#include <memory>
// TnzCore includes
#include "tgl.h"
// TnzExt includes
#include "ext/meshtexturizer.h"
// tcg includes
#include "tcg/tcg_list.h"
// Qt includes
#include <QString>
#include <QCache>
#include <QMutex>
#include <QMutexLocker>
#include "ext/ttexturesstorage.h"
//***************************************************************************************
// Local namespace - structures
//***************************************************************************************
struct TexturesContainer {
MeshTexturizer m_texturizer; //!< The mesh texturizer - actual textures container
tcg::list<QString> m_keys; //!< Keys in the storage
public:
TexturesContainer() {}
private:
TexturesContainer(const TexturesContainer &);
TexturesContainer &operator=(const TexturesContainer &);
};
//***************************************************************************************
// Local namespace - variables
//***************************************************************************************
namespace
{
QMutex l_mutex(QMutex::Recursive); // A mutex is needed to synchronize access to the following objects
std::map<int, TexturesContainer *> l_texturesContainers; // Texture Containers by display lists space id
QCache<QString, DrawableTextureDataP> l_objects(500 * 1024); // 500 MB cache for now - NOTE: MUST be allocated before the following
} // namespace
//***************************************************************************************
// Local namespace - global functions
//***************************************************************************************
namespace
{
inline QString textureString(int dlSpaceId, const std::string &texId)
{
return QString::number(dlSpaceId) + "_" + QString::fromStdString(texId);
}
//-------------------------------------------------------------------------------------
inline void deleteTexturesContainer(const std::pair<int, TexturesContainer *> &pair)
{
delete pair.second;
}
}
//***************************************************************************************
// DrawableTextureData implementation
//***************************************************************************************
DrawableTextureData::~DrawableTextureData()
{
QMutexLocker locker(&l_mutex);
TexturesContainer *texContainer = l_texturesContainers[m_dlSpaceId];
if (m_dlSpaceId >= 0) {
// Load the container's display lists space (remember current OpenGL context, too)
TGLDisplayListsProxy *proxy = TGLDisplayListsManager::instance()->dlProxy(m_dlSpaceId);
TGlContext currentContext = tglGetCurrentContext();
// Unbind the textures
{
QMutexLocker locker(proxy->mutex());
proxy->makeCurrent();
texContainer->m_texturizer.unbindTexture(m_texId);
}
// Restore OpenGL context - equivalent to tglDoneCurrent if currentContext == TGlContext()
tglMakeCurrent(currentContext);
} else
// Temporary - use current OpenGL context directly
texContainer->m_texturizer.unbindTexture(m_texId);
texContainer->m_keys.erase(m_objIdx);
}
//***************************************************************************************
// TTexturesStorage implementation
//***************************************************************************************
TTexturesStorage::TTexturesStorage()
{
// This singleton is dependent on TGLDisplayListsManager
TGLDisplayListsManager::instance()->addObserver(this);
}
//-------------------------------------------------------------------------------------
TTexturesStorage::~TTexturesStorage()
{
l_objects.clear();
std::for_each(l_texturesContainers.begin(), l_texturesContainers.end(), deleteTexturesContainer);
}
//-------------------------------------------------------------------------------------
TTexturesStorage *TTexturesStorage::instance()
{
static TTexturesStorage theInstance;
return &theInstance;
}
//-------------------------------------------------------------------------------------
DrawableTextureDataP TTexturesStorage::loadTexture(
const std::string &textureId, const TRaster32P &ras, const TRectD &geometry)
{
// Try to retrieve the proxy associated to current OpenGL context
TGlContext currentContext = tglGetCurrentContext();
int dlSpaceId = TGLDisplayListsManager::instance()->displayListsSpaceId(currentContext);
QString texString(::textureString(dlSpaceId, textureId));
// Deal with containers
QMutexLocker locker(&l_mutex);
// If necessary, allocate a textures container
std::map<int, TexturesContainer *>::iterator it = l_texturesContainers.find(dlSpaceId);
if (it == l_texturesContainers.end())
it = l_texturesContainers.insert(std::make_pair(dlSpaceId, new TexturesContainer)).first;
MeshTexturizer &texturizer = it->second->m_texturizer;
DrawableTextureDataP dataPtr = std::make_shared<DrawableTextureData>();
DrawableTextureData *data = dataPtr.get();
data->m_dlSpaceId = dlSpaceId;
data->m_texId = texturizer.bindTexture(ras, geometry);
data->m_objIdx = it->second->m_keys.push_back(texString);
data->m_textureData = texturizer.getTextureData(data->m_texId);
l_objects.insert(texString, new DrawableTextureDataP(dataPtr),
(ras->getLx() * ras->getLy() * ras->getPixelSize()) >> 10);
if (dlSpaceId < 0) {
// obj is a temporary. It was pushed in the cache to make space for it - however, it must not be
// stored. Remove it now.
l_objects.remove(texString);
}
return dataPtr;
}
//-------------------------------------------------------------------------------------
void TTexturesStorage::unloadTexture(const std::string &textureId)
{
QMutexLocker locker(&l_mutex);
// Remove the specified texture from ALL the display lists spaces
std::map<int, TexturesContainer *>::iterator it, iEnd(l_texturesContainers.end());
for (it = l_texturesContainers.begin(); it != iEnd; ++it)
l_objects.remove(::textureString(it->first, textureId));
}
//-----------------------------------------------------------------------------------
void TTexturesStorage::onDisplayListDestroyed(int dlSpaceId)
{
QMutexLocker locker(&l_mutex);
// Remove the textures container associated with dlSpaceId
std::map<int, TexturesContainer *>::iterator it = l_texturesContainers.find(dlSpaceId);
if (it == l_texturesContainers.end())
return;
tcg::list<QString>::iterator st, sEnd(it->second->m_keys.end());
for (st = it->second->m_keys.begin(); st != sEnd;) // Note that the increment is performed BEFORE the texture is removed.
l_objects.remove(*st++); // This is because texture removal may destroy the key being addressed,
// whose iterator would then be invalidated.
delete it->second;
l_texturesContainers.erase(it);
}
//-------------------------------------------------------------------------------------
DrawableTextureDataP TTexturesStorage::getTextureData(const std::string &textureId)
{
// Get current display lists space
TGlContext currentContext = tglGetCurrentContext();
int dlSpaceId = TGLDisplayListsManager::instance()->displayListsSpaceId(currentContext);
// If there is no known associated display lists space, the texture cannot be stored.
if (dlSpaceId < 0)
return DrawableTextureDataP();
QMutexLocker locker(&l_mutex);
// Search the texture object
QString texString(::textureString(dlSpaceId, textureId));
if (!l_objects.contains(texString))
return DrawableTextureDataP();
return *l_objects.object(texString);
}