#include "toonz/ikjacobian.h"
#include <stdlib.h>
#include <math.h>
#include <assert.h>
#include <iostream>
#include "tstopwatch.h"
using namespace std;
inline bool NearZero(double x, double tolerance) {
return (fabs(x) <= tolerance);
}
/*
#ifdef _DYNAMIC
const double BASEMAXDIST = 0.02;
#else
const double MAXDIST = 0.08;
#endif
const double DELTA = 0.4;
const long double LAMBDA = 2.0; // solo per DLS. ottimale : 0.24
const double NEARZERO = 0.0000000001;
*/
//*******************************************************
// Class VectorRn
VectorRn VectorRn::WorkVector;
double VectorRn::MaxAbs() const {
double result = 0.0;
double *t = x;
for (long i = length; i > 0; i--) {
if ((*t) > result) {
result = *t;
} else if (-(*t) > result) {
result = -(*t);
}
t++;
}
return result;
}
//*************************************************************************
// MatrixRmn
MatrixRmn MatrixRmn::WorkMatrix; // Temporary work matrix
// Fill the diagonal entries with the value d. The rest of the matrix is
// unchanged.
void MatrixRmn::SetDiagonalEntries(double d) {
long diagLen = std::min(NumRows, NumCols);
double *dPtr = x;
for (; diagLen > 0; diagLen--) {
*dPtr = d;
dPtr += NumRows + 1;
}
}
// Fill the diagonal entries with values in vector d. The rest of the matrix is
// unchanged.
void MatrixRmn::SetDiagonalEntries(const VectorRn &d) {
long diagLen = std::min(NumRows, NumCols);
assert(d.length == diagLen);
double *dPtr = x;
double *from = d.x;
for (; diagLen > 0; diagLen--) {
*dPtr = *(from++);
dPtr += NumRows + 1;
}
}
// Fill the superdiagonal entries with the value d. The rest of the matrix is
// unchanged.
void MatrixRmn::SetSuperDiagonalEntries(double d) {
long sDiagLen = std::min(NumRows, (long)(NumCols - 1));
double *to = x + NumRows;
for (; sDiagLen > 0; sDiagLen--) {
*to = d;
to += NumRows + 1;
}
}
// Fill the superdiagonal entries with values in vector d. The rest of the
// matrix is unchanged.
void MatrixRmn::SetSuperDiagonalEntries(const VectorRn &d) {
long sDiagLen = std::min((long)(NumRows - 1), NumCols);
assert(sDiagLen == d.length);
double *to = x + NumRows;
double *from = d.x;
for (; sDiagLen > 0; sDiagLen--) {
*to = *(from++);
to += NumRows + 1;
}
}
// Fill the subdiagonal entries with the value d. The rest of the matrix is
// unchanged.
void MatrixRmn::SetSubDiagonalEntries(double d) {
long sDiagLen = std::min(NumRows, NumCols) - 1;
double *to = x + 1;
for (; sDiagLen > 0; sDiagLen--) {
*to = d;
to += NumRows + 1;
}
}
// Fill the subdiagonal entries with values in vector d. The rest of the matrix
// is unchanged.
void MatrixRmn::SetSubDiagonalEntries(const VectorRn &d) {
long sDiagLen = std::min(NumRows, NumCols) - 1;
assert(sDiagLen == d.length);
double *to = x + 1;
double *from = d.x;
for (; sDiagLen > 0; sDiagLen--) {
*to = *(from++);
to += NumRows + 1;
}
}
// Set the i-th column equal to d.
void MatrixRmn::SetColumn(long i, const VectorRn &d) {
assert(NumRows == d.GetLength());
double *to = x + i * NumRows;
const double *from = d.x;
for (i = NumRows; i > 0; i--) {
*(to++) = *(from++);
}
}
// Set the i-th column equal to d.
void MatrixRmn::SetRow(long i, const VectorRn &d) {
assert(NumCols == d.GetLength());
double *to = x + i;
const double *from = d.x;
for (i = NumRows; i > 0; i--) {
*to = *(from++);
to += NumRows;
}
}
// Sets a "linear" portion of the array with the values from a vector d
// The first row and column position are given by startRow, startCol.
// Successive positions are found by using the deltaRow, deltaCol values
// to increment the row and column indices. There is no wrapping around.
void MatrixRmn::SetSequence(const VectorRn &d, long startRow, long startCol,
long deltaRow, long deltaCol) {
long length = d.length;
assert(startRow >= 0 && startRow < NumRows && startCol >= 0 &&
startCol < NumCols);
assert(startRow + (length - 1) * deltaRow >= 0 &&
startRow + (length - 1) * deltaRow < NumRows);
assert(startCol + (length - 1) * deltaCol >= 0 &&
startCol + (length - 1) * deltaCol < NumCols);
double *to = x + startRow + NumRows * startCol;
double *from = d.x;
long stride = deltaRow + NumRows * deltaCol;
for (; length > 0; length--) {
*to = *(from++);
to += stride;
}
}
// The matrix A is loaded, in into "this" matrix, based at (0,0).
// The size of "this" matrix must be large enough to accommodate A.
// The rest of "this" matrix is left unchanged. It is not filled with
// zeroes!
void MatrixRmn::LoadAsSubmatrix(const MatrixRmn &A) {
assert(A.NumRows <= NumRows && A.NumCols <= NumCols);
int extraColStep = NumRows - A.NumRows;
double *to = x;
double *from = A.x;
for (long i = A.NumCols; i > 0;
i--) { // Copy columns of A, one per time thru loop
for (long j = A.NumRows; j > 0;
j--) { // Copy all elements of this column of A
*(to++) = *(from++);
}
to += extraColStep;
}
}
// The matrix A is loaded, in transposed order into "this" matrix, based at
// (0,0).
// The size of "this" matrix must be large enough to accommodate A.
// The rest of "this" matrix is left unchanged. It is not filled with
// zeroes!
void MatrixRmn::LoadAsSubmatrixTranspose(const MatrixRmn &A) {
assert(A.NumRows <= NumCols && A.NumCols <= NumRows);
double *rowPtr = x;
double *from = A.x;
for (long i = A.NumCols; i > 0; i--) { // Copy columns of A, once per loop
double *to = rowPtr;
for (long j = A.NumRows; j > 0;
j--) { // Loop copying values from the column of A
*to = *(from++);
to += NumRows;
}
rowPtr++;
}
}
// Calculate the Frobenius Norm (square root of sum of squares of entries of the
// matrix)
double MatrixRmn::FrobeniusNorm() const { return sqrt(FrobeniusNormSq()); }
// Multiply this matrix by column vector v.
// Result is column vector "result"
void MatrixRmn::Multiply(const VectorRn &v, VectorRn &result) const {
assert(v.GetLength() == NumCols && result.GetLength() == NumRows);
double *out = result.GetPtr(); // Points to entry in result vector
const double *rowPtr = x; // Points to beginning of next row in matrix
for (long j = NumRows; j > 0; j--) {
const double *in = v.GetPtr();
const double *m = rowPtr++;
*out = 0.0f;
for (long i = NumCols; i > 0; i--) {
*out += (*(in++)) * (*m);
m += NumRows;
}
out++;
}
}
// Multiply transpose of this matrix by column vector v.
// Result is column vector "result"
// Equivalent to mult by row vector on left
void MatrixRmn::MultiplyTranspose(const VectorRn &v, VectorRn &result) const {
assert(v.GetLength() == NumRows && result.GetLength() == NumCols);
double *out = result.GetPtr(); // Points to entry in result vector
const double *colPtr = x; // Points to beginning of next column in matrix
for (long i = NumCols; i > 0; i--) {
const double *in = v.GetPtr();
*out = 0.0f;
for (long j = NumRows; j > 0; j--) {
*out += (*(in++)) * (*(colPtr++));
}
out++;
}
}
// Form the dot product of a vector v with the i-th column of the array
double MatrixRmn::DotProductColumn(const VectorRn &v, long colNum) const {
assert(v.GetLength() == NumRows);
double *ptrC = x + colNum * NumRows;
double *ptrV = v.x;
double ret = 0.0;
for (long i = NumRows; i > 0; i--) {
ret += (*(ptrC++)) * (*(ptrV++));
}
return ret;
}
// Add a constant to each entry on the diagonal
MatrixRmn &MatrixRmn::AddToDiagonal(double d) // Adds d to each diagonal entry
{
long diagLen = std::min(NumRows, NumCols);
double *dPtr = x;
for (; diagLen > 0; diagLen--) {
*dPtr += d;
dPtr += NumRows + 1;
}
return *this;
}
// Adds the terms of the vector to the diagonal
MatrixRmn &MatrixRmn::AddToDiagonal(
const VectorRn &v) // Adds d to each diagonal entry
{
long diagLen = std::min(NumRows, NumCols);
double *dPtr = x;
const double *dv = v.x;
for (; diagLen > 0; diagLen--) {
*dPtr += *(dv++);
dPtr += NumRows + 1;
}
return *this;
}
MatrixRmn &MatrixRmn::MultiplyScalar(const MatrixRmn &A, double k,
MatrixRmn &dst) {
long length = A.NumCols;
double *dPtr = dst.x;
for (long i = dst.NumCols; i > 0; i--) {
double *aPtr = A.x; // Points to beginning of row in A
for (long j = dst.NumRows; j > 0; j--) {
*dPtr = *aPtr * k;
dPtr++;
aPtr++;
}
aPtr += A.NumRows;
}
return dst;
}
// Multiply two MatrixRmn's
MatrixRmn &MatrixRmn::Multiply(const MatrixRmn &A, const MatrixRmn &B,
MatrixRmn &dst) {
assert(A.NumCols == B.NumRows && A.NumRows == dst.NumRows &&
B.NumCols == dst.NumCols);
long length = A.NumCols;
double *bPtr = B.x; // Points to beginning of column in B
double *dPtr = dst.x;
for (long i = dst.NumCols; i > 0; i--) {
double *aPtr = A.x; // Points to beginning of row in A
for (long j = dst.NumRows; j > 0; j--) {
*dPtr = DotArray(length, aPtr, A.NumRows, bPtr, 1);
dPtr++;
aPtr++;
}
bPtr += B.NumRows;
}
return dst;
}
// Multiply two MatrixRmn's, Transpose the first matrix before multiplying
MatrixRmn &MatrixRmn::TransposeMultiply(const MatrixRmn &A, const MatrixRmn &B,
MatrixRmn &dst) {
assert(A.NumRows == B.NumRows && A.NumCols == dst.NumRows &&
B.NumCols == dst.NumCols);
long length = A.NumRows;
double *bPtr = B.x; // bPtr Points to beginning of column in B
double *dPtr = dst.x;
for (long i = dst.NumCols; i > 0; i--) { // Loop over all columns of dst
double *aPtr = A.x; // aPtr Points to beginning of column in A
for (long j = dst.NumRows; j > 0; j--) { // Loop over all rows of dst
*dPtr = DotArray(length, aPtr, 1, bPtr, 1);
dPtr++;
aPtr += A.NumRows;
}
bPtr += B.NumRows;
}
return dst;
}
// Multiply two MatrixRmn's. Transpose the second matrix before multiplying
MatrixRmn &MatrixRmn::MultiplyTranspose(const MatrixRmn &A, const MatrixRmn &B,
MatrixRmn &dst) {
assert(A.NumCols == B.NumCols && A.NumRows == dst.NumRows &&
B.NumRows == dst.NumCols);
long length = A.NumCols;
double *bPtr = B.x; // Points to beginning of row in B
double *dPtr = dst.x;
for (long i = dst.NumCols; i > 0; i--) {
double *aPtr = A.x; // Points to beginning of row in A
for (long j = dst.NumRows; j > 0; j--) {
*dPtr = DotArray(length, aPtr, A.NumRows, bPtr, B.NumRows);
dPtr++;
aPtr++;
}
bPtr++;
}
return dst;
}
// Solves the equation (*this)*xVec = b;
// Uses row operations. Assumes *this is square and invertible.
// No error checking for divide by zero or instability (except with asserts)
void MatrixRmn::Solve(const VectorRn &b, VectorRn *xVec) const {
assert(NumRows == NumCols && NumCols == xVec->GetLength() &&
NumRows == b.GetLength());
// Copy this matrix and b into an Augmented Matrix
MatrixRmn &AugMat = GetWorkMatrix(NumRows, NumCols + 1);
AugMat.LoadAsSubmatrix(*this);
AugMat.SetColumn(NumRows, b);
// Put into row echelon form with row operations
AugMat.ConvertToRefNoFree();
// Solve for x vector values using back substitution
double *xLast = xVec->x + NumRows - 1; // Last entry in xVec
double *endRow =
AugMat.x + NumRows * NumCols - 1; // Last entry in the current row of the
// coefficient part of Augmented Matrix
double *bPtr = endRow + NumRows; // Last entry in augmented matrix (end of
// last column, in augmented part)
for (long i = NumRows; i > 0; i--) {
double accum = *(bPtr--);
// Next loop computes back substitution terms
double *rowPtr =
endRow; // Points to entries of the current row for back substitution.
double *xPtr = xLast; // Points to entries in the x vector (also for back
// substitution)
for (long j = NumRows - i; j > 0; j--) {
accum -= (*rowPtr) * (*(xPtr--));
rowPtr -= NumCols; // Previous entry in the row
}
assert(*rowPtr !=
0.0); // Are not supposed to be any free variables in this matrix
*xPtr = accum / (*rowPtr);
endRow--;
}
}
// ConvertToRefNoFree
// Converts the matrix (in place) to row echelon form
// For us, row echelon form allows any non-zero values, not just 1's, in the
// position for a lead variable.
// The "NoFree" version operates on the assumption that no free variable will be
// found.
// Algorithm uses row operations and row pivoting (only).
// Augmented matrix is correctly accommodated. Only the first square part
// participates
// in the main work of row operations.
void MatrixRmn::ConvertToRefNoFree() {
// Loop over all columns (variables)
// Find row with most non-zero entry.
// Swap to the highest active row
// Subtract appropriately from all the lower rows (row op of type 3)
long numIters = std::min(NumRows, NumCols);
double *rowPtr1 = x;
const long diagStep = NumRows + 1;
long lenRowLeft = NumCols;
for (; numIters > 1; numIters--) {
// Find row with most non-zero entry.
double *rowPtr2 = rowPtr1;
double maxAbs = fabs(*rowPtr1);
double *rowPivot = rowPtr1;
long i;
for (i = numIters - 1; i > 0; i--) {
const double &newMax = *(++rowPivot);
if (newMax > maxAbs) {
maxAbs = *rowPivot;
rowPtr2 = rowPivot;
} else if (-newMax > maxAbs) {
maxAbs = -newMax;
rowPtr2 = rowPivot;
}
}
// Pivot step: Swap the row with highest entry to the current row
if (rowPtr1 != rowPtr2) {
double *to = rowPtr1;
for (long i = lenRowLeft; i > 0; i--) {
double temp = *to;
*to = *rowPtr2;
*rowPtr2 = temp;
to += NumRows;
rowPtr2 += NumRows;
}
}
// Subtract this row appropriately from all the lower rows (row operation of
// type 3)
rowPtr2 = rowPtr1;
for (i = numIters - 1; i > 0; i--) {
rowPtr2++;
double *to = rowPtr2;
double *from = rowPtr1;
assert(*from != 0.0);
double alpha = (*to) / (*from);
*to = 0.0;
for (long j = lenRowLeft - 1; j > 0; j--) {
to += NumRows;
from += NumRows;
*to -= (*from) * alpha;
}
}
// Update for next iteration of loop
rowPtr1 += diagStep;
lenRowLeft--;
}
}
// Calculate the c=cosine and s=sine values for a Givens transformation.
// The matrix M = ( (c, -s), (s, c) ) in row order transforms the
// column vector (a, b)^T to have y-coordinate zero.
void MatrixRmn::CalcGivensValues(double a, double b, double *c, double *s) {
double denomInv = sqrt(a * a + b * b);
if (denomInv == 0.0) {
*c = 1.0;
*s = 0.0;
} else {
denomInv = 1.0 / denomInv;
*c = a * denomInv;
*s = -b * denomInv;
}
}
// Applies Givens transform to columns i and i+1.
// Equivalent to postmultiplying by the matrix
// ( c -s )
// ( s c )
// with non-zero entries in rows i and i+1 and columns i and i+1
void MatrixRmn::PostApplyGivens(double c, double s, long idx) {
assert(0 <= idx && idx < NumCols);
double *colA = x + idx * NumRows;
double *colB = colA + NumRows;
for (long i = NumRows; i > 0; i--) {
double temp = *colA;
*colA = (*colA) * c + (*colB) * s;
*colB = (*colB) * c - temp * s;
colA++;
colB++;
}
}
// Applies Givens transform to columns idx1 and idx2.
// Equivalent to postmultiplying by the matrix
// ( c -s )
// ( s c )
// with non-zero entries in rows idx1 and idx2 and columns idx1 and idx2
void MatrixRmn::PostApplyGivens(double c, double s, long idx1, long idx2) {
assert(idx1 != idx2 && 0 <= idx1 && idx1 < NumCols && 0 <= idx2 &&
idx2 < NumCols);
double *colA = x + idx1 * NumRows;
double *colB = x + idx2 * NumRows;
for (long i = NumRows; i > 0; i--) {
double temp = *colA;
*colA = (*colA) * c + (*colB) * s;
*colB = (*colB) * c - temp * s;
colA++;
colB++;
}
}
// ********************************************************************************************
// Singular value decomposition.
// Return othogonal matrices U and V and diagonal matrix with diagonal w such
// that
// (this) = U * Diag(w) * V^T (V^T is V-transpose.)
// Diagonal entries have all non-zero entries before all zero entries, but are
// not
// necessarily sorted. (Someday, I will write ComputedSortedSVD
// that
// handles
// sorting the eigenvalues by magnitude.)
// ********************************************************************************************
void MatrixRmn::ComputeSVD(MatrixRmn &U, VectorRn &w, MatrixRmn &V) const {
assert(U.NumRows == NumRows && V.NumCols == NumCols &&
U.NumRows == U.NumCols && V.NumRows == V.NumCols &&
w.GetLength() == std::min(NumRows, NumCols));
double temp = 0.0;
VectorRn &superDiag = VectorRn::GetWorkVector(
w.GetLength() - 1); // Some extra work space. Will get passed around.
// Choose larger of U, V to hold intermediate results
// If U is larger than V, use U to store intermediate results
// Otherwise use V. In the latter case, we form the SVD of A transpose,
// (which is essentially identical to the SVD of A).
MatrixRmn *leftMatrix;
MatrixRmn *rightMatrix;
if (NumRows >= NumCols) {
U.LoadAsSubmatrix(*this); // Copy A into U
leftMatrix = &U;
rightMatrix = &V;
} else {
V.LoadAsSubmatrixTranspose(*this); // Copy A-transpose into V
leftMatrix = &V;
rightMatrix = &U;
}
// Do the actual work to calculate the SVD
// Now matrix has at least as many rows as columns
CalcBidiagonal(*leftMatrix, *rightMatrix, w, superDiag);
ConvertBidiagToDiagonal(*leftMatrix, *rightMatrix, w, superDiag);
}
// ************************************************ CalcBidiagonal
// **************************
// Helper routine for SVD computation
// U is a matrix to be bidiagonalized.
// On return, U and V are orthonormal and w holds the new diagonal
// elements and superDiag holds the super diagonal elements.
void MatrixRmn::CalcBidiagonal(MatrixRmn &U, MatrixRmn &V, VectorRn &w,
VectorRn &superDiag) {
assert(U.NumRows >= V.NumRows);
// The diagonal and superdiagonal entries of the bidiagonalized
// version of the U matrix
// are stored in the vectors w and superDiag (temporarily).
// Apply Householder transformations to U.
// Householder transformations come in pairs.
// First, on the left, we map a portion of a column to zeros
// Second, on the right, we map a portion of a row to zeros
const long rowStep = U.NumCols;
const long diagStep = U.NumCols + 1;
double *diagPtr = U.x;
double *wPtr = w.x;
double *superDiagPtr = superDiag.x;
long colLengthLeft = U.NumRows;
long rowLengthLeft = V.NumCols;
while (true) {
// Apply a Householder xform on left to zero part of a column
SvdHouseholder(diagPtr, colLengthLeft, rowLengthLeft, 1, rowStep, wPtr);
if (rowLengthLeft == 2) {
*superDiagPtr = *(diagPtr + rowStep);
break;
}
// Apply a Householder xform on the right to zero part of a row
SvdHouseholder(diagPtr + rowStep, rowLengthLeft - 1, colLengthLeft, rowStep,
1, superDiagPtr);
rowLengthLeft--;
colLengthLeft--;
diagPtr += diagStep;
wPtr++;
superDiagPtr++;
}
int extra = 0;
diagPtr += diagStep;
wPtr++;
if (colLengthLeft > 2) {
extra = 1;
// Do one last Householder transformation when the matrix is not square
colLengthLeft--;
SvdHouseholder(diagPtr, colLengthLeft, 1, 1, 0, wPtr);
} else {
*wPtr = *diagPtr;
}
// Form U and V from the Householder transformations
V.ExpandHouseholders(V.NumCols - 2, 1, U.x + U.NumRows, U.NumRows, 1);
U.ExpandHouseholders(V.NumCols - 1 + extra, 0, U.x, 1, U.NumRows);
// Done with bidiagonalization
return;
}
// Helper routine for CalcBidiagonal
// Performs a series of Householder transformations on a matrix
// Stores results compactly into the matrix: The Householder vector u
// (normalized)
// is stored into the first row/column being transformed.
// The leading term of that row (= plus/minus its magnitude is returned
// separately into "retFirstEntry"
void MatrixRmn::SvdHouseholder(double *basePt, long colLength, long numCols,
long colStride, long rowStride,
double *retFirstEntry) {
// Calc norm of vector u
double *cPtr = basePt;
double norm = 0.0;
long i;
double aa0 = *cPtr;
double aa1 = *basePt;
double aa2 = *retFirstEntry;
for (i = colLength; i > 0; i--) {
norm += Square(*cPtr);
cPtr += colStride;
}
norm = sqrt(norm); // Norm of vector to reflect to axis e_1
// Handle sign issues
double imageVal; // Choose sign to maximize distance
if ((*basePt) < 0.0) {
imageVal = norm;
norm = 2.0 * norm * (norm - (*basePt));
} else {
imageVal = -norm;
norm = 2.0 * norm * (norm + (*basePt));
}
norm = sqrt(norm); // Norm is norm of reflection vector
if (norm == 0.0) { // If the vector being transformed is equal to zero
// Force to zero in case of roundoff errors
cPtr = basePt;
for (i = colLength; i > 0; i--) {
*cPtr = 0.0;
cPtr += colStride;
}
*retFirstEntry = 0.0;
return;
}
*retFirstEntry = imageVal;
// Set up the normalized Householder vector
*basePt -= imageVal; // First component changes. Rest stay the same.
// Normalize the vector
norm = 1.0 / norm; // Now it is the inverse norm
cPtr = basePt;
for (i = colLength; i > 0; i--) {
*cPtr *= norm;
cPtr += colStride;
}
// Transform the rest of the U matrix with the Householder transformation
double *rPtr = basePt;
for (long j = numCols - 1; j > 0; j--) {
rPtr += rowStride;
// Calc dot product with Householder transformation vector
double dotP = DotArray(colLength, basePt, colStride, rPtr, colStride);
// Transform with I - 2*dotP*(Householder vector)
AddArrayScale(colLength, basePt, colStride, rPtr, colStride, -2.0 * dotP);
}
}
// ********************************* ExpandHouseholders
// ********************************************
// The matrix will be square.
// numXforms = number of Householder transformations to concatenate
// Each Householder transformation is represented by a unit vector
// Each successive Householder transformation starts one position
// later
// and has one more implied leading zero
// basePt = beginning of the first Householder transform
// colStride, rowStride: Householder xforms are stored in "columns"
// numZerosSkipped is the number of implicit zeros on the front each
// Householder transformation vector (only values supported
// are
// 0 and 1).
void MatrixRmn::ExpandHouseholders(long numXforms, int numZerosSkipped,
const double *basePt, long colStride,
long rowStride) {
// Number of applications of the last Householder transform
// (That are not trivial!)
long numToTransform = NumCols - numXforms + 1 - numZerosSkipped;
assert(numToTransform > 0);
if (numXforms == 0) {
SetIdentity();
return;
}
// Handle the first one separately as a special case,
// "this" matrix will be treated to simulate being preloaded with the identity
long hDiagStride = rowStride + colStride;
const double *hBase =
basePt +
hDiagStride * (numXforms - 1); // Pointer to the last Householder vector
const double *hDiagPtr =
hBase +
colStride * (numToTransform - 1); // Pointer to last entry in that vector
long i;
double *diagPtr = x + NumCols * NumRows -
1; // Last entry in matrix (points to diagonal entry)
double *colPtr =
diagPtr - (numToTransform - 1); // Pointer to column in matrix
for (i = numToTransform; i > 0; i--) {
CopyArrayScale(numToTransform, hBase, colStride, colPtr, 1,
-2.0 * (*hDiagPtr));
*diagPtr += 1.0; // Add back in 1 to the diagonal entry (since xforming the
// identity)
diagPtr -= (NumRows + 1); // Next diagonal entry in this matrix
colPtr -= NumRows; // Next column in this matrix
hDiagPtr -= colStride;
}
// Now handle the general case
// A row of zeros must be in effect added to the top of each old column (in
// each loop)
double *colLastPtr = x + NumRows * NumCols - numToTransform - 1;
for (i = numXforms - 1; i > 0; i--) {
numToTransform++; // Number of non-trivial applications of this Householder
// transformation
hBase -= hDiagStride; // Pointer to the beginning of the Householder
// transformation
colPtr = colLastPtr;
for (long j = numToTransform - 1; j > 0; j--) {
// Get dot product
double dotProd2N = -2.0 * DotArray(numToTransform - 1, hBase + colStride,
colStride, colPtr + 1, 1);
*colPtr = dotProd2N * (*hBase); // Adding onto zero at initial point
AddArrayScale(numToTransform - 1, hBase + colStride, colStride,
colPtr + 1, 1, dotProd2N);
colPtr -= NumRows;
}
// Do last one as a special case (may overwrite the Householder vector)
CopyArrayScale(numToTransform, hBase, colStride, colPtr, 1,
-2.0 * (*hBase));
*colPtr += 1.0; // Add back one one as identity
// Done with this Householder transformation
colLastPtr--;
}
if (numZerosSkipped != 0) {
assert(numZerosSkipped == 1);
// Fill first row and column with identity (More generally: first
// numZerosSkipped many rows and columns)
double *d = x;
*d = 1;
double *d2 = d;
for (i = NumRows - 1; i > 0; i--) {
*(++d) = 0;
*(d2 += NumRows) = 0;
}
}
}
// **************** ConvertBidiagToDiagonal
// ***********************************************
// Do the iterative transformation from bidiagonal form to diagonal form using
// Givens transformation. (Golub-Reinsch)
// U and V are square. Size of U less than or equal to that of U.
void MatrixRmn::ConvertBidiagToDiagonal(MatrixRmn &U, MatrixRmn &V, VectorRn &w,
VectorRn &superDiag) const {
// These two index into the last bidiagonal block (last in the matrix, it
// will be
// first one handled.
long lastBidiagIdx = V.NumRows - 1;
long firstBidiagIdx = 0;
// togliere
double aa = w.MaxAbs();
double bb = superDiag.MaxAbs();
double eps = 1.0e-15 * std::max(w.MaxAbs(), superDiag.MaxAbs());
while (true) {
bool workLeft =
UpdateBidiagIndices(&firstBidiagIdx, &lastBidiagIdx, w, superDiag, eps);
if (!workLeft) {
break;
}
// Get ready for first Givens rotation
// Push non-zero to M[2,1] with Givens transformation
double *wPtr = w.x + firstBidiagIdx;
double *sdPtr = superDiag.x + firstBidiagIdx;
double extraOffDiag = 0.0;
if ((*wPtr) == 0.0) {
ClearRowWithDiagonalZero(firstBidiagIdx, lastBidiagIdx, U, wPtr, sdPtr,
eps);
if (firstBidiagIdx > 0) {
if (NearZero(*(--sdPtr), eps)) {
*sdPtr = 0.0;
} else {
ClearColumnWithDiagonalZero(firstBidiagIdx, V, wPtr, sdPtr, eps);
}
}
continue;
}
// Estimate an eigenvalue from bottom four entries of M
// This gives a lambda value which will shift the Givens rotations
// Last four entries of M^T * M are ( ( A, B ), ( B, C ) ).
double A;
A = (firstBidiagIdx < lastBidiagIdx - 1)
? Square(superDiag[lastBidiagIdx - 2])
: 0.0;
double BSq = Square(w[lastBidiagIdx - 1]);
A += BSq; // The "A" entry of M^T * M
double C = Square(superDiag[lastBidiagIdx - 1]);
BSq *= C; // The squared "B" entry
C += Square(w[lastBidiagIdx]); // The "C" entry
double lambda; // lambda will hold the estimated eigenvalue
lambda = sqrt(Square((A - C) * 0.5) +
BSq); // Use the lambda value that is closest to C.
if (A > C) {
lambda = -lambda;
}
lambda += (A + C) *
0.5; // Now lambda equals the estimate for the last eigenvalue
double t11 = Square(w[firstBidiagIdx]);
double t12 = w[firstBidiagIdx] * superDiag[firstBidiagIdx];
double c, s;
CalcGivensValues(t11 - lambda, t12, &c, &s);
ApplyGivensCBTD(c, s, wPtr, sdPtr, &extraOffDiag, wPtr + 1);
V.PostApplyGivens(c, -s, firstBidiagIdx);
long i;
for (i = firstBidiagIdx; i < lastBidiagIdx - 1; i++) {
// Push non-zero from M[i+1,i] to M[i,i+2]
CalcGivensValues(*wPtr, extraOffDiag, &c, &s);
ApplyGivensCBTD(c, s, wPtr, sdPtr, &extraOffDiag, extraOffDiag, wPtr + 1,
sdPtr + 1);
U.PostApplyGivens(c, -s, i);
// Push non-zero from M[i,i+2] to M[1+2,i+1]
CalcGivensValues(*sdPtr, extraOffDiag, &c, &s);
ApplyGivensCBTD(c, s, sdPtr, wPtr + 1, &extraOffDiag, extraOffDiag,
sdPtr + 1, wPtr + 2);
V.PostApplyGivens(c, -s, i + 1);
wPtr++;
sdPtr++;
}
// Push non-zero value from M[i+1,i] to M[i,i+1] for i==lastBidiagIdx-1
CalcGivensValues(*wPtr, extraOffDiag, &c, &s);
ApplyGivensCBTD(c, s, wPtr, &extraOffDiag, sdPtr, wPtr + 1);
U.PostApplyGivens(c, -s, i);
// DEBUG
// DebugCalcBidiagCheck( V, w, superDiag, U );
}
}
// This is called when there is a zero diagonal entry, with a non-zero
// superdiagonal entry on the same row.
// We use Givens rotations to "chase" the non-zero entry across the row; when it
// reaches the last
// column, it is finally zeroed away.
// wPtr points to the zero entry on the diagonal. sdPtr points to the non-zero
// superdiagonal entry on the same row.
void MatrixRmn::ClearRowWithDiagonalZero(long firstBidiagIdx,
long lastBidiagIdx, MatrixRmn &U,
double *wPtr, double *sdPtr,
double eps) {
double curSd = *sdPtr; // Value being chased across the row
*sdPtr = 0.0;
long i = firstBidiagIdx + 1;
while (true) {
// Rotate row i and row firstBidiagIdx (Givens rotation)
double c, s;
CalcGivensValues(*(++wPtr), curSd, &c, &s);
U.PostApplyGivens(c, -s, i, firstBidiagIdx);
*wPtr = c * (*wPtr) - s * curSd;
if (i == lastBidiagIdx) {
break;
}
curSd = s * (*(++sdPtr)); // New value pops up one column over to the right
*sdPtr = c * (*sdPtr);
i++;
}
}
// This is called when there is a zero diagonal entry, with a non-zero
// superdiagonal entry in the same column.
// We use Givens rotations to "chase" the non-zero entry up the column; when it
// reaches the last
// column, it is finally zeroed away.
// wPtr points to the zero entry on the diagonal. sdPtr points to the non-zero
// superdiagonal entry in the same column.
void MatrixRmn::ClearColumnWithDiagonalZero(long endIdx, MatrixRmn &V,
double *wPtr, double *sdPtr,
double eps) {
double curSd = *sdPtr; // Value being chased up the column
*sdPtr = 0.0;
long i = endIdx - 1;
while (true) {
double c, s;
CalcGivensValues(*(--wPtr), curSd, &c, &s);
V.PostApplyGivens(c, -s, i, endIdx);
*wPtr = c * (*wPtr) - s * curSd;
if (i == 0) {
break;
}
curSd = s * (*(--sdPtr)); // New value pops up one row above
if (NearZero(curSd, eps)) {
break;
}
*sdPtr = c * (*sdPtr);
i--;
}
}
// Matrix A is ( ( a c ) ( b d ) ), i.e., given in column order.
// Mult's G[c,s] times A, replaces A.
void MatrixRmn::ApplyGivensCBTD(double cosine, double sine, double *a,
double *b, double *c, double *d) {
double temp = *a;
*a = cosine * (*a) - sine * (*b);
*b = sine * temp + cosine * (*b);
temp = *c;
*c = cosine * (*c) - sine * (*d);
*d = sine * temp + cosine * (*d);
}
// Now matrix A given in row order, A = ( ( a b c ) ( d e f ) ).
// Return G[c,s] * A, replace A. d becomes zero, no need to return.
// Also, it is certain the old *c value is taken to be zero!
void MatrixRmn::ApplyGivensCBTD(double cosine, double sine, double *a,
double *b, double *c, double d, double *e,
double *f) {
*a = cosine * (*a) - sine * d;
double temp = *b;
*b = cosine * (*b) - sine * (*e);
*e = sine * temp + cosine * (*e);
*c = -sine * (*f);
*f = cosine * (*f);
}
// Helper routine for SVD conversion from bidiagonal to diagonal
bool MatrixRmn::UpdateBidiagIndices(long *firstBidiagIdx, long *lastBidiagIdx,
VectorRn &w, VectorRn &superDiag,
double eps) {
long lastIdx = *lastBidiagIdx;
double *sdPtr =
superDiag.GetPtr(lastIdx - 1); // Entry above the last diagonal entry
while (NearZero(*sdPtr, eps)) {
*(sdPtr--) = 0.0;
lastIdx--;
if (lastIdx == 0) {
return false;
}
}
*lastBidiagIdx = lastIdx;
long firstIdx = lastIdx - 1;
double *wPtr = w.GetPtr(firstIdx);
while (firstIdx > 0) {
if (NearZero(*wPtr, eps)) { // If this diagonal entry (near) zero
*wPtr = 0.0;
break;
}
if (NearZero(
*(--sdPtr),
eps)) { // If the entry above the diagonal entry is (near) zero
*sdPtr = 0.0;
break;
}
wPtr--;
firstIdx--;
}
*firstBidiagIdx = firstIdx;
return true;
}
// ******************************************DEBUG STUFFF
bool MatrixRmn::DebugCheckSVD(const MatrixRmn &U, const VectorRn &w,
const MatrixRmn &V) const {
// Special SVD test code
MatrixRmn IV(V.getNumRows(), V.getNumColumns());
IV.SetIdentity();
MatrixRmn VTV(V.getNumRows(), V.getNumColumns());
MatrixRmn::TransposeMultiply(V, V, VTV);
IV -= VTV;
double error = IV.FrobeniusNorm();
MatrixRmn IU(U.getNumRows(), U.getNumColumns());
IU.SetIdentity();
MatrixRmn UTU(U.getNumRows(), U.getNumColumns());
MatrixRmn::TransposeMultiply(U, U, UTU);
IU -= UTU;
error += IU.FrobeniusNorm();
MatrixRmn Diag(U.getNumRows(), V.getNumRows());
Diag.SetZero();
Diag.SetDiagonalEntries(w);
MatrixRmn B(U.getNumRows(), V.getNumRows());
MatrixRmn C(U.getNumRows(), V.getNumRows());
MatrixRmn::Multiply(U, Diag, B);
MatrixRmn::MultiplyTranspose(B, V, C);
C -= *this;
error += C.FrobeniusNorm();
bool ret = (fabs(error) <= 1.0e-13 * w.MaxAbs());
assert(ret);
return ret;
}
//=============================================================================
const double PI = 3.1415926535897932384626433832795028841972;
const double RadiansToDegrees = 180.0 / PI;
const double DegreesToRadians = PI / 180;
const double Jacobian::DefaultDampingLambda = 1.1;
const double Jacobian::PseudoInverseThresholdFactor = 0.001;
const double Jacobian::MaxAngleJtranspose = 30.0 * DegreesToRadians;
const double Jacobian::MaxAnglePseudoinverse = 5.0 * DegreesToRadians;
const double Jacobian::MaxAngleDLS = 5.0 * DegreesToRadians;
const double Jacobian::MaxAngleSDLS = 45.0 * DegreesToRadians;
const double Jacobian::BaseMaxTargetDist = 3.4;
Jacobian::Jacobian(IKSkeleton *skeleton, std::vector<TPointD> &targetPos) {
Jacobian::skeleton = skeleton;
nEffector = skeleton->getNumEffector();
nJoint = skeleton->getNodeCount() -
nEffector; // numero dei giunti meno gli effettori
nRow = 2 * nEffector;
nCol = nJoint;
target = (targetPos);
Jend.SetSize(nRow, nCol); // Matrice jacobiana
Jend.SetZero();
Jtarget.SetSize(
nRow,
nCol); // Matrice jacobiana basta sulle posizioni dei targets (non usata)
Jtarget.SetZero();
U.SetSize(nRow, nRow); // matrice U per il calcolo SVD
w.SetLength(min(nRow, nCol));
V.SetSize(nCol, nCol); // matrice V per il calcolo SVD
dS.SetLength(nRow); // (Posizione Target ) - (posizione End effector)
dTheta.SetLength(nCol); // Cambiamenti degli angoli dei Joints
dPreTheta.SetLength(nCol);
// Usato nel: metodo del trasposto dello Jacobiano & DLS & SDLS
dT.SetLength(nRow);
// Usato nel Selectively Damped Least Squares Method
dSclamp.SetLength(nEffector);
Jnorms.SetSize(nEffector, nCol); // Memorizza le norme della matrice attiva J
DampingLambdaSqV.SetLength(nRow);
diagMatIdentity.SetLength(nCol);
Reset();
}
void Jacobian::Reset() {
// Usato nel Damped Least Squares Method
DampingLambda = DefaultDampingLambda;
DampingLambdaSq = Square(DampingLambda);
for (int i = 0; i < DampingLambdaSqV.GetLength(); i++)
DampingLambdaSqV[i] = DampingLambdaSq;
for (int i = 0; i < diagMatIdentity.GetLength(); i++)
diagMatIdentity[i] = 1.0;
// DampingLambdaSDLS = 1.5*DefaultDampingLambda;
dSclamp.Fill(HUGE_VAL);
}
// Calcola il vettore deltaS vector, dS, (l' errore tra end effector e target
// Calcola le matrce jacobiana J
void Jacobian::computeJacobian() {
// Scorro tutto lo skeleton per trovare tutti gli end effectors
int numNode = skeleton->getNodeCount();
for (int index = 0; index < numNode; index++) {
IKNode *n = skeleton->getNode(index);
int effectorCount = skeleton->getNumEffector();
if (n->IsEffector()) {
int i = n->getEffectorNum();
const TPointD &targetPos = target[i];
TPointD temp;
// Calcolo i valori di deltaS (differenza tra end effectors e target
// positions.)
temp = targetPos;
TPointD a = n->GetS();
temp -= n->GetS();
if (i < effectorCount - 1) {
temp.x = 100 * temp.x;
temp.y = 100 * temp.y;
}
dS.SetCouple(i, temp);
// Find all ancestors (they will usually all be joints)
// Set the corresponding entries in the Jacobians J, K.
IKNode *m = skeleton->getParent(n);
while (m) {
int j = m->getJointNum();
// assert(j>=0 && j<skeleton->GetNumJoint());
int numnode = skeleton->getNodeCount();
assert(0 <= i && i < nEffector && 0 <= j &&
j < (skeleton->getNodeCount() - skeleton->getNumEffector()));
if (m->isFrozen()) {
Jend.SetCouple(i, j, TPointD(0.0, 0.0));
} else {
temp = m->GetS(); // joint pos.
temp -= n->GetS(); // -(end effector pos. - joint pos.)
double tx = temp.x;
temp.x = temp.y;
temp.y = -tx;
if (i < effectorCount - 1) {
temp.x = 100 * temp.x;
temp.y = 100 * temp.y;
}
Jend.SetCouple(i, j, temp);
}
m = skeleton->getParent(m);
}
}
}
}
// The delta theta values have been computed in dTheta array
// Apply the delta theta values to the joints
// Nothing is done about joint limits for now.
void Jacobian::UpdateThetas() {
// Update the joint angles
for (int index = 0; index < skeleton->getNodeCount(); index++) {
IKNode *n = skeleton->getNode(index);
if (n->IsJoint()) {
int i = n->getJointNum();
n->AddToTheta(dTheta[i]);
}
}
// Aggiorno le posizioni dei joint
skeleton->compute();
}
bool Jacobian::checkJointsLimit() {
bool clampingDetected = false;
/*
Node* n = skeleton->getNode(3);
int indexJoint = n->getJointNum();
double theta = n->getTheta();
double upperLimit = PI;
double lowerLimit = 0.0;
if(theta >upperLimit || theta <lowerLimit)
{
if(theta<upperLimit) upperLimit = lowerLimit;
clampingDetected = true;
double clampingVar = theta - upperLimit;
for(int i=0;i<Jactive->getNumRows();i++)
{
double tmp = clampingVar*Jactive->Get(i,indexJoint);
dS[i] -= tmp;
Jactive->Set(i,indexJoint,0.0);
}
n->setTheta(upperLimit);
diagMatIdentity.Set(indexJoint, 0.0);
}*/
return clampingDetected;
}
void Jacobian::ZeroDeltaThetas() { dTheta.SetZero(); }
// Find the delta theta values using inverse Jacobian method
// Uses a greedy method to decide scaling factor
void Jacobian::CalcDeltaThetasTranspose() {
const MatrixRmn &J = Jend;
J.MultiplyTranspose(dS, dTheta);
// Scale back the dTheta values greedily
J.Multiply(dTheta, dT); // dT = J * dTheta
double alpha = Dot(dS, dT) / dT.NormSq();
assert(alpha > 0.0);
// Also scale back to be have max angle change less than MaxAngleJtranspose
double maxChange = dTheta.MaxAbs();
double beta = MaxAngleJtranspose / maxChange;
dTheta *= min(alpha, beta);
}
void Jacobian::CalcDeltaThetasPseudoinverse() {
MatrixRmn &J = const_cast<MatrixRmn &>(Jend);
// costruisco matrice J1
MatrixRmn J1;
J1.SetSize(2, J.getNumColumns());
for (int i = 0; i < 2; i++)
for (int j = 0; j < J.getNumColumns(); j++) J1.Set(i, j, J.Get(i, j));
// COSTRUISCO VETTORI ds1 e ds2
VectorRn dS1(2);
for (int i = 0; i < 2; i++) dS1.Set(i, dS.Get(i));
// calcolo dtheta1
MatrixRmn U, V;
VectorRn w;
U.SetSize(J1.getNumRows(), J1.getNumRows());
w.SetLength(min(J1.getNumRows(), J1.getNumColumns()));
V.SetSize(J1.getNumColumns(), J1.getNumColumns());
J1.ComputeSVD(U, w, V);
// Next line for debugging only
assert(J1.DebugCheckSVD(U, w, V));
// Calculate response vector dTheta that is the DLS solution.
// Delta target values are the dS values
// We multiply by Moore-Penrose pseudo-inverse of the J matrix
double pseudoInverseThreshold = PseudoInverseThresholdFactor * w.MaxAbs();
long diagLength = w.GetLength();
double *wPtr = w.GetPtr();
dTheta.SetZero();
for (long i = 0; i < diagLength; i++) {
double dotProdCol =
U.DotProductColumn(dS1, i); // Dot product with i-th column of U
double alpha = *(wPtr++);
if (fabs(alpha) > pseudoInverseThreshold) {
alpha = 1.0 / alpha;
MatrixRmn::AddArrayScale(V.getNumRows(), V.GetColumnPtr(i), 1,
dTheta.GetPtr(), 1, dotProdCol * alpha);
}
}
MatrixRmn JcurrentPinv(V.getNumRows(),
J1.getNumRows()); // pseudoinversa di J1
MatrixRmn JProjPre(JcurrentPinv.getNumRows(),
J1.getNumColumns()); // Proiezione di J1
if (skeleton->getNumEffector() > 1) {
// calcolo la pseudoinversa di J1
MatrixRmn VD(V.getNumRows(), J1.getNumRows()); // matrice del prodotto V*w
double *wPtr = w.GetPtr();
pseudoInverseThreshold = PseudoInverseThresholdFactor * w.MaxAbs();
for (int j = 0; j < VD.getNumColumns(); j++) {
double *VPtr = V.GetColumnPtr(j);
double alpha = *(wPtr++); // elemento matrice diagonale
for (int i = 0; i < V.getNumRows(); i++) {
if (fabs(alpha) > pseudoInverseThreshold) {
double entry = *(VPtr++);
VD.Set(i, j, entry * (1.0 / alpha));
}
}
}
MatrixRmn::MultiplyTranspose(VD, U, JcurrentPinv);
// calcolo la proiezione J1
MatrixRmn::Multiply(JcurrentPinv, J1, JProjPre);
for (int j = 0; j < JProjPre.getNumColumns(); j++)
for (int i = 0; i < JProjPre.getNumRows(); i++) {
double temp = JProjPre.Get(i, j);
JProjPre.Set(i, j, -1.0 * temp);
}
JProjPre.AddToDiagonal(diagMatIdentity);
}
// task priority strategy
for (int i = 1; i < skeleton->getNumEffector(); i++) {
// costruisco matrice Jcurrent (Ji)
MatrixRmn Jcurrent(2, J.getNumColumns());
for (int j = 0; j < J.getNumColumns(); j++)
for (int k = 0; k < 2; k++) Jcurrent.Set(k, j, J.Get(k + 2 * i, j));
// costruisco il vettore dScurrent
VectorRn dScurrent(2);
for (int k = 0; k < 2; k++) dScurrent.Set(k, dS.Get(k + 2 * i));
// Moltiplico Jcurrent per la proiezione di J(i-1)
MatrixRmn Jdst(Jcurrent.getNumRows(), JProjPre.getNumColumns());
MatrixRmn::Multiply(Jcurrent, JProjPre, Jdst);
// Calcolo la pseudoinversa di Jdst
MatrixRmn UU(Jdst.getNumRows(), Jdst.getNumRows()),
VV(Jdst.getNumColumns(), Jdst.getNumColumns());
VectorRn ww(min(Jdst.getNumRows(), Jdst.getNumColumns()));
Jdst.ComputeSVD(UU, ww, VV);
assert(Jdst.DebugCheckSVD(UU, ww, VV));
MatrixRmn VVD(VV.getNumRows(), J1.getNumRows()); // matrice V*w
VVD.SetZero();
pseudoInverseThreshold = PseudoInverseThresholdFactor * ww.MaxAbs();
double *wwPtr = ww.GetPtr();
for (int j = 0; j < VVD.getNumColumns(); j++) {
double *VVPtr = VV.GetColumnPtr(j);
double alpha = 50 * (*(wwPtr++)); // elemento matrice diagonale
for (int i = 0; i < VV.getNumRows(); i++) {
if (fabs(alpha) > 100 * pseudoInverseThreshold) {
double entry = *(VVPtr++);
VVD.Set(i, j, entry * (1.0 / alpha));
}
}
}
MatrixRmn JdstPinv(VV.getNumRows(), J1.getNumRows());
MatrixRmn::MultiplyTranspose(VVD, UU, JdstPinv);
VectorRn dTemp(J1.getNumRows());
Jcurrent.Multiply(dTheta, dTemp);
VectorRn dTemp2(dScurrent.GetLength());
for (int k = 0; k < dScurrent.GetLength(); k++)
dTemp2[k] = dScurrent[k] - dTemp[k];
// Moltiplico JdstPinv per dTemp2
VectorRn dThetaCurrent(JdstPinv.getNumRows());
JdstPinv.Multiply(dTemp2, dThetaCurrent);
for (int k = 0; k < dTheta.GetLength(); k++) dTheta[k] += dThetaCurrent[k];
// Finally, I calculate the pseudoinverse of Jcurrent and thus its
// projection, which will be used in the next step
// calcolo la pseudoinversa di Jcurrent
Jcurrent.ComputeSVD(U, w, V);
assert(Jcurrent.DebugCheckSVD(U, w, V));
MatrixRmn VD(V.getNumRows(),
Jcurrent.getNumRows()); // matrice del prodotto V*w
double *wPtr = w.GetPtr();
pseudoInverseThreshold = PseudoInverseThresholdFactor * w.MaxAbs();
for (int j = 0; j < VVD.getNumColumns(); j++) {
double *VPtr = V.GetColumnPtr(j);
double alpha = *(wPtr++); // elemento matrice diagonale
for (int i = 0; i < V.getNumRows(); i++) {
if (fabs(alpha) > pseudoInverseThreshold) {
double entry = *(VPtr++);
VD.Set(i, j, entry * (1.0 / alpha));
}
}
}
MatrixRmn::MultiplyTranspose(VD, U, JcurrentPinv);
// calcolo la proiezione Jcurrent
MatrixRmn::Multiply(JcurrentPinv, Jcurrent, JProjPre);
for (int j = 0; j < JProjPre.getNumColumns(); j++)
for (int k = 0; k < JProjPre.getNumRows(); k++) {
double temp = JProjPre.Get(k, j);
JProjPre.Set(k, j, -1.0 * temp);
}
JProjPre.AddToDiagonal(diagMatIdentity);
}
// sw.stop();
// std::ofstream os("C:\\buttami.txt", std::ios::app);
// sw.print(os);
// os.close();
// Scale back to not exceed maximum angle changes
double maxChange = 10 * dTheta.MaxAbs();
if (maxChange > MaxAnglePseudoinverse) {
dTheta *= MaxAnglePseudoinverse / maxChange;
}
}
void Jacobian::CalcDeltaThetasDLS() {
const MatrixRmn &J = Jend;
MatrixRmn::MultiplyTranspose(J, J, U); // U = J * (J^T)
U.AddToDiagonal(DampingLambdaSqV);
// Use the next four lines instead of the succeeding two lines for the DLS
// method with clamped error vector e.
// CalcdTClampedFromdS();
// VectorRn dTextra(2*nEffector);
// U.Solve( dT, &dTextra );
// J.MultiplyTranspose( dTextra, dTheta );
// Use these two lines for the traditional DLS method
// gennaro
U.Solve(dS, &dT);
J.MultiplyTranspose(dT, dTheta);
// Scalo per non superare l'nagolo massimod i cambiamento
double maxChange = 100 * dTheta.MaxAbs();
if (maxChange > MaxAngleDLS) {
dTheta *= MaxAngleDLS / maxChange;
}
}
void Jacobian::CalcDeltaThetasDLSwithSVD() {
const MatrixRmn &J = Jend;
J.ComputeSVD(U, w, V);
// For Debug
assert(J.DebugCheckSVD(U, w, V));
// Calculate response vector dTheta that is the DLS solution.
// Delta target values are the dS values
// We multiply by DLS inverse of the J matrix
long diagLength = w.GetLength();
double *wPtr = w.GetPtr();
dTheta.SetZero();
for (long i = 0; i < diagLength; i++) {
double dotProdCol =
U.DotProductColumn(dS, i); // Dot product with i-th column of U
double alpha = *(wPtr++);
alpha = alpha / (Square(alpha) + DampingLambdaSq);
MatrixRmn::AddArrayScale(V.getNumRows(), V.GetColumnPtr(i), 1,
dTheta.GetPtr(), 1, dotProdCol * alpha);
}
// Scale back to not exceed maximum angle changes
double maxChange = dTheta.MaxAbs();
if (maxChange > MaxAngleDLS) {
dTheta *= MaxAngleDLS / maxChange;
}
}
void Jacobian::CalcDeltaThetasSDLS() {
const MatrixRmn &J = Jend;
// Compute Singular Value Decomposition
J.ComputeSVD(U, w, V);
// Next line for debugging only
assert(J.DebugCheckSVD(U, w, V));
// Calculate response vector dTheta that is the SDLS solution.
// Delta target values are the dS values
int nRows = J.getNumRows();
int numEndEffectors = skeleton->getNumEffector(); // Equals the number of
// rows of J divided by
// three
int nCols = J.getNumColumns();
dTheta.SetZero();
// Calculate the norms of the 3-vectors in the Jacobian
long i;
const double *jx = J.GetPtr();
double *jnx = Jnorms.GetPtr();
for (i = nCols * numEndEffectors; i > 0; i--) {
double accumSq = Square(*(jx++));
accumSq += Square(*(jx++));
accumSq += Square(*(jx++));
*(jnx++) = sqrt(accumSq);
}
// Clamp the dS values
CalcdTClampedFromdS();
// Loop over each singular vector
for (i = 0; i < nRows; i++) {
double wiInv = w[i];
if (NearZero(wiInv, 1.0e-10)) {
continue;
}
wiInv = 1.0 / wiInv;
double N = 0.0; // N is the quasi-1-norm of the i-th column of U
double alpha =
0.0; // alpha is the dot product of dT and the i-th column of U
const double *dTx = dT.GetPtr();
const double *ux = U.GetColumnPtr(i);
long j;
for (j = numEndEffectors; j > 0; j--) {
double tmp;
alpha += (*ux) * (*(dTx++));
tmp = Square(*(ux++));
alpha += (*ux) * (*(dTx++));
tmp += Square(*(ux++));
alpha += (*ux) * (*(dTx++));
tmp += Square(*(ux++));
N += sqrt(tmp);
}
// M is the quasi-1-norm of the response to angles changing according to the
// i-th column of V
// Then is multiplied by the wiInv value.
double M = 0.0;
double *vx = V.GetColumnPtr(i);
jnx = Jnorms.GetPtr();
for (j = nCols; j > 0; j--) {
double accum = 0.0;
for (long k = numEndEffectors; k > 0; k--) {
accum += *(jnx++);
}
M += fabs((*(vx++))) * accum;
}
M *= fabs(wiInv);
double gamma = MaxAngleSDLS;
if (N < M) {
gamma *= N / M; // Scale back maximum permissible joint angle
}
// Calculate the dTheta from pure pseudoinverse considerations
double scale =
alpha *
wiInv; // This times i-th column of V is the pseudoinverse response
dPreTheta.LoadScaled(V.GetColumnPtr(i), scale);
// Now rescale the dTheta values.
double max = dPreTheta.MaxAbs();
double rescale = (gamma) / (gamma + max);
dTheta.AddScaled(dPreTheta, rescale);
/*if ( gamma<max) {
dTheta.AddScaled( dPreTheta, gamma/max );
}
else {
dTheta += dPreTheta;
}*/
}
// Scale back to not exceed maximum angle changes
double maxChange = dTheta.MaxAbs();
if (maxChange > 100 * MaxAngleSDLS) {
dTheta *= MaxAngleSDLS / (MaxAngleSDLS + maxChange);
// dTheta *= MaxAngleSDLS/maxChange;
}
}
void Jacobian::CalcdTClampedFromdS() {
long len = dS.GetLength();
long j = 0;
for (long i = 0; i < len; i += 2, j++) {
double normSq = Square(dS[i]) + Square(dS[i + 1]); //+Square(dS[i+2]);
if (normSq > Square(dSclamp[j])) {
double factor = dSclamp[j] / sqrt(normSq);
dT[i] = dS[i] * factor;
dT[i + 1] = dS[i + 1] * factor;
// dT[i+2] = dS[i+2]*factor;
} else {
dT[i] = dS[i];
dT[i + 1] = dS[i + 1];
// dT[i+2] = dS[i+2];
}
}
}
void Jacobian::UpdatedSClampValue() {
// Traverse skeleton to find all end effectors
TPointD temp;
int numNode = skeleton->getNodeCount();
for (int i = 0; i < numNode; i++) {
IKNode *n = skeleton->getNode(i);
if (n->IsEffector()) {
int i = n->getEffectorNum();
const TPointD &targetPos = target[i];
// Compute the delta S value (differences from end effectors to target
// positions.
// While we are at it, also update the clamping values in dSclamp;
temp = targetPos;
temp -= n->GetS();
double normSi = sqrt(Square(dS[i]) + Square(dS[i + 1]));
double norma = sqrt(temp.x * temp.x + temp.y * temp.y);
double changedDist = norma - normSi;
if (changedDist > 0.0) {
dSclamp[i] = BaseMaxTargetDist + changedDist;
} else {
dSclamp[i] = BaseMaxTargetDist;
}
}
}
}