11==a.a11 && a12==a.a12 && a13==a.a13 &&
      a21==a.a21 && a22==a.a22 && a23==a.a23;
  };
  */
	/*!
		Returns \e true if at least one element is different.
	*/

	bool operator!=(const TAffine &a) const;
	/*Sposto in tgeometry.cpp
  {
    return a11!=a.a11 || a12!=a.a12 || a13!=a.a13 ||
      a21!=a.a21 || a22!=a.a22 || a23!=a.a23;
  }; 
  */
	/*!
		Returns \e true if the transformation is an identity, 
		i.e in the error limit \e err leaves the vectors unchanged.	
	*/

	bool isIdentity(double err = 1.e-8) const;
	/*Sposto in tgeometry.cpp
  {
    return ((a11-1.0)*(a11-1.0)+(a22-1.0)*(a22-1.0)+
      a12*a12+a13*a13+a21*a21+a23*a23) < err;
  };
  */
	/*!
		Returns \e true if in the error limits \e err \f$\bf{A}\f$ is the identity matrix.
	*/

	bool isTranslation(double err = 1.e-8) const;
	/*Sposto in tgeometry.cpp
  {
    return ((a11-1.0)*(a11-1.0)+(a22-1.0)*(a22-1.0)+
      a12*a12+a21*a21) < err;
  };
  */
	/*!
		Returns \e true if in the error limits the matrix \f$\bf{A}\f$ is of the form:
		<p>\f$\left(\begin{array}{cc}a&b\\-b&a\end{array}\right)\f$</p>.
	*/

	bool isIsotropic(double err = 1.e-8) const;
	/*Sposto in tgeometry.cpp
	{
	  return areAlmostEqual(a11, a22, err) && areAlmostEqual(a12, -a21, err);
	};
	*/

	/*!
		Retruns the transfomed point.
	*/
	TPointD operator*(const TPointD &p) const;
	/*Sposto in tgeometry.cpp
  {
    return TPointD(p.x*a11+p.y*a12+a13, p.x*a21+p.y*a22+a23);
  };
  */

	/*! 
		Retruns the transformed box of the bounding box.
	*/
	TRectD operator*(const TRectD &rect) const;
	/*Sposto in tgeometry.cpp
  {
    if (rect != TConsts::infiniteRectD)
    {
			TPointD p1= *this * rect.getP00(),
				p2= *this * rect.getP01(),
				p3= *this * rect.getP10(),
				p4= *this * rect.getP11();
			return TRectD(tmin(p1.x,p2.x,p3.x,p4.x), tmin(p1.y,p2.y,p3.y,p4.y),
				tmax(p1.x,p2.x,p3.x,p4.x), tmax(p1.y,p2.y,p3.y,p4.y));
		}
		else
      return TConsts::infiniteRectD;
  };
  */

	/*!
		Returns a translated matrix that change the vector (u,v) in (x,y).
	\n	It returns a matrix of the form:
		<p>\f$\left(\begin{array}{ccc}\bf{A}&\vec{x}-\bf{A} \vec{u}\\
		\vec{0}&1\end{array}\right)\f$</p>
	*/
	TAffine place(double u, double v, double x, double y) const;
	/*Sposto in tgeometry.cpp
  {
    return TAffine(a11, a12, x - (a11 * u + a12 * v),  
      a21, a22, y - (a21 * u + a22 * v));
  };
  */
	/*!
		See above.
	*/

	TAffine place(const TPointD &pIn, const TPointD &pOut) const;
	/*Sposto in tgeometry.cpp
  {
    return TAffine(a11, a12, pOut.x - (a11 * pIn.x + a12 * pIn.y),  
      a21, a22, pOut.y - (a21 * pIn.x + a22 * pIn.y));
  };
  */
};

//-----------------------------------------------------------------------------

//template <>
inline bool areAlmostEqual(const TPointD &a, const TPointD &b, double err = TConsts::epsilon)
{
	return tdistance2(a, b) < err * err;
}

//template <>
inline bool areAlmostEqual(const TRectD &a, const TRectD &b, double err = TConsts::epsilon)
{
	return areAlmostEqual(a.getP00(), b.getP00(), err) &&
		   areAlmostEqual(a.getP11(), b.getP11(), err);
}

const TAffine AffI = TAffine();

//-----------------------------------------------------------------------------

class DVAPI TTranslation : public TAffine
{
public:
	TTranslation(){};
	TTranslation(double x, double y) : TAffine(1, 0, x, 0, 1, y){};
	TTranslation(const TPointD &p) : TAffine(1, 0, p.x, 0, 1, p.y){};
};

//-----------------------------------------------------------------------------

class DVAPI TRotation : public TAffine
{
public:
	TRotation(){};

	/*! makes a rotation matrix of  "degrees" degrees counterclockwise
  on the origin */
	TRotation(double degrees);
	/*Sposto in tgeometry.cpp
  {
    double rad, sn, cs;
    int idegrees = (int)degrees;
    if ((double)idegrees == degrees && idegrees % 90 == 0)
    {
      switch ((idegrees / 90) & 3)
      {
      case 0:  sn =  0; cs =  1; break;
      case 1:  sn =  1; cs =  0; break;
      case 2:  sn =  0; cs = -1; break;
      case 3:  sn = -1; cs =  0; break;
      default: sn =  0; cs =  0; break;
      }
    }
    else
    {
      rad = degrees * (TConsts::pi_180);
      sn = sin (rad);
      cs = cos (rad);
      if (sn == 1 || sn == -1)
        cs = 0;
      if (cs == 1 || cs == -1)
        sn = 0;
    }
    a11=cs;a12= -sn;a21= -a12;a22=a11;
  };
  */

	/*! makes a rotation matrix of  "degrees" degrees counterclockwise
  on the given center */
	TRotation(const TPointD &center, double degrees);
	/*Sposto in tgeometry.cpp
  {
    TAffine a = TTranslation(center) * TRotation(degrees) * TTranslation(-center);
    a11 = a.a11; a12 = a.a12; a13 = a.a13;
    a21 = a.a21; a22 = a.a22; a23 = a.a23;
  };
  */
};

//-----------------------------------------------------------------------------

class DVAPI TScale : public TAffine
{
public:
	TScale(){};
	TScale(double sx, double sy) : TAffine(sx, 0, 0, 0, sy, 0){};
	TScale(double s) : TAffine(s, 0, 0, 0, s, 0) {}

	TScale(const TPointD &center, double sx, double sy);
	/*Sposto in tgeometry.cpp
  {
    TAffine a = TTranslation(center) * TScale(sx,sy) * TTranslation(-center);
    a11 = a.a11; a12 = a.a12; a13 = a.a13;
    a21 = a.a21; a22 = a.a22; a23 = a.a23;
  }
  */

	TScale(const TPointD &center, double s);
	/*Sposto in tgeometry.cpp
  {
    TAffine a = TTranslation(center) * TScale(s) * TTranslation(-center);
    a11 = a.a11; a12 = a.a12; a13 = a.a13;
    a21 = a.a21; a22 = a.a22; a23 = a.a23;
  }
  */
};

//-----------------------------------------------------------------------------

class DVAPI TShear : public TAffine
{
public:
	TShear(){};
	TShear(double sx, double sy) : TAffine(1, sx, 0, sy, 1, 0){};
};

//-----------------------------------------------------------------------------

inline bool areEquals(const TAffine &a,
					  const TAffine &b,
					  double err = 1e-8)
{
	return fabs(a.a11 - b.a11) < err &&
		   fabs(a.a12 - b.a12) < err &&
		   fabs(a.a13 - b.a13) < err &&
		   fabs(a.a21 - b.a21) < err &&
		   fabs(a.a22 - b.a22) < err &&
		   fabs(a.a23 - b.a23) < err;
}

//-----------------------------------------------------------------------------

inline TAffine inv(const TAffine &a)
{
	return a.inv();
}

//-----------------------------------------------------------------------------

inline ostream &operator<<(ostream &out, const TAffine &a)
{
	return out << "(" << a.a11 << ", " << a.a12 << ", " << a.a13
			   << ";" << a.a21 << ", " << a.a22 << ", " << a.a23 << ")";
}

#endif //  __T_GEOMETRY_INCLUDED__