#ifndef STROKE_SELECTION_H
#define STROKE_SELECTION_H
#include <memory>
// TnzQt includes
#include "toonzqt/selection.h"
// TnzCore includes
#include "tcommon.h"
#include "tvectorimage.h"
// STD includes
#include <set>
#undef DVAPI
#undef DVVAR
#ifdef TNZTOOLS_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//=========================================================
// Forward declarations
class TGroupCommand;
class TSceneHandle;
//=========================================================
//****************************************************************************
// StrokeSelection declaration
//****************************************************************************
class DVAPI StrokeSelection : public TSelection
{
public:
typedef std::set<int> IndexesContainer;
public:
StrokeSelection();
~StrokeSelection();
StrokeSelection(const StrokeSelection &other);
StrokeSelection &operator=(const StrokeSelection &other);
TGroupCommand *getGroupCommand() { return m_groupCommand.get(); }
void setImage(const TVectorImageP &image) { m_vi = image; }
const TVectorImageP &getImage() const { return m_vi; }
const IndexesContainer &getSelection() const { return m_indexes; }
IndexesContainer &getSelection() { return m_indexes; }
bool isEmpty() const { return m_indexes.empty(); }
bool updateSelectionBBox() const { return m_updateSelectionBBox; }
bool isSelected(int index) const { return (m_indexes.count(index) > 0); }
void select(int index, bool on);
void toggle(int index);
void selectNone() { m_indexes.clear(); }
void setSceneHandle(TSceneHandle *tsh)
{
m_sceneHandle = tsh;
}
public:
// Commands
void changeColorStyle(int styleIndex);
void deleteStrokes();
void copy();
void cut();
void paste();
void removeEndpoints();
void enableCommands();
private:
TVectorImageP m_vi; //!< Selected vector image.
IndexesContainer m_indexes; //!< Selected stroke indexes in m_vi.
std::unique_ptr<TGroupCommand> m_groupCommand; //!< Groups commands wrapper.
TSceneHandle *m_sceneHandle; //!< Global scene handle. \deprecated Use TApplication instead.
/*!Set this boolean to true before call tool->notifyImageChanged() when you want to reset strokes bbox.
N.B. after call tool->notifyImageChanged() set m_updateSelectionBBox to false.*/
bool m_updateSelectionBBox;
};
#endif // STROKE_SELECTION_H